View Full Forums : Fix Marr, You Listening SOE?


L1ndara
03-27-2003, 10:54 AM
PoP has been an excersize in cockblock. From Agnarr to Xenamech, Behemoth to Fennin. Blowable spawns, up on server, long resets, 72 flag limits, it's been bloody aweful. I think just yesterday the last guild that can reliably kill Behemoth and could from the release of PoP got the bulk of their people keyed finally, it's been that bad for our server.

Some got almost fixed, like Bertoxx respawning in under a day on a fail and a random spawn, which with 2 in 12 and 1 in 9 records some guilds have had against him is good because it means we actually get to see him. Some got made semi-tolerable like Behemoth not spawning on server up meant NA guilds finally got to see him after months of early guilds perma blowing him.

There are still some problems though. Tallon/Vallon are in the "30 person fat loot department" and are perma farmed for their loot meaning we have to get damned lucky to see them for flags and pray we don't get trained if we do get there first. Agnarr is another fat loot perma farmed. The grandmaster of pre-elemental cockblock at the moment though is Marr. Decent rogue dagger, up on server, 7 day respawn exactly. Welcome to cockblock, would you like fries shoved up there too? Elemental guilds farm him, pre-elemental guilds don't even bother trying Rallos but instead farm him. He's up on server, theres nothing else to kill, so he gets killed. NA guilds get screwed. Wait 7 days, he's up exactly when he got killed which is again not even close to the NA play time. Wait 7 days, dead in Euro play time again. Patch hits and he's up with server again. *sigh* And thanks to the 72 flag limit guilds need him a minimum of twice. *sigh* Fix this damn thing, 3 day him, random spawn him like other flag mobs or better yet, get rid or the retarded flag.

casualeq1
03-27-2003, 02:37 PM
"PoP has been an excersize in cockblock. From Agnarr to Xenamech, Behemoth to Fennin. Blowable spawns, up on server, long resets, 72 flag limits, it's been bloody aweful. I think just yesterday the last guild that can reliably kill Behemoth and could from the release of PoP got the bulk of their people keyed finally, it's been that bad for our server."

Maybe if PoP had been finished upon release (and it still isnt) then it wouldnt have been so.

Sylphan2
03-29-2003, 11:29 PM
This was one of the questions at the fanfaire Q&A, with Rallos Zek as the main example. Also there were some related questions asked.

The first issue is of spawn times favoring European or east coast guilds. The new 'persistent spawn' system should address that. Basically, spawn times are not reset when the server goes down, a mob respawns after the appropriate amount of time from the last kill even if there's a patch. Also, they think most high-end mobs have randomized spawn timers. If you know of some, such as Marr, that spawn after exactly seven days each time, send in /feedback or submit a comment through the webpage requesting a change and there's a good chance they'll fix it.

As for long resets... they have no intention of reducing spawn times, no matter how many guilds are competing for the same mobs. They didn't even pretend to put this on their long list of things to do, it's just not even considered.

As for blowable spawns... they know of the problem and don't like it. They will try to avoid blowable spawns from now on in whatever they design. But that doesn't mean they'll do anything about it. They showed no interested at all in going back and changing any of the encounters in PoP, other than Rathe in Earth B.

Geddine
03-30-2003, 05:14 AM
<blockquote><strong><em>Quote:</em></strong><hr>Basically, spawn times are not reset when the server goes down, a mob respawns after the appropriate amount of time from the last kill even if there's a patch. [/quote]

I know this has been asked by players for sometime, mainly in the form of "why don't Verant do this?" but then people complain about long respawn times. What they don't realise is that patches tend to reduce the respawn time on mobs. Yes there are cases where it makes it worse but in the general sense patches actually speed up spawn times, by introducing this it is just going to frustrate people more as the queues for certain mobs get longer and longer.

SuburbanLife
04-07-2003, 08:02 PM
Well.....

I have made comments about how I enjoy the rotation system that the Rathe has set up and how well it works for the bulk of the player base.

Heres a little quote from a post on the server board..

<strong>Who needs Guides or SOE when we have eachother to help one another in almost any venture.

No other server has the System and Cooperation we have, each and everyone of you should be proud of what we have put together here. Without these systems most guilds wouldnt be where they are today, and we owe eachother a big thanks for letting us all experience the game to the best of our ability.</strong>

Maybe you should grab this by the balls and see if you can get the high to mid-end guilds to accept a rotation system for the boss mobs, VT, and spawns like Mith Marr. While the Rathe still doesn't have a rotation set up for Marr, they do have one for Rallos Zek.

