View Full Forums : Die m%$#@&*^$er !!
02-07-2006, 05:46 PM
Heh... finally. Slightly over 100 attempts later. First for an original Prexus guild. Wanted to share with the Grove since you could feel my pain as the only active raiding Druid in my guild for over 3 months now - heh. :eusa_booh
02-07-2006, 06:44 PM
Grats duder =D
02-07-2006, 06:57 PM
Glad to see some still goes through with the effort it takes to get mata dead. It's a shame that most guilds who have gotten up to mata recently could give 2 ****s about killing him.
02-08-2006, 11:26 AM
Gratz, that's awesome!!! Sidenote: what do you mean Kam?
02-08-2006, 01:11 PM
means some guilds get to OMM and decide it is not worth the effort to kill him.
take mine for instance ><
i think it is fair to say we have given up on killing him because it is "hard."
well, maybe we will try again when we are all level 85 and zerg or something.
yeah, very disappointing knowing 12-18 people simply can't pay attention long enough to click a mask.
and we think we are gonna just "skip" him for DPoB, lololololololol
02-08-2006, 01:28 PM
Aelfin makes a good point, as does Kam. The OMM encounter is hughly retarded. The RNG is so fickle on this script that you can do everything perfect and it does not matter (such as a stun then a silence AE as well as a Gaze all at the same time). Or as Aelfin points out - there are so many moving parts to this encounter that one mistake, like on a mask click, it is nearly un-recoverable (out of 100 plus attempts seen a tank go Furious successfully maybe 5 times for example).
Saying all that I am glad we stuck with it. Yeah, maybe some of us wish we would have done more DoDh raid mobs sooner - but I think the teamwork we had to really polish for OMM well come in handy for future raids. I wouldn't say a guild did anything wrong if their leadership passes OMM, but it is an awesome feeling when this guy finally dies knowing that only 20-ish something guilds game wide have killed him.
Also his loot isnt all that, especially when you factor in the retard factor on the encounter, but the bonus 2 BPs dropping was sorta nice.
02-08-2006, 01:38 PM
By nature of the event, I don't know how effective a zerg would help. The charms put out massive dps. While it is a rather mana heavy raid for healers, it's not enough to overpower the mana pools most people have. What mata does require is precision play. Sure, having some 20k+ hp warriors will help ya some, but overall I think that the mata event is one of the least 'zergable' ones out there.
As far the other statement I made, my server has a handfull of guilds who have killed AMV months ago and have no desire to take serious runs at him.
02-08-2006, 04:49 PM
That's wierd. I want to kill anything and everything I can. If I was up to the Anguish level, I sure as hell would want to beat the "boss" mob. Gratz again!
02-08-2006, 05:38 PM
Grats, OMM is still the toughest mob in game. Demiplane took 2-3 months to fully clear and none of the mobs there come close in difficulty imo. The overall guild cohesion and skill builds on winning OMM and Demiplane though. I can feel how this event is a bit easier to us now that we've cleared demiplane. We still do him every 5 days and many times sweat is dripping down the forehead =p
I really enjoy the event and hope they can replicate the difficulty in a future end boss. Mayong was quite limp in comparison.
02-08-2006, 05:41 PM
Grats, OMM is still the toughest mob in game.
I agree. Seperates the boys from the men in terms of raiding guilds to beat him, I think.
02-08-2006, 10:56 PM
Kamion, my guild has been clearing through AMV since end of October/early November. We only raid seriously 4 nights a week. We have since getting to OOM cleared through all of Tacvi, put Kess/Rikk/Yar on farm status, gotten Vish to under 5% (our current target). With Anguish 5 in 1 night, Tacvi in 1 night, 2 nights killing dragons and working on Vish, we have no desire to try and tackle OMM. Once we get Vish, we will move on to some of the DoD mobs. That still leaves us Anguish(without OMM), Tacvi, DoN dragons, and then 1 night to start working on newer stuff for us, Sendaii and Draygun I think are next for us along with possibly Vule. It is just a logistical choice our officers made, that the time it would take to work OMM and learn it and beat it is not worth our time when we can go work on Vish and DoD stuff. The RvR is not worth it. This is not even considering what might change when PoR comes out, though thanks to SoE's "exceptional" customer service, I do not think we will be touching PoR much for a bit.
Grats Strat and to your guild.
02-08-2006, 11:26 PM
The RvR is not worth it.
The overall guild cohesion and skill builds on winning OMM
Only 10% overhaste clicky in game - 200dkp
2 anguish bps in one kill - 300 dkp
Mastering how to raid in a precise fashion before DP - Priceless!
In all seriousness, I do completely understand why some guilds think it's not worth it to do mata - Mata isn't for every guild. It's just nice to see that there are still people out there who desire to learn and beat the event.
02-09-2006, 02:40 AM
I think it's more a matter of priorities. Right now we'll benefit more from working on the encounters needed to get into the Demiplane of Blood rather than learning OMM. At some point learning OMM will give us a better return on our time investment than any other remaining encounter, at which point we'll circle back and put in the time needed to kill him.
02-09-2006, 09:56 AM
Congrats on the kill :texla:
OMM is an encounter that teaches the guild to pay attention and act as a team. The time spent working on it will not be wasted, it will leave you in a better postion in DP.
02-09-2006, 10:23 AM
02-09-2006, 02:15 PM
Grats on the kill! Saryrn still has no server first for OMM, we are slackers =p.
02-09-2006, 03:12 PM
02-10-2006, 12:23 AM
I blame Codxxx!
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