View Full Forums : The 1.5 / 2.0 One Year later.
12-22-2005, 11:35 AM
The past year has seen alot of work to our epic (IE making it not useless).
Now that a year has passed, and it works, I am curious the general opinion on it.
The past year has seen:
Changing the Resist From Magic to Chromatic
Changing the Modifer from neg 50 to neg 300
Increasing the Range from 100 to 200
Increasing the Damage on the 1.5 from 5 to 30 / Increasing the Damage on the 2.0 from 5 to 50
Changed the number of hits on both weapons from 10/15 to 20.
Lowered the Duration on both weapons from 1 minute to 5 ticks (30 seconds)
Removed the Abilitiy for the effect to increase innate skills like Harm Touch
Removed the ability for weapon procs to count toward the number of hits
In addition to those changes, I am happy looking back that the weapon's click effect is Deterimental, as opposed to a Buffed Focus effect like the Shaman Weapon.
Had it been a buff to the song slot like our Fire of Dawn proc, I do not think they would have stacked.
Had it been a buff slot, Zone Wide Area Effects like those of Uqua would have impacted how the focus works.
So if it HAD to be like it is - I think the design decision was a good one, and they eventually got it right.
12-28-2005, 09:17 AM
I am fairly satisfied with it in its current state. Only thing is I wish they would of kept the 1 minute duration on it. In raids its not a problem cause everyone is nuking and it gets its full effect, but in groups, i only get off 3-4 nukes before it fades. Seems we get shortchanged a few nukes with the limit. 1 min duration wouldn't matter or be game breaking on raids with the 20 hit limit anyways.
12-29-2005, 08:32 AM
12-29-2005, 09:42 AM
...After all, my views are negitive ...
You could be as negative as me and just hate all epics with a passion.
12-29-2005, 10:13 AM
Well, I'm not satisfied at all with the epic click. Never have been. Now you go right ahead and tear me apart again, Mr. Fenier. Feel free to stifle my opinion with yours. After all, my views are negitive and your just the new SoE cheerleader in town.
Your personal views toward me, quite frankly, have nothing to do with the question with was posed.
I do not believe that after Druids help rid the land of an un-natural disease we end up with an epic that casts...a disease. The storyline is blown for me. The darn thing doesn't even have a Disease Resist stat on it!
Your statement is correct for the 1.5, but not the 2.0 The name of the effect fits with what the effect does. As an aside, the 1.5 storyline doesn't make a ton of sense to begin with, but that has nothing to do with the finalized weapon.
I rarely if at all use the clicky from my epic. I simply do NOT have time when I'm healing. If I do manage to to get the click off (and not let someone die during the process) I only get ONE cast out of it, then the effect is gone.
Becuase clearly the 2 and a half seconds is not a viable time to click the Icon when all of your spells are greyed out from casting a heal. Sorry, cast time arguement I don't buy. You may hate the effect and thats fine - but you can not argue the cast time on it sucks when it is hte SAME as every other epic and you can click it even with your spells are greyed out.
I still use my 1.0 more often.
But wait - If you have a hard time casting a .8 second effect I would *love* to know how you manage a 9 second cast.
Yet another problem area with druids that soe hasn't a clue about.
Because, again, you have great forsight into seeing what Sony does and does not understand. If you do not agree with what Sony does, that is one thing, but that statement is a matter of prespective, and clearly theirs differs with yours.
So, becuase clearly you do not remember..
The Inital discussion threads on our epic effect posted several things they would rather the epic do.
BUT IF NOT, they would want the current epic to work with the following modifications:
Harder to Resist
More Damage Done Per Click use.
Infact, the information is probly buried in this thread: http://eq.forums.thedruidsgrove.org/showthread.php?t=11615
If its not there, its in one of the other 20 page threads on our epic effect we had after we figured out what it does.
Sony it would appear, liked the click effect, and so adjusted it to what *we* wanted it to do, as long as what we wanted it to did not change the effect.
Translation: They listened to us.
So here we are, one year later - and they've done the vast majority of things we have asked for, with the exception of adding a secondary effect.
You may still not like it, it may still make you be consumed in rage and want to throw things out the window. That's fine. However, they did listen to us, so making statements like they have no clue, is a bit.. whats the word... oh yes, here we are... Wrong.
Overall, I'm pretty happy with the current state of the epic. I DO wish they'd have kept it at 1 minute and I don't understand why they removed the ability of it to affect HT. Can someone explain to me the logic behind that?
Other than that, the changes done have been good and wizards love druid epic rotations on boss mobs :wiggle:
When the original epic info was released I was sorely disappointed in the limitations. I'm glad SoE listened to us and made it a useful item.
Edit: now if it only didn't look like a glowing corncob on a spit!
12-29-2005, 12:14 PM
Considering the extremely more useful effects of both of the other priests epics, I am highly disapointed with the druid click, still.
At the very least, it should have a group cure spell attached to it, that cures to at least an RC6 level...1.5 with RC3, 2.0, RC6. And even then, thats still not as useful as having a group heal on the epic.
