View Full Forums : Re-envisioning Changes go Live April 6th


Koldriana
03-24-2005, 11:52 AM
From the Sony boards in the Upcomming Updates section at http://eqlive.station.sony.com/updates/upcoming_updates.jsp



Upcoming for April
We have an update tentatively scheduled for the 6th of April. We expect some of the first class reenvisioning changes to go live with this update.

At character select, you will see a new button "Go Home" Which will move your character to its home city if it has not logged in for the previous 24 hours.

Characters will now log in with full health and mana after having been logged out for more that 1 hour.

Stay tuned for more details.

Brenlo the Updated

Vekx
03-24-2005, 12:20 PM
What's the porpose of the 'Go Home' button?

Is it in case you went LD in a bad spot/zone the night before during a raid?

Stewwy
03-24-2005, 12:44 PM
HYPOTHETICAL - went LD - couldn't get back online - was in the middle of Ferubi fighting at the time - it's the next day and i know if i log in I'm going to die - instead I "go home"

Don't know if I like it - but it is what it is.

oakdad
03-24-2005, 01:22 PM
They need to change the 24 hours to something like 12.
I would assume 90% of the people play a fixed set of hours for example 7 to 11. Now if they went ld at say 10:30 and desided not to log back on until their normal time of 7 the next day this option won't be up.

Tokkyl
03-24-2005, 05:21 PM
Upcoming for April

We have an update tentatively scheduled for the 6<SUP>th</SUP> of April. We expect some of the first class reenvisioning changes to go live with this update.

At character select, you will see a new button "Go Home" Which will move your character to its home city if it has not logged in for the previous 6 hours.

Characters will now log in with full health and mana after having been logged out for more than 1 hour.

Stay tuned for more details.

Brenlo the Updated

Drewwe
03-25-2005, 12:53 AM
I agree with Oakdad 100%. Most people play each day, and 24 hours would be just short of what people would need to recover from a bad logout. I'd rather summon/rezz my body than wait til 2 days later to log in safely!
I can think of a time I could have used this a few days ago. I went LD in an RSS group and couldn't get back in. When I finally did log in the next day I was surrounded by mobs and instantly died. Go Home would have saved me IF it was set for 12 hours instead of 24.

Tudamorf
03-25-2005, 01:31 AM
Note for trade skill types: The tradeskill nerf (~20% more difficult to go from 250 to 300) will probably be going in because (a) it's a nerf, and (b) it's easy to code. So if you want to raise those skills, do it now.

Braeliegh
03-25-2005, 07:17 AM
A lot of people must have complained. Looks like they changed it to 6 hours. That should accomodate a lot of playstyles.

Cassea
03-25-2005, 12:22 PM
This is a great change. You have to ask why this was not done years ago :)

Glad they changed this to 6 hours and it will be nice to always start the session at full health and mana.

I used to try and med up to full before I log.... now I'll make sure I'm oom before I log for the night *smiles*

-Cass

Netura
03-25-2005, 01:20 PM
I wonder if buffs will stay and whatnot after 1 hour. Would be nice to click that experience potion while soloing, do a few fast full burn kills, log out preserving buffs, and coming back in full mana an hour later, with the timer not running out on the potion.

Grenoble
03-25-2005, 03:43 PM
Well, gosh, I haven't visited Neriak in forever.

Ausversucht
03-27-2005, 04:45 PM
Hope it doesn't stick me too close to my Guild or the other Tunare fanatics in Kelethin, something about a day in the PoG that has gotten me killed once or twice.

Tejaye
03-28-2005, 03:23 AM
What is the point of having a Go Home feature?
I can understand if this feature retrieves your corpse from the middle of the Plane of Fear.........BUT how can this feature be useful for a character that camped over 6 hours ago in a location?
If you are in a dangerous place with a group and you must camp, you don't camp right there, because you know that you will not be able to leave by yourself. You gate (even tanks have gate potions) or you get a TL or a port...........come on folks, can't SOE give a better feature.
Yes, the full mana/health is cool. But that's where it stops.

