View Full Forums : Manaburn Re-work


Fenier
12-29-2005, 01:00 PM
Wizards got their wish, Mana Burn is now altered according to a week old post about updates to the test server.

The change:
- The way that the wizard AA Mana Burn works has been modified. The new version will use a maximum of 3000 mana instead of draining your whole pool and will do 4 damage for every point of mana spent. This is a raw channeling of magical energy that cannot be focused, and will not crit. The ability is unresistable by normal creatures, but certain extremely powerful creatures may be immune to the effects. Like the original version, once a Mana Burn ability has affected a target, no other mana burn abilities will be able to affect that target for the next minute. Upgraded versions of the ability, Mana Blast and Mana Blaze, are available at level 65 and level 70 and use a maximum of 6000 and 9000 mana respectively. The original Mana Burn ability has been refunded and can be repurchased by Wizards interested in the new version.

This Makes Mana Burn Cap at: 12,000
Mana Blast at 24,000
and Mana Blaze at 36,000

These effects also do NOT according to lucy stack with each other.

-Fenier

mordien
12-29-2005, 02:20 PM
Like the original version, once a Mana Burn ability has affected a target, no other mana burn abilities will be able to affect that target for the next minute.

LOL, I like how Soe tries to forget the "original version" of this AA. Original version my arse.


1) It probably won't work on any boss or raid mobs since they are "powerful creatures"
2) Still has 1 min no other Manaburn BS
3) I'm not a wizard, but I'd take my refunded AA and laugh while I clicked purchase on a more useful AA.
4) I wish they would refund my 9 AA spent dire charm.

Fenier
12-29-2005, 04:15 PM
Someone mentioned the Fear Golems - Fright, Terror and Dread, are now immune to Manaburn AAs.

Probly becusae they want at least 1 person to get DTd on Fright and Dread =p

-Fenier

Grenoble
12-30-2005, 09:02 PM
LOL, I like how Soe tries to forget the "original version" of this AA. Original version my arse.


1) It probably won't work on any boss or raid mobs since they are "powerful creatures"
2) Still has 1 min no other Manaburn BS
3) I'm not a wizard, but I'd take my refunded AA and laugh while I clicked purchase on a more useful AA.
4) I wish they would refund my 9 AA spent dire charm.

Most of us wizards are laughing. It can't crit, either, and while 36k looks nice, it will barely move the lifebar of most raid mobs I deal with. Not worth dumping 9k mana, really.

I might be able to wound an add, though. :elfbiggri

Sildan
12-31-2005, 12:38 AM
It can't crit, either, and while 36k looks nice, it will barely move the lifebar of most raid mobs I deal with

Thats not an issue as it probably wont work on those mobs anyway.
It WILL hoever, probably do a bang up job in any zone that Dire Charm works ( AKA any zone you don't need the AA in anymore)

Gnizmo
12-31-2005, 11:25 AM
When was that 32k hp restriction removed again? 6 Wizards drop Avatar of War heh.

Fenier
12-31-2005, 11:39 AM
When was that 32k hp restriction removed again? 6 Wizards drop Avatar of War heh.

36k X 6 = 216,000 Damage

If I recall correctly Avatar of War has 500,000 or so? So thats less then 50 percent of the hitpoints.

Futhermore, becuase Manaburn AAs do not stack, that 216,000 must be delt out over 6 minutes, as opposed to on pull.

I also think that the 32k damage restriction is serverside, rather then as part of the skill, as shown by the previous version here:

http://lucy.allakhazam.com/spellhistory.html?id=2751&source=Live

-Fenier

Kaeuvian
01-01-2006, 05:02 AM
thats a slap in teh face...

Gnizmo
01-02-2006, 06:35 AM
Ahh ok must have ended with kunark then. My memory isn't so good on that anymore. By 32k hp restriction I was refering to mobs. Up to at least Kunark I am guessing no mobs had greater than that amount of health. I figured it was lifted in Velious but wasn't so sure.

Grenoble
01-02-2006, 08:29 AM
I actually don't think most raid mobs are going to be tagged immune. The big concern was wizards ganging up to one-shot content, and with timer restrictions, lack of crits, etc, we're not a threat to any current raid mob.

Yeah, it's pretty much a slap in the face but I might get the first 2 ranks as a toy.

elty
01-03-2006, 07:08 PM
Before:

Wasted a whole mana bar to do a "critical" damage of 9442.

After:

Only use 3000 mana (which is like 25% of mana bar) and do 12000 damagae.

Seems like an improvement.

Grenoble
01-04-2006, 08:17 AM
Before:

Wasted a whole mana bar to do a "critical" damage of 9442.

After:

Only use 3000 mana (which is like 25% of mana bar) and do 12000 damagae.

Seems like an improvement.

Actually, I can cast mana weave for about 600 mana, it procs pretty frequently, then cast it again on a proc and crit for 12k. So no, that's not really any kind of bonus.

Aldier
01-04-2006, 06:51 PM
For 9000 mana, you can cast Ether Flame 5 times assuming no mana prez and with a damage focus and crit aa its very likely that 5 casts could do more than 36,000 damage.

Fenier
01-04-2006, 07:08 PM
The differance is - Mana Blaze is unresistable.

Aldier
01-04-2006, 07:35 PM
Except by high end encounters.

Stephen51
01-05-2006, 04:32 AM
Will be resisted by: Gods, Boss mobs, raid mobs, Raid boss mobs, Raid boss mobs spawning adds,Single group instanced boss mobs, static zone named, static zone ph's (DoD), CoA trash, Demi plane trash, Epic 1.0 mobs, epic 1.5 mobs, epic 2.0 mobs, epic 2.1 aug mobs, Fippy Darkpaw (bug), decaying skeletons (intentional), mobs with dodgy tashes, and mobs with vowels in their names.

mordien
01-05-2006, 08:46 AM
LOL

Aldier
01-05-2006, 11:39 AM
mobs with vowels in their names.

At least it works in VT

elty
01-05-2006, 01:09 PM
Actually, I can cast mana weave for about 600 mana, it procs pretty frequently, then cast it again on a proc and crit for 12k. So no, that's not really any kind of bonus.

Whats your point? The original mana burn was not designed to be the most efficient damage delvering method and never is. Mana burn is always limited to encounters were mob has very high resist, or situation where you need damage fast. If you can actually stop whining, you can see the new one is an improvement comapre to the old one. No one ever claim mana burn (and its variant) will replace other spell when you are trying to optimize substain DPS.

Grenoble
01-08-2006, 02:49 PM
Whats your point? The original mana burn was not designed to be the most efficient damage delvering method and never is. Mana burn is always limited to encounters were mob has very high resist, or situation where you need damage fast. If you can actually stop whining, you can see the new one is an improvement comapre to the old one. No one ever claim mana burn (and its variant) will replace other spell when you are trying to optimize substain DPS.

Excuse me, but I was saying that efficiency-wise, mana burn isn't the way to go. And no, it never was. It was for a life-or-death 'burn' call on a close raid encounter.

My POINT, since you ask, is that without crits, and with the 1-minute timer, I don't think its worth the 27 aa's or so it would be for the top version.

And to clarify...that's not a whine. It's my point of view. I think I'm entitled to have one?