View Full Forums : Loot Upgrades -


Sobe Silvertree
11-14-2005, 09:50 PM
To continue on with the news from our Front Page from Taina from SoE PR (http://eq.forums.thedruidsgrove.org/showthread.php?t=12625)

Here are the lastest Upgrades to Some of the DoD loot:

Loot Upgrades (http://www.thedruidsgrove.org/elements/loot/loot.htm)

Comments?

Tejaye
11-14-2005, 09:54 PM
Sony should upgrade loot from other zones and old expansions. I see loot dropping from level 50 mobs that would be considered low end at best for a level 15 player.
I saw a Werewolf Overlord in West Commons during the Halloween event drop pathetic items and I think he was level 52 and was the highest level Werewolf there, plus I dont think he was a common spawn even during the event. To make matters worse, the items were No-Trade.

Nimchip
11-14-2005, 10:10 PM
I believe that Werewolf overlord is an old old old event though...

Netura
11-14-2005, 10:15 PM
The loot upgrades are OK. Now I have a reason to bring my monk through the spell stuff (in addition to the discs)...
However, due to a lack of +modifiers, and/or focus effects I probobly wouldn't use most of this stuff on Netura.

Dayuna
11-14-2005, 11:34 PM
Yay for time-level loot on 1-group content. Only reason to go to time after this expansion is the clickies =/ Though I do suppose 3 year old content could be considered group loot at some point.

Honestly I don't think this is healthy for the game. Let's give casual players raid-level loot, and boost the raid players even further up to all but trvialize all old content. The effect of pumping gear up constantly is what I'd call mudflation and I enjoy potime, I'd hate to see nobody wanting to go there anymore because they can get better gear from 1-group missions =/

Nimchip
11-15-2005, 12:03 AM
Yay for time-level loot on 1-group content. Only reason to go to time after this expansion is the clickies =/ Though I do suppose 3 year old content could be considered group loot at some point.

Honestly I don't think this is healthy for the game. Let's give casual players raid-level loot, and boost the raid players even further up to all but trvialize all old content. The effect of pumping gear up constantly is what I'd call mudflation and I enjoy potime, I'd hate to see nobody wanting to go there anymore because they can get better gear from 1-group missions =/

Well to be honest, some of these missions aren't easy by all means. In fact the whole idea of upgrading loot of these is because they can only be beat by good equipped players, and the loot that came off of them wasn't up to par with the difficulty. Now some of these players can actually get some decent equipment.

Dayuna
11-15-2005, 12:41 AM
Good point Nim, but I would be more inclined to question the difficulty of the missions rather than the loot in those cases. Upgrading loot has a lot more impact on the rest of the game than any one mission's difficulty. Perhaps it would've been better to leave the loot the same except maybe adding some foci to them and reduce the difficulty since that seems to be the barrier to break for people after spells and loot. Overall the loot from the DoD missions as they were were slight upgrades over DoN and OoW armor and that seemed to have a semblance of balance to it. But with upgrades similar to the ones shown, it becomes a much larger jump.

Netura
11-15-2005, 12:53 AM
I look at them as challenging, not difficult :wiggle: Also, I don't see a problem with any of the upgrades shown. They are most definately Time'ish level gear...However for the challenge, I think that is just fine. People will still want the clickies and effects out of PoTime.

Dayuna
11-15-2005, 01:12 AM
Aye, I see them as challenging, but if the risk v reward is the issue at hand, the risk can be evaluated as well as the reward. I hate seeing just hp/mana upgrades on stuff, because I just know mudflation is at work. Raid gear and casual gear alike, the stronger in hp/mana it gets the more trivial older content becomes. Where have the days gone that raids needed 72 people to clear potime? =/

Golthine Gettinwood
11-15-2005, 01:37 AM
Three years ago when I started, the thought of seeing Time was a pipe dream: you heard about it, you saw the loot, but the actual thought of going there, not going to happen. Now, at level 70 and with a decent guild, I just might. (We are just getting ready to enter the elementals)
A few months ago, I might have said that most people playing will never see Time, simply because the PoP progression is brutal. My guild went through VT, and that keying process took a lot out of us ( I was sooo sick of Ssra Temple, just the thought of another Cursed cycle or Emp kill made me cringe) We are doing the progression now, and backflagging through Sol Ro, so we haven't even made it through the Rathe or Cornaiv ordeals.
But from what I have seen, a lot of guilds are shortcutting their members into Time(with the 85% rule), which means more people are seeing the end gasme now than before. I know three people personally who are Anguish flagged, and have only been playing the game for a little under a year (guess it all comes down to who you know)
So on the one hand, I think it's nice to throw some "ubah loot" to some one group encounters, as it might be the best gear some people ever get to see. And for me, it means I now have a carrot to dangle for getting my spells!!

