View Full Forums : SoF bug thread:


Fenier
10-31-2007, 05:11 PM
With the launch of the new Steamfont Mountins, I am starting this thread to capture all SoF related Bugs to pass on to the dev team.

By Bug I mean something not working properly. This is not a thread to discuss design decisions, claim that spells suck or anything else.

Example:

I cast my SoF Fire nuke and I lose half my mana bar.

That type of post is what I want here, it makes my job relying infomration easier.

Please, when discribing bugs be as clear and specfic as possible, including what zone you were in, what you were doing / casting, and so forth.

-Fenier

Discanthir
11-14-2007, 11:43 AM
I've noticed 2 bugs. The first is is that shift - or + does not affect far clip plane. I have to alt O into options and manually adjust the slider bar. The second is that when I use my mount lev seems to go away. I still have foe on, and I don't seem to take damage from falling, but I do fall. No bobbing and no staying high over hills or ledges. Besides running around this really sucks for my casting style. Without floaty LoS issues become very, very lame. I am not sure if the no lev with mount thing is just in Steamfont and SoF zones or everywhere.

ohioastro
11-14-2007, 11:46 AM
Using the druid port in Loping Hills does not reset aggro when you are already in the same zone. And the roboboar seems to remove FoE.

Aldier
11-14-2007, 12:47 PM
Porting within the same zone never cleared aggro when the druid ring was in the zone. Only Succor/Egress/Exodus clears aggro to port within the same zone. If the druid ring is far enough away from where the aggro'd mob was located, then it can clear it by getting far enough away.

Mannwin Woobie
11-14-2007, 01:18 PM
.....lev seems to go away. I still have foe on, and I don't seem to take damage from falling, but I do fall. No bobbing and no staying high over hills or ledges. Besides running around this really sucks for my casting style. Without floaty LoS issues become very, very lame. I am not sure if the no lev with mount thing is just in Steamfont and SoF zones or everywhere.

I have noticed the same thing. Not connected to a mount, tho. You just seem to sink to the ground. Old zones have the same problem. Places that I have always been able to float high above, I now sink and run into things. Also, running around the zone-edge, along a hill for instance, it is almost like it is forcing you down, instead of up, and you get stuck.

Discanthir
11-15-2007, 03:28 AM
It's not just zone walls. When I have been running along any wall I go about walking speed, sometimes a little slower.

oakdad
11-15-2007, 07:22 AM
Yes this wall thing blows. I hope they plan on looking into it.

LegoleafMT
11-16-2007, 10:01 AM
Floaties issue seems to be only in SoF zones. It only happens if you cast Eagles then a mount. Your lev goes away, but comes back if you dump the mount. You can, however, cast mount then Eagles and all is good.

Wildeagle
11-17-2007, 05:49 AM
well sence sof came out ever tiem i port to arcstone i drop under world not shure if it do to the bugs we get every new patch/expaction or what

Discanthir
11-17-2007, 09:51 AM
I have tried casting mount and then foe and after a little bit I have the same issue with lev.

Arcstone has issues. My guild was going to take Porthos but we couldn't get there... on porting to Arcstone half the guild fell through the world. I have tried porting twice since then and both times I feel through.

malibu66
11-17-2007, 01:37 PM
Stutter lag in Loping planes can be horrendus at times. It seems tied to the mobs transforming into their "were" form. When fighting the Orcs, there is a small jitter when the mob transforms - this seems to affect the whole zone, not just those close to the Orc. Add a bunch of these together and the screen literally freezes long enough to spin you in the wrong direction or lock you in place long enough for a mob to run you down.

Discanthir
11-17-2007, 05:29 PM
I can also attest to the shutter lag... everyone in my guild who has been in Loping Plains have commented on it. It also happens in Hills of Shade, but not as frequently.

The mount-levi issue is not just in SoF zones.

Palarran
11-17-2007, 06:48 PM
My Foraging cap is listed as 250 even though I haven't bought the new foraging AA. My skill increased to 201. Since that happened, I've only been able to forage common items like pods of water and rabbit meat.