Mellen
03-28-2005, 05:11 AM
BUT how can this feature be useful for a character that camped over 6 hours ago in a location?

you're assuming everyone will always camp out and there will never be comp crashes, server crashes, general lds, storms and power outages, kids running around yanking computer cords, or the ever present threat of an act of god.

plus some ppl might just want to be lazy and push a button instead of staying on longer to make sure they've camped somewhere more aggreable or accessable

Fenier
03-28-2005, 09:00 AM
Small list of places for a go home feature:

Crashing in:

Ikkinz, or any of the Kod'Taz Trial Temples not near the zone line/not having a gate method.
LDing in Fear and coming back to full spawn
Crashing in any area where leaving is not easy (HP/XtC/AL areas in ssra, The Deep, Saryrn's Tower, Sol Ro Tower, Zone in to Inktu'ka area)

Im sure there's lots more, and granted we forget not everyone can port or always has gate items available. Even with Origin some of those areas, depending on the exact place one ld's or camps, may not allow for using it before dying.

-Fenier

xyu101
03-28-2005, 12:39 PM
uh... what if a player is KOS in hometown?

Stormhaven
03-28-2005, 01:04 PM
Then you never ever push that button?

Ajjantis
03-28-2005, 01:06 PM
uh... what if a player is KOS in hometown?

Then you get what you deserve. I hate PoK and always hated it when people did not care for their faction.

Taeyn Kaidyrsi
03-28-2005, 01:09 PM
I recall seeing a recent announcement in game that you could reset your home city (one time only). Although, it seems to me it was only for those races who had more than one choice of home city on creation.

I am not sure if there is an option for any char to reset their home city one time only. It probably does need to be a one time only option for everyone since go home is a new feature for all characters.

Firemynd
03-28-2005, 03:45 PM
*shrug* Having corpse summoners in the guild lobby already remove the hassle of a CR when a character is in an unsafe place when a crash or LD occurs. Comparing the two features in such a case, I wouldn't really be interested in waiting 6+ hours before resuming play. Simpler to log back in, die (if gating isn't an option), summon corpse for rez, and I'm back in action.

However, I can foresee the 'Go Home' feature having a specific use for everyone except druids and wizards. When they decide to log for the night, even lower level non-gate classes will have no worries about finding a ride. They can camp out wherever they happen to be, knowing their character can be moved to a safe place at the start of their next session.

Of course we know where this will be going next. Non-porting classes will be crying for some way of changing their origin point, arguing that 'Go Home' should be an equal convenience for all characters. I've already seen at least one person on the eqlive boards arguing about this perceived "imbalance" ... and that was regarding Origin, an optional AA.

I'm pretty sure SOE will cave to this request eventually, since 'Go Home' is being promoted as a general game feature, not a character ability.

Just a little more marginalization that porting classes can look forward to. Yay. Remember when being able to travel great distances quickly and being able to teleport others out of dangerous areas was class-defining, a class advantage?

And remember when we were denied improvements in other abilities because "Hey you have snares and ports!"

Had we known then what we know now, we could have replied, "So? You'll have them too, soon enough...."

~Firemynd

Tudamorf
03-28-2005, 04:09 PM
It would be far more logical to make this a port to BIND POINT instead of home city. The only thing most people do in home cities is to run to the PoK portal.

Nanoq MajicBlade
03-28-2005, 07:25 PM
*shrug* Having corpse summoners in the guild lobby already remove the hassle of a CR when a character is in an unsafe place when a crash or LD occurs. Comparing the two features in such a case, I wouldn't really be interested in waiting 6+ hours before resuming play. Simpler to log back in, die (if gating isn't an option), summon corpse for rez, and I'm back in action.

However, I can foresee the 'Go Home' feature having a specific use for everyone except druids and wizards. When they decide to log for the night, even lower level non-gate classes will have no worries about finding a ride. They can camp out wherever they happen to be, knowing their character can be moved to a safe place at the start of their next session.

Of course we know where this will be going next. Non-porting classes will be crying for some way of changing their origin point, arguing that 'Go Home' should be an equal convenience for all characters. I've already seen at least one person on the eqlive boards arguing about this perceived "imbalance" ... and that was regarding Origin, an optional AA.

I'm pretty sure SOE will cave to this request eventually, since 'Go Home' is being promoted as a general game feature, not a character ability.

Just a little more marginalization that porting classes can look forward to. Yay. Remember when being able to travel great distances quickly and being able to teleport others out of dangerous areas was class-defining, a class advantage?

And remember when we were denied improvements in other abilities because "Hey you have snares and ports!"

Had we known then what we know now, we could have replied, "So? You'll have them too, soon enough...."