Grenoble
11-15-2005, 09:21 AM
I saw a Werewolf Overlord in West Commons during the Halloween event drop pathetic items and I think he was level 52 and was the highest level Werewolf there, plus I dont think he was a common spawn even during the event. To make matters worse, the items were No-Trade.

Saw him, too. That was one of the original Halloween events from 2001, and the loot is the same from then.

To my level 25 bard back in 2001, that event was scary stuff.

fourchette
11-15-2005, 12:55 PM
I think the complaints about the original mission reward loot were totally justified, and I like the first few changes shown in the thread posted above. I've done roughly 50 missions and destroyed every single reward (except 2 augs I banked for that "rainy day" when SOE ups worn FT to 50!)

I *hope* that the complete answer wasn't simply to increase the hps/mana on the rewards; at the higher end of the game foci are very much desired, so I hope some of the items have some appropriate level foci as well.

Kamion
11-15-2005, 01:08 PM
I wouldn't say that loot is of time quality. Just about all the gear from dodh mission has no mods or foci. However, I admit I put more value in such things than most.

--

I don't mind them placing an option of one grouping 200+ hp loot, as long as they're rewarding the people for doing something that involved skilled play. It's not like the feerott war where people are getting high level loot for training mobs aimlessly.

InTenSity
11-15-2005, 04:15 PM
Ya, cuz MPG group trials weren't giving out time level loot either :p I did a few hards, realized that for my spells I didn't have to, the rewards sucked, and switched to normals just to finish the missions.

Nimchip
11-15-2005, 07:59 PM
Ya, cuz MPG group trials weren't giving out time level loot either :p I did a few hards, realized that for my spells I didn't have to, the rewards sucked, and switched to normals just to finish the missions.


The difference is that MPG group trials were challenging. I suspect that the loot stats will increase if you pick a hard version for example, which is good in my opinion and logical in my opinion.

Edit: to NOT be misunderstood, the DoD missions ARE challenging... I'm just saying that loot shouldn't be handed out.

Kamion
11-15-2005, 09:02 PM
MPG trials = 1 loot per win
DoDH trials = 6 auto-loots per win + 1 chest loot

Nimchip
11-15-2005, 09:14 PM
you got a point...

Dayuna
11-15-2005, 10:52 PM
MPG trials also come with a lockout, I don't think I've seen one for the spell missions.

Winenose
11-16-2005, 04:07 AM
I think that the upgrades are good. Now the loots won't be auto-destroy for most people who can do the missions and maybe it's possible for lower geared casters to get a group for all these missions, the upgraded loot being the "carrot" for melee classes.

Mellen
11-16-2005, 04:42 AM
It's really not much different than bazaar gear exceeding VT quality gear (n terms of hp/mana. Just further down the line.

Think I'll like it b/c there won't be as huge of a gap in gear when grping with ppl out of guild which I think will be good for the game as a whole in the end.

Fenier
11-16-2005, 08:28 AM
It's really not much different than bazaar gear exceeding VT quality gear (n terms of hp/mana. Just further down the line.

Think I'll like it b/c there won't be as huge of a gap in gear when grping with ppl out of guild which I think will be good for the game as a whole in the end.

And, to some degree, eliminates the point of raiding older content - which is bad.

Gaennen
11-16-2005, 11:50 AM
You can't keep non raiders gear under the quality of all old raid loot forever. Just as raid gear has trivialised old content for raiders group gear will eventually trivialise old content for non raiders. It'll just take longer for non raiders because their gear is scaling (comparatively) more slowly.

Grouplable loot has already eclipsed most raid drops up to and including luclin. Expect PoP (Time) gear to go the same way.