Ngreth is going to look into it (I mentioned this on the EQTraders forums).

Madie of Wind Riders
11-18-2007, 04:43 AM
Stutter lag in Loping planes can be horrendus at times. It seems tied to the mobs transforming into their "were" form. When fighting the Orcs, there is a small jitter when the mob transforms - this seems to affect the whole zone, not just those close to the Orc. Add a bunch of these together and the screen literally freezes long enough to spin you in the wrong direction or lock you in place long enough for a mob to run you down.

I agree with this 100% It is tied to the mobs morphing to their wereorc form. The lag is so bad, it will take me to 2 frames per sec sometimes - just enough time for another mob to by and womp on me!!

Fenier
11-18-2007, 02:23 PM
The lag in Loping Plains is being addressed. It's due to the large amount of scripting and Wanderers in the zone. Rashere has been working on it.

Glynna1
11-18-2007, 02:24 PM
Lag in Dragonscales when using cannon to get to mechano fortress has twice cause me to fall to the ground into a hill. I get stuck in the hill and /rewind does not work. Honestly don't know why you can't have Levi is there a reason? Have also taken 20k hit falling

Fenier
11-18-2007, 02:27 PM
When levved the cannon was not allowing a player to be pushed high enough to hit the zone line.

wanderinglefty
11-18-2007, 07:33 PM
i noticed on log in my armor for my arms was not showing up once.. ie .. i was bare arms while wearing armor...

I heard someone complain of the same thing in a non SoF zone, i think it was katta castrum, not sure of that. It happend just a few days after SoF launch.
both my arms bare (on login)and this person saying they were bare arms (but in zone)

Madie of Wind Riders
11-19-2007, 04:28 AM
I have noticed that all my characters - whether in a SoF zone or not - at the character select screen look naked. They aren't but only their tunic and/or weapons show. When logged in, they looked dressed, just at the character select screen they look naked.

/shrug

Fenier
11-19-2007, 04:34 AM
I have noticed that all my characters - whether in a SoF zone or not - at the character select screen look naked. They aren't but only their tunic and/or weapons show. When logged in, they looked dressed, just at the character select screen they look naked.

/shrug

They are aware of this.

Wildeagle
11-19-2007, 06:49 AM
well i found a way around my arcstone bug when gate ther i hit evac fall under wolrd agien thenhit gate to ther agine and i land like i should hope they fix thsi proble soon

Laurelleii
11-19-2007, 08:14 AM
Maybe when they fix everyone's missing armor they will accidentally fix the illusion bug that changes you to the default face/hair settings for your race. I really hate that bug :redface:

ohioastro
11-19-2007, 09:20 AM
We should /bug the Reptile line, which appears not to be proccing at anything like the intended rate (note this is a separate issue from whether the intended rate is correct!) I don't think that we need to do parses, etc.: the developers can presumably do exactly the same thing. At least I'd hope so...

Naturelle
11-19-2007, 05:31 PM
I have had an issue with clickies. When I click either the Mask of the Ancients or my Woven Brambles Tunic, they both end up as used. Example, I click my Mask of the Ancients to heal, my Woven Brambles Tunic ends up with a reuser timer, even though it was not used.

Tanom
11-19-2007, 06:53 PM
Tunic and Mask share the same timer ... that's suppose to happen

Tanom
11-19-2007, 08:43 PM
When you die ..... you go ld when u take Rez while in ghost mode

Bono
11-20-2007, 01:32 AM
I don't know that it's a bug, but Sharp Eyes is a useless piece of crap wasting a spot in my spell book. In my opinion, Sony has 3 options, they can either -

A - Get rid of this piece of crap spell, and refund us our plat.
B - Get rid of this piece of crap spell, and replace it with something useful (ice dot).
C - Completely retune the spell to be even remotely useful (something like Acumen in it's day).

Working as intended!

Grenoble
11-20-2007, 11:52 AM
When you die ..... you go ld when u take Rez while in ghost mode

This has been happening for longer than SoF, but it seems to be much worse in instances.

If I die in an instance I just immediately hit bind rather than risk it.