Just my .02 that might help you out in the future, it might take a lil persuasive wording to get the most uber guild to accept a system like this but in the end you *should* feel a real sense of community cooperation.

Best of luck

L1ndara
04-08-2003, 01:40 AM
<strong>Maybe you should grab this by the balls and see if you can get the high to mid-end guilds to accept a rotation system for the boss mobs, VT, and spawns like Mith Marr. While the Rathe still doesn't have a rotation set up for Marr, they do have one for Rallos Zek.</strong>

The majority of servers have Eastern/Pacific play time problems. Eastern time zone players get a jump on Pacific timezone players by 3 hours. Some servers, like Karana, have several Euro or Asian guilds who have an all day advantage. Coming off of Luclin with Cursed basically being handed to them these guilds hit PoP runing and PoP continued the trend handing all the spawns to them since everything was up on server.

The problem is that the 4 primary Euro/Asian guilds/alliances are so advantaged by FFA that they would never agree to rotation. While Novae, who plays the game to have fun, and realizes that other people actually play the game too, may go for something like that, loot whoreing, lieing piles of crap like Empire (Creators of Fate + Vortex of Life) are on the opposite end of the spectrum and go out of their way to cocblock other guilds like tonight where Karana crashed the previous night and there is patch tonight, Empire gave up doing Rallos Zek (fail #50 and #51 I think) which they need for elemental access to instead cockblock other guilds by killing Marr and Agnarr, and ended up leaving Sol Ro minis up because they were so busy screwing other guilds.

Rotations are the product of mature players who understand that there are other people in the game and can act like a human being. The fact is Karana, and probably many other servers, are overrun with people I wouldn't even consider to be human, since you need to have more than just an @#%$ to qualify.

SuburbanLife
04-09-2003, 02:49 PM
While all that may be true L1ndara it could never hurt to send each of the larger guilds an email, or post on their message boards, asking them to give it a try.

This rotation system does several things, no more racing for mobs (there are still mobs on the Rathe that are FFA like Gore, Vox, Naggy, Talendor, etc). And unless another guild jumps on the rotation thats the only time you won't be fighting your mob on your night.

I would say at least send em an email and see if they want to all try this. In the end your all gonna get the loot you all want, and have lower blood pressure!!!!! Thats reason enough =0).

Good luck to ya

Aluaeia
04-09-2003, 04:31 PM
Rotations are for gimps who can't handle the race.

Then again, my server is all US time, biggest euro guild just killed AoW recently, and aussie guild is still in the Tunare/ntov/ST area.

SuburbanLife
04-09-2003, 07:14 PM
<strong>Rotations are for gimps who can't handle the race.</strong>

So are you referring to the entire populace of the Rathe as a group of gimps?

Simply because we are mature people who can handle the fact that there should be some level of 'fairness' in the game to give all guilds that are capable of killing a certain mob on a consistent basis. How many times do you train other guilds because they beat you to a mob? Or how many times have you been trained because you got to someone else's mob first.

It is a really simply idea that works, I imagine that since you haven't played on the Rathe and don't see how smooth this system is, you would naturally be hesitant to see anything like this on your server.

It seems to me that you would like to belittle the Rathe people because we can handle the fact that your not always going to get a mob week after week, and that other guilds should be allowed the chance to get mobs too. Please refrain from calling us gimps, none of us are nor wish to be, we just are a collective community of people who work together to make the game more <strong>enjoyable</strong> for all of us.

L1ndara
04-09-2003, 08:33 PM
Actually sounds like Karana has the exact opposite mobs on rotation you do. Karana Guild Council has Vox, Nagafen, and most Kunark dragons, plane of fear, plane of hate, cazic thule, zlandicar, yelinak and NToV on rotation. Some talk of adding things to rotation has gone on, but it's pretty much as I said, some guilds are hugely advantaged by their play time and the screwed up spawn/pop/patch time that they'd never agree, and some people are just like that previous poster and think it's a race to determine how big their dick is instead of a show of how small their lives are.

SuburbanLife
04-09-2003, 08:44 PM
Only Sev and Trak are on rotations due to epic drops (I know Gore drops pieces but so do other dragons) and key parts. The original planes don't have rotations, you book em, most of the boss mobs do have rotations though.

Here is a link if you want to see what mobs are on the rotation
<a href="http://www.jakefitch.com/rta/Rotations.asp" target="top">RTA Rotations</a>

The clean up thing confused me a bit at first, basically if a guild can do blood or glyped/exiled but can't do the resulting pops then the clean up crew gets to come in and finish the job.

