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Whistlewind
03-02-2005, 10:35 AM
Hmm clerics get a huge ds, that lasts 2 minutes, knights get a 25% 10000 hp mitigation buff...what do druids and rangers get...snare.

WTF is wrong with this equation?

How many times are the druids going to get shafted before we quit and go to WoW or some game that actually values game balance?

I reckon some cleric knows a developer intimately, and thats why clerics are being rewarded and druids are getting shafted (well not in the way the developer is).

Why give the cleric some spell that they barely ever use..the ds, i mean the mark series of spells are useful, but this spell is out of proportions, for a druid to get a massive ds we have to throw aas at wrath of the wild, clerics get it in spell form and all it costs is mana.

All i can say is the developers of soe certainly do not see druids as a class, more an annoying underclass that should bow to the superiority of clerics.

Well this druid is bowing, bowing out...see you in WoW.:curse:

Matren
03-02-2005, 11:15 AM
Hmm clerics get a huge ds, that lasts 2 minutes, knights get a 25% 10000 hp mitigation buff...what do druids and rangers get...****ty worthless snare.

Fixed.

Fenlayen
03-02-2005, 12:37 PM
The cleric spell is a self only buff that has the chance to proc a 550 DD. It procs quiet often. Not really a DS and only really a tool to increase clerics possibity of soloing reasonable.

Btw I agree that the new snare for rangers and druids is pitiful and should have been something else. So many good options have been floated around this board for SoE to look at and do something with, yet they choose to put in a semi upgraded snare spell :twak:

Netura
03-02-2005, 01:20 PM
Yes, because clerics are the only class that got amazing spells with this expansion. Oh, wait. Thats shaman, bards, knights, well, almost everyone.
I totally agree that our new spell is complete crap, however, bashing other classes because they got a good spell, or blaming a single class (cleric in your case) isn't the way to get change made.

Whistlewind
03-03-2005, 05:41 AM
I have had so much experience with the clericcentric developers of EQ to make any other statement im sorry.

Druids get nerfed on the say so of the cleric community, and anyone that says otherwise is either lying or a cleric.
Lets look at this, our port spells are all but useless due to PoK and guildhalls, a charm plant spell thats crap, an endurance restoration buff, thats out of date and doesnt work, now in a new expansion, especially considering the amount of outdoor zones in this expansion, the druid and ranger are being laughed at.

Druids once were nerfed because clerics complained that druids were killing things too easy when soloing, so they nerfed the dots, so they did less damage when the mob was moving , etc, this is just one example.
SoE (Verant) gave druids a 75% ch because druids were leaving the game in droves, and its all about money.

In essence I am developer bashing, rather than class bashing really, but the cleric community and the clericcentric developers have a lot to answer for, to be honest.

Fenlayen
03-03-2005, 06:32 AM
I have had so much experience with the clericcentric developers of EQ to make any other statement im sorry.

Druids get nerfed on the say so of the cleric community, and anyone that says otherwise is either lying or a cleric.
Lets look at this, our port spells are all but useless due to PoK and guildhalls, a charm plant spell thats crap, an endurance restoration buff, thats out of date and doesnt work, now in a new expansion, especially considering the amount of outdoor zones in this expansion, the druid and ranger are being laughed at.

Druids once were nerfed because clerics complained that druids were killing things too easy when soloing, so they nerfed the dots, so they did less damage when the mob was moving , etc, this is just one example.
SoE (Verant) gave druids a 75% ch because druids were leaving the game in droves, and its all about money.

In essence I am developer bashing, rather than class bashing really, but the cleric community and the clericcentric developers have a lot to answer for, to be honest.

Can you prove all or even any of that ?

Do you really want me to make a list of past clerics nerfs that have happened just to prove that the developers don't give any class what they want ?

Don't let your issues with your own class blind you to issues of the others. All classes could do with a good looking at.

Matren
03-03-2005, 11:55 AM
Btw I agree that the new snare for rangers and druids is pitiful and should have been something else. So many good options have been floated around this board for SoE to look at and do something with, yet they choose to put in a horridly downgraded snare spell :twak: Fixed.

Druids once were nerfed because clerics complained that druids were killing things too easy when soloing, so they nerfed the dots, so they did less damage when the mob was moving , etc, this is just one example.
What the **** are you talking about?

Tiane
03-03-2005, 04:35 PM
Dots were nerfed long ago to do less damage when the mob was moving. That nerf was eventually repealed.

Fixed.
You keep doing that everywhere, without including any details. It's really irritating.

Noken
03-03-2005, 07:04 PM
Read his fixes carefully Tiane, it's on the money.

Shaman and necro in my guild check up on each other to see who has their spell, and there's cheers when another gets it.
Druids not only dont ask, and dont talk about it, but several of us have skipped right past it favor of spending those points for hp augs.