Tanom
11-20-2007, 11:57 AM
Odd ... this only began happening for me and most of my guild members last week but I will take your word on it

Tilluen
11-20-2007, 01:10 PM
I used to get the "LD on hover rez" as well. It only ever happened on my druid account and only in Valdeholm. Haven't seen it for a long time now. Seems to be some specific set of circumstances that causes it.

Tanom
11-20-2007, 02:42 PM
happens in every zone that I die in so now I just do respawn and wait for rez in guild lobby

Lorrah
11-20-2007, 05:58 PM
Running around the zone edges makes you duck, which is why you end up at walk speed.

And there is a lev bug with mounts. In order to have bouncing lev, you have to cast it after the mount is on. Otherwise you may result in a 200k fall, not always, but it does still happen. I bugged this about 15 times in Beta and now 5 times on live.

Are they ever going to fix the sky bug on the ground? I can't zone in anywhere in SoF zones without having to turn on either 2 shaders or Advanced Lighting... Which makes things fun since that makes me lag some. WTB all the sky bugs fixed plzkthx! :)

Vekx
11-20-2007, 06:51 PM
I used to get the "LD on hover rez" as well. It only ever happened on my druid account and only in Valdeholm. Haven't seen it for a long time now. Seems to be some specific set of circumstances that causes it.

I used to LD on rez from a select set of zones. Started way before SoF. I went back to the default UI with only a few custome UI windows and it stopped.

Wildeagle
11-21-2007, 07:11 AM
ok well playing around to day i found mobs in loping plains ars being stacked in piles of 6-10 in some parts of the zone.
and the bremuda trianles still exist in loping planes ya pull a mob and poof he si gone lost in th elake the hill or wall or were ever the mistac spitets of the loping planes takes them.
i beleave thes are the mobs that wind up gettign stacked becouse whenya find like a pile of stacked mobs they are of meny virites from the zone mosb thats not mormal to be in that part of the zone they stacked in and they dont look to me a resalt of a train.

looks liek the bag quist in loping is all so buged ya when yet get to the goast guys part we did it to nite up to him then when we kiled him he just died and task dint up date

Mannwin Woobie
11-21-2007, 10:50 AM
I bought the Forage AA. Cap raised to 250. Foraged in one of the SoF zones, and got an increase almost immediately to 201. Spent HOURS foraging in older zones, haven't gotten any more increases. Is it only going up in the SoF zones?

Edit: It just went up to 202 in a non-SoF zone, so I guess not a bug.

malibu66
11-21-2007, 02:43 PM
I haven't extensively parsed Reptile procs, but it sure seems like the proc rate is WAY down - like 2 or 3 procs per minute. That pretty much puts the spell in the worthless POC pile.

Anyone else see this? Could just be a string of bad luck ...

Madie of Wind Riders
11-25-2007, 05:32 AM
Well I can definately confirm the LD bug upon rez. It took me 3 tries to get logged back in, had to to a total computer reboot - my group nearly left me!!

As soon as I clicked the button to rez I got the "You've Been Disconnected" screen. :mad:

malibu66
11-25-2007, 06:35 PM
I haven't extensively parsed Reptile procs, but it sure seems like the proc rate is WAY down - like 2 or 3 procs per minute. That pretty much puts the spell in the worthless POC pile.

Anyone else see this? Could just be a string of bad luck ...

I suppose I should have read the SOE boards first. This is a solid and intended nerf - supposedly aimed at Pally's, but hit us. That's too bad, Reptile was my favorite heal - now its relegated to the never use pile :mage01:

Skel
12-01-2007, 03:32 PM
I've noticed 3 specific bugs, one of which is probably NOT related to SoF, but whatever:

1) With the new Forage cap increase to 250, the skill mod on the Foraging Machette no longer seems to work. Equipping it only gives 252 total (should be 10% increase). Bug, or previously unused hard cap?

2) Same as mentioned above, every time i port to Arcstone, i land UNDER the world. Porting in and Succoring doesn't help.

