View Full Forums : PvP Druid Style


Ieglawen
06-26-2006, 10:44 PM
Hi all
My guild is having a PvP contest just for fun, giving away a little plat too for the winner (about 50K).

I'm looking for any pointers on playing a druid PvP. I've never done it but am a high level druid with pretty nice gear. I would guess the average member in the guild has resists around 400-500 unbuffed.

I suppose it depends on who you are fighting, but are there any good rules of thumb? Root/Dot or snare/nuke. Any help would be appriciated.

Discanthir
06-26-2006, 11:43 PM
Of course buff up first, especially regen. Make sure you put a few you don't really need up front to take dispells. I always try to cast one first that I will click off myself, so if I get hit with a dot or something that can't be cured I can dispell it. If you fight a necro, sk, or shaman make sure you have pureblood memmed.

Root and snare rarely land on players, and when they do they tend to wear off fast. I would try to get them on the pets of the main pet classes, though. As a rule of thumb I always try to throw as many resist debuffs on as I can. Obviously we are best at fire, and that is what I have the most luck with. Once that is done get all the fire dots you can on. I believe several if not all can not be cured by anything except being dispelled. A lot of times magic resists are too high to get our swarm line to land. Nuking is good if you have enough time and aren't interupted, though you will burn mana faster so be careful.

Another thing I love to do is cast my little bear before the fight and put wrath of the wild on it with other damage shields. It's like a nice little one shot bobo grenade, as long as the person hits it. That is a great way to help with those annoying necro/sk pets too. If it doesn't kill them it usually does at least enough damage that a dot or two will take care of it. If you are fighting melee the more damage shields you have on, the better. I try to have wrath of the wild on me and bobo, and have enough time before the fight that it is useable again before I go in. It really works to have high regen on and spirit of the wood/grove up and sit there and let them wack away getting killed in the process. Casting a heal or two can make you last longer with this strategy, but more than likely you won't be able to get them off when being hit.

I'm not sure if this works but I have heard with rangers you can go into a corner or next to a wall and their arrows can't hit you. Rangers are a big problem... they can keep out of spell range and turn you into a pincushion.

I haven't PVPed much, just with friends in the arena or duels, so take these suggestions with a grain of salt. I have also never gone against a pure caster (except a necro) or another priest class. I would think if you can actually get one of our wind stun spells to land that would be nice to interupt their casting, but it has a long recast time. Remember to use your mana well. That is something I had problems with at first... people trying to get my mana down before fulling engaging me. Mounts help regenerate mana if you do the ds strategy when fighting melee, as long as you don't move around and don't try to cast constantly. They suck when kiting because of the slow start up. Everyone knows that and most will use it to their advantage.

Good luck, hope you have fun.

Woodelfous
06-27-2006, 01:55 AM
It depends on what class you're dueling. Always have insta clicks up, with FoE, DS's and 10 in the last slots. It's worth it to keep your instaclickies equiped and hotkeyed.

Keep up, dispell, magic DoT's, oaken guard, one big quick heal and one small quick heal, and one fire nuke.... it's usualy the only nuke that lands. if you're dueling pet classes, keep root up and kite their swarm pets till they depop.

If you're fighting melee keep DS up along with bark spur.

Key things to look out for are monks with 2.0. Don't let them get you past 50% they'll stun you and burn you down. Same with zerkers.

Wars, when you get low on health, run away click a heal potion then stop and try to heal your self, they can easily stun your heals.

SK's don't let them get you past 40% if they have HT up. DoT them and kite them around make them burn their mana life tapping.


Necros and clerics are almost a never ending battel with druids if both parties have good resists/mana pools. So what i would do is try and gang up on the clerics and necros first, then work your way down the line. Shammies can be a PITA as well. They don't do much dmg but they never run OoM.

Don't tryn and burn people down, you'll only waste all your mana and won't be able to do any thing. Get them LoM first, and then hit them when they are tryn to be chincey with the mana.

Juniper
06-27-2006, 03:52 AM
Yeah, take out the Necromancers and the Clerics first.

If it comes down to you and a Necromancer, it will basically be about who has more mana. They'll always out regen you, so it's best to shock them into blowing their bag of tricks. If they are more experienced duelists, this won't happen and you will have a very. Long. Fight. On your hands.

ToKu
06-27-2006, 04:13 AM
Are potions allowed? Pumice stones? Etc?

Madie of Wind Riders
06-27-2006, 05:35 AM
Just an FYI, Dawnstrike doesn't work in PvP. Not sure why.. so make sure you have Soltice Strike up instead.

Dayuna
06-27-2006, 10:52 AM
"I'm not sure if this works but I have heard with rangers you can go into a corner or next to a wall and their arrows can't hit you. Rangers are a big problem... they can keep out of spell range and turn you into a pincushion."

This was fixed in a recent patch

Ieglawen
06-27-2006, 09:44 PM
Thanks for the suggestions, it helps a lot. As far as I know pots and pumice stones are allowed. How would I run them out of mana? Dispells?

It sounds like a duel will last quite a while, I thought of it as a quick 30 second thing, but the descriptions indicate a long drawn out approach.

