RuadhTheRed
02-22-2006, 01:17 PM
THE DRUIDS GROVE STARTER GUIDE
TO PROPHECY OF RO
EDIT: Seems not all classes get an aura from the Takish-Hiz Ghost quest. Those classes may possibly be getting traps instead from a different quest npc. For those doing the Ghost quest for their auras, the 4 named have had their respawn reduced to 10mins.
I've also added a section for new armor sets.
How do I register the expansion?
Go to https://secure.station.sony.com/eq2/accounts/station/EditLogin.m - This will take you to your Account page. At the bottom of the page is the EDIT REGISTRATION button. Click on that and enter your PoR key (if you bought the box.) If you purchased digital download, just start the game, no key entry required.
How do I claim my horse?
If you bought PoR from a retailer and not from digital download, you can claim the new warhorse. Once in the game, clear a top inventory slot (remember you have 8 new bank slots now!) and then type /claim 9 for the bridle. You can only claim 1 warhorse per account so be careful what toon claims it. This warhorse has a slow run speed, but the bridle can be combined with a faster mounts bridle to upgrade its runspeed.
How can I find the new PoR zones?
Arcstone (L65+ zone): The portal to Arcstone can be found at the top of the Academy of Arcane Sciences in West Freeport. The Academy is the large tower in the middle of the zone. Step on the teleport pad on the bottom floor, then run up the ramp to the top for the Arcstone port in.
The Ruins of Takish-Hiz (L50+ zone) : In the SW corner of what used to be Oasis at 2800, neg 375.
Elddar Forest: 103, -177 in Ruins of Takish-Hiz, appears as a Sand Storm.
Devastation: Entering EFP from NRo, run into EFP and through the arena. Near the Arena is a Warrior Guildmaster with a large white statue standing next to it. Click on statue to zone into The Devastation. Description of zone two posts down.
This is the zone progression:
South Ro -> The Ruins of Takish-Hiz (incl. Root of Ro instance) -> Eldarr Forrest -> Tunare's Shrine (Instance)
West Freeport -> Arcstone -> Relic -> Skylance
East Freeport -> Devatation -> Sverag -> Razorthorn
Theatre of Blood -> Deathknell (raid zones, quest for access)
A map of Antonica, updated with the expansion zones, can be found here (http://samanna.net/gen.info/maps.shtml).
Where can I get my L55 spell/ability?
For classes with Aura spells: In the Ruins of Takish-Hiz to left of zone is Lilthill's Ghost. One of the tasks shows The Chalice of Life as a reward a belt. Kill 4 golems one for each season. This Task is soloable.
Lifestone Guardians of Summer, Spring, Fall and Winter are in each corner of the Ruins of Takish-Hiz zone. Their respawn timer is now approximately 10mins. They are non-aggro unless you attack first iirc. They do summon and hit just under 500. They Wander, roughly one in each corner.
You need to look 4 gemstones. Lifestone of X where X is equal to the Guardian you killed.
Returing all 4 to the ghost (its a task, so doesn't have to be at once) yeilds the belt and the spell.
Jeweled Belt of the Lost
Slot: Waist
AC: 12
STR +6, DEX +7, CHA +7, WIS +3, INT +3, AGI +3, HP +80, MANA +85
Fire +4, Disease +4, Cold +3, Magic +5, Posion +5
Rec 63, Req 56
Wt.9
Size small
All Casting classes
For classes with Trap abilities: Quest NPC Unknown
Where can I get the rest of my new spells/abilities?
We are collecting that information in this thread: http://eq.forums.thedruidsgrove.org/showthread.php?t=13274 - Many of these locations/missions should work for various classes.
Where can I start my PoR Armor Set quests?
Tier 1 sets
Quest NPC: Lady Usher, -200, 1700 in Arcstone (she is just West of the port out platform)
She needs a mold and a Spirit Mark to make the armor. The molds can be bought from her (2100p for chest & leg mold, 1050p for all others.)
The Spirit Marks drop in Arcstone and Plane of Rage. Lady Usher gives out a task to retrieve them.
A list of Chest piece clickies by class is being compiled here (http://www.necrotalk.com/index.php?showtopic=5593&st=0&#entry59369).
Tier 2 Sets
Drops from mobs in Theater of Blood (druid drops from plant type mobs)
Druid Armor Sets are being tracked here (http://eq.forums.thedruidsgrove.org/showthread.php?t=13376).
How can I raise my faction in Freeport to get Mission Givers to talk to me?
Hail the NPC in the West Freeport newbie yard on the East Wall by the PoK port in book. He will list four to five NPC Mission Givers in Freeport whose tasks will raise your Freeport faction and unlock other mission givers. Details to come.
From Dev:
You can find the [faction] tasks [for high level players] in Freeport by talking to Erling Elsai in West Freeport or Reidar Elsai in North Ro.
