View Full Forums : SoF AA suggestions


Fenier
05-12-2007, 02:09 PM
In prep for Beta (which should open in the next month or two), which AA would you like to see upgraded?

At present assuming the PH AA in Lucy are correct, we have:

Spirit of the Grove upgrade
Gathering of Spirits upgrade
Icefall Bear Upgrade
White Wolf Upgrade
Nature's Gift

I know a lot of people don't care for White Wolf, but presently the way it's coded in Lucy, the AA stops working totally on any spell over level 75. We need it to be upgraded for it to remain useful, or we need to have it's cap increased, which I don't think is likely.

I'd like to see the upgrade to Icebear A: Be White, and B maybe be a pack of bears instead of just one.

The Grove and GoS upgrades are a given.

I also expect Nature's Gift to be a given since I am betting the other two priests get theirs upgraded, wanted or not.

I also expect to see GoRM stop working on anything over 75.

I expect to see an upgrade to Radiant Cascade

I would not mind seeing a Detrimental verison of White Wolf - such as Spirit of the Black Wolf, or something similar.

Laurelleii
05-12-2007, 02:35 PM
I would love an AA that gave us at least one more bear, and cured our poor bears identity crisis :lol:

A "black wolf" to go along with white wolf for detremental spells would be great.

Other than that, I expect about the same things as listed above.

One AA I always wished we had shared with wizards was the teleport group to your bind spot one. Is it Teleport Bind? I honestly don't know the exact name of it.

Amped
05-12-2007, 02:51 PM
Would also like to see the teleport to bind, regardless of whether it shows up as a spell or as an aa.

Would like to see a contiunation of aas that allow us to gain more mana based on wisdom going above cap or maybe just straight mana gain, kind of like natural durability does for hps. Would help those that can't get the great gear.

Would like to see a fixed duration, low resist root AA. Takes away a spell slot and makes for viable CC. Possibly a snare aa as well, again low resist, fixed duration.

Other than that, I expect to see much of the same, just upgrades to what we already have.

Naturer
05-13-2007, 02:06 PM
An aa that would increase dot duration??

Netura
05-13-2007, 02:38 PM
I would like some new aa's such as the following.

Aura of the Storm, Cost 6/8/10
Re-use: 45 minutes
Duration: 5 minutes
Effects: Increase the damage of casters groups spells and procs. Each level raises the % of improved damage by 3-5%.

Aura of the Serene, Cost 6/8/10
Re-use: 45 minutes
Duration: 5 minutes
Effects: Increase the healing of your group members spells + procs. Each level raises the % of improved healing by 3-5%.

Having this line of aa's would allow future AA lines to include: Increasing the percents, and reducing the recasts.

Juniper
05-13-2007, 05:22 PM
I wouldn't mind the black wolf form.

Windfyre
05-13-2007, 11:21 PM
Some kind of illusion that lasts longer then a minute.

Oppositesnake
05-14-2007, 08:23 AM
Weapon Affinity - procs are fun and it helps our dps inbetween casts, not unbalancing.

Also like to see Ferocity added (would also require us to gain the double attack skill) again wouldn't unbalance anything and would provide a minor dps boost for those of us that like to melee.

Upgrade to wrath of the wild.

Further reduction in cast time to RC.

ohioastro
05-14-2007, 06:08 PM
A shortened timer for sotg, etc. 10 minute refresh vs. 15 minute refresh won't kill raid scripts and will be helpful for grouping.

AAs that make charm breaks less likely. They brought animals back; it's consistent with prior class abilities. Why not make this more useful?

AAs that have a chance to make an animal neutral rather than hostile after charm break.

Spell or AA to heal pets.

Redesign the Ward AA to be a song (short term buffer window) rather than a totem that no one uses because it fouls up targeting.

Root and/or snare AAs would be nifty, as would a rune AA.

An AA that allows us faster nuke casting, balanced with longer refresh (e.g. the spell gem stays grayed out for 8 seconds, but you can cast in 3 seconds - enough to allow you to nuke between heals)

Fenier
05-14-2007, 06:13 PM
Redesign the Ward AA to be a song (short term buffer window) rather than a totem that no one uses because it fouls up targeting.

The effect already goes to the song window and the ward isn't targetable with my cycle NPC key nor my f8 key. I am not sure what you're asking for.

Gaminide
05-15-2007, 09:12 AM
Loads of good ideas. So adding to some new ones.

Since the new Dot-Nuke, I would ask for DoT AAs (length and chance).

