View Full Forums : Pressing Class issues?


Fenier
08-21-2007, 03:37 AM
Ok,

We've talked alot about beta spells and such lately but I want to take a step back from that and talk about things already in game. I would like a list of 10 or so issues which most people consider pressing and I will see what kind of reply I can get.

Two I can think of right off are asking Prathun to review Lunarlight, and Merloc to add a Focus to the TBS BP (Pure Life Rank III has been suggested a few times.)

Possibly requesting Prathun look at Mask line stacking also.

The 'Top 10' lists are done and they are from what I am gathering working on a new format and some other minor things have changed, so we may see better results.

I am mostly looking for bugs or obvious balance issues right now, and not requests for new spells or AA(since that will likely happen more during beta.)

Oh, and if anyone needs to get a hold of me, you can PM me on EQlive, The Druid's Grove, send me tells in game ;tell Cazic.Fenier or an ingame mail to the same place. I am also normally in serverwide as well.

-Fenier

Aelfin
08-21-2007, 11:58 AM
mob body type marked properly for AtU. sad that sony can't do their job. we may need to make a thread that summarizes mob/zone, similar to what we did for animals and charm.

fwiw, i think AtU should be a much bigger base than it is, too. 4.5-5k base damage. if we (and mages) are the masters of killing summoned, then we should always be top dps on these mobs when chain nuking.

cures. either gives us better cures or give us a version of /melody. i dunno how much TSS you have done fen, but chain casting nappae is an invitation to carpal tunnel.

and cold DDs are now so efficient they don't really do squat for dps. this goes towards something that needs to be addresses overall, not just druid specific: stop making zone where ALL mobs are immune or seriously high resistant. i can see a mob model or two or 3 being highly resistant, but all mobs is ridiculous. esp end-zones, like AG and FC.

Fenier
08-21-2007, 12:12 PM
I would need a list of mis-flagged mobs to give them.

Kamion
08-21-2007, 12:28 PM
Minor revamp suggestions:

Solteris BP > Pure Life 25% pres. Clicky needs to be changed to something heal cented, not damage centered

Serpent Vines > increase duration to match ensnare. I forgot about this issue for awhile until I got to certain Solteris events. Chain resists on ensnare is becoming lame.

Immolation line of dots > I'm sure it's possible to make it so two druids can stack this on the same mob (the dot portion)... Perhaps make the dot only a dot, and autocast the debuff on a separate line? Not a pressing issue per say, just would be nice to have this addressed.

Oaken guard > Needs to be revamped. Preferibly to an instant cast AA verison. But if not, it'd be nice if they reduced the cast time, removed the -hate proc, and added a heal and potent -hate shot go off upon casting.

Mask of the XXXX > Whole line needs a potent mana regen boost. You need mask going for 11 minutes to med enough mana for extra heal (and that's with mana pres/scm/spec/etc filtered into the heal cost.) Stacking issues need to be addressed as well.

SotWW > Change so it's mana regen, not pres.

Spell lag > This isn't really a minor issue, but all of our damage spell lags have lagged in progression.

NBW > Should be made a tad more efficienct. ATM it is actually about just as efficienct as equinox burn (assuming 4 dot ticks), but it is not the healing/dps concurrentcy tool I dreamed off with it's current mana cost, instead, it is a GoRM spell at best.

Fenier
08-21-2007, 01:06 PM
NBW > Should be made a tad more efficienct. ATM it is actually about just as efficienct as equinox burn (assuming 4 dot ticks), but it is not the healing/dps concurrentcy tool I dreamed off with it's current mana cost, instead, it is a GoRM spell at best.
Posts made by Prathun indicate this 'was' designed as a GoRM spell in a similar manner to EC, RS and AP. We could ask to look at the Efficiency but I doubt the mana cost is going to come down much based on what Prathun wrote on the spell when we got it.

-Fenier

Kamion
08-21-2007, 01:16 PM
Resist check improvement than. If I'm spending that much mana, I want to be sure it's going to land.

Fenier
08-21-2007, 01:18 PM
Resist check improvement than. If I'm spending that much mana, I want to be sure it's going to land.

Sunscorch is 30 and Sunray is 50. Based on those have an approximate value in mind?

serinity_inny
08-21-2007, 01:36 PM
I think putting it in the middle is good at 40.

I have quite some resists if I don't stick blistering first on bears in icefall and try and cast sunscorch or Equinox etc.

Cibby

Fenier
08-21-2007, 01:36 PM
Something else I just thought of:

Secondary Recall - fails and greys out needs to go
Call of the Wild - should reset on fail

Aelfin
08-21-2007, 01:37 PM
btw, basing a spell on gorm at the design level is flawed. seriously. prathun needs his head examined.

Aelfin
08-21-2007, 01:38 PM
also, may as well get it on the list now: epic vs level 80

Fenier
08-21-2007, 02:04 PM
Submitted this today while I let this thread run another day or two based on previous threads on the forum:

AA Name: Call of the Wild
Classes: Druid / Shaman

Issue: If the AA returns the result - can not work at this time it (due to the person zoning, going LD, etc) the AA greys out for 10 minutes. It would be helpful, esp due to the long recast time, to instantly reset on failure in much the same way other targeted AAs do.

AA Name: Secondary Recall
Classes: Druid / Wizard

Issue: The AA seems to share the gate code and can fail. This would not typically be an issue aside from the fact that the AA failing starts the 10 minute recycle. Ideal solutions would be to make the AA no fail, or instantly reset on failure. Presently if the AA fails you can run to your secondary bind point on foot before it resets, which kind of defeats the entire purpose.

Thanks for looking into these!

-Fenier

Kamion
08-21-2007, 02:12 PM
The only time I use NBW as a GoRM spell is when soloing.

On raids, if I mem it it's either to use inbetween heals on race-the-timer events (ie Solteris event 1 phase 1), or to use against all out trivial dps events. In other situations I don't have room to mem it. Also need to consider the fact the only spells I use to get GoM procs from are Lunarlight and Surge... my primary blast heal is ancient.