3) AE Hail-type spells only hit for 1 round. I asked a few other druids i know to try it out and see if they got the same effect. The particular spell is Cloudburst Hail Rk2 (for me, anyway). I can be completely stationary with a cluster of mobs being held by the tank a short distance away and only one round of 1600-ish dmg nukes land.

Have reported all these via /bug but haven't seen anything happen to fix it.

cliffy
12-02-2007, 02:11 AM
3) AE Hail-type spells only hit for 1 round. I asked a few other druids i know to try it out and see if they got the same effect. The particular spell is Cloudburst Hail Rk2 (for me, anyway). I can be completely stationary with a cluster of mobs being held by the tank a short distance away and only one round of 1600-ish dmg nukes land.

Not a bug, rain nukes will hit one target 3 times, 2 targets twice, 3 or 4 targets once. If there are more than 4 mobs it will only hit 4 of them.

Rajolae
12-02-2007, 03:37 AM
Not a bug, rain nukes will hit one target 3 times, 2 targets twice, 3 or 4 targets once. If there are more than 4 mobs it will only hit 4 of them.
If there's three targets, one wave will go off after the first one, but it will only hit one mob.

Skel
12-02-2007, 09:46 AM
I get that every mob might not get hit every time ... but what's happening is that in, say, a 4-mob cluster, there are EXACTLY 4 strikes, all at once, then nothing more. Not 1 mob gets the second round. I filtered my DPS to another window and watched the first round messages come through all at once and then where i USED to see a few lines of DoT damage and another round of the AE, it's now just the DoTs, melee, or whatever.

Khauruk
12-02-2007, 12:12 PM
I get that every mob might not get hit every time ... but what's happening is that in, say, a 4-mob cluster, there are EXACTLY 4 strikes, all at once, then nothing more.

From what I understand, that's exactly what is supposed to happen...which is why people ghetto-quad with our rains now.

Hakeashar
12-12-2007, 11:11 AM
I was in MechanoFortress yesterday when something rather odd happened:

I had a clockwork model (can't recall exact name--it was a mini-gnome robot rather than the new flying version or the larger white cons on the west side of the zone) targetted and for kicks and grins, tested out our 'calm' spell on it.

I was not surprised when I got the 'your target is unaffected' response.

What surprised me was that it took 40% of my mana immediately after that, literally less than .5 second later I was from FM to ~60%.

I have no idea why that would have happened like that.

~Tar'Kaiden
80 Druid
Quellious / Morden Rasp / Povar

Palarran
12-12-2007, 01:47 PM
Usually it just means that the client and server were out of sync. The client thought you were regenerating mana faster than you actually were, or something. If you sit and stand repeatedly to try to be sitting on server ticks, for example, things like that can happen.

Khauruk
12-12-2007, 02:36 PM
I was in MechanoFortress yesterday when something rather odd happened:

I had a clockwork model (can't recall exact name--it was a mini-gnome robot rather than the new flying version or the larger white cons on the west side of the zone) targetted and for kicks and grins, tested out our 'calm' spell on it.

I was not surprised when I got the 'your target is unaffected' response.

What surprised me was that it took 40% of my mana immediately after that, literally less than .5 second later I was from FM to ~60%.

I have no idea why that would have happened like that.

~Tar'Kaiden
80 Druid
Quellious / Morden Rasp / Povar

Not on a druid, but my BST loses 15% hp every time he zones nowadays. Goes back up w/in a few ticks (standing) though, it seems.

Hakeashar
12-12-2007, 04:17 PM
I checked the porting into Arcstone and falling through the world. If you're on a horse prior to porting, it seemed to fix the issue for me.

I even ported, fell through the world, cast mount and then recast port and didn't fall through that time.

Hopefully this will help others.

~Tar'Kaiden
80 Druid
Quellious / Morden Rasp / Povar

Sorkin
12-20-2007, 12:06 AM
If you port in and fall through Arcstone, then recast port, it takes u back up to the top good to go whether you are on a horse or not. It's only if you egress/zone in that you fall thru. And then only if you are levved. If you aren't levved you are fine.