AA to reduce cast time of the Druid Rezz
AA to improve 2nd live (better than do it via spell?)
AA to improve worn FT (little use with new OOC regen, but helps)

In adition to the booboo pet line, I wouldn't mind A "treant" pet-swarm line. At the end of the day an AA dot.

AA to reduce nuke/dot/heal agro (three lines)

AA to increase HP/MANA/AC/Resists

AA to reduce MGB re-cast.

What ever they do loads of AAs!!!

Fenier
05-15-2007, 09:18 AM
AA to reduce nuke/dot/heal agro (three lines)

I am curious why you want to seperate what SCS/SoH do into 3 lines?

Lujayne
05-15-2007, 12:32 PM
Grove option of no DS and a dmg mitgation effect instead.

Make wards give mana regen =p

Maybe a swarm pet that does ranged dmg

Alaene
05-15-2007, 04:53 PM
Surprised I haven't seen the "turn Oaken Guard into an AA" comment, I've read it enough elsewhere.

Main reasons for: frees up a spell slot, avoids wait to use because of recast delay (having just gained agro from casting a spell).

Laurelleii
05-15-2007, 05:20 PM
I have had that thought for a couple of expansions, I would absolutely love for Oaken Guard to be an AA.

Kitano
05-15-2007, 05:35 PM
Id like to see a a once a day XP rez AA, or a Dire Charm upgrade to a higher level, or to mobs conning Amiable or better

Gaminide
05-16-2007, 07:02 PM
I am curious why you want to seperate what SCS/SoH do into 3 lines?

Putting together the new NBW spell, assume it is going to become a line (surely!) and the upcoming changes to DoT hate...

Mellen
05-22-2007, 08:24 PM
I would still like to see an aa "oh ****" style healing that can be cast fast between spells and is balanced around being available every 3 -5 minutes (shm should probably get a similiar style spell).

Oakenguard should definately be moved to an aa and the spell line should be scrapped. Both the aa on the old spells timer if need be that spell would be so much more practical as an aa.

One idea for an aa I had would be a grp ability (or maybe a short term aura like the circle of xxx style effects?) that focused rain spells. Be via dmg or crit rate. I really like the idea of rain spells but think they get overlooked at times... it'd be cool to be able to help them spike in dmg for a short time every so often (15 to 26mins or so?) to help casters spike dps up.

Rajolae
06-01-2007, 10:34 PM
Im saddened by the fact that they are going to waste an AA on "upgrading" White Wolf instead of changing the current max level on it. The AA is nigh of useless with its duration and unless the "upgraded" one has a longer duration the same will be true for it.

As for Go*M, GoRM needs to be changed to 80, period. It was bull**** that we needed to go to GoRM so quickly and now we are needing to do it again. Also, the entire line needs to be made to degrade 10%/level or something, the way its set up now it wreaks havoc on people who used older spells with newer spells (EG: Moonshadow and Pure Life, with ACB/Trope you could cast Moonshadow and get a GoM proc and then cast one of those, can't do that with this set up making new spells a burden).

Healing Adept direly needs to be upgraded (and double the ranks of whatever the Healing Gift upgrade gets to make up for lost AAs in the line), especially so if it ends up being true that focus effects are no longer going to be going up in percentages, which I hope to Zeus isn't true.

As for another Nature's Boon upgrade, for the love of god they need to stop the line. The AA was worthless in GoD and every other expansion thats upgraded the sorry AA. Unless the new one is going to miraculously heal for several hundred HP/tick it will still be worthless. Group regen got cut for a reason, i see no reason for this AA line to ever be continued unless they change the way they have upgraded regen based spells for the past ever.

I hope that for once they manage to give us some class unique AAs that aren't trash this time around and especially do not include the word "root."

All classes should get at least another spell gem with this expansion, preferably two. I really want to see the Direwild Guard upgrade I assume we will be getting turned into an AA much like shamans have a version of it as an AA (no deaggro proc, but it is also instant cast and does not tie up a spell gem).

Tenielle
06-02-2007, 11:27 PM
All classes should get at least another spell gem with this expansion, preferably two. I really want to see the Direwild Guard upgrade I assume we will be getting turned into an AA much like shamans have a version of it as an AA (no deaggro proc, but it is also instant cast and does not tie up a spell gem).

Agree, agree, agree!!

oh, and ice dot

Rajolae
06-03-2007, 07:31 PM
If they add any more new spell lines like they did with TSS it is going to need to be more than one spell gem. With TSS and the new stuff it pushed off on casters, especially us, we deserved to have gotten one but did not. Honestly I think it is time for EQ to go the way of the other MMORPGs and follow the WoW model and just let us make hotkeys for spells. The idea of "memorizing" spells has always been dumb, but now it is a major hinderance.