I dont think it's too much to ask for an equal value from equal investment.

Tiane
03-03-2005, 08:37 PM
I do, and if he's got some sort of inside info on upcoming changes - info which for some reason Scirroco et al dont have - then he should either come out with it or, if that's not possible, not say anything. These mysterious "fixed" things are just confusing.

Matren
03-03-2005, 09:00 PM
Learn to read foo' -_-;, I'm fixing what the person said.

Whistlewind
03-04-2005, 10:28 AM
Learn to read foo' -_-;, I'm fixing what the person is waffling about.
Fixed

Aluaeia
03-04-2005, 10:43 AM
Waffles

Arienne
03-04-2005, 11:38 AM
SoE rarely fixes class oriented issues with the final "fix". They put in a change that goes WAY overboard, watches the crying, then nerfs it a bit at a time. Sometimes with little upgrades to others, sometimes with little nerfs to others. Be patient. I think it's been two years and they are still looking at fixing the healing conundrum... unless they finally have in the last month or so.

Kaidman
03-04-2005, 12:08 PM
Personally I use the new snare(s) a ton daily. Experience groups I'm normally the snarer, mobs in DON flee, mobs in RS/PG flee. I would get so pissed off in PG just chain casting snare on 1 mob the whole fight trying to get Ensnare to stick, those days are over with the new snares. Resist checks are very nice on both.

Can clerics say they will use their spell daily? For some reason a ghey 550 proc when a mob hits them does not sound like something they will be using a hell of a lot. So who really gets the short end of the stick? The person that can use their utility spell which is designed for short-lived mobs that lands almost every time or the person that has to go solo to use their new spell. Guild clerics get all excited when they get the spell, I just giggle inside at them. I have 2 cleric alts and see no reason to ever use this spell on either, already got level 69 version for 1. Oh you want Maw like shaman get? Love casting buffs on others all raid? LoLz.

I don't see a good argument anywhere in this thread or any of the others who say how bad our snare is. Another thread said it was random duration, which I have not noticed it being random at all, seems set duration to me or never runs off before a mob is in flee mode that I have seen.

Bunch of whiners, period. Makes me sad coming to my own class boards most of the time.

Hayleey
03-04-2005, 01:56 PM
Lucy's is showing a 3 min duration.

Noken
03-05-2005, 04:22 AM
It's so nice of you to stop by mr uber druid, to the unkempt section of the forum, and assert that the people here are whiners.

Perhaps you could enlighten the average druid how these two similar spells will help them get groups more often and what raids or solo this could help with. Yes, there are good uses for this spell in groups, but it's not the sort of thing that any other class would care about - a mob that doesnt flee is a mob that doesnt flee, regardless of convenience. There are limits to the usefulness of using this new snare to CC as well.

Hayleey
03-05-2005, 10:19 AM
Played around a little bit in fire yesterday, The 3 min duration seems correct. Would be a hell of alot nicer if it was a longer duration, not going to be able to use this one to quad.

Perhaps you could enlighten the average druid how these two similar spells will help them get groups more often and what raids or solo this could help with.

I dont see how the cleric spell Is going to help them get groups more often either. :confused:

Moklianne
03-05-2005, 12:47 PM
I dont see how the cleric spell Is going to help them get groups more often either.
They don't need the help to get more groups though. That's the thing.


Bunch of whiners, period. Makes me sad coming to my own class boards most of the time.
The Druid class is hurting pretty bad currently. I think the main reason everyone is pissed off about these new spells is because SOE could have added a spell to narrow the gap slightly. Also, there is no reason to have two more snares when they could have just added the upper one. Its more of a cop-out by SOE than anything. The fact that Rangers got the same exact spells is evident of how much thought was put into the spells this expansion. Very little.

Moklianne
03-05-2005, 03:10 PM
Played around a little bit in fire yesterday, The 3 min duration seems correct. Would be a hell of alot nicer if it was a longer duration, not going to be able to use this one to quad.
So, are these two new spells fixed duration then?

Dari
03-05-2005, 04:46 PM
Looked at the spell description at the DoN merchant and it says "up to 3 minutes". Not "3 minutes". That tells me it's random duration, like our camo vs cloak of nature.
Wish they'd fix that. Random duration sucks lemons.

Winenose
03-07-2005, 08:13 AM
I for one am looking forward to getting the new snare.

Currently we have two spells that we need to recast for them to stick - Hand or Ro and Ensnare. Very-hard-to-resist snare helps to focus on the fight, rather than chain-snaring the mob. Places like MPG, RS, Qvic come to mind.

Maybe I can finally snare VZ adds in P4 in one cast too..

