View Full Forums : Not Curing AE dot sometimes beneficial??


Tuppet
10-16-2005, 09:32 PM
A conversation came up after a fight with Chailak in RS. A guildie mentioned to me that it was beneficial NOT to cure one of his AE dots:

Chailak Venom (Poison -500):
1: Increase Poison Counter by 9
2: Decrease Hitpoints by 150 per tick
3: Decrease HP when cast by 1200

so the first time this AE hits, you get smacked for 1200 hp and now have a dot of 150 hp for the next few ticks.

now this is where we're confused. The next time this AE goes off, will I get hit for -1200? OR since it's already on me, I don't get hit for -1200 and I just take -150? (I suppose a third option would be that they both stack, so I would take -1350)


I'm looking for an optimal way to heal this encounter and apply this info to future encounters, if possible. If option #2 was correct, I could counter this dot by just popping a SotW to cure its effects.

Is there a way to tell, i.e. lucy stats, that the dot has an 'initial' and a 'secondary' effect?

Dayuna
10-17-2005, 12:08 AM
The way this works is you get hit by a 1200 dd every time it gets cast. The dot effect will continue to eat away for 50 minutes according to lucy and when he recasts it it will only refresh the timer on the dot. In my opinion the dot isn't worth curing simply because the damage isn't very high and can be outdone by an mgb heal (if you even need one of those) and more importantly he recasts it every 35 seconds. More important is to heal the 1200dd since that's the nasty part of this AE.

Fenier
10-17-2005, 11:21 AM
What Danuya said.

Imo the issue with this dog is both aes have high damage when cast, which make healing a group of melee who are exposed to the ae rather painful.

The DoT is minor until after the battle, then you get to watch it kill people who don't ask for cures.

Aldier
10-17-2005, 02:18 PM
Just as when you cast a dot on a mob and then reapply it before it drops, the second cast just overwrites the first and resets the duration. The other effects are also repeated.

Matren
10-17-2005, 07:51 PM
Short answer: You guildie is an idiot.

InTenSity
10-18-2005, 12:25 AM
Short answer: You guildie is an idiot.
Depending on the fight curing a dot is not always beneficial. No I'm not going to cure that slow that takes 2 casts of pure blood to cure and is reapplied every 24 seconds. No I'm not going to cure a dot that hits almost everyone every 30 seconds. No I'm not going to cure anyone other than myself on a mana drain that is 24 seconds. Yes I will cure some more harmful things, but it is a waste of my time to be curing when I can be doing something else. Your guildie IMO is correct especially if the dot isn't killing them very fast and you can keep up on mana. If you want hit RC and cure the group once during the fight (which most likely the melee are OOR anyway and it doesn't matter), and then afterwards tell them to get closer and hit RC.

If people in your guild still need a lot of healing when AE's are going off, then most likely there should be an MGB rotation going and groups need pallies, clerics or shammies in them. Or your high mana druids.

Now things like DT AE's, well those should be cured asap :p

Tuppet
10-18-2005, 10:27 AM
thanks for the replies. It helps since I haven't been exposed to so many different AE's; still learning a number of encounters and such.


Short answer: You guildie is an idiot.
After more discussion we think 'the guildie' often resists the dot because she's a bard (high resists). So maybe she would get it on the first tick but not on the second, and so on. we think that's how she came to that conclusion.

spanky_p
10-18-2005, 12:01 PM
IMO the guildie is right not to cure during the battle. Use your mana to heal and keep group alive to finish off mob. Once mob is deaded then you focus on cureing the affect.

Look at it this way. If your curing a 150 DOT. While your doing that, you get hit for 1200 again and a fresh DOT again. Now you wasted time curing if you have to cast it twice when you could have healed 2 or 3 ppl depending on your cast time. Like a WIZ that does some good DD dead cause no heal or tank dead and no one to hold aggro, etc. Now the battle is over you have more time to focus on healing and curing along with the other druids shammies, CLR, and pallies. You also so have a successful kill under your belt.

Lhittle
10-18-2005, 02:20 PM
It depends on the AE...some AEs are mana drain AEs as well..and if those are not quickly cured it can be bad, if its a fast fight where you are just expecting to lose mana and the mana drain is not a serious one then maybe leave it, but more often than not you will need to cure a mana drainer. HP drainers that happen regularly are probably less of a concern, but it really depends on the fight.

Benthair Dunthat
10-25-2005, 12:14 PM
It depends on the AE...some AEs are mana drain AEs as well..and if those are not quickly cured it can be bad, if its a fast fight where you are just expecting to lose mana and the mana drain is not a serious one then maybe leave it, but more often than not you will need to cure a mana drainer. HP drainers that happen regularly are probably less of a concern, but it really depends on the fight.


Absolutely right, especially some of those nasty dots like Fulmination cast by the snakes in Txevu.

Dayuna
10-28-2005, 01:36 AM
A lot of the raid mobs have AEs that need to be cured, the DT AEs, mana drain ones, Dots that do significant damage, etc.. but as listed above, toss a regen spell on and you end up negating 2/5 of the damage and once you add in a player's worn regen and other stuff you're prolly gonna be left with a 50pt or less dot which if you're at a stage where you can kill Feratha/Chaliak, prolly isn't significant at all.