View Full Forums : Tunares Renewal question


SuburbanLife
09-25-2002, 02:23 PM
Okay, this might have been posted but I was unable to find it....

I am wondering exactly how TR will work,

Is it that the spell heals 2925 flat, or if 75% of the targets hitpoints are more than that, it heals that amount (this is how I believe this spell should work)

Or is it heals 75% of their total hitpoints flat, without ever going over 2925 (im excluding all aa/focii from this)

Thanks ;]

Bartleby Windtalker
"I'm pissed off is what I am" - The Voice
www.magelo.com/eq_view_pr...num=312452 (http://www.magelo.com/eq_view_profile.html?num=312452)

Bindy
09-25-2002, 05:12 PM
It will heal 75% of targets hp OR 2925hp - whichever is the lowest.

for example

Target has 5000hp, 75% would = 3750hp - you will heal 2925hp

Target has 3000hp, 75% would = 2250hp - you will heal 2250hp

(or the 3rd example:
Target has 3000hp, 75% would = 2250hp - you will heal 428hp cos we aint getting the spell) :p

Milesgond
09-26-2002, 05:31 PM
my guild just fought Ulump Pujik in Swamp of No Hope for one of our druids and I got to try out the new heal. I couldn't believe it! I was healing almost four full bubs of HP on the main tank!! granted he doesn't have 8k hp, but still it feels SO awesome to be an effective healer again!! :D there were two clerics at the raid and I'm not sure if we would've won without me helping with heals! I never thought I'd be able to say that again! :) I love our new heal!! I might actually shelve my 55 Enchanter and start playing my druid again full time! thank you Verant! :D your faction standing with Milesgond has gotten better! ;) /hugs!

Kathodos
09-26-2002, 09:49 PM
Druid Spell Details:
Tunare's Renewal (http://lucy.fnord.net/spell.html?id=2179&source=Live) (DRU/58 ) - Increase Hitpoints by 2925 (75% max)
Target's HP before heal amount becomes fixed: 2925 / 0.75 = 3900.
Maximum possible efficiency (HP/mana): 2925hp / 400m = 7.3125
Maximum possible efficiency (HP/time): 2925hp / 10s = 292.5

Summary:
If the target has over 3900 HP, it will always heal for 2925.
If the target has less than 3900 HP, it will heal 75% (Target's HP x 0.75) HPs.
Druids key numbers to remember: 3900 HP barrier, 2925 HP max heal.


Shaman Spell Details:
Kragg's Mending (http://lucy.fnord.net/spell.html?id=2435&source=Live) (SHM/58 ) - Increase Hitpoints by 1950 (75% max)
Target's HP before heal amount becomes fixed: 1950 / 0.75 = 2600.
Maximum possible efficiency (HP/mana): 1950hp / 400m = 4.875
Maximum possible efficiency (HP/time): 1950hp / 10s = 195.0

Summary:
If the target has over 2600 HP, it will always heal for 1950.
If the target has less than 2600 HP, it will heal 75% (Target's HP x 0.75) HPs.
Shamans key numbers to remember: 2600 HP barrier, 1950 HP max heal.


Hope that helps.