MadroneDorf
03-07-2005, 03:11 PM
The new Snare kicks ass for Snaring on Raids, useful for a variety of encounters.... cerrtainly more useful for raidds/groups then the cleric one

Whistlewind
03-08-2005, 07:21 AM
Hmmm apart from VZ in P4 in Time(rangers are best for this though)...where does a druid snare in raids????...????...were usually too busy patch healing or if stretched in the ch chain to bother with snares on raids.

LOL this is no justification for this ****e spell, "we can use it in raids"...well thats crap.
"I can use it for soloing uber mobs"...the fact that it runs out after about 3 mins is pitiful, imagine having to resnare every 3 minutes on very long and tough solo kills...or even better, trying to resnare every 3 mins in GoD zones where mobs can chunk you hp in about 4-5 hits (dependant on how lucky they are)and run at bard speed, but it is ok, its a chromatic , with modifier, the fact your mob paste because your snare ran out after 3 mins means nothing...give me a longer snare tyvm.

Palarran
03-08-2005, 11:06 AM
King Gelaqua encounter in Riftseekers.
New snare (level 61 version) landed about half the time on one particular mob last night, while ensnare was resisted roughly 20 times in a row, and never did land before the fight ended.

Given that the new snares can be then overwritten by older, longer-lasting ones, I'm satisfied. There have been a number of times when I've needed even a short term snare on a resistant mob. Praetorian Myral in Grieg's End comes to mind, especially when he has the hammer with the divine aura proc...

Tiane
03-08-2005, 03:28 PM
If ensnare never landed before the end of the fight, and you won, exactly how crucial was it that the mob be ensnared?

How can you be satisfied? In every single encounter up to DoN, no new lower-resist snare was needed to win. Is DoN going to be full of encounters where you must snare or wipe the raid? Trying to justify this as a raid spell is laughable. Are you going to keep two snares memmed? Even if Palarran's example was the be-all end-all of encounters where the mob must be snared or all existence would be shattered... one example does not excuse TWO crappy, unimaginative, SHARED spells. Especially if you compare it to ANY of the other DoN class spells (well, except rangers, since they got shafted by the same poker we did.)

It seems almost like someone over there at SOE has a grudge against the class, or something... pretty sad.

Stewwy
03-08-2005, 06:18 PM
Nah it isn't just Druids. Enchanters feel like they got slapped in the face too. A useless spell (rune) was given a group version, which no enchanter will cast because it costs peridots to do so. Useless. And yeah the druid spell is useless too.

The ONLY place I could imagine a lower-resist snare coming in handy is during the later stages of the 10th Ring war where without tash some of those giants are very resistant and them getting away is the difference between success and failure. Other than that i can't think of a single use for this snare. Oh and does anyone bother with the 10th ring war any more?

Honestly I think all of the DoN spells are pretty pathetic regardless of class. They are about as imaginative as white paint in the snow.

Palarran
03-08-2005, 10:12 PM
Having that particular mob snared wasn't strictly necessary but it made things a lot easier. My 20ish ensnare attempts came after landing the first DoN snare.

Oh, and I've been loading 3 snare spells for that encounter. Hungry Vines actually came in handy a couple times (not that night but other times).

Soroan
03-11-2005, 03:24 PM
...get over it.

1) druids rock regardless of this spell sucking or not sucking
2) if u can't solo with a druid...PLEASE re-roll or delete it
3) if u can find a cleric...any cleric who can solo half as well with or w/o their new spell as a druid...shout Eureka! (won't happen)
4) and most importantly...Make your OWN group. I see over and over again
that other groups don't want us. What are YOU doing to get a group?

u can group with other wizards ...five wizards (who bitch more then YOU guys do about finding a group...and you can kite things in fire so fast the mobs will seem to fall over. (or other places)

Can't find a tank...agro kite almost anywhere.

Do you need a good tank, slower, dps, etc to go to places like riftseeker or proving grounds? yes. but does a chanter need a healer dps and tank too? yes...

come on guys, you know it, i know it...druids rock.
does the spell mire thorn suck? personally...don't care.

Soroan

Moklianne
03-11-2005, 04:13 PM
Can't find a tank...agro kite almost anywhere.

Yeah, I'll just go agro kite HoH like I did 2 years ago. :banghead_

Soroan
03-11-2005, 04:42 PM
Yeah, I'll just go agro kite HoH like I did 2 years ago. :banghead_

actually you can agro kite in fire, ruined city of dranik in slayer room if u practice and are good and dont mind a few deaths till you figure it out...hardest thing is that they resist snare...wait..this spell would be great for that....cons 67-68..dont summon...and dont cast spells either.

lets see..u can agro kite in nobles...and bloodfields(though exp here isnt worthwile)

so...please dont pop off because you don't whant to go places that aren't 100% safe like HOH.

live a little..and hell..dont be afraid to die...its only a game.