~Firemynd


Firemynd, you fail to take into consideration those people on raids, in group situations, or even soloing (yeah, right) in a high aggro populated area who go LD, or SoE brings the server down for an emergency update, the zone crashes, etc., resulting in what was cleared, repopping on reset or your inability log back on for one reason or another. The GO HOME button, in these cases would prove invaluable

Nanoq MajicBlade
70 Naturewalker Natureguard
The Elitists
The Tribunal

Netura
03-28-2005, 07:29 PM
Why? So the person doesn't have to deal with zoning from wherever they are bound, to PoK to guild lobby (even though most people I know now have DoN and are bound in or outside of guild lobby) summon corpse, get a rez, and med up?

God forbid things in this game take time, huh?

Mannwin Woobie
03-29-2005, 07:36 AM
Do you need the DoN expansion to use the Guild Lobby? If so, then this would be a semi-equivalent for the corpse summoning for those that do not own the expansion.

Mellen
03-29-2005, 08:19 AM
I think the primary use is for ppl that /q out of raids and don't come back when they realize nothing else that the guild is doing that night will benefit them.

that, or for when you crash for what ever reason and just naturally decide to call it a night from there instead of trying to get back in or unable to get back in b/c of a persisting problem (ie comp or power). Not a huge feature but nice enough... I'm sure no one over there is thinking hey maybe we should hold off putting this in so we can make it an expansion feature or anything so not sure why it's recieving such scrutiny.

Firemynd
03-29-2005, 12:15 PM
Firemynd, you fail to take into consideration those people on raids, in group situations, or even soloing (yeah, right) in a high aggro populated area who go LD, or SoE brings the server down for an emergency update, the zone crashes, etc., resulting in what was cleared, repopping on reset or your inability log back on for one reason or another. The GO HOME button, in these cases would prove invaluable

I didn't fail to take anything into consideration, but looks like you might be failing to understand how the feature is going to work.

In the cases you mentioned, you'd be trying to log back on immediately after the hypothetical zone crash, emergency update, etc.. and in those cases the Go Home button is UNAVAILABLE. The feature does not become usable until 6 hours have elapsed. From the upcoming updates page:
At character select, you will see a new button "Go Home" Which will move your character to its home city if it has not logged in for the previous 6 hours.

The wait time for GoHome was originally 24 hours when it first appeared on Test.

My point is that in those cases of server crashes, zone resets, etc... I'd prefer to log back, die if necessary, summon corpse and resume playing ... rather than wait several hours to use the Go Home button.

~Firemynd

Sildan
03-29-2005, 01:46 PM
Do you need the DoN expansion to use the Guild Lobby?

Lobby is available to all

Stewwy
03-29-2005, 04:20 PM
Lobby is available to all

But what about the guild hall itself? DoN only or for everyone also?

Braeliegh
03-29-2005, 04:59 PM
You have to have DoN to zone into the guild lobby. You, however, do not have to be in a guild to zone into the guild lobby. I know this from personal experiance.

Lhittle
04-04-2005, 12:15 PM
Yep part of the reason they started the guild lobby was to help those who were looking for a guild as well as those guilds looking for new members to have a place to post when looking new members.

Marrvell
04-05-2005, 11:17 AM
Lobby is available to all

No, the lobby is not available to those who do not have the DoN expansion for their account.

Cassea
04-05-2005, 03:51 PM
No, the lobby is not available to those who do not have the DoN expansion for their account.

Lobby is available to all... you just have to check the "optional" download box and download the content.

-Cass

Marrvell
04-05-2005, 03:57 PM
Running two different accounts on the same computer, on one account i enter the lobby and guild hall frequently, on the other account that does not have DoN the characters are not allowed to enter the lobby. A friend of mine running the same account also cannot enter the lobby.

Claeopha
04-05-2005, 04:28 PM
Hey everyone. Been a while. =)

Looking over the changes does make me wonder why they didn't do this stuff years ago. It still isn't enough to make me want to come back to EQ, but it sure is interesting.

I guess when there's noplace for your customers to go, it's easier to ignore their requests.

Tallarain
04-05-2005, 09:38 PM
Lobby is available to all... you just have to check the "optional" download box and download the content.

-Cass

Nope..I have all the expansions except DoN...and I have the optional box checked and I CANNOT get into guild lobby...from my experiences of trying to get into guild lobby it must be for DoN members only... :curse:

stanlenia
04-06-2005, 10:11 AM
I have DoN on one of my accounts, and can zone into lobby on that account.. On my accounts without DoN, I get bounced to PoT stone.