View Full Forums : LOY New class would be neat


Acterna60
02-03-2003, 05:58 AM
One of the things that I liked about Luclin was the introduction of the new Beastlord class that went allong with the new race. Since they haven't said anything about it, I doubt it's going to happen but it would be a neat addition to get some new hybrid that doesn't exist now.

Ideas:

Warrior/Wizard hybrid that is a much weaker melee but with much better Nukes compaired to other hybrid nukes.

Rogue/Enchanter hybrid with more emphisis on the deception side of each like hide/sneak and form changes and ability to beat faction problems. Maybe call it a spy.

Maybe a mix of a Bard and something so we can have another Musical class running around since song stacking might not effect other stuff as much with the new separation of Songs from the rest of the buffs.

Role Meggido
02-03-2003, 06:43 AM
Fixing existing classes would be even more rad.

Kuolon No Surname
02-03-2003, 06:54 AM
Maybe make like witch class and they got brooms and stuff. Brooms could be summoned via a skill and as the levels increase, the stats would increase. The broom would allow them to levitate and at later levels they would be able to fly at Jboot speed > SoW speed > SoE speed > Spiritof Scale speed. The broom would fit in mabe the range slot or secondary slot. The epic for the class would be a....epic broom. I don't know what the effect would be, maybe something that fit in main melee slot or summoned some kind of wand or pet. The epic would be completed via a quest and the end result would be a scroll or something that the witch could scribe.

The witch would have a new race called some funky EQ name, have the same usable gear as other INT classes. Maybe like a Necro/Mage combo or a Wiz/Mage combo.

This is just something I started thinking about a couple years ago on what would be a cool class to play/have.

Just a thought...

Tatankawd
02-03-2003, 07:05 AM
Geez, and I'd be thrilled if we could just have a way to keep Aego from overwriting my PotG + symbol.

Tat

Araxx Darkroot
02-03-2003, 07:08 AM
That witch class would also require it to have pets... a black cat :P

Kuolon No Surname
02-03-2003, 07:23 AM
Bah, I forgot to add the black cat.

Oh well.

Oldoaktree
02-03-2003, 07:55 AM
Withces would also get the alchemy skill.

Epic could also be a wand...to keep the broom in the range slot.

General focus on poison and disease based magics also....that would be where their main spells were.

But maybe that can be after LOY...lets let them do some simple stuff and do it right first ; ). Their last new class was horribly broken forever and took forever to get working in a way that made any sense at all.

Tippwindy
02-03-2003, 10:27 AM
Really I don't think EQ needs anymore classes or races this far in the games life. I would much rather see existing content repaired and revamped. Then after that add new content, perhaps that un-discovered continent in the western hemisphere of Norrath.

However since we are just discussing ideas, might as well throw something in.

What would be interesting is if Sony picked up the old idea of having Lycanthropy and Vampirism in EQ or EQ2. Players could become infected with Vampirism or Lycanthropy and temporarily become true Werewolves (not an enchanter illusion) or a race of Vampire kin, untill the effect is cured or wears off. The temporary status of Vampire kin would not cause you to disintegrate in sunlight, but you would suffer penalties during daylight hours and have bonuses during nighttime hours.

Reoandc
02-03-2003, 11:36 AM
How about give druids FD so people will stop accusing us for training zin just because we are in zone or for the twits that don't know how to solo...

Thandril
02-03-2003, 11:50 AM
<blockquote><strong><em>Quote:</em></strong><hr>How about give druids FD so people will stop accusing us for training zin just because we are in zone or for the twits that don't know how to solo... [/quote]

Careful! Next thing that will happen is we will have thousands of Monk, SK's, etc coming over here yelling at us and hundred post threads on their own class boards say Druids demand FD!

Reoandc
02-03-2003, 12:25 PM
lol so whats one more class to add to all the others.

Gnizmo
02-03-2003, 01:10 PM
I think a rogue/wizard hybrid would be cool. The damage would be sickening.

Oldoaktree
02-03-2003, 02:17 PM
A wizard/warrior combo if you headed that way. Battlewizard.

Taking the 2 of the highest dmg classes in the game and putting em together would be very hard to balance.

All the other hybrids are warrior + some casting class, though maybe you could say Beastlord is monk + shaman.

FyyrLuStorm
02-04-2003, 12:16 AM
I think my favorite class was Psionicist.

I know psionic combat was just rock paper scissors, but the abilities were cool.

Acterna60
02-04-2003, 03:20 AM
The Witch sounds like a neato idea. Alchemy! Perhaps a class that doesn't cast spells the same way other casters do but rather has to do all it's magic by making and using Potions.