P.S. watch out for the one possible see invis mob on way to slayer. (ukan deathhowler? also casts spells which can be resisted...snares a bitch and u dont want to get resisted.

changed my mind...pop off all you want. but honostly...try other places. the exp...in enjoyment of the game and in EXP...is too good to pass up.

Soroan.

p.p.s. three named there...DONT pull em solo.

Megn Summer
03-16-2005, 10:22 AM
Fact: Druids have been weakened by the new travel options in the game. No replacement for this ability has been forthcoming from SoE. (good or bad? who cares. All I'm pointing out is we lost an ability that was once usefull and got us groups)

Fact: Our epic 1.5 is all about cleansing the land from an unatural, magic desease and our epic casts a ......desease.

Fact: The druid epic effect was released broken, and it took months to be fixed. The new epics were a major selling point of the expansion.

Fact: Our DoN 'class' spell is a snare. A snare that used MORE mana and gives us a tiny duration. Not much thought went into that as rangers get the same thing.

Fact: Our castable pet is an absolute joke. And its becoming an old joke now.

Would you buy a major purchase, like a car, from a company with a track record like that?

Who here would like to see something new and original from SoE for the druid class? I know I keep waiting, only to be disapointed time and time again. I feel like I'm being punished by SoE for being a druid. Yet my money is just as green as the other classes who get exciting new abilities.

I love being a druid. I tire of the obvious lack of attention and imagination displayed from SoE.

These new 'modes' coming out are supposed to make us feel better? I'm holding my breath. AFTER it's out I'll make up my mind. Until then I struggle to keep an open mind.

Fenlayen
03-16-2005, 10:55 AM
Fact: Our castable pet is an absolute joke. And its becoming an old joke now.


Wasn't that the point of the pet ? something to mess around with but of no real use.

I could be wrong but that's how I remeber it.

Netura
03-16-2005, 10:59 AM
I've always looked at it that way too Fen. And you owe me pie :(

jtoast
03-16-2005, 11:40 AM
Wasn't that the point of the pet ? something to mess around with but of no real use.

I could be wrong but that's how I remeber it.

Yep. When it was introduced it was just supposed to be a fun spell with no practical use(other than farming a few spider silks.)


As far as I know that purpose never changed.

Fenlayen
03-16-2005, 12:17 PM
I've always looked at it that way too Fen. And you owe me pie :(

OMG LIES !!!

You owe me a pie. :eek:

rhondaroo
03-17-2005, 12:04 PM
well this may really aggrivate everyone but I love my druid and all my friends really like her too I never have a problem finding a group, my nukes maynot be as good as everyone elses but they work and alot of times mine aren't resisted like some of the mage and clerics spells , I enjoy being a druid , I tried a ranger, a wizzy a mage , and a chnter b4 I got to the druid class but norrie is the one I wound up getting to 48 not any of the others... so yall can whine if ya want I love my druid!!

Winenose
03-18-2005, 05:36 AM
Fact: Druids have been weakened by the new travel options in the game. No replacement for this ability has been forthcoming from SoE. (good or bad? who cares. All I'm pointing out is we lost an ability that was once usefull and got us groups)

Could you please tell me what were the places that you got groups to because you could port? Velketors? That was what, 4 years ago?

How about you delete all your port spells and after a month tell me how you like it that way.

Fact: Our epic 1.5 is all about cleansing the land from an unatural, magic desease and our epic casts a ......desease.

It's a detrimental effect, what did you expect?

Fact: The druid epic effect was released broken, and it took months to be fixed. The new epics were a major selling point of the expansion.

It took months for most people to get the epic. About the selling point.. the epics are in game and work. Quests itself are fun and epics also look cool, at least ours does. So what's your problem exactly?

Fact: Our DoN 'class' spell is a snare. A snare that used MORE mana and gives us a tiny duration. Not much thought went into that as rangers get the same thing.

A new snare that I absolutely LOVE. Duration is good for the occasions you use it. It is overwritten by Ensnare and it fills a much needed role for stopping a running mob when you need it. Not 5 casts later, not getting aggro during a fight, but NOW. As for originality, I don't really care. We already have so many tools to play with.

Fact: Our castable pet is an absolute joke. And its becoming an old joke now.

New flash - it always WAS a joke. It was never anything else, it wasn't meant to be anything else and it never will be anything else BUT a joke. Get over it now.

I love being a druid. I tire of the obvious lack of attention and imagination displayed from SoE.

These new 'modes' coming out are supposed to make us feel better? I'm holding my breath. AFTER it's out I'll make up my mind. Until then I struggle to keep an open mind.