Fryar
06-03-2007, 09:11 PM
One spell gem purchased with AA, another unlocked through progression(like DoN tier AAs), and Direwood Guard AA would set us up nicely.

Sparked from the mana regen debates on the spell thread, it seems like there could be an AA solution. Or an AA that could be part of the solution anyway.

Any nuke or heal over lv70 that lands as a critical, could return some amount of mana. Or some idea similar to that anyway, so we're not asking for all of our mana regen issues to be solved by jumping Mask from 5/tick to 50/tick.

Fryar

Sanoliene
06-04-2007, 10:45 AM
I would spend aa for some pants :(

Rajolae
06-04-2007, 07:52 PM
Any nuke or heal over lv70 that lands as a critical, could return some amount of mana. Or some idea similar to that anyway, so we're not asking for all of our mana regen issues to be solved by jumping Mask from 5/tick to 50/tick.



Something like that would interfere with Go*M and AH, Go*M would need to be bumped up by 1% or AH lowered by 1% with something like that being placed at AH's value. Personally Id rather have something like that instead and AH refunded, but we all remember how long it took them to refund AH when it was screwing GoM up...

Discanthir
06-06-2007, 05:40 PM
Oaken guard and fernspur lines into AAs has been said a lot, but it's a great idea.

I would like to see an instant cast fire resist debuff AA. Possibly cold. Not an ac/attack debuff (though that would be nice). I wrote elsewhere, in grind groups fighting mobs that resist a lot we don't have time to cast hand of ro and a nuke before the mob is dead, or under 10%. In harder zones with good grind groups the debuff still usually keeps us from landing that extra nuke before the mob is too low in health to be worth it, and it would save me a needed spell slot. I would love to be able to hit that on incoming and cast away. A long recast timer on this one would make it kind of moot, though.

I think mana regen added to our ward would be a nifty idea. It would make it not so useless.

Some way to get mana back fast. Nature's Harvest or something. Currently we are the only caster class without that. Clerics have yaulp, shaman's have canni, wizards have harvest, chanters have gather mana, mages have hurt sticks, and I forget the necro one (unless it is lich?).

We very, very, very much need more healing adept AAs.

One that lowers reuse timer of SotG and GoS. It's been said, but good enough to be repeated. Anyone think of possibly adding cure counters to either line? That would be a very nice switch out for the DS portion and help to address druids falling behind in cures a little. An AA that further lowers the radiant cure timer would be nice as well.

Increase DoT duration is a great idea, as is one to make an animal not aggro when charm breaks, or have a good chance to not aggro.

I've always wanted a self exodus. Back when we got secondary recall (sp?) I got it because I thought it was a self exodus to a second bind. Must be on a separate timer from group, otherwise it would have no point at all.

nduma
06-12-2007, 12:24 PM
Haven't read through them all and not sure if this has been mentioned but, an AA line to extend detrimentals that stacks with Focii same as Reinforcement AA.

Will help on our debuff (especially on short terms ones such as Vines/IB/Blistering Sunray) and helpful for those druids that do DoT for DPS. Keep it so affects only spells that are higher than 3 ticks so won't work on NBW.

Taolana
06-13-2007, 05:31 AM
I wouldnt mind seeing the following AA's upgraded:

Spirit of the Ancient Grove
Gathering of Spirits (separate timer from SotAG still)
White Wolf (this AA is awesome for constant quick healing)
Healing AA's
Nuke focus AA's
DoT focus AA's
AA for a 10th spell slot would be nice too...
Another buff extension AA
Icefall Bear

All in all, these aas focus primarily on what druids do most. Healing, dpsing and buffing of course

Micahle
06-13-2007, 08:35 AM
I wouldnt mind seeing the following AA's upgraded:

Spirit of the Ancient Grove
Gathering of Spirits (separate timer from SotAG still)
White Wolf (this AA is awesome for constant quick healing)
Healing AA's
Nuke focus AA's
DoT focus AA's
AA for a 10th spell slot would be nice too...
Another buff extension AA
Icefall Bear

All in all, these aas focus primarily on what druids do most. Healing, dpsing and buffing of course


Can i have some of what you're smoking? ;)

Sanoliene
06-13-2007, 10:44 AM
Would also like to see

AA to reduce the timer of Call of the Wild
Another potion belt slot
AA that give Toprem an electric shock everytime he drops the f-bomb in swchat.

