View Full Forums : rk 2 spell faction camps (asked for in TDG chat)


Kitano
11-27-2007, 08:55 PM
76 - Fernspike Rk. II
Faction: Rebel Brownies
Faction Level: Kindly
Merchant: Karri
Zone: The Steam Factory
Location: -25, 485, 115

78 - Solarsilver Rk. II
Faction: Camp Valor
Faction Level: ?
Merchant: Hardrin
Zone: Hills of Shade
Location: 1220, 800, 40

78 - Survival of the Fittest Rk. II
Faction: Fangbreakers
Faction Level: Kindly
Merchant: Derak Fangbreaker
Zone: Loping Plains
Location: -1450, -3210, 700

79 - Scales of the Reptile Rk. II
Faction: Fangbreakers
Faction Level: Ally
Merchant: Derak Fangbreaker
Zone: Loping Plains
Location: -1450, -3210, 700

80 - Nature's Burning Wrath Rk. II
Faction: Rebel Brownies
Faction Level: Ally
Merchant: Karri
Zone: The Steam Factory
Location: -25, 485, 115

80 - Preincarnation Rk. II
Faction: Ladies of the Light
Faction Level: Kindly
Merchant: Seridyn
Zone: Dragonscale Hills
Location: 1450, 1740, 270

Micahle
11-28-2007, 12:29 AM
**** i can't stand quest based faction.

Alaene
11-28-2007, 06:17 AM
Fangbreakers - ~50 quests from start to finish to get kindly, for Survival of the Fittest.

Nazlith
11-28-2007, 12:12 PM
Fangbreakers - ~50 quests from start to finish to get kindly, for Survival of the Fittest.

How long do the tasks take? Are they fun?

voronus
11-28-2007, 01:29 PM
Ive been doing the kill 20 worg tasks. I think ive done 10 so far and im apprehensive =(

Its going to take forever, barely worth it just for 1 spell.

Philio
11-28-2007, 03:21 PM
I did the task "Lost Elves" for Fangbreaker faction.

It only took about 30 of them to get to ally.

The reason it is such a good quest to do is that you need to kill 4 different mobs and loot their corpses, but each drops 6 of the quest bits (one for each person, if grouped).

However, when done solo, you can finish the quest, request it again, go back to the 4 mobs (which respawn when you get close) and loot their OLD corpses for updates.

If everything went perfect, I was able to do the quest once normally and then 2 more times without killing the mobs again, which made it go quite fast.

Give it a try, it is really a quest designed for druids, especially since 3 of the mobs are one one side of the mountain range and one is on the other (we can egress to 3 and use the LP port for the 4th to save alot of running).

Thanx,

Philio

Alaene
11-28-2007, 06:54 PM
That sounds good, I wish I'd done Lost Elves.

Mine were split between the kill 20 goblins, loot/plant 3 insignia and Daring Rescue quests.

They weren't amazingly fun - nothing new or innovative, although the planting of the insignia made for a challenge, in seeing if I could avoid agro completly on all 3 (only pulled it off once).

I did Daring Rescue a lot solo because the mob I was killing gave a Fangbreakers faction hit in addition to the quest reward faction - but it doesn't seem to have been a big hit at all.

All up I spent about 15 hours solo to get to Kindly, sounds like I could have done it faster.

Nazlith
11-29-2007, 10:16 AM
All up I spent about 15 hours solo to get to Kindly, sounds like I could have done it faster.