As I said earlier, we have so many things we can do, in so many different ways. Now we get a totally unique ability that you can NOT use if you don't want to. Go mem Sense Animal and run around in different zones or something :)

Gnizmo
03-18-2005, 11:22 AM
Fact: Our castable pet is an absolute joke. And its becoming an old joke now.

Another Fact: SOE has stated they would sooner take the pet away than make it anything useful. It is a toy, and I don't see how an old toy is any worse than a new one.

Arienne
03-18-2005, 02:37 PM
Fact: Our castable pet is an absolute joke. And its becoming an old joke now.I would recommend to SoE that they revamp the bear by changing his fur to pink and putting "BooBoo" over his head so people will stop thinking was ever implemented as anything BUT a playtoy. SoE has posted responses to the "my pet is underpowered" threads so many times explaining that he's SUPPOSED to be a cheap party trick and nothing more.

Seriously, changing BooBoo to a viable pet would WAY too drastically change what a druid IS in EQ. Pets are fun, it's true. That's why everyone who isn't a mage should play a mage alt... or enchanter. But druids have NEVER been "sold" as a pet class in EQ. They have too many other issues to deal with. Changing them to a pet class would only add to the problems rather than fix anything.

Vekx
03-18-2005, 03:52 PM
I would recommend to SoE that they revamp the bear by changing his fur to pink and putting "BooBoo" over his head so people will stop thinking was ever implemented as anything BUT a playtoy. SoE has posted responses to the "my pet is underpowered" threads so many times explaining that he's SUPPOSED to be a cheap party trick and nothing more.

Seriously, changing BooBoo to a viable pet would WAY too drastically change what a druid IS in EQ. Pets are fun, it's true. That's why everyone who isn't a mage should play a mage alt... or enchanter. But druids have NEVER been "sold" as a pet class in EQ. They have too many other issues to deal with. Changing them to a pet class would only add to the problems rather than fix anything.

Give us some quests to do where the reward would be a spell to change BooBoo into other animals. That would be fun. Prolly be the most popular quests ever.

Iilane SalAlur
03-18-2005, 06:18 PM
I think the older druids will remember the patch notes when BooBoo was introduced so many years ago... It basically went something like "Here's the bear pet you guys wanted so much, remember its just a fun toy and not meant to be used in combat. And we (Verant) will never ever upgrade BooBoo so don't even ask". I wonder if there is still a record of this patch note somewhere on the web...

jtoast
03-18-2005, 07:43 PM
Castersrealm used to have all the patch notes in a searchable archive but when I went to go look for it the archive seems to be down.

vestix
03-18-2005, 07:51 PM
Booboo and charm plant - two spells of no practical use, but I love 'em anyway :)

smaktow
03-19-2005, 05:30 PM
dunno about the pink fur, but, if i could give a cloth cap to booboo, an have it look like he was wearing a pork pie hat, an maybe a tie.... AWESOME!

Arienne
03-19-2005, 06:00 PM
Oooo good idea, smaktow! Maybe, add the title of "cloth cap receptacle" to float over his head and he'd have a use at raids, too. :)

Firemynd
03-20-2005, 09:52 PM
I think the older druids will remember the patch notes when BooBoo was introduced so many years ago... It basically went something like "Here's the bear pet you guys wanted so much, remember its just a fun toy and not meant to be used in combat. And we (Verant) will never ever upgrade BooBoo so don't even ask". I wonder if there is still a record of this patch note somewhere on the web...

Yep. But I also remember Verant saying they would never ever do a lot of stuff that has been done in the past few years...

~Firemynd

Whistlewind
03-21-2005, 07:43 AM
I love these guys that stroll on, proclaim that everything is coming up roses and fall on their arse trying to justify it.
Druids are needing a rehaul, no matter how you look at it.
We have lost our one defining spell line..our ports, we lost it to PoK and Guild hall, wizards were hit the same way.
We have a fairly good offence, and I am truly puzzled by people wanting better and more damage nukes, when the mage, who is a dps class does the same as a druid, and we should be content with that.
What we lack in is healing, now im not talking about top hp healed here, im talking of faster fast heals and group heal.
Now I know one of the peeps in this board consider themself a storm wizard or whatever...heres breaking news m8, were a priest class, not a caster class, if you wanted a wizard, roll up a wizard, if you cant be arsed with the healing side of things,roll up a caster class, because friend we are priests, and priest mean healing.
If SOE are tailoring to peeps like yourself, who want a wizard that can heal, then they are purely misguided.
Druids = Priest
Clerics = Priest
Shaman = Priest
Wizard = Int caster.......Just in case you have forgotten.