Spuzy
02-04-2003, 06:47 AM
<blockquote><strong><em>Quote:</em></strong><hr>Geez, and I'd be thrilled if we could just have a way to keep Aego from overwriting my PotG + symbol.[/quote]

Me too!

How about a /targetgroupbuff off command :) .

Kuolon No Surname
02-04-2003, 07:03 AM
Ok, before this gets out of control I sent a letter to the patent office. The Witch class for EQ is now a registered trademark of Me. SoE, I'll be checking my mail box for that check.

Mossglade
02-04-2003, 07:40 AM
I agree that a LOT of things need fixed first with what exists now, but even without that I wouldn't want any other classes. We already have too much bleeding of classes together.

That being said, they would have to go out on a limb to do something different. Somebody suggested psionics which would be cool but the mind stuff would probably just take the form of what enchanters do now. Maybe some sort of gadgeteer like DAoC(or is it AC?) has. A class that could do tinkering on the fly to heal, do damage, or buff.

A witch will be too close to classes that already exist I think. You would probably have elements of shaman, wizards, and enchanters. It would make for a new class but would it be that new or different?

Gimli fan
02-04-2003, 07:56 AM
Pipes for druids and wizards.

Znail vh
02-04-2003, 11:50 PM
Quote by Acterna60:
------------------------------------------------------------
Rogue/Enchanter hybrid with more emphisis on the deception side of each like hide/sneak and form changes and ability to beat faction problems. Maybe call it a spy.
------------------------------------------------------------
Why not call it a bard?

Wizard and magician are two classes who dont have any hybrids unless you somehow call magician a wizard with pet hybrid.

A wizard hybrid does open some possibilities, but its likely to be just another damage class and there are plenty of those.

Oldoaktree
02-05-2003, 11:38 AM
Witches I think coudl be done in a way that made them a 4th wis casting class. I don't think they would need to be thought of as buffer/debuffer, or even healer. I think they would be a wis caster oriented towards poison, disease, and magic based spells (hexes). Sure, a hex debuff of some sort (or several). But mostly offensive magics I think.

Witches in other RPG's I have seen also have gotten minor heal spells but they were no effective healers overall.

Anotehr way to think of new classes (though I generally agree that EQ is a bit long in the tooth to think about this) is to focus on the pure melees. Knights are covered, warriors are covered, rogues, monks...sure. But there is more variety possible there that has not been explored.

Just a few examples...

Berzerker...very focussed on dmg output, tends to get agro, takes hits well for a period of time in combat but can die quickly when the rage wears off (disc heh). Poor defensive skills overall, these would be about bursts of dmg and would get innate enrage, and berzerk would come sooner. WOuld be prone to flurry attacks. But again, very short burst, and very tied to stamina.

Shieldmen...very defensive oriented class. Would not have the taunt or offensive abilities that made them suitable to be MA's. They WOULD however get unique abilities related to lending their defenses to others (shield walls etc). Might be kind of like Roman Legionaires...short swords only, and ablities that only work in coordination with others of their class. Perhaps special shields that grant high resists to certain forms of magical attack, or discs that do the same. Effective against ranged attacks etc. Epic shield ; ).

Pikemen...offensive class with an emphasis on mid range combat (not sure the engine supports this). In historical terms, pikemen were the tool you used against knights since their pikes had the range to reach mounted opponents. Less excited about this one but again it is a flavor of melee class. In EQ terms these would be able to stand farther away from the mob, would have very high dmg, long delay weapons, and would have innate bonuses against certain types of opponents.

Spearman...good throwing skills, 1hp and 2hp skills. Larger dmg per hit on their rnaged attacks than bowmen (rangers) get, but slower throwing.

Fusileer...gnome only? focused on tinkered ranged weapons poor at any hand to hand. Magic like dmg but based on tinkered bullets etc. No, I wouldn't want them it would ruin some of the flavor for me...but it is possible.

Not all of these ideas would flesh out to a deeply interesting character, but the game is already heavily slated towards casting classes.

It might be a more interesting thing to allow warriors to specialize into one of those roles at a certain level in the game rather than create a twink class from scratch.

Mossglade
02-05-2003, 01:03 PM
I thought about a barbarian class Oldoaktree but just about all the melee classes you can think of would be pretty close to what exists. SoE would have to think out of the box if they wanted to truly create a new class.