That doesn't sound bad to me. I've spent more than that on the mash brownie missions.

voronus
11-29-2007, 02:43 PM
Can someone give me some locs or general directions of these elves? That would help a lot, thanks.

voronus
11-29-2007, 02:55 PM
oh nm, they are on the map

Kitano
11-29-2007, 05:02 PM
For Ladies of light, go to patrons of the arts and say work,
the quest requires 2 ground spawns in the mystwynd city, and 2 nameds in the mystwynd city that drop 6 a piece ..
same deal as the lost elves, waiting on the gorund spawns lets you do the mission 5 times per nameds kill

Wildeagle
12-02-2007, 01:32 PM
can i shoot who ever thought of this bright idea of factioing for spells

Firecaller
12-03-2007, 08:22 AM
Voronus, who gives out the Worg task? It's not listed anywhere I've looked.

ohioastro
12-03-2007, 02:23 PM
The questgiver is on the hill near the worgs (far side of bloodmoon keep relative to the entrance from steamfont).

caminrya
12-04-2007, 01:50 AM
any one find any good qust for camp valor facton, i have been killing mobs but seems to yild very small hits. (dubb and holding )

Pootle
12-05-2007, 06:24 AM
The 'Kill 20 Worg' questgiver is in Loping Planes near the Worgs... follow the river till you see the Boat and Dock. Bunch of lost elves NPCs hanging around.

There is one who's name begins with a 'T' and he does not have a surname.

Say 'worg' to him for the task.

(I think he gives 2 other kill 20 tasks for other mob types, but not sure.)

Skky
12-05-2007, 12:50 PM
also gives kill 20 goblins and werorcss.. cant think of name off the top of my head either..

Tilluen
12-05-2007, 01:52 PM
Tyrinam (http://eqbeastiary.allakhazam.com/search.shtml?id=27061) is the quest giver for the "kill 20" missions.

Cloudia
12-26-2007, 01:46 AM
down near docks where you get the kill 20 tasks is another NPC forgot name but nearer bloodmoon that Ty at tree. He mentions a necklace he lost to vampire reavers.
go to cave near hills of shade snare pull reavers out and zone to lose trash agro. then kill reavers in a good spot along road. they drop 6 A Rusted Necklace about 1 in 3 reaver kills. loot 1 run back hand in get taks again. moving fast can do task 6 times per kill.

Cloudia
12-26-2007, 01:53 AM
kill the aviaks. there is a task but it takes a group.
Aviaks give both Valor and Gnome necro faction. there are some tasks related to birds but they take a group, as the name summons.


How the mighty have fallen, get task invis and run into avaik rookery toward back to get update, clear enough birds to loot skull piles until you get Brom's head on cursor.
Run to island get update then hail Cloudskimmer.
Go to crypt and hail roaming Pally then kill 15 ghouls (30 only every other kill updates task) hail pally again.
Go back to Daria and give her Brom's head

Feemee
12-29-2007, 09:52 PM
toward back to get update, clear enough birds to loot skull piles until you get Brom's head on cursor.


I found that Brom's head will appear on cursor simply when the proper skull is destroyed. What this means is you can destroy skulls from a distance and get the update without aggroing the mobs standing nearby. Just a lil trick.

Annabella
12-30-2007, 02:22 PM
Supplementing Cloudia's posts:

The Lost Necklace task (killing vampires - any, not just reavers, in the 'crypt' tunnels near HoS zoneline in LP, and returning a necklace drop) is given by Mengryl, a high elf standing on the grass by the refugee camp / docks.

It is fairly easy other than for ridiculous pathing and mobs that warp to random parts of the zone as soon as you aggro them if they are in certain rooms (even though it should be pretty obvious to the mob there's only one way out, they just run at a wall and warp instead).

The faction hits seem lighter than for the Lost Elves task. I did Lost Elves 25x taking me from Dubious to Kindly and able to purchase SotF2. I then did 19x Lost Necklace and only just left Kindly and started to make progress on Warmly now at somewhere between tasks 15-19 (making it at least 15 tasks to get through Kindly, which rivals how many tasks it took me to get through Amiably, so that's not right unless the faction hit is a lot lower).

If you get lucky on necklace drops, it may still be the faster faction route if you're alone and can get the 6 task faction hits inside of 20-25 mins. Drop rate can seem to 'dry up' (RNG) for 10+ vampires sometimes though, which means with funky pulling/warping, you can sometimes end up going a couple of hours without a faction hit at all. If nothing else, it allows for some variation though.