In groups, you usually don't get GoRM procs til near the end of a mob, and it's rather pointless to cast this towards the end of the mob.

In any situation, if I use it w/o a GoRM proc and it resists, I usually quickly demem it to save my blood pressure from rising.

Bono_Pak
08-21-2007, 03:52 PM
GoM/GoRM dropping on fizzles (not necessarily a druid concern, but general).

Aura's requiring a spell gem to cast, I'd prefer to see them function more like a melee disc with a reuse timer and not requiring the use of a spell gem.

Kamion
08-21-2007, 04:02 PM
GoM/GoRM dropping on fizzles (not necessarily a druid concern, but general).
I made a post about this and it got shot down by players. It's amazing how much stupid people can get done when they group up together.

And considering players are the one who pushed to get it changed to that, I don't think the devs are going to change it back anyways.

Aura's requiring a spell gem to cast, I'd prefer to see them function more like a melee disc with a reuse timer and not requiring the use of a spell gem.

Since the devs posted that they're never going to make it so a player can stack a spell/tome aura and an item clicky aura at the time, I agree that ALL auras should be changed to instant cast mana/endurance cost free tomes.

And if oakguard can't be changed to an AA, it should be changed to a tome imo. It would be easy enough to put a tome of the spell in everyone's inventory....

Kamion
08-21-2007, 04:16 PM
Another thing -- DS componet on AA heals.

How about remove the DS and increase the AC buff, for a simple fix...

Rajolae
08-21-2007, 04:26 PM
btw, basing a spell on gorm at the design level is flawed. seriously. prathun needs his head examined.
Why? That was the entire point of the AA and spells for all of the pure casting classes that they got in DoDH, other than us. We were the only ones that didn't recieve a high mana cost spell in that expansion.

Aelfin
08-21-2007, 04:38 PM
Why? That was the entire point of the AA and spells for all of the pure casting classes that they got in DoDH, other than us. We were the only ones that didn't recieve a high mana cost spell in that expansion.
you are basing whether you should cast a spell taking up a gem on whether or not you get a gom/gorm? this doesn't seem a faulty design to you? to me, this pretty much says the devs know that mana costs are pretty out of whack at the general level of caster vs melee dps.

don't get me wrong, i generally like NBW. sucks my mana away but i don't limit my use of it based on whether i got a gom/gorm.

to me gom/gorm are mana pres tools, not dps tools. it's a freebie cast when i gom/gorm, not a requirement to be able to cast a spell for dps. hope i am getting my point across.

if you need a mechanic to limit use, i'd say there are better ways. if you *shouldn't* use mana for it, make it an AA with a resuse timer.

if the devs realize there are dps issues between casters and melee, address it with a solid design rather than a single spell.

a) lower cast times
b) raise base damage
c) rework focus effects for a) or b)
d) create an aa that modifies a) or b) for a limited time

Fenier
08-21-2007, 04:48 PM
The design of EC, AP, RS and NBW is that of alot of damage for alot of mana in a short amount of time.

You can optimize how much mana you spend by waiting for a GoRM proc. The spell isn't meant to be used on every mob as much as it was to deal a good deal of damage quickly at a high mana cost.

However, the spell is inefficient as well, so you need to be careful when and how often you use it. The spell is aimed at giving druids a unique high damage / low efficiency damage tool.

http://forums.station.sony.com/eq/posts/list.m?start=0&topic_id=110369#1546273

Aelfin
08-21-2007, 05:46 PM
and that's how i treat it, fen. high damage / low efficiency.
*not* "only cast it when i have a gom/gorm"

Alei
08-21-2007, 11:11 PM
Another thing -- DS componet on AA heals.

How about remove the DS and increase the AC buff, for a simple fix...

I'd be happier to see a spell/DoT or regular shielding buff. And/or an Endurance regen.

Even though the DS does make it pretty useless and incredibly situational, I still like for grouping or soloing. Perhaps a new SotW type group heal would be good. Though, I don't know if that'd fly with some people =P It'd probably share timers and I'm fine with that. Or like some people have suggested, a way to make the DS optional.

Lujayne
08-22-2007, 04:59 AM
Get them to make the Icefall Bear AA a polar bear graphic =P.

Sanoliene
08-22-2007, 07:02 AM
if that is our most pressing class issue I'll cry :cry:

I agree with much of the above. I know it is not a druid specific problem but it limits many of us and that is SPELL GEMS. More please or a new kind of bar. The tome idea or whichever. I think a bar for certain types of spells only would be a good idea. Could put Reptile, Direwild, Second Life, Regen, FoE, Mask, Direwood Guard as it stands, Mammoth's etc (whatever floats your boat and you use i.e. works for everyone not just raiders) on the bar freeing up spell gems. Even 5 gems would free the burden. A fight with heavy curing of multiple types and you have to do multiple debuffs is just not enough room. Of course if they combine debuffs as I hope they will that would ease some of the problems. We get too many new lines, many of them one shot wonders, that it is impossible to use all the spells in book even if they are appropriate to the situation at hand.

Fenier
08-22-2007, 05:02 PM
Reply to the questions on Call of the Wild and Secondary Recall:

Those are mostly code requests. Right now maxing out coders out trying to get everything done for the expansion but after SoF launches prod me again and I'll get this stuff on The List.

Fenier
08-22-2007, 05:24 PM
Questions aimed at Prathun:

1: When you created Nature's Blazing Wrath you said it was designed to be a high damage / low efficiency tool. We agree with this, however compared to the similar tools of other classes which fall into this category such as Ashengate Pyre, Rampaging Servant, Sting of the Queen and Ethereal Conflagration it's innate resist modifier is to low. Would it be possible to increase the -FR check from -10 to something more in line with our other Fire DoT lines?