Fenier
11-16-2005, 11:58 AM
You can't keep non raiders gear under the quality of all old raid loot forever. Just as raid gear has trivialised old content for raiders group gear will eventually trivialise old content for non raiders. It'll just take longer for non raiders because their gear is scaling (comparatively) more slowly.

Grouplable loot has already eclipsed most raid drops up to and including luclin. Expect PoP (Time) gear to go the same way.

Single groupable content in DoD is already approching the Qvic standard of 220-250ish hp / mana.

Granted it is not handed outright, but Seriously, flagging an entire group with a item like that + one from the mission itself is pretty incredable when compared to say, an M'sha which you get a armor drop, need a high skill smithing combine, and then 10k to make the finished product.

-Fenier

Tenielle
11-16-2005, 01:42 PM
Granted it is not handed outright, but Seriously, flagging an entire group with a item like that + one from the mission itself is pretty incredable when compared to say, an M'sha which you get a armor drop, need a high skill smithing combine, and then 10k to make the finished product.

well...

1. the expansion you're refering to is over 2 years old (4 expansions ago)

2. I have yet to see a bracer, arm, head, foot, chest or hand upgrade among the dod loots. everything that's appeared on my cursor has been some form of jewelry or back item.

chances are if you want a non raid upgrade in those slots, you're still gonna be killin mshas

Netura
11-16-2005, 02:18 PM
I don't necessarily think its fair to call Msha gear "non-raid". While the Msha's themselves are easily killable in 1 group, especially with their new AE rate, I think that with the massive amount of raiding that is required to get to that point, they qualify as a tad more than "non-raid".

mordien
11-16-2005, 02:25 PM
well...

1. the expansion you're refering to is over 2 years old (4 expansions ago)

2. I have yet to see a bracer, arm, head, foot, chest or hand upgrade among the dod loots. everything that's appeared on my cursor has been some form of jewelry or back item.

chances are if you want a non raid upgrade in those slots, you're still gonna be killin mshas

Most of the stuff I've seen out of spell missions is PoTime Quality or maybe 30 hp/mana shy of time quality. Arms, rings, Leg, neck, and probably more I haven't seen.. Gratz Telnar is usually what happens when I'm with Guildies.

And every time I see your name Tenielle I have to resist going TENI TENI TENI (got that out of my system), but that relates back to a cleric friend of mine named Venielle that I yell in ooc everytime i see in zone "VENI VENI VENI" :grin:

<3 Veni

Shruella
11-16-2005, 03:06 PM
I'm not sure where the last example of loot they linked in the Dev message drops - the 230/230 hp/mana Murky Pearl Ring - but it seems to me that if those sorts of loot are *mission* drops and everyone in the mission gets one when the group wins a single instance of one mission, then that is more than a little unbalanced for single-group, unflagged content with no lockout.

Kamion
11-16-2005, 05:01 PM
Finding out where the stuff I want actually comes from is turning out to be a rather hard task.

With that being said, anyone know where Dripping Grimcoat Earring (http://lucy.allakhazam.com/item.html?id=83811) drops?

Tenielle
11-16-2005, 05:08 PM
holy ****

I kept all my beastlord's spell mission loots and log on today with about 500 hps/mana, 50 resists and other cool mods in upgrades. I even replaced some phase 4 loots.

dod makes alts happy

Kamion
11-16-2005, 05:20 PM
ooo any info on melee earrings, plate bracers, and plate boots would rock too!

Kamion
11-16-2005, 11:17 PM
anyone know where Dripping Grimcoat Earring (http://lucy.allakhazam.com/item.html?id=83811) drops?

For anyone who was curious... This is the 'auto-loot' from the hard version of the Sabotage! mission in stoneroot. Calisthar (who's by Kelliand) is the quest giver, the quest getter needs ami faction with him.

Juniper
11-17-2005, 02:04 AM
Fenier,

(I mentioned this to you tonight, but thought to include it here also)

While this kind of change creates less of a gap between raider/non raider, it means two things for the high end:

1. Players with certain items will show experience, like people who have the old Time key, VT click items (or weird stuff like Enchanters with Memory), flowers from PoM, obscure quest items, etc.