Edit: Also worthy of note is the exp for Lost Necklace - each turn in yields 10% AA @ 80, so on a lucky streak you can get yourself some reasonably good exp on top of the kills by netting another 60% of an AA on the necklace turn-ins (if you're getting all 6 solo, obviously less if you're sharing/grouping).

Elric91
01-04-2008, 01:01 AM
Lost elf'd my way to ally fangbreaker today. just wanted to say thanks for the post philio, it was very helpful and accurate :


I did the task "Lost Elves" for Fangbreaker faction.

It only took about 30 of them to get to ally.

The reason it is such a good quest to do is that you need to kill 4 different mobs and loot their corpses, but each drops 6 of the quest bits (one for each person, if grouped).

However, when done solo, you can finish the quest, request it again, go back to the 4 mobs (which respawn when you get close) and loot their OLD corpses for updates.

If everything went perfect, I was able to do the quest once normally and then 2 more times without killing the mobs again, which made it go quite fast.

Give it a try, it is really a quest designed for druids, especially since 3 of the mobs are one one side of the mountain range and one is on the other (we can egress to 3 and use the LP port for the 4th to save alot of running).

Thanx,

Philio
i would like to point out, saying we can succor to 3 mobs is incorrect. one mob is south of the druid rings by the minotaur cave, one mob is west of the fangbreaker camp near the shadowmanes, one is on the south part of the zone by the docks where the boat goes to dragonscale hills, and the final mob is close to the were-orc camp on the way to hills of shade, past the roaming worgs and near the cave.

it isnt as hard as it sounds tho, since we can use the loping port for one mob, bind at the docks for a second, run north to a third, and the last is close enough to the evac pt to just run. with practice u can :

run to the shadowmane corpse, gate to the docks corpse, run north to the were-orc camp corpse, then use loping plains port for the last. getting 3 complete tasks per each kill was easy if done right.


with absolutely no previous faction work, and following this table which is pretty much the accepted faction ranges, it took me exactly 40 tasks and 6 hours of my time to reach ally:

-2000 to -751, scowls
-750 to -501, threateningly
-500 to -101, dubious
-100 to -1, apprehensive
0 to 99, indifferent
100-499, amiably
500-749, kindly
750-1099, warmly
1100+, allied

(pushes nerd glasses up nose)

i pretty much calculated each lost elf task is worth around 40 faction points. heres what i conned after certain tasks:

task 8 : dubious

task 9 : dubious

task 11 : apprehensive

task 15 : amiable

task 25 : kindly

task 30 : kindly

task 32 : warmly

task 39 : warmly

task 40 : ally

so, if we start at max negative dubious with -500, and im pretty sure we do, since 9 tasks still left me at dubious and 15 put me at amiable.

10 tasks at 40 points per task would have put me at -100, apprehensive, which fits what i /con the merchant so far.

5 more tasks is worth 200 points, putting me at 100, which is the bare minimum for amiable (4 wouldnt have done it) and again fitting my faction progression.

10 more tasks put me at 25th time having done the task, puts me at 500, at kindly, and again fits what was said about 25 tasks needed for kindly and SoTf rk 2 ( 24 would not have been enough)

5 more tasks, putting me at task number 30 and 700 faction points, would still keep me at kindly, which it did, but task 32, put me at 780 points should have put me at warmly, and it did.

so by task 40 it reached 1100, and if the chart and my number is correct, or at least close, i should be ally now, and i was

(takes off nerd glasses)

my numbers may be a little off, as i dont recall having done any faction work, but i may have killed some mobs somewhere somehow for a small amount of fangbreaker faction.

in any case im pretty sure i have never done much previous fangbreaker faction, if any, so if absolutely no faction has been done for fangbreakers at all it should be within one task of 40 lost elf tasks (39 - 41) to get ally.

all in all, in return for 6 hours of my time, i gained one full aa point every 3 tasks done at lvl 78, plus some decent xp per kill, for a grand total of 14 aa's in 6 hours work, in addition to raising my fangbreaker faction to ally. worth a 6 hour investment in my opinion.