I wondered about binding somewhere in the arena and using gate as a cheap shot shadow step. Would that work?

Also will hand of Ro or Suns Corona land? Would be a good thing if it would stick. Would epic 2.0 stick for more nuke damage?

ToKu
06-27-2006, 11:49 PM
It depends on what kind of fight it is, but yeah there are really no quick fights unless its a monk with a fabled tstaff on hand and epic 2.0. ><

If its a mass melee then just staying alive and conserving your mana until the end is what I would suggest, only casting for killshots if you can manage.

If healing pots are allowed use the hot one whenever its up. Save your big aa hot/ds for last possible moment, do ya have both clicky heal items?

For spell lineup i'd look at :

Solstice Strike, Sylvan Infusion, DoN chromatic snare, Hand of Ro, Both Vengence dots, either an immolation line or go with your best swarm, and oaken guard. Obviously aa's matter as well, I wouldnt reccomend using chlorotorpe unless you have the ancient one, but I prefer not wait till im that low on health to heal.

Mellen
06-28-2006, 01:37 AM
Load up on as much ds as you can, buy some shammy ds potions and look for some of those 5% mana pres on fire spells potions and probably some cure potions too. Also before you start load up the regen

Try to gang up and take out the stronger duelers even if it's like a 1 on 1 and they're a guaranteed win.. there'll be some judgement calls but you're hoping that at worst they'll win but will end up on their heels enough for you to finish them off. Also don't help the other person too much, if they win the fight you want them to be an easy kill when they're done.

For anyone that attacks you get hand on, then immo, then any dots you have then start nuking when they're under 50. For melee you can add sc to screw with their dmg.

Against melee, the absolute best way to screw with them is to stay close. Have a high ds (if you use sotw instead of convergence make sure you target yourself - but either helps for this) and just try to channel heals earlier than later (why I like the smaller heal). If things look bad run past them, turn away from them, back up so you go across their back then side step so you did a sorta triangle around them. Use the extra time it takes them to find you to start a heal if needed but you would be amazed how much this throws them off balance.

Clicky orb is great.. use that if you have it + immo and DS dmg to do most of your dmg.. use nuke when they're lower to finish them off. The name of the game though is conservation though.. use nuke or anythign else too early and you'll run oom. Try to let yourself regen where you can and use potions where possible to heal.

Also will hand of Ro or Suns Corona land? Would be a good thing if it would stick. Would epic 2.0 stick for more nuke damage?

Hand of ro should land fairly easily, you might get some resists but keep at it and it will land. After that's on follow up with Immo for full fr debuffage and sc should be able to land within a few tries. Epic is a bit of a crap shoot. sometimes it will land sometimes not.. so use it when someone is low and go for broke if it lands

Netura
06-28-2006, 01:43 AM
A theft of thought hammer is amazing against lots of classes! Especially wizards. And Enchanters.

Madily
06-28-2006, 11:25 AM
Nettlecoat, Nettleshield, Convergence of the Spirts, and Reptile skin work real nice when dueling, say a warrior. It's fun to have them stand there and hit you while you heal yourself and take them down with your DS.

Ieglawen
07-02-2006, 11:23 AM
, do ya have both clicky heal items?

I have the Kelp-Covered hammer from Tacvi, what is the other one?

The only one I can think of is the mask of the ancients

http://everquest.allakhazam.com/db/item.html?item=37120

I could get this item with a little work since my guild is now farming Yar'Lir but it would take a couple months since there is a waiting list for the eye.

Thanks for all the good ideas. I have a Voodoo wand for Theft of Thought melee. Any caster foolish enoungh to toe to toe me would get a wiff of it really quick.

ToKu
07-03-2006, 11:11 PM
Thanks for all the good ideas. I have a Voodoo wand for Theft of Thought melee. Any caster foolish enoungh to toe to toe me would get a wiff of it really quick.

Hehe I would hope if they were going toe to toe with you they would have a mana drain proc as well. ;P

I came from SZ, everyone and thier mother was sporting thier VT ones for ages, made for some hillarious fights.

alyn cross
07-04-2006, 12:07 AM
one of my favorite tactics was to mem a low or mid-level dot... same icon, viturally no mana.... fools will waste their own mana and potions ridding themselves of it without even checking the spell name.... the smart ones don't worry about it, and then have trouble getting rid of them all when you stack more on top.

had vt mace for a long time, too, that just drug battles out.

/cackles!

ToKu
07-04-2006, 02:39 AM
one of my favorite tactics was to mem a low or mid-level dot... same icon, viturally no mana.... fools will waste their own mana and potions ridding themselves of it without even checking the spell name.... the smart ones don't worry about it, and then have trouble getting rid of them all when you stack more on top.

had vt mace for a long time, too, that just drug battles out.

/cackles!

Pelling seems a pain nowadays. But with the way dot stacking happens now most ppl will wait for 3+ dots before they blow a RC.

In the past when pells worked on buff positions, i'd use fast casting stuff to get thier first slots so my big dots would land at the end and be harder to remove.