2: Are you still considering altering Lunarlight to be more effienct, and if so do you have a timeframe for any changes? If Druids get a new group heal in SoF we'd like to have it based on a upgrade from the revised spell, and not the present version.

3: The changes to Fernspur and addition of NBW were to bring Druid DPS back in line with mages. Is it possible that Mage DPS when compared to Wizards and Necromancers is presently to low, and thus inadvertently effecting Druids?

4: Are their any plans, AA or spellwise, to give Druids a way to recover faster from death in terms of mana regeneration? Druids are presently the lowest in terms of mana regen among all int/wis casters lacking any long reuse or strong passive activated skills to recover quickly - the only casting class to lack such tools. This was compounded by the removal of our mask line in TSS.

5: Bug - Spell Icon for Swarm of Fireants Rank I is incorrect

---------------

I would like feedback on the click on the Solteris BP before I send one to Merloc.

Kamion
08-22-2007, 10:35 PM
I would like feedback on the click on the Solteris BP before I send one to Merloc.

-----------

Anything that has to do with heals. Too late to be creative though...

Fenier
08-22-2007, 10:42 PM
Spell Stacking issues:

AEs overwriting Mask
Single and Group Skin Line

Any others?

Kamion
08-23-2007, 12:08 AM
Spell Stacking issues:

AEs overwriting Mask
Single and Group Skin Line

Any others?

Immolation line should be a plain dot that auto casts the debuff, so multiple druids can use the dot on the same mob.

Epic should reset instead of overwriting another druid's epic.

Erianaiel
08-23-2007, 05:44 AM
if that is our most pressing class issue I'll cry :cry:

I agree with much of the above. I know it is not a druid specific problem but it limits many of us and that is SPELL GEMS. More please or a new kind of bar. The tome idea or whichever. I think a bar for certain types of spells only would be a good idea.

I so agree with this. My personal preference would be, rather than giving us a bigger spell bar (which may have problems I do not understand in the game engine similar to adding more or bigger bags), give us an instant 'spell' that swaps in a second or third pre-memorised spell set. It should load all spells in the set at the same time instead of one at a time and the more sets you want to have prepared the more gems are taken up with that particular spell, leaving less for real spells. But even one single quick swap gem bar would help so much.


Eri

Kaylanitp
08-23-2007, 01:07 PM
I have a question though do you think that prathun will ever look into possibily combining some of our fire and ice debuff line? And or have a way to have more spell gems?

Fenier
08-23-2007, 02:58 PM
I have a question though do you think that prathun will ever look into possibily combining some of our fire and ice debuff line? And or have a way to have more spell gems?

I've been personally pushing for this since TSS and it had even more support in TBS beta. Ideally this time around we'll see something.

Discanthir
08-24-2007, 10:41 AM
Just want to emphasize some stuff people already said...

Our class being the only caster class that does not get a form of yaulp/canni/harvest/gather mana/lich/mod rods/whatever really messes with us. Beasties, a hybrid class, even get this in paragon. It really affects us in all content, solo to group to raids. We have more down time period. This is doubled for getting rezzed into a raid situation, especially being a healer, getting an AE, or something that gives raid timer aggro on top of rez effects. We already have to use more mana to do less than other classes can, we really shouldn't have to deal with mana regen like we do on top of that.

Mask only being 5 mana regen is also far behind. Also must, must, must get it in another stacking spot so every AE/DoT and it's mother won't overwrite it.

I agree that basing NBW on GoM is stupid. I use this all the time without GoM. Sucks up mana, but keeps me less than completely, utterly behind others dps wise. This isn't the most pressing issue imo though.

Thank you Fenier for pushing into combine our debuffs. To me that is very important.

Oaken Guard = AA ftw.

Our cold dps needs a boost if possible. Not my most pressing concern, but I think it needs to be addressed. Ice nukes getting resisted less and/or doing more damage would help a lot. This also goes for the cold portion of Winter's Flame. I know this isn't the thread for new spells, but an ice dot imo would help a lot.

Even if we can't get the DS portion of SotW removed, I think it could use a bit more of an upgrade than it has gotten. 500 hot doesn't quite cut it compared to the amount of hp everyone is getting/damage they are recieving now. I remember this used to really help heal my group. Now the only time it heals people to full is when a cleric uses balance or I cast it after whatever AE or mob that is hitting us is dead.

Single druid buffs not overwriting group druid buffs. Such a pain in the ass every day.

Imo our most pressing issue besides mana regen is spell gems. Personally I would like to see more spell gems rather than get an AA to let us quickly switch out spells, but that is also an awesome idea. This is a huge hinderance to druids. If I am group healer in a raid I have to constantly switch out spells and wait for refresh times just to get a mob debuffed, let alone have a damage spell memmed (and then wait for it's refresh like suncorch or NBW). We have loads of spells we don't use because of this.

Something else that might fix this... is it at all possible to get refresh times taken out of play right when you mem a spell, but count after you cast it? Obviously this would need to count every time after you cast, so you couldn't just cast, unmem, remem, cast. Being able to cast reptile skin, debuffs, adrenaline surge, etc right when I mem them would be a gigantic help.

Fenier
08-24-2007, 10:51 AM
Our class being the only caster class that does not get a form of yaulp/canni/harvest/gather mana/lich/mod rods/whatever really messes with us. Beasties, a hybrid class, even get this in paragon. It really affects us in all content, solo to group to raids. We have more down time period. This is doubled for getting rezzed into a raid situation, especially being a healer, getting an AE, or something that gives raid timer aggro on top of rez effects. We already have to use more mana to do less than other classes can, we really shouldn't have to deal with mana regen like we do on top of that.
I've brought this upto them, no comment yet however

Mask only being 5 mana regen is also far behind. Also must, must, must get it in another stacking spot so every AE/DoT and it's mother won't overwrite it.
Prathun said he plans to create a new mask spell in SoF. I am sure he'll be reminded of the stacking issues there and I am working on a list of all the Raids which overwrite mask. If someone already has that list made up, can I have it?