Annabella
01-04-2008, 01:24 PM
My figures concur on the faction award too - some peop's in my guild think that quests can 'degrade' like TBS ones but it was also exactly 25 Lost Elves for me to get kindly also (and figured a 40-50 award at that point), and I feel that with Lost Necklace I'm getting only 10 faction per, which would be the 'norm' for TBS solo quests.

Fanra
01-11-2008, 10:04 PM
Well, you guys made The Lost Elves sound really great and easy, so I decided to give it a try.

Mob resists root, charges me, I back off and try root again, resisted, try again, sticks, snare mob, chanter slows mob, root breaks, mob smacks me for 5 seconds, dead.

Mob hits like a freight train, even when slowed, runs really fast, even when snared. Ground around the mob has tons of little hills, so half the time, you get the can not cast on the mob message, mobs roam around and one walked up and killed the chanter after I died.

I had 16k HP, 1000 AAs and am lvl 79 and I gave up. Either this was nerfed or you guys live in a different universe than I do. Or maybe I just really suck.

All I know is that I'm not going back to try it again without a major tank. From my viewpoint, this quest really sucks. It looks like I'll have Survival of the Fittest about 2012, just in time for EQ to be shut down.

voronus
01-12-2008, 04:49 AM
You have to snare them fast, entrap 2 is useful. After they are snared they might as well be lvl 1. Just kite them.

I had trouble with the one up near HoS zone though, hes surrounded by undead mobs and its hard to single pull him.

That said I never did any lost elves tasks anyway, I factioned my way up doing the worg slaughter.

Sorkin
01-15-2008, 08:33 PM
I never root anything first. I always always snare first. entrap 2 works fine, or serpant vines works too. Root resists/breaks often. Snare resists exceptionally rarely. Just stand back, snare, then move it to where u want and root. Or don't, i usually just let it follow me around and let my dots eat it away. Plus that lets me use NBW and our new nuke AA without worrying about re-rooting after every cast.

I did lost elves probably 20 times or so total. I could go through 4 missions solo before the first corpse rotted, then still get the other 3 loots before restarting killing so long as I didn't do anything stupid. Made the faction fly. Never once had anything resist serpant vines.

The hardest is Wendia. I pulled her along the canyon wall there...the orcs don't assist her. The worgs do tho, so u have to be careful. But if one wandered by, I'd just snare it and let it follow me around too. Once she died I was porting to the druid ring anyway so lost aggro.

Annabella
01-16-2008, 09:56 AM
Which one of the 4 mobs did you try Fanra, recall the name or spot?

Fanra
01-17-2008, 06:55 PM
Which one of the 4 mobs did you try Fanra, recall the name or spot?
Valarine Windwalker

Annabella
01-18-2008, 03:13 PM
Ok, I figured I'd go kill it whilst recording for giggles. Not much to see than what Sorkin covers way more succinctly above really, but you can see for yourself.

This isn't meant to be an impressive display of EQ playing! It's a pretty basic (and boring, even,) snare-pull / root-rot using my default fire soloing lineup, and I wasn't paying too much attention (hence forgetting my dodge mod familiar until the fight was over half way through and it taking 5 mins to do).

I've just been in the habit of doing vid recording and editing lately so I figured what the hell - it's a 65MB download though (go go overkill and no clipping/transitions) so I still have a lot to learn to maximise efficiency of clipping and frame dropping, the size shouldn't be prohibitive though for most any broadband connection these days.


Things worth noting in a mini post-analysis of the fight..