2. Guilds will not have to devote as much time to gearing recruits, or there will be less of an excuse for not having a certain level of gear when applying. Lack of gear is something that I've always viewed as easily remidied with raiding characters, whereas personality and aptitude are often set aspects of a person.

I will admit however, that I'm not certain which depresses me more: the fact that my main can be upgraded somewhat due to these changes, or the fact that Joe Iksar can come pretty close. I was also reminded through our discussion today of a passage in the Bible

For the kingdom of heaven is like a landowner who went out early in the morning to hire men to work in his vineyard.
He agreed to pay them a denarius for the day and sent them into his vineyard.
About the third hour he went out and saw others standing in the marketplace doing nothing.
He told them, 'You also go and work in my vineyard, and I will pay you whatever is right.'
So they went.
He went out again about the sixth hour and the ninth hour and did the same thing.
About the eleventh hour he went out and found still others standing around. He asked them, 'Why have you been standing here all day long doing nothing?'
'Because no one has hired us,' they answered.
He said to them, 'You also go and work in my vineyard.'
When evening came, the owner of the vineyard said to his foreman, 'Call the workers and pay them their wages, beginning with the last ones hired and going on to the first.'
The workers who were hired about the eleventh hour came and each received a denarius.
So when those came who were hired first, they expected to receive more. But each one of them also received a denarius.
When they received it, they began to grumble against the landowner.
'These men who were hired last worked only one hour,' they said, 'and you have made them equal to us who have borne the burden of the work and the heat of the day.'

But he answered one of them, 'Friend, I am not being unfair to you. Didn't you agree to work for a denarius?
Take your pay and go. I want to give the man who was hired last the same as I gave you.
Don't I have the right to do what I want with my own money? Or are you envious because I am generous?'
"So the last will be first, and the first will be last."

Sorry, in a odd mood to day. Damn NyQill.

Fenier
11-17-2005, 08:52 AM
1. Players with certain items will show experience, like people who have the old Time key, VT click items (or weird stuff like Enchanters with Memory), flowers from PoM, obscure quest items, etc.

While this is true, and items such as the Tacvi Hammer and Blade of the Tempest do come in handy, they are not nessercarly what I would term game breaking. Sure, it makes you super cool, but much like Tolan's Bracers and Monk Velious Quest Bracers, they are not required.

You can't however, regain the experiance of say, learing to heal through High AEs without attempting mobs which have them. And Quite personally speaking, trying to teach someone how to heal in an raid enviroment during say, an MPG Trial or Anguish Boss probly is not going to work all that well if they've not developed the skill before then.


2. Guilds will not have to devote as much time to gearing recruits, or there will be less of an excuse for not having a certain level of gear when applying. Lack of gear is something that I've always viewed as easily remidied with raiding characters, whereas personality and aptitude are often set aspects of a person.


I have never - ever - understood why someone in say Ornate wants to apply to a guild doing excessvily high end content when the chances of them suriving the content are pretty low.

Skill can often overcome gear limitations, but if a Mob aes for 5-6k, and you only have 6.5k hp, then the raid as a whole has a serious issue which needs addressing.


I will admit however, that I'm not certain which depresses me more: the fact that my main can be upgraded somewhat due to these changes, or the fact that Joe Iksar can come pretty close. I was also reminded through our discussion today of a passage in the Bible



Ironically, I has at least 4 or 5 slots which could be upgraded from DoD Mission sets, which I find pretty sad overall Mostly becuase it shouldn't be *that* easy to upgrade what I have. Not saying my gear is stellar, but seriously some of the stuff from this mission is a bit much I think.

-Fenier

Kamion
11-17-2005, 09:12 AM
Ironically, I has at least 4 or 5 slots which could be upgraded from DoD Mission sets

While Korlach Sacrifice Plate (http://lucy.allakhazam.com/item.html?id=83875) is a stats upgrade over your time orb, I wouldn't consider it an upgrade in an overall sense (and that definaly wouldn't be worth ****ing with a bandolier over.)

They did add some mods to the upgrades so they are better than I would have thought. However, a lot of the missions are difficult enough to for those stats to be a valid reward -- I learned that after trying Sabotage! (hard) on my necro twink with a cleric and enc from /lfg tool ;p.