Oaken Guard = AA ftw.
This has been passed on to Nodyin

Getting DS removed from Spirit of Wood

This is also been passed on to Nodyin who is willing to consider it. He has asked for what changes we're comfortable with, but he hasn't promised anything, just that he'd look into it.

Fenier
08-24-2007, 11:00 AM
Stacking issues passed on to Prathun:

Stacking issues with Single and Group versions of our Skin line buffs. Single will not overwrite group, even at the same rank. Is it possible to have then overwrite each other so we do not have to ask they drop their current buff to give them a simple refresh?

Stacking issues with Malo and Protection of Seasons, there seems to be an issue with it overwriting the Buff on higher versions such as Malis. Protection of Seasons uses different slots then Circle of Seasons, which does not have this problem. Be aware however that changing Protection of Seasons to match Circle of Seasons would conflict with the Cold Resist attached to Spirit of the White Wolf.

Stacking Issues with our Mask of X line. Many many raid encounters have mana drains, but a very large amount of those encounters overwrite the Mask line for Druids and Rangers. This is common even on something as simple as Trash mobs in Theater of Blood (Mage AEs). Is it possible to get the Mask Mana Regen slot changed to something not so commonly overwritten?

If required I can show you just how many Raid AEs overwrite the druids only form of mana regen not shared with other classes. This compounds the problem of Druids having the lowest mana recovery of any priest and is a real issue we'd like to see addressed.

Fenier
08-24-2007, 11:35 AM
Questions forwarded to Merloc about the TBS Breastplate

These are questions relating to the TBS Class BP from Solteris.

Item Click: The item click is a upgrade to the TSS BP Click, which was... not very popular with Druids. A full discussion of why can be located here: http://thedruidsgrove.org/eq/forums...ead.php?t=15306 (http://thedruidsgrove.org/eq/forums/showthread.php?t=15306&)

Is it possible to have the click changed into something more useful at least popular? Or, at the very least not have this same click on any future Breastplates?

Item Focus: The item presently doesn't have one. Are you considering higher powered generic focii for these items, or are you considering a single spell?

Popular request for Generic Focii are stronger DPS or Healing Focii.

If you are considering a Focus linked to a single spell, the most common request is Mana Preservation for Pure Life Rank III.

Would you mind sharing your plans for this item, and any ETA we can expect to see changes?

Kamion
08-24-2007, 11:44 AM
Something I don't get is how they can justify shaman mana regen by the fact their spells aren't as efficient, when, our spells our spells are far from the efficiency of a cleric.

It takes mask 12 minutes for mask grant as much mana as one spell gem verison of canni. It takes mask 45 minutes to grant as much mana as one AA canni. The average effective mana saved by white wolf is less than one spell gem verison of canni or a mod rod, making it -by far- the weakest mana tool in the game, with arguable the worst mechanics, especially for a healing class.

Back to clerics... compare Pure Life Rk. III and Sacred Light Rk. I. They are of essentially the same mana cost.

Pure Life Rk. III - 3399 hp for 794 mana.

Sacred Light Rk. I - 4260 hp for 795 mana.

Five casts of Pure Life Rk. III will heal for 16,995 hp using 3970 mana. Four casts of Sacred Light Rk. I will heal 17,040 hp using 3180 mana. Lets say a druid casts 5 heals a minute on average on a raid event (which is a tad on the lowside)... if a cleric uses the same spell line (which they don't), they can heal for the same amount of hp using 800 less mana. So a druid casting at this below-realisitic rate would need another 80 mana regen to keep up with a cleric using unrealisitic tactics. In reality, the mana-to-hps healed different is well beyond that, but I'm using inarguable numbers to communicate my point.

Discanthir
08-24-2007, 06:56 PM
Stacking issues passed on to Prathun:
Stacking issues with Single and Group versions of our Skin line buffs. Single will not overwrite group, even at the same rank.

This isn't just a problem with skin though. It is the same with soe vs foe, single ds vs group ds, single regen vs group regen, etc. I know that the group spells are ever so slightly better than the singles, but it is still a huge pita.


Stacking issues with Malo and Protection of Seasons, there seems to be an issue with it overwriting the Buff on higher versions such as Malis.

Thank you so much for bringing that help. Just today I have been casting it after every third aviak who malos me in TBS


Stacking Issues with our Mask of X line. Many many raid encounters have mana drains, but a very large amount of those encounters overwrite the Mask line for Druids and Rangers.

There are also many solo/group content DoTs which overwrite mask as well. I know there are a couple in The Buried Sea (the zone). There is a mob in the Widdlethorpe DoDh missions that casts a dot which overwrites mask. I have been trying for the last 20 minutes to find the name of either of these and I'm having no luck. I know there are more but I'm having a brain block.

serinity_inny
08-24-2007, 07:29 PM
one of the shisshars near the greenhouse cast a spell that overwrites our mask.....I made the wizard kite him and stayed maxxed distance from both.

Fenier
08-24-2007, 07:47 PM
http://lucy.allakhazam.com/stacking.html?id=5368&source=Live

The Slot 3 Field is the primary reason it's overwritten.

If people could go through and idenitfy every AE which drains mana, I can present the list to Prathun. I don't have time to do it till my day off next week.

Kamion
08-24-2007, 08:14 PM
http://lucy.allakhazam.com/stacking.html?id=5368&source=Live

The Slot 3 Field is the primary reason it's overwritten.

If people could go through and idenitfy every AE which drains mana, I can present the list to Prathun. I don't have time to do it till my day off next week.

