View Full Forums : DoD AA's for druid


InTenSity
09-01-2005, 11:34 AM
Druid
Ability #322: Darkvision
Description: This ability permanently enhances your vision allowing you to see the invisible.
Cost per Level: 15
Ability #491: Suspended Animation
Description: This ability increases how far below zero your hit points can fall before you die by an additional 50 hit points per rank. You will still fall unconscious when you reach zero hit points.
Cost per Level: 5
Ability #492: Precognition
Description: This ability further increase your chance of completely avoiding incoming melee damage.
Cost per Level: 7
Ability #493: Thick Skin
Description: This ability further increases your mitigation of incoming melee damage.
Cost per Level: 7
Ability #494: Silent Casting
Description: Each rank of Silent Casting reduces the hate of your spells by up to 20% while the ability is active.
Cost per Level: 7
Ability #497: Bandage Wounds
Description: This ability increases the amount of healing provide by a single bandage by 20 percent per rank.
Cost per Level: 3
Ability #495: Gift of Mana
Description: Whenever you cast a level 65 or higher spell, this ability grants you an innate chance for the next spell you cast after that to only cost a single point of mana. Additional ranks increase the chance of this occurring. Note that you only have a brief time to make use of the benefits of this ability before it fades away.
Cost per Level: 5
Ability #516: Abundant Healing
Description: Whenever you cast a level 60 or higher direct healing spell, there is a chance that they will continue to be healed over the next 30 seconds. Additional ranks increase the effectiveness of the ability and the chance for it to occur.
Cost per Level: 5
Ability #519: Convergence of Spirits
Description: This ability gives you an alternate form of Spirit of the Grove that channels the energy of the woodland spirits on to a single target. The concentrated energy provides an exceptionally fast heal and leaves the target with a brief period of regeneration and protective thorns.
Cost per Level: 9
Ability #520: Nature's Guardian
Description: Use of this ability calls forth the spirit of a wild bear to attack your opponent for a brief time. Additional ranks increase the time before the bear returns to nature.
Cost per Level: 9
Ability #526: Affliction Mastery
Description: This ability improves the chance that damage-over-time spells will have a critical effect each time they are active.
Cost per Level: 9

I just copied from another site. IMO, these pretty much suck. I looked over others, and I think we are one of the few to get the bandaging thing, so hopefully instead of cheal rotations we are now going to have bandaging rotations. Instead of getting a new group heal, we get our only group heal turned into a single target heal if we want. Swarm pet will be kinda fun though. Very unoriginal for the most part.

Cassea
09-01-2005, 11:49 AM
Ability #520: Nature's Guardian
Description: Use of this ability calls forth the spirit of a wild bear to attack your opponent for a brief time. Additional ranks increase the time before the bear returns to nature.

This sounds interesting depending on how weak this "timed" summoned pet is as well as how long it lasts. Sounds like a Druid version of the cleric spell.

Ability #519: Convergence of Spirits
Description: This ability gives you an alternate form of Spirit of the Grove that channels the energy of the woodland spirits on to a single target. The concentrated energy provides an exceptionally fast heal and leaves the target with a brief period of regeneration and protective thorns.

This sounds like a poor man HoT. I would be more excited if the recast time was resonable but if this is a powerfull HoT then at least it could help on a bad pull to keep the off tank up while you heal the MT.

-Cass

Stormhaven
09-01-2005, 02:03 PM
Already in the Expansions forum, no need to repeat.