---

PoP had one groupable loot with 100 hp, which was the max from 2 expansions before it (velious.) At best, the new DoDH loot has 230 hp, which is 70 hp less than the gear from 2 expansions before (oow, non-mata anguish.)

Dayuna
11-17-2005, 07:02 PM
Omens was the first expansion to see gear around or slightly above 100hp gear for the average player tbh. 100hp PoP gear may have been one groupable, but I can't name anything pre-elemental that wasn't a boss mob that a group of average players could take out with that kind of loot.

Kzar
11-17-2005, 08:36 PM
Omens was the first expansion to see gear around or slightly above 100hp gear for the average player tbh. 100hp PoP gear may have been one groupable, but I can't name anything pre-elemental that wasn't a boss mob that a group of average players could take out with that kind of loot.

I think gemdiver made an excellent article about the gap between casual and raider..

I am ashamed to say this, but some of the dodh lootes will be upgrades, for some reason, i can't win any earrings, and was stuck with the 115hp one from the monster missions.

Its weird, tons of melee stuff rots, i can't tell you how many melee shoulders that would be upgrades for me rot. I think there are like 3 melee shoulders in anguish and have only seen 1 caster earring (though i think more can drop).

Kamion
11-17-2005, 11:36 PM
I can't name anything pre-elemental that wasn't a boss mob that a group of average players could take out with that kind of loot.

I can't ethier. I was refering to xp nameds in elems.

But a group of 'average' players can't exactly take out the high end DoDH missiosn ethier. Just so happens the high end one group stuff nowadays doesn't need (direct) flags to do.

mordien
11-18-2005, 03:03 PM
These upgrades should cause an interesting rearrangement in guilds at some levels. Guilds currently focusing on Time and Ikknz1-Uqua/Qvic/Ikawhtever should see a shift in player base as more people decide they don't need a guild to aquire items of this quality or better. Not saying no one will raid Time but its gonna put a strain on these guilds to accelerate their progression up to Texvu, Tacvi, & MPG raid trials.

PoP will become yet another expansion vertually unused another victom of mudflation that they shuffle onto another server to make room for the next expansion.

Aldier
11-18-2005, 04:21 PM
Suprisingly, PoP has lasted a lot longer than I think most predicted. Tier 1 planes, at the time of release were aimed at the 58+ crowd are now commonly seeing level 46-54 gaining solid group exp until they can then progress to some of the higher planes. There are still many elemental level "casual raiding" guilds as well as lots of time farming guilds. These new items are a lot like the MPG group trials now. They are decent stats and solid items for the difficulty, not having a large raid force, to obtain them. However, they are not a full set or armor. The raids into Time and EPs will probably continue to help fill out the rest of the gear these people need.

Tenielle
11-18-2005, 04:24 PM
PoP will become yet another expansion vertually unused another victom of mudflation that they shuffle onto another server to make room for the next expansion.

I think SOE's actually done a good job with mudflation since PoP. PoP mudflated every expansion before it, including nearly instantaneously vacating every zone of Luclin with end game gear more than twice as good as Luclin end game gear. I think SOE learned some lessons when a number of Luclin raid mobs became three boxable before Ykesha was even released.

considering PoP is 7(!!!) expansions old, it can hardly be counted as a casualty of mudflation. elemental raids will still be worthwhile to burgeoning guilds, as NO group with anything less is just going to waltz into a hard DoD with 1600 hitting mobs and take home the spoils easy as pie.

I think too many are overlooking the difficulty of winning these missions if only because they have the "one groupable" stamp on them.

maldian
11-19-2005, 05:58 AM
Maybe I am in the minority, but I like "mudflation" in the way it is being used here.

Once upon a time people wouldn't dare cross Talendor's path without a fully prepared small army of friends at their back. Now, I can solo him. That sense of power, that sense of progress, THAT is exactly why I play this game.

Personally, I think things like upgrading Cazic Touch to 100k damage are exceedingly lame. I want to see content that used to take full raids and smash it down just myself, or with maybe a friend or two.

You call it mudflation, I call it progress.