<table class="sidebar" width="95%"><tbody><tr><td width="40%"> http://lucy.allakhazam.com/gfx/gem_2d.png?1 Dark Breath (http://lucy.allakhazam.com/spell.html?id=6626&source=Live)</td> <td width="60%">Mana unknown calc: 3 range: 75 -> 0 </td></tr> <tr><td width="40%"> http://lucy.allakhazam.com/gfx/gem_56d.png?1 Freezing Winds (http://lucy.allakhazam.com/spell.html?id=6116&source=Live)</td> <td width="60%">Decrease Mana by 4 per tick </td></tr> <tr><td width="40%"> http://lucy.allakhazam.com/gfx/gem_26d.png?1 Gaze of the All-Seeing Eye (http://lucy.allakhazam.com/spell.html?id=6109&source=Live)</td> <td width="60%">Decrease Mana by 35 per tick </td></tr> <tr><td width="40%"> http://lucy.allakhazam.com/gfx/gem_161d.png?1 Complex Gravity (http://lucy.allakhazam.com/spell.html?id=6424&source=Live)</td> <td width="60%">Decrease Mana by 35 per tick </td></tr> <tr><td width="40%"> http://lucy.allakhazam.com/gfx/gem_154d.png?1 Torrential Torment (http://lucy.allakhazam.com/spell.html?id=3072&source=Live)</td> <td width="60%">Decrease Mana by 45 per tick </td></tr> <tr><td width="40%"> http://lucy.allakhazam.com/gfx/gem_85d.png?1 Dyn's Dizzying Draught (http://lucy.allakhazam.com/spell.html?id=619&source=Live)</td> <td width="60%">Decrease Mana by 50 per tick </td></tr> <tr><td width="40%"> http://lucy.allakhazam.com/gfx/gem_27d.png?1 Eye of Kessdona (http://lucy.allakhazam.com/spell.html?id=6544&source=Live)</td> <td width="60%">Decrease Mana by 50 per tick </td></tr> <tr><td width="40%"> http://lucy.allakhazam.com/gfx/gem_154d.png?1 Corrupted Water (http://lucy.allakhazam.com/spell.html?id=7328&source=Live)</td> <td width="60%">Decrease Mana by 50 per tick </td></tr> <tr><td width="40%"> http://lucy.allakhazam.com/gfx/gem_154d.png?1 Corrupted Water Smash (http://lucy.allakhazam.com/spell.html?id=7331&source=Live)</td> <td width="60%">Decrease Mana by 50 per tick </td></tr> <tr><td width="40%"> http://lucy.allakhazam.com/gfx/gem_25d.png?1 Serpentine Curse (http://lucy.allakhazam.com/spell.html?id=2904&source=Live)</td> <td width="60%">Decrease Mana by 70 per tick </td></tr> <tr><td width="40%"> http://lucy.allakhazam.com/gfx/gem_161d.png?1 Thunder Blast (http://lucy.allakhazam.com/spell.html?id=1492&source=Live)</td> <td width="60%">Decrease Mana by 75 per tick </td></tr> <tr><td width="40%"> http://lucy.allakhazam.com/gfx/gem_85d.png?1 Magi Curse (http://lucy.allakhazam.com/spell.html?id=1246&source=Live)</td> <td width="60%">Decrease Mana by 100 per tick </td></tr> <tr><td width="40%"> http://lucy.allakhazam.com/gfx/gem_41d.png?1 Mysterious Illness (http://lucy.allakhazam.com/spell.html?id=12787&source=Live)</td> <td width="60%">Decrease Mana by 100 per tick </td></tr> <tr><td width="40%"> http://lucy.allakhazam.com/gfx/gem_42d.png?1 Arcane Venom (http://lucy.allakhazam.com/spell.html?id=4466&source=Live)</td> <td width="60%">Decrease Mana by 100 per tick </td></tr> <tr><td width="40%"> http://lucy.allakhazam.com/gfx/gem_42d.png?1 Arcane Venom Spray (http://lucy.allakhazam.com/spell.html?id=4468&source=Live)</td> <td width="60%">Decrease Mana by 100 per tick </td></tr> <tr><td width="40%"> http://lucy.allakhazam.com/gfx/gem_154d.png?1 Call of the Ikaav (http://lucy.allakhazam.com/spell.html?id=4666&source=Live)</td> <td width="60%">Decrease Mana by 100 per tick </td></tr> <tr><td width="40%"> http://lucy.allakhazam.com/gfx/gem_7d.png?1 Commander's Nefarious Touch (http://lucy.allakhazam.com/spell.html?id=4738&source=Live)</td> <td width="60%">Decrease Mana by 100 per tick </td></tr> <tr><td width="40%"> http://lucy.allakhazam.com/gfx/gem_56d.png?1 Drake Torrent (http://lucy.allakhazam.com/spell.html?id=5167&source=Live)</td> <td width="60%">Decrease Mana by 100 per tick </td></tr> <tr><td width="40%"> http://lucy.allakhazam.com/gfx/gem_141d.png?1 Touch of the Tunat'Muram (http://lucy.allakhazam.com/spell.html?id=5545&source=Live)</td> <td width="60%">Decrease Mana by 100 per tick </td></tr> <tr><td width="40%"> http://lucy.allakhazam.com/gfx/gem_42d.png?1 Spider's Bite (http://lucy.allakhazam.com/spell.html?id=6760&source=Live)</td> <td width="60%">Decrease Mana by 100 per tick </td></tr> <tr><td width="40%"> http://lucy.allakhazam.com/gfx/gem_41d.png?1 Wrath of the Mother (http://lucy.allakhazam.com/spell.html?id=7326&source=Live)</td> <td width="60%">Decrease Mana by 100 per tick </td></tr> <tr><td width="40%"> http://lucy.allakhazam.com/gfx/gem_85d.png?1 Magi Curse (http://lucy.allakhazam.com/spell.html?id=806&source=Live)</td> <td width="60%">Decrease Mana by 100 per tick </td></tr> <tr><td width="40%"> http://lucy.allakhazam.com/gfx/gem_155d.png?1 Lifesprout (http://lucy.allakhazam.com/spell.html?id=8653&source=Live)</td> <td width="60%">Decrease Mana by 100 per tick </td></tr> <tr><td width="40%"> http://lucy.allakhazam.com/gfx/gem_42d.png?1 Poisoned Flames (http://lucy.allakhazam.com/spell.html?id=3016&source=Live)</td> <td