There are 2 types of tasks. Type one raises your faction with everyone, but slowly. Type two raises your faction with a particular group (Militia or Knights) more quickly than the other tasks.
The first type of task asks you to perform tasks that are just generally good for the city, like clearing undead out of the Theater. I think both the Militia and the Knights can agree that's a good thing.
The second type of task requires you to perform a task that would bring favor from one group but not the other. You can use this path to work on your faction with one group or the other.
How do player set traps work?
No direct info in the game yet, but this was in the PoR PDF that came with the expansion:
Most traps are available to players in the same way as spells, through specific quests and mission rewards. Once a trap is memorized, it is created by summoning it. The trap will remain in the area in which it is summoned until it is triggered, removed by the player using the new Remove Trap skill, or expires. Player traps can be used to affect non-player characters in a variety of ways. Some cause damage effects and some cause other effects, like snare or stun. On player-versus-player servers, traps will affect both players and non-player characters.
Here are examples of available traps for level 70 players by class:
Rogue - Poison Spikes Trap - Constructs a trap of poison spikes at your feet
which will trigger when enemies draw near, causing them damage over time and slowing their movement rate.
Wizard - Fire Rune - Scribes a fiery rune on the ground that will explode and damage enemies that wander within range.
Magician - Rathe's Grasp - Opens a weak portal to the Plane of Earth that will reach out and grab any enemies that wander within range.
Necromancer - Death Rune - Scribes a rune of death at your feet that will curse enemies that wander within range, causing damage over time.
Traps may be for classes that didn't get Auras.
Where does the evolving cloak I've been hearing about drop?
The Steel Warrior forums have an excellent thread started listing quests and rewards. You can find it here: http://www.thesteelwarrior.org/forum/showthread.php?t=14044
One of the rewards is an evolving cloak:
Cloak of the Spirit Tracker (http://eqitems.13th-floor.org/item.php?id=85612)
MAGIC ITEM LORE ITEM NO TRADE
Slot: BACK
AC: 25
STR: +15 STA: +20 WIS: +15 INT: +15 AGI: +10 HP: +175 MANA: +175 Endurance: +175
SV FIRE: +15 SV COLD: +15 SV MAGIC: +15
Attack: +20
Regeneration: +2
Mana Regeneration: +2
Recommended level of 65.
WT: 1.0 Size: SMALL
Class: ALL
Race: ALL
Slot 1, type 7: empty
What are the missions available in the new expansion?
Samanna over at The Shaman's Crucible has done an excellent job of collating mission/reward information into one page. Check it out here (http://samanna.net/gen.info/prog.por.shtml).
TO PROPHECY OF RO
EDIT: Seems not all classes get an aura from the Takish-Hiz Ghost quest. Those classes may possibly be getting traps instead from a different quest npc. For those doing the Ghost quest for their auras, the 4 named have had their respawn reduced to 10mins.
I've also added a section for new armor sets.
How do I register the expansion?
Go to https://secure.station.sony.com/eq2/accounts/station/EditLogin.m - This will take you to your Account page. At the bottom of the page is the EDIT REGISTRATION button. Click on that and enter your PoR key (if you bought the box.) If you purchased digital download, just start the game, no key entry required.
How do I claim my horse?
If you bought PoR from a retailer and not from digital download, you can claim the new warhorse. Once in the game, clear a top inventory slot (remember you have 8 new bank slots now!) and then type /claim 9 for the bridle. You can only claim 1 warhorse per account so be careful what toon claims it. This warhorse has a slow run speed, but the bridle can be combined with a faster mounts bridle to upgrade its runspeed.
How can I find the new PoR zones?
Arcstone (L65+ zone): The portal to Arcstone can be found at the top of the Academy of Arcane Sciences in West Freeport. The Academy is the large tower in the middle of the zone. Step on the teleport pad on the bottom floor, then run up the ramp to the top for the Arcstone port in.
The Ruins of Takish-Hiz (L50+ zone) : In the SW corner of what used to be Oasis at 2800, neg 375.
Elddar Forest: 103, -177 in Ruins of Takish-Hiz, appears as a Sand Storm.
Devastation: Entering EFP from NRo, run into EFP and through the arena. Near the Arena is a Warrior Guildmaster with a large white statue standing next to it. Click on statue to zone into The Devastation. Description of zone two posts down.
This is the zone progression:
South Ro -> The Ruins of Takish-Hiz (incl. Root of Ro instance) -> Eldarr Forrest -> Tunare's Shrine (Instance)
West Freeport -> Arcstone -> Relic -> Skylance
East Freeport -> Devatation -> Sverag -> Razorthorn
Theatre of Blood -> Deathknell (raid zones, quest for access)
A map of Antonica, updated with the expansion zones, can be found here (http://samanna.net/gen.info/maps.shtml).
Where can I get my L55 spell/ability?
For classes with Aura spells: In the Ruins of Takish-Hiz to left of zone is Lilthill's Ghost. One of the tasks shows The Chalice of Life as a reward a belt. Kill 4 golems one for each season. This Task is soloable.