In a way it does make old content irrelevant. But as people above me have said, that's a necessary fact of a progressive game. I used to complain about how effects are frequently not duplicated in later content. To me, it's annoying to have to find some people to go with me to Sleeper's Tomb to if my rogue alt wants a dwarf mask. It's annoying to go back to Vex Thal if I want a click invis to undead item (at least I don't know of any others, anyone can fill me in here?). To me it's annoying to go back and do poTime again if I want a swarming death clicky. (Being in a somewhat cutting-edge guild, I haven't been to poTime in a while--it was a real shock to me when I went back recently and so many things conned blue. That just didn't feel right!)

But maybe that is SOE's plan? They keep adding more and more stats, but specific effects have specific locations, and if you want them you have to go do that content?

Fenier
11-19-2005, 07:52 AM
considering PoP is 7(!!!) expansions old, it can hardly be counted as a casualty of mudflation. elemental raids will still be worthwhile to burgeoning guilds, as NO group with anything less is just going to waltz into a hard DoD with 1600 hitting mobs and take home the spoils easy as pie.

I think too many are overlooking the difficulty of winning these missions if only because they have the "one groupable" stamp on them.

Good example, recently redid 68.5 for a few friends of mine.

Royal Guards con blue to 70, but hit upwards of 1900 and have a heavy heavy mitigation to slow.

The Prince hits only around 1600, but memblurs, spawns adds, rampages, flurries, etc and has probly twice the hp of a guard.

-Fenier

Tejaye
11-21-2005, 01:14 PM
Just think about the Epic 1.0 quests.
I see folks level 60 to 70 still doing these quests.
Right now a Level 70 can easily solo Fay in Tim Deep. But back when the Epic 1.0 quests just came out, you needed your whole guild to take down Fay.
A level 55 could solo most of his/her 1.0 Epic these days......it just shows you that with progression, we earned certain rights and advantages.
But these all lead up to higher things, such as Epic 1.5 and 2.0 which are not easy.
There may be a day that folks will have so many AA's, or maybe SOE will allow us to attain Level 75 or 80, that Epic 1.5 will be easy to solo.
The way EQ grows, makes the world of Norrath seem that much more alive.
Just ask folks who started in 1999 and they will certainly know how it feels to have grown in and with the game.

Shruella
11-21-2005, 06:08 PM
I think too many are overlooking the difficulty of winning these missions if only because they have the "one groupable" stamp on them.

Like most one-group content in the game, all that really matters is the gear/AA on the tank, and the FT on the cleric. After that, its just a matter of time before you win most of the missions even on hard setting.

I won four hard level missions the other night that EACH gave 200/200 loot to everyone in the group as mission rewards, using a paladin tank in Time gear and an alt cleric who had only 14 AAs. We had no mezzer and no second tank. Root was our only form of crowd control. The rest of our group was Qvic-geared, but there was no reason that lesser geared people would not have done as well - it would only have taken them somewhat longer to win because of lower sustained DPS.

You know what pisses me off about all this?

Before January of this year, if you wanted to get full 200/200 gear in all slots, here was your only path:

1) Defeat 20 pre-Elemental raid encounters wearing only bazaar or LDoN gear (or, if feeling even more masochistic - key up for VT to gear up for these encounters).
2) Gear up in Elementals for a few months.
3) Defeat Rathe and Coirnav - probably at least two or three times to flag everyone.
4) Gear up in PoTime for a few months, while working your way through Ikkinz. Maybe farm MPG single-group loot here for a few slots while you are at it.
5) Defeat Uqua.
6) Farm Qvic in competition with a million other groups.
7) Round out your remaining gear slots in Inktuta.

There was literally no alternative to this progression path prior to January.

With the advent of the backflag quests around the beginning of the new year, coupled with the availability of Elemental quality gear in DoN, from March to November this was changed to:

1) Find some friendly guild to backflag your ENTIRE GUILD for Plane of Time access.
2) Beat Ikkinz, Uqua, Qvic, Inktuta as before.

I thought that was pathetic enough, but oh well, just like you can't stop twinking of alts, you can't stop gimping of whole guilds past content if more advanced players want to take the time to do it.

Today it is now:
1) Find a Time geared tank (not exactly rare with all the gimped in guilds).
2) Farm four or five DoDH missions a night - each of which drops a piece of 200/200 level gear for everyone in the group, plus one chest/boss loot.

