View Full Forums : How many are going to EQ2?


Ecko in the darkness
07-12-2002, 05:47 AM
I have not played EQ for a few months(moved, have dial-up for a while longer). Will the majority of EQ players get EQ2 or stick to EQ?

CorrinthUncoupe
07-12-2002, 05:50 AM
You know I have been debateing that myself, I'm very comfortable with the way things are in EQ1 but I think that I'll end up switching. It also depends on whether my POS computer can handle the new requirements lol Might be stuck with EQ1 until I upgrade:) As is I cant go to Luclin without waiting forever to move because of the lag lol

*hugs*

Sollanya TelQuessar
07-12-2002, 06:30 AM
I read up that EQ2 was going to be for PS2.. not PC.. umm was that wrong?

as for switching.. I don't plan on it but hope a bunch of the more annoying people I know will *giggle*

Araxx
07-12-2002, 07:17 AM
EQOA (EQ Online Adventures) is for the PS2... No patches, no updates, just a raw console online game. /cheer
/sarcasm off

Ciao for now!

Ecko in the darkness
07-12-2002, 09:10 AM
Wow.

So EQ2 is for the PS2...

I do no think I can handle that demographic, heck I am still recovering from the effects of the VN boards when DAOC first started.

Nyssa Rainwhisper
07-12-2002, 09:21 AM
Nope, I think I'll stick with EQ1 till they decide not to do it anymore then I'm moving on if I haven't already.

CorrinthUncoupe
07-12-2002, 09:25 AM
Ah I see well that settles it then, Im staying with EQ1, not buying a PS2 just for the sole purpose of playing EQ lol There are other things I could spend 200 bucks on, say....I dont know, some new clothes for my kids maybe? LOL

*hugs*

Kinare
07-15-2002, 04:48 AM
EQ2 != PS2 EQ

Two totally different things. They are coming out with a PS2 version of EQ. They are also coming out with EQ2 for PC.

I will not be switching my addiction.

Aith
07-15-2002, 05:19 PM
I have no plans of switching. If a lot of my friends switched over, I'd probably collect e-mail addies and call it quits. ;) Albeit EQ has its flaws, but I can't see investing the time to start over. Leveling still takes a lot of time, no matter how 'casual' a game might seem.

VERY LOW SODIUM
07-15-2002, 09:39 PM
I will give EQ2 a try; if I have a computer powerful enough to run it by then, thats is. Could be good, could just be eye candy with zero playability.

I will play games with text based graphics if the playability/depth is there. Good Graphics are just a bonus. Good content is priceless.

Ellendilh Silvermist
07-16-2002, 11:18 AM
I like what I have read/seen so far with EQ2. I'll probably play both in parallel for a while and then decide which one I like best once the novelty factor is gone.

I personally have no problem putting aside 3 years of investment if it is for the better.

Gallatin
07-17-2002, 04:58 AM
Hiya Ell :)

I haven't played EQ since last fall when Dark Age came out, so my EQ burnout will be long over when EQ2 comes out. I'll be there.

In the mean time, though, I'll be trying lots of other stuff. AC2, SWG, Shadowbane.

It'll be interesting to see what's changed from EQ to EQ2. I'll be excited to load it up and check it out. It'll have to be more substantially different than EQ for me to stick with it for any length of time, though.

Bikkun Wolfen
07-17-2002, 09:45 AM
Not me, I will stay with EQ until it is dead

Ellendilh Silvermist
07-18-2002, 03:58 AM
Hey Gallatin!

Nice to see you are still around :)

YanguBoris
07-23-2002, 09:41 AM
/bonk Meadowers

Paldor
07-23-2002, 10:34 AM
I will not be switching to EQ2.

...People do not realize that they are stretching the old EQ year 1999 engine at this point... that is why the system requirements are so high for Luclin, because they are trying to fit a square peg into a round hole(which was a DIRECT response to competition from DAoC, Anarchy Online, etc). The old EQ engine has pretty much hit the boundries of "Graphics" and "Sound" that it can without massive system requirements.

I imagine that EQ2 (a completely new engine) will have LESS system requirements then Luclin, and a lot better graphics because they can use new technologies.

EQ on PS2 is laughable to me... Consoles are not ready for MMORPGs.

On the other hand, I will give Star Wars: Galaxies a try when it is released this December (only 4 more months). I am too much of a Star Wars fan not to try it.

Gallatin
07-23-2002, 06:06 PM
everquest2.station.sony.com/ (http://everquest2.station.sony.com/)

EQ2 is for the PC. EQ Online Adventures is for the PS2.

That said, Paldor, I'm confused. If EQ2 is a new engine, looks better and runs better, why wouldn't you give it a shot?

Paldor
07-24-2002, 05:20 AM
Put it this way...

If you had the choice between the "perfect" Peanut Butter and Jelly sandwitch, and the one your MOM makes... which would you prefer?

With all its Imperfections... EQ the origional is what I fell in love with, and what I will continue to love until all my friends have gone.

When it comes time to move on from EQ... I will want something different from a MMORPG, a new setting entirely.

YanguBoris
07-25-2002, 05:22 AM
I haven't read up on EQ2 at all but I will switch over if its mostly new stuff. If its the same old game that I've been playing for 3 years then I probably won't play it. The only thing that keeps me playing now is friends and the new expansions.

Gimli fan
07-25-2002, 06:41 AM
I am on the fence.

I like EQ (my characters), plus the time investment.