width="60%">Decrease Mana by 125 per tick </td></tr> <tr><td width="40%"> http://lucy.allakhazam.com/gfx/gem_7d.png?1 Clinging Kelp (http://lucy.allakhazam.com/spell.html?id=11720&source=Live)</td> <td width="60%">Decrease Mana by 200 per tick </td></tr> <tr><td width="40%"> http://lucy.allakhazam.com/gfx/gem_145d.png?1 Infinite Mass (http://lucy.allakhazam.com/spell.html?id=4125&source=Live)</td> <td width="60%">Decrease Mana by 200 per tick </td></tr> <tr><td width="40%"> http://lucy.allakhazam.com/gfx/gem_27d.png?1 Mathmatron Megahammer (http://lucy.allakhazam.com/spell.html?id=7094&source=Live)</td> <td width="60%">Decrease Mana by 200 per tick </td></tr> <tr><td width="40%"> http://lucy.allakhazam.com/gfx/gem_161d.png?1 Cacophony of Pain (http://lucy.allakhazam.com/spell.html?id=8559&source=Live)</td> <td width="60%">Decrease Mana by 200 per tick </td></tr> <tr><td width="40%"> http://lucy.allakhazam.com/gfx/gem_170d.png?1 Ravaging Might (http://lucy.allakhazam.com/spell.html?id=8715&source=Live)</td> <td width="60%">Decrease Mana by 200 per tick </td></tr> <tr><td width="40%"> http://lucy.allakhazam.com/gfx/gem_161d.png?1 Marrow Bend (http://lucy.allakhazam.com/spell.html?id=8803&source=Live)</td> <td width="60%">Decrease Mana by 200 per tick </td></tr> <tr><td width="40%"> http://lucy.allakhazam.com/gfx/gem_42d.png?1 Aura of Rot (http://lucy.allakhazam.com/spell.html?id=7131&source=Live)</td> <td width="60%">Decrease Mana by 150 (L1) to 225 (L75) per tick </td></tr> <tr><td width="40%"> http://lucy.allakhazam.com/gfx/gem_93d.png?1 Gaze of Anguish (http://lucy.allakhazam.com/spell.html?id=5680&source=Live)</td> <td width="60%">Decrease Mana by 250 per tick </td></tr> <tr><td width="40%"> http://lucy.allakhazam.com/gfx/gem_110d.png?1 Curse of the Lich (http://lucy.allakhazam.com/spell.html?id=7462&source=Live)</td> <td width="60%">Decrease Mana by 250 per tick </td></tr> <tr><td width="40%"> http://lucy.allakhazam.com/gfx/gem_56d.png?1 Crush of the Depths (http://lucy.allakhazam.com/spell.html?id=11737&source=Live)</td> <td width="60%">Decrease Mana by 300 per tick </td></tr> <tr><td width="40%"> http://lucy.allakhazam.com/gfx/gem_56d.png?1 Grip of Mental Reality (http://lucy.allakhazam.com/spell.html?id=3644&source=Live)</td> <td width="60%">Decrease Mana by 300 per tick </td></tr> <tr><td width="40%"> http://lucy.allakhazam.com/gfx/gem_153d.png?1 Withering Destruction (http://lucy.allakhazam.com/spell.html?id=5120&source=Live)</td> <td width="60%">Decrease Mana by 300 per tick </td></tr> <tr><td width="40%"> http://lucy.allakhazam.com/gfx/gem_161d.png?1 Feedback Dispersion (http://lucy.allakhazam.com/spell.html?id=5681&source=Live)</td> <td width="60%">Decrease Mana by 350 per tick </td></tr> <tr><td width="40%"> http://lucy.allakhazam.com/gfx/gem_137d.png?1 Snowtail's Rage (http://lucy.allakhazam.com/spell.html?id=8150&source=Live)</td> <td width="60%">Decrease Mana by 350 per tick </td></tr> <tr><td width="40%"> http://lucy.allakhazam.com/gfx/gem_137d.png?1 Snowtail's Rage (http://lucy.allakhazam.com/spell.html?id=8159&source=Live)</td> <td width="60%">Decrease Mana by 350 per tick </td></tr> <tr><td width="40%"> http://lucy.allakhazam.com/gfx/gem_137d.png?1 Snowtail's Rage (http://lucy.allakhazam.com/spell.html?id=8266&source=Live)</td> <td width="60%">Decrease Mana by 350 per tick </td></tr> <tr><td width="40%"> http://lucy.allakhazam.com/gfx/gem_137d.png?1 Snowtail's Rage (http://lucy.allakhazam.com/spell.html?id=8534&source=Live)</td> <td width="60%">Decrease Mana by 350 per tick </td></tr> <tr><td width="40%"> http://lucy.allakhazam.com/gfx/gem_160d.png?1 Grasp of Draygun (http://lucy.allakhazam.com/spell.html?id=7052&source=Live)</td> <td width="60%">Decrease Mana by 300 (L1) to 375 (L75) per tick </td></tr> <tr><td width="40%"> http://lucy.allakhazam.com/gfx/gem_42d.png?1 Witheran Sting (http://lucy.allakhazam.com/spell.html?id=7104&source=Live)</td> <td width="60%">Decrease Mana by 300 (L1) to 375 (L75) per tick </td></tr> <tr><td width="40%"> http://lucy.allakhazam.com/gfx/gem_173d.png?1 Spirit Cleaver (http://lucy.allakhazam.com/spell.html?id=4729&source=Live)</td> <td width="60%">Decrease Mana by 400 per tick </td></tr> <tr><td width="40%"> http://lucy.allakhazam.com/gfx/gem_41d.png?1 Larva Breath (http://lucy.allakhazam.com/spell.html?id=7112&source=Live)</td> <td width="60%">Decrease Mana by 375 (L1) to 450 (L75) per tick </td></tr> <tr><td width="40%"> http://lucy.allakhazam.com/gfx/gem_161d.png?1 Fabled Thunder Blast (http://lucy.allakhazam.com/spell.html?id=9036&source=Live)</td> <td width="60%">Decrease Mana by 450 per tick </td></tr> <tr><td width="40%"> http://lucy.allakhazam.com/gfx/gem_159d.png?1 Fabled Swarm of Retribution (http://lucy.allakhazam.com/spell.html?id=9038&source=Live)</td> <td width="60%">Decrease Mana by 450 per tick </td></tr> <tr><td