Ligge
04-09-2003, 08:44 PM
<blockquote><strong><em>Quote:</em></strong><hr>..it could never hurt to send each of the larger guilds an email, or post on their message boards, asking them to give it a try.[/quote]

I believe that most servers have tried at one time or another to work something out but fail because of the needlessly greedy pissant little cockblocking attitudes displayed by Aluaeia. As the admin of our previously active calendar (I closed it a year or so ago) I can attest that it only takes one loud mouth uncooperative wanker to begin a circle jerk of "rotations are for gimps" attitudes and then it spreads. All these high testosterone Quakelike attitudes breed and no one wants to be the guildmember to stand up and say "this isnt right" for fear of ridicule and ostarization. I know many members of omgz_we_are_uber_and_make_our_own_rules guilds that used to email me and apologize for their guilds behaviors and leaders attitudes, yet most of them werent willing to do the right thing and tell the assholes to grow up.

It is people like that that ruined the game overall in my eyes. Far worse than anything Sony has ever done.

Being on the west coast and having what many real people refer to as a life I never had any chances to even see many of the boss mobs back when I played often enough to care about it. They were normally all dead before I got off work. Hell it wasnt about the loot, it was just about having an opportunity to see what we were made of and capable of in the higher end. When not ever even offered the chance due to really no fault other than other @#%$ players it really takes the fun out of being in Norrath.

The people of the Rathe should be and are damn proud of what they accomplished and rightly so as far as I am concerned.

Aluaeia
04-09-2003, 09:29 PM
I'm a believer in Darwin.

If you can't get to the mob first, you have no right to it. Yeah, it's unfair on servers with multiple time zones, but like I said, we don't have that problem except on things that no one really argues over anyways.

I don't think rotations are bad, I just don't like them, and they go against human nature, the nature to say "Me First".

Laffie Mcnaffie
04-09-2003, 09:34 PM
Hey, haven't talked to you in a while. Send me an e-mail some time. Anyways just wanted to say hi, and I can see your gear is getting better than ever and almost to 65! :)

LaffieMcnaffie
Retired Druid

Aluaeia
04-09-2003, 09:36 PM
I think a lot of it also has to do with the environment you learn to play in.

Tarew Marr has always (for me) been free for all, no holds barred, take no quarter.

I'm not guilded at the moment, but when I was, basically if we lost the race, we just packed up and went somewhere else. There are a few guilds that will train the @#%$ out of you (guildleader of them dumped entire kael arena on a guild that was just pulling tormax), but I've verbally abused them enough on our serverboards that they'll hopefully never let me join them.

Aluaeia
04-09-2003, 09:43 PM
I'd need to know your email address to send you one =/

mail me at bhaddick@hotmail.com

SuburbanLife
04-09-2003, 10:02 PM
<blockquote><strong><em>Quote:</em></strong><hr>The people of the Rathe should be and are damn proud of what they accomplished and rightly so as far as I am concerned. [/quote]

Damn right Liggster!!!

I can't tell you how much I appreciate all the hard work (and money) that goes into keeping the RTA up and active. And yes, people like Auliea(sp) are the ones who ruin the game because they are so against the rotation system.

I just have my opinion that if a server is having problems (Like L1ndara's) with ferocious guild competition then there should definately be a rotation set up. So many problems fixed, less stress, more people happy, more loot that isn't monopolized. But if you feel the need to race home from work, log in, and RUSH your @#%$ to meet Boss_Mob_01 then you my friend, deserve such a happy existence. I just find it much more satisfying to know when you can get together with good pals, run to a zone together, know that your mob will be there for you, and go at it.

Look at Stormhammer, if you play on there you are REQUIRED to use their 'tier' system, which is basically the rotation system. I don't really see any Rathe people or Stormhammer people bitch about cockblocking, getting trained by another l33t guild or any of that guild political bs that gets tossed around. I am just hoping that maybe some other server out there (/looks around) might decide to try a rotation because of watching out peaceful things are on the Rathe.

L1ndara
04-10-2003, 12:25 AM
<strong>All these high testosterone Quakelike attitudes</strong>

=P Nothing wrong with Quake!

Aluaeia
04-10-2003, 07:26 AM
I suck at Quake =/

I suck at Starcraft too.

SuburbanLife
04-10-2003, 07:38 AM
Bah, all you Quake people, TFC is where its at, combat medic style!