Gnizmo
02-05-2003, 01:31 PM
Thats were the rogue/wizard comes in. Never heard of something like it before honestly. It would be stupidly easy to balance as well. No defensive capabilities to speak of, much like thier parent class. Some good nukes and maybe BS but no other abilites. Cap BS lower for them to keep the damage lower over all, and have the nukes make up for it partially. No snares, no sneak or hide, no posion making, no lock picking, just pure damage. Seems really cool to me at least.

Honestly though, no new classes are needed. Anymore would make it even more difficult to find a group, and thats bad enough as is. If they add more group slots, and no not like the raid feature, then yeah maybe a new class or 2.

Oldoaktree
02-05-2003, 02:08 PM
is a lot like Ninja classes from a lot of RPG's. Lower level dmg oriented casts mixed with the standard rogue lockpick, backstab, etc etc. Usually has a special abillity for lethal attacks, but lower skill in traditional rogue skills like removing traps and picking locks. I loved my ninja's in the wizardry games...very strong toons. I normally would make a wizard (magician in those games if i remember right) max out their spells, then turn them into a ninja so they had the full spell book plus the melee.

In an EQ context, I think it would be immensely difficult ot balance this class and come up with something that is really new. Remember that hybrid classes get lower levels of ability in the skills of their parent class, so what would the max nuke be for this class? 700? 800? (Like rangers)? Or higher so that it is a better percentage of wizards abilities (But suddenly above the nuking ability chanters and necros, and very close to that of mages and druids?).

The nuke piece would be hard to add in a way that added meaningful dmg imho. And since wizard spells are pretty much all offensive in nature, the casting ability would be somewhat onedimensional (in combat).

Either it would look like a ranger with backstab instead of archery, or it would be a full on druid level nuker that could also melee.

So what do you end up with but a toon that has say 60% of the backstab ability of rogues, some evade, plus 700 to 1000 hp nukes?

Sounds pretty potent on the surface, but I am not sure that you could reach a point where the casting aspect of the class was worthwhile compared to the melee dmg without stepping on the toes of existing nukers.

PS Ah the good old days of the RPG when you had Ninjas and Samurai mixed in with your largely western European template lords, warriors, rogues and magicians. Bushido blade ... woot!

Sylphan2
02-05-2003, 02:49 PM
There are now 15 classes and 15 races in Everquest.
Knowing what I do about computers, bytes, and powers of 2, I have my doubts about whether we'll ever get more.

Ok, maybe one more of each, but that would depend on how NPCs, GMs, and such are stored, and whether they needed to leave room for 'other' in the faction system, spell system, etc. It's possible, but I'm skeptical.

Oldoaktree
02-05-2003, 05:21 PM
...this is all an angels on the head of a pin type discussion.

Not sure anyone really expects more classes. And I doubt they would be executed well if added.

But it is an interesting discussion of different rounts things could have gone.

Trevize
02-06-2003, 10:18 AM
One class I always felt was missing was: Average_Joe_with_a_Rock.

You know, the guy with 0 magic ability, 0 fighting ability, Joe Farmer who hangs out not able to do anything. Except he could maybe pickup a rock and through it at the big nasty dragon.

He'd only be able to use armor that has 0 stats on it. If it has magic he cannot use it. His only redeeming quality would be the ability to GM all trade skills at level 1. =D.

Oldoaktree
02-06-2003, 03:00 PM
It is merchant class..

I think I even read that you could say choose to be an actor, and put on little stage plays and hope some other passing merchant classes pity you enough to pay a copper to see your magnum opus.

No really, I am not even kidding....

I should be...but I am not.

Quote from EQ2 FAQ (the play nonsense was in some article if I remember right):

Non-confrontational means of character advancement that include a completely new tradesman character class

Gimli fan
02-07-2003, 10:11 AM
How many exist now is irrelivent I highly doubt it is not an extensible matrix. Honestly I could do without lizards and beyond anyway.

Pipes for wizards and druids though, now that would be something.

Tippwindy
02-07-2003, 10:28 AM
<blockquote><strong><em>Quote:</em></strong><hr>Pipes for wizards and druids though, now that would be something.[/quote]

Don't forget pointy hats for wizards and mages. Cloaks for everyone, and hoods for rogues and rangers, :)

Oldoaktree
02-07-2003, 01:56 PM
then i still wish the graphic on our epic was a silver sickle (keep the leaves though I still like that ; ) ).

Gimli fan
02-12-2003, 07:49 AM
I agree pointy hats, hoods for theives and rangers. Also I think more wands for all casters.

I think we should get wands that hold spell icons and give stats/focus. Make them gifted by the guild based on your level that would help balance (I opine that melee weapons are far to common and cheap in comparison to cast held items plus spells.)

Most want the pipe and the stat pipeweed.