width="40%"> http://lucy.allakhazam.com/gfx/gem_161d.png?1 Wind-Up Whirligig (http://lucy.allakhazam.com/spell.html?id=7093&source=Live)</td> <td width="60%">Decrease Mana by 400 (L1) to 475 (L75) per tick </td></tr> <tr><td width="40%"> http://lucy.allakhazam.com/gfx/gem_169d.png?1 Stone Death (http://lucy.allakhazam.com/spell.html?id=7101&source=Live)</td> <td width="60%">Decrease Mana by 400 (L1) to 475 (L75) per tick </td></tr> <tr><td width="40%"> http://lucy.allakhazam.com/gfx/gem_139d.png?1 Waterlogged Wails (http://lucy.allakhazam.com/spell.html?id=11452&source=Live)</td> <td width="60%">Decrease Mana by 500 per tick </td></tr> <tr><td width="40%"> http://lucy.allakhazam.com/gfx/gem_139d.png?1 Black Symbol of Anguish (http://lucy.allakhazam.com/spell.html?id=1154&source=Live)</td> <td width="60%">Decrease Mana by 500 per tick </td></tr> <tr><td width="40%"> http://lucy.allakhazam.com/gfx/gem_91d.png?1 Wrath of the Slavemaster (http://lucy.allakhazam.com/spell.html?id=4665&source=Live)</td> <td width="60%">Decrease Mana by 500 per tick </td></tr> <tr><td width="40%"> http://lucy.allakhazam.com/gfx/gem_161d.png?1 Blood Drinker's Torment (http://lucy.allakhazam.com/spell.html?id=8797&source=Live)</td> <td width="60%">Decrease Mana by 500 per tick </td></tr> <tr><td width="40%"> http://lucy.allakhazam.com/gfx/gem_139d.png?1 Silvered Tongue (http://lucy.allakhazam.com/spell.html?id=11447&source=Live)</td> <td width="60%">Decrease Mana by 205 (L1) to 575 (L75) per tick </td></tr> <tr><td width="40%"> http://lucy.allakhazam.com/gfx/gem_32d.png?1 Raking of the Werewolf (http://lucy.allakhazam.com/spell.html?id=7084&source=Live)</td> <td width="60%">Decrease Mana by 500 (L1) to 575 (L75) per tick </td></tr> <tr><td width="40%"> http://lucy.allakhazam.com/gfx/gem_36d.png?1 Flooded Lungs (http://lucy.allakhazam.com/spell.html?id=11710&source=Live)</td> <td width="60%">Decrease Mana by 600 per tick </td></tr> <tr><td width="40%"> http://lucy.allakhazam.com/gfx/gem_161d.png?1 Festering Nest of Destruction (http://lucy.allakhazam.com/spell.html?id=8852&source=Live)</td> <td width="60%">Decrease Mana by 600 per tick </td></tr> <tr><td width="40%"> http://lucy.allakhazam.com/gfx/gem_74d.png?1 Cursed Thoughts (http://lucy.allakhazam.com/spell.html?id=7036&source=Live)</td> <td width="60%">Decrease Mana by 600 (L1) to 675 (L75) per tick </td></tr> <tr><td width="40%"> http://lucy.allakhazam.com/gfx/gem_153d.png?1 Voidtouch (http://lucy.allakhazam.com/spell.html?id=9198&source=Live)</td> <td width="60%">Decrease Mana by 800 per tick </td></tr> <tr><td width="40%"> http://lucy.allakhazam.com/gfx/gem_51d.png?1 Grim Breath (http://lucy.allakhazam.com/spell.html?id=7107&source=Live)</td> <td width="60%">Decrease Mana by 750 (L1) to 825 (L75) per tick </td></tr> <tr><td width="40%"> http://lucy.allakhazam.com/gfx/gem_161d.png?1 Retching Cloud (http://lucy.allakhazam.com/spell.html?id=7115&source=Live)</td> <td width="60%">Decrease Mana by 750 (L1) to 825 (L75) per tick </td></tr> <tr><td width="40%"> http://lucy.allakhazam.com/gfx/gem_51d.png?1 Powergut Shockwaves (http://lucy.allakhazam.com/spell.html?id=11460&source=Live)</td> <td width="60%">Decrease Mana by 1000 per tick </td></tr> <tr><td width="40%"> http://lucy.allakhazam.com/gfx/gem_161d.png?1 Relentless Pain (http://lucy.allakhazam.com/spell.html?id=11718&source=Live)</td> <td width="60%">Decrease Mana by 1000 per tick </td></tr> <tr><td width="40%"> http://lucy.allakhazam.com/gfx/gem_41d.png?1 Fetid Stench (http://lucy.allakhazam.com/spell.html?id=11466&source=Live)</td> <td width="60%">Decrease Mana by 1200 per tick </td></tr> <tr><td width="40%"> http://lucy.allakhazam.com/gfx/gem_161d.png?1 Guardian's Challenge I (http://lucy.allakhazam.com/spell.html?id=12110&source=Live)</td> <td width="60%">Decrease Mana by 1500 per tick </td></tr> <tr><td width="40%"> http://lucy.allakhazam.com/gfx/gem_unknownd.png?1 Guardian's Challenge II (http://lucy.allakhazam.com/spell.html?id=12111&source=Live)</td> <td width="60%">Decrease Mana by 1700 per tick </td></tr> <tr><td width="40%"> http://lucy.allakhazam.com/gfx/gem_unknownd.png?1 Guardian's Challenge III (http://lucy.allakhazam.com/spell.html?id=12112&source=Live)</td> <td width="60%">Decrease Mana by 1850 per tick </td></tr> <tr><td width="40%"> http://lucy.allakhazam.com/gfx/gem_161d.png?1 Guardian's Challenge IV (http://lucy.allakhazam.com/spell.html?id=12113&source=Live)</td> <td width="60%">Decrease Mana by 2000 per tick </td></tr> <tr><td width="40%"> http://lucy.allakhazam.com/gfx/gem_162d.png?1 When Sparks Fly (http://lucy.allakhazam.com/spell.html?id=11468&source=Live)</td> <td width="60%">Decrease Mana by 3000 per tick </td></tr> <tr><td width="40%"> http://lucy.allakhazam.com/gfx/gem_42d.png?1 Stinking Miasma (http://lucy.allakhazam.com/spell.html?id=12087&source=Live)</td> <td width="60%">Decrease Mana by 6000 per tick</td></tr></tbody></table>

