View Full Forums : Assassination Easiest?


Panamah
09-17-2003, 06:44 AM
Hmmmm.... After doing 2 assassination adventures and finishing them very quickly, I'm almost believing those are the easiest now.

The hardest part is usually splitting the target's room, but with pacify that wasn't difficult. First one we finished in 45 minutes, seconds about the same.

My map was wrong though, about where The Widow would spawn. So we cleared to the wrong area.

This is MMC fyi. Maybe in some dungeons the configuration of the dungeon makes it more difficult.

Noni Deecup
09-17-2003, 07:01 AM
The ones out of Everfrost are horrible. The zone is too big and we always cut it close.

Ellzii
09-17-2003, 07:03 AM
Splitting! what a wonderful idea we bum rushed the guy in MM the other night and prayed our 2 ENC could hold everything down. :) We did win, but it was alot closer than what I would have liked.

I am a big fan of the assasinations, and of the straight kill X mobs. Collecting gives me fits so far and I have yet to score a success on a collecting adventure.

LZ

princess0fdiabl0
09-17-2003, 07:06 AM
I would have to agree with you, assasination missions are pretty easy and also kinda fun. The maps that have been put out seem to be wrong but since dungeons usually have a general straitforward path its not hard to simply kill till you get the commotion messege and then either use those or track. And when the boss spawns if you so wanted you could even pac your way to em or invis by possibly. I just think its a bit of a shame that lvl 66/7 mobs dont drop any loot. (hey im a lootwhore what do u want)

Kaledan
09-17-2003, 11:02 AM
First mission I failed was an assassinate. Turns out the 900-hitter target spawned next to a shaman mob, who proceeded to haste him.

One slow resist later, we had to gather pieces of the only plate tank in the group from the walls, ceiling and floor.

2nd try, we pulled with dispell and were doing well until he gated back to the middle of his 5 guards.

soru

Oldoaktree
09-17-2003, 11:07 AM
Easiest - kill x mobs

Next easiest - gather x components (though bad luck can mean close calls if you have sucky drop rates)

Next easiest - rescue the moron (basically same challenge as an assasination without an actual named to kill, though you do have to walk back. Walking back through an already cleared zone is not that hard though).

Hardest - Assasination. Usually the named itself is not that hard, but they can be, and they are generally pretty deep in. The nameds are harder than the rest of the mobs in zone, and even on an normal setting they can be level 67. My closest call to date has been on an assasination. Too far to go with a low dps group.

A bit of a toss up on the last two. The assasination is DEFINTELY going to be the hardest quest on a hard setting, since ther the nameds hit for 900+. But on normal setting, the issue is how long does it take to single and kill the named versus just strolling the rescued moron back to the zone...

random user
09-17-2003, 02:23 PM
I like assassination and rescue the least because if you manage to go down the wrong way for a while (which I suppose if I got the maps would be less of a big deal) you lose time. In a high powered group that shouldn't be a problem, but in a group scraping by it can mean the difference between win and lose.

Put it this way: let's say 45% of the way to where the boss/rescuee spawns you take a fork, go for the equivelent of 20%, realize you're going the wrong way. Well you go back to the fork and you're still only 45% of the way done.

In a collection or genocide mission, when you go the wrong way for 20% of the time, once you get back to the fork you're still 65% of the way done.

- Xylem, E'ci

Oldoaktree
09-17-2003, 02:31 PM
Even without maps, tracking should keep you from going radically wrong.

But...the maps sure do help. Knowing the named you are after is to "the West" it is good to be able to look at the game maps and see you have to go north to take a fork to get where you are going.

However, even only a week in, I see a lot of people already getting to know the layouts of these dungeons very well. Give it another month and you will always kind of know where you are headed.

Panamah
09-17-2003, 02:37 PM
Tracking can be very misleading if you're in a bendy sort of dungeon. And those messages that say "You hear a commotion ahead and to the right", same problem.

Oldoaktree
09-17-2003, 03:35 PM
..but I have found track to be adequate to figure out where we need to go.

There are just so many resources available to players to figure this stuff out.

The maps of course (which do help).

Track for direction (you know if you are going west and the mob is east something is probably not right).

Rogues to scout the way.

And the zones really do sink in...I have had several repeats already in the 13 or 14 adventures I have done and it is pretty easy to recall the basic layout.

But again...download the maps. They not only show the layout of most of the zone (not all are complete) but often have helpful notes like "Rescue is here."

Not sure yet if the zones are as stable and predictable as the maps suggest, but so far...they have been.

Panamah
09-17-2003, 03:42 PM
I use the maps. I am hopeless without them.