Taolana
06-13-2007, 03:22 PM
Can i have some of what you're smoking? ;)

lol, the white wolf aa helps alot in the long run. During Lethar 2 fight, i have found my mana lasts twice as long if i use it at the beginning, and again towards the end of the fight. It really does help alot. It really wouldnt hurt to get an upgraded one. Maybe one that lasts longer or has more mana pres to it.

Fenier
06-13-2007, 04:34 PM
I use White Wolf all the time, anythign to help mana last over 20 minute fights, I'll take ;p

Taolana
06-13-2007, 05:06 PM
I use white wolf in groups if the tank sucks. Other than that, I am always using it on raids.

Weolyen
06-18-2007, 12:28 PM
My major AA wants have already been mentioned by others, but I will repeat them again to reinforce them.

1 - 10th spell gem
2 - Direwood Guard line moved from spells to AA
3 - elimination, or at least significant reduction, of Call of the Wild timer

Then you can add all the usual boring +x% to various heals/nukes/dots AA lines etc etc

I also wouldn't mind a version of the permanent illusion AA, that affected our form change spells only.

Taolana
06-18-2007, 11:56 PM
the perma illusion aa would be nice, but it would really suck to just work on our illusion spells because we only have 2: wolf and tree, but if it worked for potions casted by us also, that would rock

Rajolae
06-19-2007, 04:23 PM
Permanent Illusion would cause White Wolf to last indefinitely which would make it worth something and obviously won't happen.

Taolana
06-19-2007, 11:04 PM
code the permanent illusion aa to not work with illusion aas...or somethin like that

Weolyen
06-20-2007, 12:31 AM
White wolf is why I said our "spells" only, not including AA.

The reason I'm excluding potions and the like is so bards/rogues/encs don't get in a snit.

As a druid we get form change spells and I see no reason why they should drop on zoning.

Taolana
06-20-2007, 02:33 PM
The perm illusion would kinda suck to only work with our spells tho, considering we can only turn into 1 thing that can move.

Weolyen
06-21-2007, 10:31 PM
Well that's where one of my desired spells... a griffon form.. comes in

Taolana
06-22-2007, 12:07 AM
griffon illusion would rock! but do u really think they would give us that kind of illusion spell? lol

Weolyen
06-22-2007, 03:21 AM
No I don't really expect they will, but hope springs eternal

Amped
06-22-2007, 10:43 AM
We do need more animals to turn into, maybe griffon could be a good one. And hey... they can fly too, so that would remove the need for separate lev buff, if they did it right.

Taolana
06-22-2007, 05:25 PM
We are a nature class...should only be natural we can turn into animals other than wolves. Dont see why they didnt do it in the first place.

Rajolae
06-22-2007, 08:34 PM
We do need mroe animals toi turn into, maybe griffon could be a good one. And hey... they can fly too, so that would remove the need for separate lev buff, if they did it right.

Old griffons could fly, new griffons seem to be incapable of flight.

Taolana
06-23-2007, 02:38 AM
they got thier wings clipped /nod

Ormus
06-24-2007, 01:30 AM
I would do anything for a divine arb type AA, call it Nature's Arb if needed!

Palarran
06-24-2007, 03:57 AM
Heh, me too, but realistically I think that would bring druids too close to clerics. I think we're better off fighting for Lunarlight and Adrenaline Surge to be improved. If Adrenaline Surge were near instant cast, we could use that in many of the situations where a cleric would use divarb.

Ormus
06-24-2007, 04:08 AM
Oh I know, but I can still dream.

Micahle
06-24-2007, 08:00 AM
Removing the recast on AS would be the first step in the right direction.

Palarran
06-24-2007, 12:15 PM
I'd rather see Adrenaline Surge be closer to the paladin Burst of Sunlight spell. We already have decent general purpose spot heals, but a very fast casting inefficient heal would be helpful in many situations. I think that was the intent behind Adrenaline Surge, but there really isn't much difference between a 2.3 sec cast time heal (Ancient Chlorobon) and a 1.8 sec cast time heal (Adrenaline Surge).

Rajolae
06-24-2007, 07:11 PM
I'd rather see Adrenaline Surge be closer to the paladin Burst of Sunlight spell. We already have decent general purpose spot heals, but a very fast casting inefficient heal would be helpful in many situations. I think that was the intent behind Adrenaline Surge, but there really isn't much difference between a 2.3 sec cast time heal (Ancient Chlorobon) and a 1.8 sec cast time heal (Adrenaline Surge).
BoS's recast type is worse than AS's due to the fact that it greys out all of a paladin's spell gems while cycling through its recast timer, no way anything like that would fly for us.