SOE should tailor towards the healers, as that is a druids secondary function after utility...Not DPS BECAUSE WE ARE PRIESTS.

Firemynd
03-21-2005, 08:52 AM
Whistlewind:SOE should tailor towards the healers, as that is a druids secondary function after utility...Not DPS BECAUSE WE ARE PRIESTS.

Keep in mind that many of us who argue for better healing are only doing so because SOE has systematically destroyed the balance between soloing and grouping over the past couple of years; and healing is the one thing we do well enough (in average content) to get occasional group invites.

Had the game's content evolved towards less emphasis on raw healing power, clerics could have remained far above us in healing without jumping so far ahead in grouping desirability.

As it stands right now, the most popular top-level hunting zones require groups to have a very capable healer. Their viable choices for that role are: cleric (almost any will do), or druid (high-end raid gear, lots of AAs). Their preferred choices for that role: cleric (raid gear, decent AAs or better), druids need not apply.

I'd imagine most of the old evocation druids (/wave Scirocco) would have preferred to let our DPS supplement our lack of raw healing in groups, and would've been perfectly happy soloing when groups didn't want/need them. Those options have been diminished greatly by content design, and there too many other classes with better DPS competing for the three group spots not taken by cleric, slower, and tank.

~Firemynd

Lhittle
03-23-2005, 12:31 PM
You people are all fricking insane if you think the druid has become less fun to play over the years.

I am thrilled that the developers came up with ways for other classes other than wizards and druids to get around the game quickly. Nothing annoyed me more than port requests. Personally that part of the game was actually the most annoying part of playing a druid. Nothing irks me more than to be doing something I enjoy and having some random newb send me a tell "Hey, can you port me to PoK?" and they are 2 fricking zones from PoK at the time. Usually I then say "Sure, be glad to, you have 1kpp on ya?" Usually this is answered with a "1000pp?, no I dont" I then have the opportunity to say something along the lines of "Well, that is what is going to cost you for wasting my valuable time to port you when you could zone TWO times."

If you think being a druid is all about gating people around the game, then you probably would also enjoy being a Taxi driver in real life.

As to the bear pet, he is entertainment pure and simple.

The only "improvement" that I might consider asking for is some kind of group heal other than SotG, but with Paladins and Clerics, group heals can be mostly covered in raid situations.

The snare when compared to what Necromancers get is definately not what I would have asked for and instead of wasting crystals to get the 61 spell I just waited to get the 69 spell through tasks, and in places like mpg and anguish it is a useful spell, that prevents those pesky lightning warriors from running back to all their friends and causing ugly smackdowns. Since it can be overwritten by ensnare its really not an issue in terms of time. This definately makes us more group friendly when other classes are having great difficulty in snaring.

Part of the challenge of Everquest is dealing with the changes when they occur, adapting to the changes, and finding the true power that you have, your adaptiveness and general utility.

To be honest I would rather poke out my eyes than have to be in a healing chain regularly, which is what the cleric class ends up doing. Standing by and watching your group die because you can only throw big nukes during a raid would also truly reek, thus why I would not enjoy being a wizard. Think about having to constantly send your mana to a cleric or druid and get tell after tell during a raid for mana, and then think about how much fun it would be to be a Necromancer.

No other class gets the opportunity to heal and add damage to a mob like we do, our debuffs while not on a par with the Shaman class, are still very useful in cutting down on mob dps.

Seriously folks, I know you are mostly blowing off steam, but when it comes down to it, if you really wanted to be one of these other classes, you could you know...last time I checked on most servers you have the choice of EIGHT different characters, PER server...I have a 58 necro 54 shaman 52 monk 50 paladin and 40 bard, and had access to another account with a 70 Cleric (that I used to play during raids, shudder) 58 Enchanter and 50 beastlord, and out of them all, its the DRUID that keeps me playing Everquest.

/cheers

Allele
03-28-2005, 03:21 AM
Telling people to reroll is a pretty silly arguement in my opinion. Yeah, you can have eight characters per server, which amounts to a whole bunch of possible characters you have, but I know that a lot of people have like 1 main character of any note, which has taken months of work, and which really isnt replaceable by Twink_05 in any sort of short order.

It'd take me at least a year or two to not only get another class from 1-70 with 300 something aaxp and to gear it in anywhere near the fashion I have my druid geared just now. More satisfying a solution is to fix problems with the class as frankly I'd rather quit EQ than play the low end game again AND be useless on raids for 6+ months (useless as in dead to AE within the first 2 minutes of any given interesting fight)

For info's sake, I'd like our healing buffed up somewhat (mana cost, amnt healed, cast times, crit KR...) because in my guild at least we've relied on druids in the chain pretty much from late PoP all the way to qvic. I'd like any druid/druid transitions in the chain to be slightly less insanely dangerous. If anything so I dont have to box a cleric and play 2 people in the chain at the same time.

