View Full Forums : My simple plan for druids


Madai
09-05-2002, 07:42 AM
Each point can be done separatly.

1. add storebought alchemy to the forage table. I should be able to forage up the occaision oakmoss or sandalwood. it'll be useless to me, and most druids will destroy them or sell them for the vendor, but some druids will be able to hawk ware to shamans at a price mutually beneficial to both classes, thus reducing the cost of alchemy and increasing druid/shaman cooperation.

2. Add in forage modes: food/normal/quest. Food mode focuses on the non-rare stuff from a zone, increasing chances of getting your pods, roots, et cetera. Normal is normal. quest mode increaeses zone specific forages and rares.

3. Reduce the hp/ac on PotG/PotC, make it stack with the SLN/NS line, and more importantly make it stack with Aegolism and HB/Reso line. currently PotG adds 200 hp and 4 ac over NS. I'd say that that a 200 hp, 4 ac, 6 mana/tick buff that stacks with aego would be great for a druid. And I'M SICK OF MY BUFFS NOT STACKING WITH CLERIC BUFFS!

4. Add a spell, or spell line, of heals with 1 shot DS-like procs with aggro. i.e. druid casts "Boon of thistles" for 320 mana. (6 sec cast time) Tanks is healed for 400 hit points. next time monster hits tank, monster suffers 400 points of damage, and thinks tank nuked for 400. Note: a druid would do faster, more efficient damage or faster, more efficient healing by alternating Nature's Touch and Wildfire.

5. Add two buffs- each requiring an imbued gem. the plains pebble imbue would likely be a group attack/str/dex/agi/ac/fr/cr buff, or perhaps add a proc. (Might of Karana's Storm). MAKE IT STACK WITH EVERYTHING! The imbued emerald buff would likely be a sta/hp/ac/mr/pr/dr buff(Mother's Protection). MAKE IT STACK WITH EVERYTHING! Due to the need to spend 200 mana to imbue before casting these karana only and tunare only buffs, the mana costs for the actual cast would likely be 200 mana lower than if they didn't use imbue. These buffs don't need to add that much, they don't need to boost every attribute I listed, they just need to STACK and contribute.

From a coding standpoint, 1 and 3 and 5 are easy to code in, I can see how 2 and 4 would be tricky to code.

Guiding principles should be these:
Rather than take abilities from other classes, add new abilities.
The druid's power comes from nature, the shaman's power comes from the spirits, the cleric's power comes from the Gods. This means, among other things, they should stack :P
Allow druids to STACK BETTER with buffs of other classes. there's 15 buffs allowed on a person, and 3 healing classes. more than enough buff slots to let druid buffs occupy 1 or 2 slots.

JimmaTuatha
09-05-2002, 08:00 AM
I really like number 4 alot.

Jimma

Madai
09-05-2002, 08:11 AM
Yeah, so do I. It'd make druids VERY stackable on raids, and it'd be mostly in keeping with their role and their current abilities.

But you could pretty much do all five upgrades without any other classes throwing a hissy fit. Whereas give druids a cheal, you call down the thunder :(

Maore Oakriven
09-05-2002, 09:34 AM
I like 4 and 5. Good ideas.

Maore

Elawnah
09-05-2002, 03:57 PM
5 is cool. But, Plains Pebbles are free but take time to get, Emeralds cost money but are easy to get. =P

I like the ideas though, very unique. =)

Milwein
09-05-2002, 05:02 PM
what about imbue cabbage? :) that way we dont get into the whole tunare/karana druid thing again. with 200m per imbue + the mana to cast whatever spell it is, the component better be free (or cheap).

Madai
09-05-2002, 05:33 PM
Whats 12pp to a level 60 druid? Nothing. And the guild will reimburse if the buff is worth anything lol. You think clerics pay for the peridots they use on raids?

And, plains pebbles makes roleplaying sense. To reach full power for raids, you have to go commune with nature and forage a while.

ceylonn
09-05-2002, 06:32 PM
In full raid buff how many slots do you have left ?

Madai
09-05-2002, 08:17 PM
Hmm... lessee... PotG, MotS, Symbol, thorncoat, BMB, KEI, CoS, 3 bard songs, 2 sk spells, Focus. 1 slot for HoTs. Still 1 slot to go, if you really want those silly sk buffs :P Maybe 15 is not enough. But what if no bards, or paladins? Why do shamans stack with the other priests, but clerics and druids not stack?

MellenFC
09-05-2002, 11:35 PM
I like the sound of #3 and #5

5 doesn't seem too doable b/c of the current amount of buffs most would already have on a raid though.

As an alternative to #3 that might be cool would be to change potg into a caster friendly version of HoS... same hp as hos but instead of str & dex it'd have the sama mana regen and *either* a hp regen or small wis/int boost, or a small mana boost (like 200 to match the hp). This would be nice b/c it'd solve the problem of one of our key buffs not being wanted and it also lighten's the shammies load a fair bit when buffing a raid. Plus the idea of it seems to go well with what was said above about balancing spirits and nature.

This doesn't do much to fix our line of heals though which is probably our biggest problem atm = / Still think the best way to fix that is to add some variety to our 55+ heals... group heals, fast heals, heals over time etc...

Elawnah
09-06-2002, 01:55 AM
12pp is nothing to me. 12pp x's 40 is though. I'm sorry, I don't exactly have money coming out of my ears. =P Maybe I should farm more. 500pp a raid isn't cheap.

For a lousy resist buff (PR and DR aren't real important) with minimal ac and small HPs, I don't think my guild will give me money for emeralds when there are more important things the guildfund is paying for (like... peridots for Clerics. Essence emeralds, etc.)

I still think it's a cool idea, I just don't feel like shelling out that much money. =)