12-29-2005, 12:45 PM
I don't understand why they removed the ability of it to affect HT. Can someone explain to me the logic behind that?
If I had to guess, and I don't know for fact, I would think it is becuase Harm Touch is one of the various Innate Skills, rather then a spell.
Yes, I know EQ treats it as a spell, becuase it uses no mana and has no cast time, making it a Innate Skill. Thus, it makes logical sense that a effect which causes spell damage to increase, does not work on Innate Skills - which are not spells.
Similar reason to why it doesn't work on Weapon Procs.
I am happy with the epic!
Not a bad reuse time, increasing spell dmg DPS fairly often. You don't have to click just when you want to nuke, you can click it for other people in your group too....
A time when I make it a point to click, is when there is a caster mob who might gate. /Click.. /Nuke.. /Nuke.. Nice Crit! Yayy.. No gate for you! (coupled with our stun, assuming it still affects the mob, the mob would be lucky to gate)
Also, good to have soloing. Nice boost in nukes if a mob is healing or maybe, as mentioned, gating...
1.5 is so much more useful than 1.0....
12-31-2005, 08:18 PM
1.5 is so much more useful than 1.0....
I would agree with this statement.. but mostly becuase of how the game has changed.
Simply put, a 9 second cast which only deals 55 damage a tick and takes 3 minutes to run full duration does not cut it at the level the 1.5 is available. Granted it is extra damage, but you need a fairly large set of conditions to be met.
1: You must be able to cast a 9 second spell - meaning you do nothing else for 9 seconds.
2: You must Not have the effect resisted.
3: You must have a fight exceeding 3 minutes to get full benifet of the effect.
Where as, the 1.5 / 2.0 works like this:
1: You must be able to cast a .8 second spell. Meaning, you can cast it between spells so thus, you can always cast it.
2: The effect is hardly ever resisted, making it so if someone lands SOMETHING on the mob, the effect is worth it.
3: Someone (anyone) must cast a nuke upon the mob.
The 1.0 is a awesome weapon for its era.. but it does not multiply with anyone. The 1.5+ Does. It amps up the damage for EVERYONE that is nuking the mob for 20 hits or 30 seconds.
Since most yard trash fights are less then 3 minutes, you are never getting full effect from the 1.0 and compared to our current nukes, Solistce Strike can exceed the 1.0s damage in less then 7 seconds compared to 3 minutes.
The 1.5, while you may not get a full 20 hits from it, with decent spell haste you will get 3 or 4... x however many people are nuking making the potional damage far greater in 30 seconds then the 1.0 can obtain in 3 minutes.
Both are nice weapons for their era, but they are to disimilar to really compare their effects beyond what I listed above.
01-01-2006, 07:44 PM
Found Orginal Design Text from Zajeer on this thread:
Druids - This goes back to the age old issue with druids being a dual class. Sure, the evocation druids will love this effect since it helps them do what they like to do as a druid: nuke. Of course, the alteration druids won't like the effect, because they like to heal. When making the druid effect in particular, we looked at the Hand of Ro type of debuffs and looked at something that accomplished a similar, but unique effect. If we change this effect to work well for the alteration druids, we'll see complaints from the evocation druids that they were neglected.
01-01-2006, 11:18 PM
I'm fairly satisfied with it thought i would like to see it effect our DoT's.
01-02-2006, 09:52 PM
I'd love to see it affect our heals.
01-07-2006, 08:29 PM
I like it. 2.0 recast time is nice. 1.5 was a little disappointing. With a couple of Druids with 2.0s and you can keep Season's Fury on the raid named a good amount of the time. Like having nukers eagerly awaiting the call that its on. :)
Didn't like the HT removal - but over all I like the effect.
01-13-2006, 07:23 PM
First Row, Nuke Damage Base.
Second Row, Nuke Damage Bonus 15 percent (half of 1.5 max)
3rd Row, Nuke Damage Bonus 30 percent (Full 1.5 Effect)
4th Row, Nuke Damage Bonus 50 percent (full 2.0 Effect)
01-17-2006, 12:45 AM
I love my 2.0. But first let me say something. I refused to this quest, I hated the fact that I had to TS to get it. I am anit-Tradeskills. I got some help witht hat area, I got alot of help on my epic to get it done after I changed servers (<3 to my Vent boys who helped me). Now that I have it I can't imagine not having it!
First, just look at the stats, what other Primary can you have that equals the 2.0's?
Secondly, when you are raiding, it's a .8 second cast. If you can't /assist tank, click epic, and retarget to heal someone in time for them to not die, there is something very wrong. (on most occasions)
Also like other have said, it's not just for your use on the mob. If you are playing a primarily healing role on a raid, it's still ok to cast your epic when you have a chance. You have an ooc/shout hot key to tell your fellow raiders that you have cast you epic, with 50% more dps to the mob, and let the Wizzies/Mages go nutso. And simply carry on with your healing duties.
Not to mention, it's just FUN to see a druid crit for 7-8k or even higher.
All in all, I love my epic, and you couldn't pry it from this woodelfs cold dead hands.
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