You can now accomplish in about ONE WEEK for your character - starting from scratch - what took about a year plus a well-run guild of 50-100 people to accomplish just a year ago.

I understand that all content eventually becomes outdated, but doesn't this seem bit extreme of a change for just 12 months?

Fenier
11-21-2005, 06:28 PM
Like most one-group content in the game, all that really matters is the gear/AA on the tank, and the FT on the cleric. After that, its just a matter of time before you win most of the missions even on hard setting.

The FT on a cleric is only realvant when your talking substained kill rate except in the rare situations when the Duration of the Fight exceeds the entire clerics manabar.

Aly
11-21-2005, 10:53 PM
You can now accomplish in about ONE WEEK for your character - starting from scratch - what took about a year plus a well-run guild of 50-100 people to accomplish just a year ago.

I understand that all content eventually becomes outdated, but doesn't this seem bit extreme of a change for just 12 months?

Whine some more. Sounds like there's finally a way for casuals to upgrade gear and be competitive again without having to forgoe having to plan their life around a game.

mordien
11-22-2005, 09:31 AM
I think SOE's actually done a good job with mudflation since PoP. PoP mudflated every expansion before it, including nearly instantaneously vacating every zone of Luclin with end game gear more than twice as good as Luclin end game gear. I think SOE learned some lessons when a number of Luclin raid mobs became three boxable before Ykesha was even released.

considering PoP is 7(!!!) expansions old, it can hardly be counted as a casualty of mudflation. elemental raids will still be worthwhile to burgeoning guilds, as NO group with anything less is just going to waltz into a hard DoD with 1600 hitting mobs and take home the spoils easy as pie.

I think too many are overlooking the difficulty of winning these missions if only because they have the "one groupable" stamp on them.

Well PoP is ancient, but it was the first expansion to be designed around high end raiding only. To me its only GoD, OWW, DoN and now DoDh old, I just can't count Ldon and Legacy of Extra Bank Slots /duck.

That aside, I think you really have to look at the class imbalance your going to see get in these trials as usual. Tank classes are pretty much screwed, but clerics, shaman and maybe rogue, ranger will start doing these trials for upgrades then not want to raid. (saw alot of this in the MPG trials) Any rate, I'm not really decided on the good or bad of it, but the affects will hit PoTime guilds before too long IMO.

i.e. I used to want some time gear for my Box, but since DoDh I wouldn't waste my time zonning into Potime. (Yes, I know I have access to loot some people don't have and some people have access to even better loot. I'm not trying to brag about my box character, b/c he isn't all that great, just saying that if I don't want it for my Box there are gonna be alot of main toons feeling the same way.)

Tenielle
11-22-2005, 10:55 AM
actually your box is very well geared, and I wouldn't hold it against ya if you felt like bragging

anyhow, I just thought I'd interject that while the hps of this newer gear is approaching time level (and agruably the resists in some cases, i've seen up to 70 total), the stats can't touch them. my box is about half dodh geared now, having replaced a number of time pieces himself, and I'm struggling to keep up in stats. agi is a real tough one, and when I bust the cap with the oow aas, the other stats will follow suit.

there's still a number of time pieces I'd kill to have on him.

mordien
11-22-2005, 12:38 PM
Hmmm, point taken, I guess I worry less with Agi as a caster box.

Stumps_Bertox
11-22-2005, 07:46 PM
the hardest part of time at end game level is getting people for the tier 1 trials. The weapons are pretty outdated, but still some really nice jewelry pieces to be had.

spanky_p
11-23-2005, 11:26 AM
My guild is almost time flagged but some of us have been doing the backflagging thing for new guildies and alt's and a lot of gear in the plains get left behind. Sometimes we just loot for looks and kicks but we all know it will never be used. I remember when centi war hammer was a druids best friend and now you have epic 1.0 and tempest wind. We even get 41% haste wrist item. I haven't put any points into crit's but I tried my hand at dps with a weapon (been a long time) and patch healing instead of group healing and saw that I was hitting for 88 to 178 dmg. at a pretty fast rate compared to before with the hammer. I still need to put more aa's in my healing and DD but it takes time and I am not going to complain.