Cyezenia Planar Druid Extadinaire
04-25-2003, 11:18 AM
What would be wrong with making the spawn timers 3 hours to one day with flagging mobs? As for guilds farming them too much, human nature says they will get bored and go to another one soon enough. I mean they did that for the named in pos, why was this not implemented elsewhere?

Aluaeia
04-27-2003, 03:05 PM
Yeah, but named in PoS don't drop loot besides the medallions (well, lords do, but I rarely see anyone kill those), other than an occasional katar or parchment.

Spyder001
04-29-2003, 06:29 AM
It would be really nice if they would just get rid of the flags other than flags to elemental planes and above now.

The big guilds have had plenty of time to be first and farm their phat lewt. Like the original poster said, many required mobs are blown intentionally, or farmed by guilds that already have flags (keeping others from attempting them).

Baptismo Delacroix
07-09-2003, 10:16 AM
Karana does have a rotation system. It is constantly under attack for the few encounters that have been "agreed" upon to be in the rotation that I doubt anyone would agree to add any more.

Fact is, after our done with Kunark Dragons, your hosed except for NTOV and a few (2?) Velious mobs.

From what I've seen, there are people who actually enjoy ruining things for other people. That is too bad, but extremely easy to do in an artificial world like EQ. This same behaviour in RL would land them at bottom of a ravine with a few teeth missing. The point being, there are no consequences to being a bonehead.

I would agree to a rotation but I doubt many others would. So we (my guild) lives with it the best we can. Sometimes we get lucky.

EtadanikM
07-19-2003, 03:37 PM
<blockquote><strong><em>Quote:</em></strong><hr>I'm a believer in Darwin.[/quote]

No... You are a believer in Social Darwinism, which is primarily the work of H. Spencer. It is also the same principle certain totalitarian dictators have used to justify their oppressive regimes.

<blockquote><strong><em>Quote:</em></strong><hr>If you can't get to the mob first, you have no right to it. Yeah, it's unfair on servers with multiple time zones, but like I said, we don't have that problem except on things that no one really argues over anyways.[/quote]

I think this pretty much excludes you from the entire purpose of a rotation. If your server has it as such that there are no issues with multiple time zones (which I seriously doubt - even among American guilds there are time zone issues), then you are essentially operating under fair competition. This is not true for the majority of servers out there and is the very reason for a rotation - so unfair advantages are not garnered by fundamental inequalities.

But I guess since you ascribe to the principles of Social Darwinism this doesn't apply - Social Darwinism, after all, implies that those born with disadvantages should simply shrivel and die.

<blockquote><strong><em>Quote:</em></strong><hr>
I don't think rotations are bad, I just don't like them, and they go against human nature, the nature to say "Me First". [/quote]

Exactly. Which is more the reason to praise those who have arisen above human nature. Accepting the baseness of human nature shows maturity; *believing* in it, however, is rather sad. It is essentially saying that there is no future for humankind - only decay and extinction.

Panamah
07-19-2003, 04:47 PM
EtadanikM, good post. You said everything I was thinking only much more eloquently!

Eelyen
08-13-2003, 09:29 AM
Try killing the frog when the Untargetable Mith Marr isn't up.

Batou062671
08-13-2003, 01:58 PM
From what I understand, there have been attempts to get higher end mobs on Karana added to the rotation list. Pretty much was a no go as the high end guilds at the time said "Go for it, put it on rotation and we will ignore you. None of the mobs you guys oversee we need so there is no reason for us to comply"

Baptismo Delacroix
08-20-2003, 05:00 AM
And thus the reason artificial rotations do not work. GMs tell us to police ourselves, but we have no way to do that.

It would be nice if all the players thought of someone other than themselves, but that's not the case with the majority.

corlathist
09-04-2003, 06:26 AM
To start, Im not really against rotations. But I do find it interesting that people who support rotations, often bad mouth FFA.

First come, First Serve is present in life. Just go shopping on the day after Thanksgiving. People line up at 5 AM, for stores that open at6, or even 7. Why? because it is FFA. And if the supply runs out, you're out of luck.

Still, there really is no reason for a blowable spawn. Like the Behemoth.

Its so server dependant. In elementals atm. Havent done MM or Agnarr or Zek Bros for loot in forever. Heck, we stopped doing Agnarr/Zeks before we got in Elementals.
I suppose, if u are deep enough in elementals where you have your molds covered. You might backtarget someone like Agnarr for earrings. But at that point your likely busy working on Gods, and moving to time.