On the other hand, new graphics, and new game play. Plus I got into EQ about 6months - 1 year after is started. It would be nice to experience the game from the begining.

So if I plan to play at all, I will get it from the start.

rhodesbantam
08-09-2002, 05:09 PM
I might switch, but it all depends on howmuch they gonna stick me for.

Torinn
08-09-2002, 05:25 PM
After spending what will then be about 1.5 years playing EQ and learning, striving and struggling for the pinnacle which I have finnaly attained I cannot think to abadon it. With PoP there will be a new element added to the game and I don't think that it will be fully explored by the time EQ2 comes out. The whole scape of the game will be redifined (or will it) by a mass exodus from servers to play EQ2 (or will they).

All in all I expect EQ2 to do well, but I still think the people who are endeared to EQ1 will stay around for quite a while.

aandaie
08-13-2002, 09:30 AM
"After spending what will then be about 1.5 years playing EQ and learning, striving and struggling for the pinnacle which I have finnaly attained I cannot think to abandon it"

I'm kind of the opposite. I've played EQ since beta phase 3 and on my current main I looked and this August 17th will be its third year anniversary on the Tribunal server. That seems weird to me that the tribunal server is actually 3 years old. I started on solusek ro with a shaman that I gave up.

I keep thinking I'll play to 60 but honestly am just waiting for the next better thing. I'm not sure if that will be EQ2. Verant has some real strange ideas of what constitutes "fun" in a game and what is good game design for the masses. Essentially with EQ they adopted a "keep them down, continually struggling, mired in downtime, camping rare everything, staring at an experience bar that won't move" style. This comes through on virtually every new quest they put in the game which is worth doing, rather than just difficulty they all involve downtime and patience. If I was to make a single statement that summed up EQ's design, which I'd put on a plaque and give to its makers, it would be:

Design Law:
difficulty = downtime + patience

That is pretty much it. You don't get to level 59 so you can do this quest, which entails going and killing this great beast over here. Instead you get to 59 so you can do this quest which entails going over here and camping where the great beast might spawn for 10 hours then the great beast might spawn but not drop the thing you need. In the end all that extra time has zero purpose, essentially all that needed to happen was the beast dying and you getting the thing you needed... at a level APPROPRIATE to kill the beast.

Its all about the fiction. I have never read a great fantasy tale of a group of intrepid explorers who brave the depths of the deepest dungeon.. to then hang out from page 30 - 190 being bored and telling fart jokes until the object of their quest finally pops into existence. I think in reviews of such a book reviewers would say "What was the purpose of 160 pages AFTER they get there until the creature comes?" Exactly.

I have trouble believing they will have scrapped their old habits as far as EQ2 is concerned. I think it will be more of the same "work" in a new package. The very reason why people feel they have to use words like "all that work" and "striving" and "struggling" to describe their progress after all this time is because it was mostly work and downtime. I've never seen anyone describe their 3 year journey to level 60 as "that grand fun epic adventure, delving into dungeons with my fellows!" I've never heard that once yet I've heard work, struggle, striving, effort a lot. This is a continually existing and growing character based fantasy game, not a med school degree.

Anarchy Online was a fresh kick in the behind to the industry. It showed that people would even play a mediocre game just because they could actually ADVANCE during a play session and actually take BREAKS from the action, because it was so action packed and constant. It did away with the old concept of sitting on your behind inbetween fights to recover resources, instead cutting to the chase and letting you buy easily affordable and level appropriate resource regainers at the local store. It did this because I think they realized that the waiting is only one thing:

Time.

Its time in the game and its time in real life. If you take away that time spent waiting, things are not harder or easier but simply accelerated. Time does not = difficulty. Its okay if it takes you time to overcome the EXISTING difficulty but not if the entire difficulty is waiting for the thing you came for to actually happen.

People grow weary of this time management difficulty because its what they do in REAL LIFE also. The more someone has to do it in real life, the more they will recognize the mirrored image of it in EQ, the more they will want to
instead play a different game which is unlike real life.

If, at the same time Verant made EQ, verant had made a "You Go To College, You're In OUR College Now!" game, you would have went to college in the game! It would not have been a simulation of life, like the popular "The Sims", it would HAVE BEEN LIFE. The only difference would have been that after playing for 3 and a half years you'd not have a degree in real life.

So if they stick in the same "Time" design, I'm definately not going to be in the game. I'd be able to recognize it the instant I was playing in the beta, just like I recognized the lack of it in Anarchy Online. The first time I killed something and said to myself "now I must sit and wait until I'm ready to kill something again.. hey.. wait a second...." I'd know that it was time to go.

I just thought of a stupid little rhyme to remind me of this in future mmorpgs:

The wait is moot, give it the boot.

Cloudien
08-13-2002, 12:38 PM
Not a great deal holding me to EQ except for boredom in spare time :p

I'll be giving EQ2 a shot. As I learnt with DAoC, if you refuse to try it, it just keeps nagging in the back of your mind until you do :)

It might be no good... but who truly listens to other people's opinions of these games without playing or otherwise deciding for themselves?

Robart
08-21-2002, 10:39 AM
What if you could somehow take your toons/guild/friends with you to the EQ2 in some form so you wouldn't be starting over completely.

Possible?

Gallatin
08-22-2002, 05:07 AM
It's a nice thought, but I'd bet there are a whole volume of reasons why Verant couldn't consider it. Given the fact that the basic structure of the classes is going to be different, that might be enough of a reason all on it's own.