Fenier
08-24-2007, 10:21 PM
I was looking more for which Effect went with which mob / encounter

Kamion
08-25-2007, 09:56 AM
I was looking more for which Effect went with which mob / encounter

I was being a smart ass =(

Alei
08-26-2007, 04:32 PM
It'd be nice if spells with a long recast like Reptile didn't have to go through the refresh if the target ran out of range before the spell landed.

Faster debuffs and/or snare would be great too. I'm tired of missing half the fight because I'm too busy trying to debuff and snare mobs. I think it would help with our DPS without stomping on the toes of other classes by asking for stronger nukes and such.

Khauruk
08-27-2007, 12:08 AM
Pressing spell issues:

CAST TIMES
CAST TIMES
CAST TIMES
CAST TIMES
CAST TIMES
CAST TIMES

Combined Debuffs!

Some methods to keep druids using ooc regen longer in group fights...either doom timers, the Reptile mechanic for debuffs, something not yet in game, or a combination thereof. OOC regen is great, but it is a relative nerf for dotting classes, non-cleric healers, etc,...

That's most of my input so far.

Bono_Pak
08-27-2007, 08:14 PM
I'm not concerned with our cast times, really. Between healing, debuffing, and DPSing, the last thing we need is to stack our agro at a faster rate.

In regards to the removal of the damage shield from our aa heals, I would suggest replacing it with either an endurance regen (not likely), or a mitigation component. It's intended as an "oh crap" instant heal (convergeance, anyways), that doesn't mean the mob is going to stop wailing on the recipient. An added ammount of mitigation, kind of like the AS recourse, would help us in landing a proper heal, and at the same time, be more beneficial to the person taking the damage than a damage shield.

Making Origin and Secondary Recall no fail would be nice.

An upgraded Mask spell is essential, in my opinion.

Some sort of detrimental wolf form, to balance out the beneficial wolf form.

I don't think we need more illusions. To me, it's an opportunity to be given something that we're asking for, potentially at the expense of more pressing class needs.

As I said before, an alternative means of activating our aura's without having to stop, mem the spell, cast, demem the spell, reload the spell. Maybe a 2-4 slot long reuse only spell bar, for aura, direwood guard, reptile, or the ability to activate the aura/direwood guard via an aa or discipline type window button with a reuse timer.

edit : our single target buffs overwriting our group buffs (kinda like every other buffing class in the game) would be nice.

Vekx
08-28-2007, 06:03 PM
I'd like faster cast times on the debuffs.

It seems to me when several trash mobs are pulled, like clearing to next raid mob, the SHM has them all slowed before I can cast one debuff and have recast time up. And this is just one of our debuffs. Forget casting more than 1 debuff type.

Now you may not need all trash mobs debuffed until they are actually enguaged, like if they are mezzing some. But it's still a slow process.
And mostly now days all the mobs are being off tanked at same time.

In a grp setting.... if you are healing it be nice to debuff fast so you are not caught with greyed out icons and needing to heal.

wackywizjr
08-30-2007, 12:50 PM
Perhaps an AE Debuff?

Bono_Pak
08-30-2007, 02:05 PM
Perhaps an AE Debuff?

Too much agro.

Kamdaru
09-01-2007, 01:14 PM
I don't think we need another illusion either. We have more pressing issues. Cast times, mana regen, combining debuffs, ds on the AE heals, and enough damage on nukes/dots to bring us up to a real utility class again would brighten my day. I guess my concerns are much the same as others.

Hopefully something of these will get changed soon.

Moklianne
09-03-2007, 10:59 PM
I'd love to see:

Combined fire/cold debuff
group Remove Greater Curse
group version of pureblood
new mask spell
our percentage heal being allow to crit (there is no reason for this to not crit at this point in the game)
the DS component really needs to be removed (or toggled with a switch) from our AA HoT's
other animalish illusions (Griffon, Bear, puma, snake, gator, bat, etc)
how about an AA version of our debuffs with an instant cast time (being an AA, it wouldn't affect the cast times of spells)


to be honest, I am getting tired of the increased number of spells with random effects that you are simply "waiting for". Dawnfire, Fernspur, and Annihilate the Unnatural are examples. While I use all of these spells from time to time, they have effects that are so random that you can't really count on them and the spells usually end up letting you down. I'd much rather have the ammount of damage of the spell increased a bit and the random effect dropped altogether.

I am someone who likes consistent parses. When parses on the same mob with the same spells are immensely different, it makes me sad :(

Erianaiel
09-07-2007, 01:45 PM
Perhaps an AE Debuff?

I would rather have a chromatic fire and cold resistance debuff

(so I can get by with casting one or two spells instead of four)


Eri