Nimchip
03-28-2005, 03:47 PM
I have to say though... i used to consider the new DoN spell useless and and a pile of well you know. But after actually using it a bit, I like it! MPG mobs and OoW mobs that used to resist Ensnare a lot can be snared easily with Serpent Vines.

That being said, we could have gotten a better spell. But it isn't crap :p

Truid
03-28-2005, 06:47 PM
delete this post.

Whistlewind
03-29-2005, 05:26 AM
I admit the spell is nice, but wouldve been nice in the normal upgrades to spells we recieved in oow, not for Don, I think it does good...but if SoE can find it clear to make root more stickier, and easier to land, that would be even better.

Erikochan
04-14-2005, 10:45 AM
Can't be bothered to even skim through 4 pages, just want to say - the snare is a good spell to have, now snare actually *lands* (N50 modifier). Darn good if you ask me! And to the pally argument -- we already have a damage mitigator, it's just weaker because we aren't melee.

Silxie
04-15-2005, 12:13 AM
The fact that it is overwritten by ensnare makes it even useful for kiting in PoFire. It is nice to be able to mire thorns and gain that bit of time to cast ensnare 4 times until it sticks.

Taeyn Kaidyrsi
04-15-2005, 08:56 AM
What spell do you replace for it? Even with 9 spell slots, I'm always wishing I had just one more slot (or 10). I just can't imagine having to mem 2 snares.

Nimchip
04-19-2005, 02:39 PM
Ensnare.... mobs die fast enough for it to not fade.

I use Ensnare while soloing though. Serpent Vines is mainly for grouping for me

wanderinglefty
05-21-2005, 02:55 PM
I would recommend to SoE that they revamp the bear by changing his fur to pink and putting "BooBoo" over his head so people will stop thinking was ever implemented as anything BUT a playtoy. SoE has posted responses to the "my pet is underpowered" threads so many times explaining that he's SUPPOSED to be a cheap party trick and nothing more.

Seriously, changing BooBoo to a viable pet would WAY too drastically change what a druid IS in EQ. Pets are fun, it's true. That's why everyone who isn't a mage should play a mage alt... or enchanter. But druids have NEVER been "sold" as a pet class in EQ. They have too many other issues to deal with. Changing them to a pet class would only add to the problems rather than fix anything.

I'd tattoo BooBoo on him in pink but the tattoo wouldnt be on his head...

Zacory
05-23-2005, 01:31 PM
I once saw a mage cast multiple pets. How about 4 Booboo's chasing after us druids? Wouldn't that be a whole lot of fun? :duel2:

As for the new Druid snare spells... First I've heard of them. Now I have a better reason to try out DoN as opposed to still trying for my LDON Vengance dots. :wiggle:

Aluaeia
05-24-2005, 12:01 AM
People still do LDoN?

Sildan
05-24-2005, 12:34 AM
People still do LDoN?


For the level 70 crowd there's essentially only 2 reasons to still do it. Finish your charm and Anger augs.

Megn Summer
05-31-2005, 05:12 PM
Did you enjoy nitpicking my post, Winenose? Did it make you feel like a man?

How about YOU delete your character, account and the membership on this board and see how you like it? Putz!

As for having porting taken away from us, all I said was the druid class suffered erosion from the new porting abilities without something to compensate us. I have been playing for 4.5 years. So your time reference of 4 years is about right. oh, and btw, velks came out with velious, not kunark. thats 3 years old. Way to parade your ignorance.

Concerning the epic and its effect. It was broken. Completely nonfunctional on initial release. Then underpowered. I have issues about the story-line that is presented. I went on a quest to rid the land of an un-natural desease and the reward is an item that casts a desease. This doesn't make sense to me. It blows the storyline and lessens my enjoyment of the epic and the game. I am a preist class, not a fricking shaman. I expected a group CURE or HEAL, not this garbage.

Boo-Boo? who CARES if was included as a joke, OTHER PLAYERS EXPECT HIM TO PERFORM! When other classes see that I have no true pet it lessens my group desirability. It makes me the butt of a joke and I'm tired of it. Upgrade or remove.

And now the biggie, the new snare. Will I use it on raids? NO! I'm not a puller class! I'ma priest and it's my job to HEAL people! NOT take time off and snare the mob. Will I use it soloing? NO! The duration is too short. and the clincher...WHY are there TWO snare spells from DoN? This only shows zero imagination from SoE.

So why don't YOU go Sense Animal and run around in circles trying to find yourself! Take your nitpicking elsewhere. This is a Rant thread.

