View Full Forums : Change to Nature's Guardian


Fenier
11-05-2007, 02:19 PM
Will have it's range increased from 100 to 150 (all Ranks). This change should go live with SoF.

-Fenier

Naeyene
11-05-2007, 02:20 PM
YAY!

Tobynn
11-05-2007, 04:01 PM
Hrm. Don't much understand the point of this one heh.

The more time lil' rabid bear spends running distance to reach his target, the less time he spends swinging on that target. Added range = less hits before he poofs. I wasn't aware there was any focus on increasing this range ~

Fenier
11-05-2007, 04:07 PM
Hrm. Don't much understand the point of this one heh.

This was actually brought upto me in server wide. I would assume (and agree) that it's annoying to be 'just' out of reach on those mobs you need to stand slightly back from, then to run forward and then move back.

Yes, you trade in DPS for range, but that's an option that wasn't available as much before hand.

Those in channel may also remember people asking to increase the range on Wrath of the Wild, I've been asked to check in again after SoF launch on that, as Nodyin doesn't feel he has time to make sure there are no issues with giving it a longer range prior to launch.

-Fenier

Tenielle
11-05-2007, 04:44 PM
Those in channel may also remember people asking to increase the range on Wrath of the Wild, I've been asked to check in again after SoF launch on that, as Nodyin doesn't feel he has time to make sure there are no issues with giving it a longer range prior to launch.

More power to anyone still using this AA. Now I tell ya what would be spectacular is if they doubled the hit point's of nature's guardian to 2 hps.