- It's easy enough to get the update whilst remaining safely invis, even if the mob (which sees invis) has already been up and triggered by someone else. This applies to all of them except the one nearest druid rings (by mino caves) where you near enough have to be on top of the damn thing and I suggest getting that one by doing 'fly bys' without pausing to minimise damage taken.

- You should have no problem with solo pulls on all of them except the one nearest Hills of Shade, which is a bit of a pain to single out without adds if you want to create some room, so I suggest killing that one first, so that you can minimise the time required to kill all four (which means the corpses will be around for longer allowing you to sweep through the quest a 2nd and 3rd time without having to kill the mobs, just loot the old corpses again after getting the 'found elf' update).

- If you're having difficulties, it's probably not down to lack of gear/spells particularly (i.e. mana/hp/etc. shouldn't be much of an issue and it could be done with a lot less than I have at Solteris raiding level)..

- I would suggest (if you don't already have them) that the anti-break root AAs are beneficial, using either the 2nd rank clicky snare or Serpents to do the initial pulls with, and spell haste (worn / cleric) are going to help mostly. I haven't gone over your profile so don't know if you already have these things in hand, it's just my observation of what probably helps make this fight easier/trivial on the safety scale than if you didn't have such things.

- I took a few "flesh wounds" in this fight but that was more out of laziness than anything else, they probably could have all been avoided, but primarily due to spell haste and root casting speed - maybe alternatively, you can keep Vineclash handy instead if you're finding it tight on casting time.

- The place I dragged the mob too is relatively safe from roamers along the edge there, and another 2 of the elves are safer still. The tricky one is Wendia by the vamp caves / HoS zone, but I usually just put in a little extra pull/kite time on that one and steer it around the other side of the road leading to HoS where there's a mob-free area to play/practice in.

- I laboured a bit on using the mouse to demonstrate what spells I wanted to cast and when, though I'm a keyboard shortcut freak mostly, but just to emphasise that there's nothing really about this that relies on tricks or anything, I'm sure it's just because it's new to you and prone to mistakes you wouldn't make once you're familiar with the terrain. Hope it encourages you to try again. Good luck!

valarine.zip (64MB) (http://files.operationgamma.com/valarine.zip)

Elric91
01-19-2008, 09:03 PM
- It's easy enough to get the update whilst remaining safely invis, even if the mob (which sees invis) has already been up and triggered by someone else. This applies to all of them except the one nearest druid rings (by mino caves) where you near enough have to be on top of the damn thing and I suggest getting that one by doing 'fly bys' without pausing to minimise damage taken.


Nice video anna. just a couple things id like to add tho :

Mobs don't actually see invis, they are undead mobs and are thus un-affected by a regular invis spell. you need Invis vs undead.

Its much safer to use philter of unlife awareness(commonly made by alchemists, and occasionally sold in bazaar) to breeze past the update spot next to the Duid rings to get the task update. especially if playing a non-raid geared druid.

these things hit pretty hard (they can quad hit up to 2k) and you will most likely draw agro getting the update without some form of invis vs undead active on you, and the last thing you want is an un-snared shade chasing you running at full bore.

none of the shades see invis vs undead, so if you have the philter of unlife awareness or can box a toon with invis vs undead spell you can stand on top of the druid rings mob update spot with absolutely no risk and get the update..then snare them at your Liesure.

Annabella
01-19-2008, 11:36 PM
Ahh.. good call, :) usually I cheat and just have my bard bot trigger it, then mez mob whilst all get updates and fade it off after heh. Bards still don't get invis to undead so never bothered to check that.

Sorkin
01-21-2008, 08:44 AM
If Gilfanos (the guy by the druid rings) is already up, I just used spore spiral to knock him off the body and give me room to get the update. Then, since he was the last one for me, I just egressed back to the camp. If he wasn't up, then I was able to get the update and back away without aggro if I was really quick. The IVU potion is a good idea though that I didn't think of. The rest are very easy to get updates without aggro and without burning an IVU potion though.