Nimchip
06-01-2005, 11:04 AM
And now the biggie, the new snare. Will I use it on raids? NO! I'm not a puller class! I'ma priest and it's my job to HEAL people! NOT take time off and snare the mob. Will I use it soloing? NO! The duration is too short. and the clincher...WHY are there TWO snare spells from DoN? This only shows zero imagination from SoE.

Because all classes have the same spell twice but at different levels. Wouldn't be fair to give druids 2 different spells. Actually i believe the only classes that get 2 different items are pure melee (monks, rogues and warriors).

And no, you don't snare in raids... that's a rangers job. Well... sometimes druids do have to snare. I know a certain mob in CoA that druids can help snaring on. But yea mostly healing.

Our pet bear is a moot point. But i fail to see how "when other classes see that [you] have no true pet it lessens [your] group desireability"... The most desireable classes in game don't even have pets.

Fenlayen
06-01-2005, 01:59 PM
Boo-Boo? who CARES if was included as a joke, OTHER PLAYERS EXPECT HIM TO PERFORM! When other classes see that I have no true pet it lessens my group desirability. It makes me the butt of a joke and I'm tired of it. Upgrade or remove.

? I've not met anyone in game who expects the pet to do anything apart from look cute.

Lhittle
06-02-2005, 10:49 AM
We have had a couple of wipes in anguish due to unsnared mobs, so yes I do snare on raids, and Serpent Vines is nice against the Lightning mobs there. Problem on raids is others may assume that someone else is snaring. For good measure I always drop a snare on the mobs we are fighting, it is especially good for building up faction in anguish since in many cases the fight is almost done before I can get a heal or a nuke off. My initial dismay at getting another snare has been ameliorated somewhat by the fact that it actually has become a useful part of my spell sets. Ensnare only gets memed now when I am soloing in fire, and only to overwrite serpent vines.

And yeah, booboo has been and always will be a toy, my tempest blade does more for me when farming for silks, I usually don't even waste the mana on him.
If booboo had mattered for druids in getting groups we would have been gone a long time ago.

Lluwenae
06-22-2005, 03:12 PM
I've actually had 2 or 3 ppl get mad at me for not casting Boo Boo =D

It's ok tho, makes it MUCH easier to know who to put on "never group with again list" =p

Oaklie
06-24-2005, 02:36 PM
I've never had someone ask me to cast Boo Boo in a group. They just want me to heal because they couldn't find a cleric. :)

And if someone said he was important to the group, then I'd know they don't know anything about Druids.

Alynax
06-29-2005, 01:33 PM
Pick up groups are da debil!!!! And if I did join one & they wanted me to cast booboo for dps I would laugh, disband, & gate. :lmao: As far as the lame snares we were given with DoN I finally decided I would mem & use it when I'm grouped in RS if we don't have a ranger, sk, or necro in the group. As far as raid goes if somethings not snared, rangers get the blame for that!

Teaenea
06-29-2005, 01:53 PM
Pick up groups are da debil!!!! And if I did join one & they wanted me to cast booboo for dps I would laugh, disband, & gate. :lmao: As far as the lame snares we were given with DoN I finally decided I would mem & use it when I'm grouped in RS if we don't have a ranger, sk, or necro in the group. As far as raid goes if somethings not snared, rangers get the blame for that!


Personally, I like to blame Cellwin or the druid apps.

Beatslayer
07-01-2005, 05:04 AM
Before panther got nerfed, if you didn't have alot of melee's in your group, the shaman could panther Booboo making him a worthy DPS addition.. but.. thats over.

Sure was pretty badass havin a bunch of cracked out panther booboo's.. as long as no one 'ever' turns the mob.

RubyilenneCrystal
07-12-2005, 09:39 AM
My main is a druid, getting groups has been made harder by the dilution of the content in Everquest not the dilution of the druid class, sure there are a heap of classes that get some great stuff, but at the end of the day a group needs 3 things, tank...healer...slower, as a druid we have never been the first choice for any of these, and we mostly are there to make up the numbers, but thats the same as plenty of the other classes.

However........
We do make half desent healers we can keep a group alive which is 'in control' of the pulls and mobs are slowed. If it all goes wrong we can 'EVAC' our teams out to save the wipes. Lets face it we can DPS pretty well with our DoT's and Nukes, no they may not be the best in game but they are still pretty effective never the less!

My advice to anyone wanting to play a druid is 'Get out there get yourself know for playing a reliable toon, and you will be wanted, and if its quiet go solo, not many classes can do it as well as us!'

Last but not least I'm too lazy to play another class, Warriors still have to run to PoK stones or translocators, or spend plat on Gate potions, I don't!!!

grokanaar
07-12-2005, 09:50 PM
the only reason for me to accept MPG group is if i can me main tank +)