Lifestone Guardians of Summer, Spring, Fall and Winter are in each corner of the Ruins of Takish-Hiz zone. Their respawn timer is now approximately 10mins. They are non-aggro unless you attack first iirc. They do summon and hit just under 500. They Wander, roughly one in each corner.
You need to look 4 gemstones. Lifestone of X where X is equal to the Guardian you killed.
Returing all 4 to the ghost (its a task, so doesn't have to be at once) yeilds the belt and the spell.
Jeweled Belt of the Lost
Slot: Waist
AC: 12
STR +6, DEX +7, CHA +7, WIS +3, INT +3, AGI +3, HP +80, MANA +85
Fire +4, Disease +4, Cold +3, Magic +5, Posion +5
Rec 63, Req 56
Wt.9
Size small
All Casting classes
For classes with Trap abilities: Quest NPC Unknown
Where can I get the rest of my new spells/abilities?
We are collecting that information in this thread: http://eq.forums.thedruidsgrove.org/showthread.php?t=13274 - Many of these locations/missions should work for various classes.
Where can I start my PoR Armor Set quests?
Tier 1 sets
Quest NPC: Lady Usher, -200, 1700 in Arcstone (she is just West of the port out platform)
She needs a mold and a Spirit Mark to make the armor. The molds can be bought from her (2100p for chest & leg mold, 1050p for all others.)
The Spirit Marks drop in Arcstone and Plane of Rage. Lady Usher gives out a task to retrieve them.
A list of Chest piece clickies by class is being compiled here (http://www.necrotalk.com/index.php?showtopic=5593&st=0&#entry59369).
Tier 2 Sets
Drops from mobs in Theater of Blood (druid drops from plant type mobs)
Druid Armor Sets are being tracked here (http://eq.forums.thedruidsgrove.org/showthread.php?t=13376).
How can I raise my faction in Freeport to get Mission Givers to talk to me?
Hail the NPC in the West Freeport newbie yard on the East Wall by the PoK port in book. He will list four to five NPC Mission Givers in Freeport whose tasks will raise your Freeport faction and unlock other mission givers. Details to come.
From Dev:
You can find the [faction] tasks [for high level players] in Freeport by talking to Erling Elsai in West Freeport or Reidar Elsai in North Ro.
There are 2 types of tasks. Type one raises your faction with everyone, but slowly. Type two raises your faction with a particular group (Militia or Knights) more quickly than the other tasks.
The first type of task asks you to perform tasks that are just generally good for the city, like clearing undead out of the Theater. I think both the Militia and the Knights can agree that's a good thing.
The second type of task requires you to perform a task that would bring favor from one group but not the other. You can use this path to work on your faction with one group or the other.
How do player set traps work?
No direct info in the game yet, but this was in the PoR PDF that came with the expansion:
Most traps are available to players in the same way as spells, through specific quests and mission rewards. Once a trap is memorized, it is created by summoning it. The trap will remain in the area in which it is summoned until it is triggered, removed by the player using the new Remove Trap skill, or expires. Player traps can be used to affect non-player characters in a variety of ways. Some cause damage effects and some cause other effects, like snare or stun. On player-versus-player servers, traps will affect both players and non-player characters.
Here are examples of available traps for level 70 players by class:
Rogue - Poison Spikes Trap - Constructs a trap of poison spikes at your feet
which will trigger when enemies draw near, causing them damage over time and slowing their movement rate.
Wizard - Fire Rune - Scribes a fiery rune on the ground that will explode and damage enemies that wander within range.
Magician - Rathe's Grasp - Opens a weak portal to the Plane of Earth that will reach out and grab any enemies that wander within range.
Necromancer - Death Rune - Scribes a rune of death at your feet that will curse enemies that wander within range, causing damage over time.
Traps may be for classes that didn't get Auras.
Where does the evolving cloak I've been hearing about drop?
The Steel Warrior forums have an excellent thread started listing quests and rewards. You can find it here: http://www.thesteelwarrior.org/forum/showthread.php?t=14044
One of the rewards is an evolving cloak:
Cloak of the Spirit Tracker (http://eqitems.13th-floor.org/item.php?id=85612)
MAGIC ITEM LORE ITEM NO TRADE
Slot: BACK
AC: 25
STR: +15 STA: +20 WIS: +15 INT: +15 AGI: +10 HP: +175 MANA: +175 Endurance: +175
SV FIRE: +15 SV COLD: +15 SV MAGIC: +15
Attack: +20
Regeneration: +2
Mana Regeneration: +2
Recommended level of 65.
WT: 1.0 Size: SMALL
Class: ALL
Race: ALL
Slot 1, type 7: empty
What are the missions available in the new expansion?
Samanna over at The Shaman's Crucible has done an excellent job of collating mission/reward information into one page. Check it out here (http://samanna.net/gen.info/prog.por.shtml).