View Full Forums : Soloing FG mobs


BertTrist
09-21-2002, 06:26 AM
so, many people have said they have solod both the warlord tikki and his royal guards and I would just like some info on how you go about pulling these guys (what you need to clear, how you need to clear it, respawn times, etc). Any info is appreciated, thanks

kineada
10-02-2002, 09:02 AM
See title

Oakendale FW
10-10-2002, 08:51 AM
Actually moreso Im curious if you can solo the royal guards for the vex shard camp. If so what techniques were used....

Oakendale ForestWalker

Kitt58
10-10-2002, 11:56 AM
Their easy, get kei and go down and play with it, me telling you destroys half the fun.

Doccus
10-10-2002, 12:47 PM
If he wanted to risk multiple deaths, hard-earned XP, and a nasty CR, he wouldn't have asked.

D

Rydex of Bristlebane
10-10-2002, 03:02 PM
Its not that big of a risk, you start out non kos and you can out run them with SoE if you know the way out.

kineada
10-10-2002, 03:48 PM
The level 60 bugs can be pulled solo by a level 60. To solo them:

SoE: Speed = Life
Snare: See above
Innate Camo: = So you can pull them up to the top

Run down to the warrior area. Snare one ... Camo up ... Run outside ... Wait for the bug to come to you. Root ... Rot ... Loot.

So long as you're invis, you won't aggro any mobs on the way back to your pull spot. Which, I'm assuming you've already scouted out and is safe from adds with lots of space to run.

Tistali0n
10-10-2002, 04:39 PM
As folks said, you can pull any of the mobs out and kill outside. It is also possible to kill the level 60 bugs behind the Warlord pop area (a small cave you usually farm from the tunnel).

One side of this cave is water covered. If you stand at the far corner of the cave, above the water, wall to your left, tunnel in front and right ... you are looking at 2 small bugs and 3 or so big bugs (which drop the shard), one of which roams back into the tunnel.

So, first task, get rid of the small bugs so you can pull the big ones.
Ensnare the nearest one, from this corner. It's to your right. It'll come to you. If any add (seem to recall chain agro here), egress once this snared bug is as close as you can risk.
Invis up, head back in. The small bug is where you left it, the rest have returned to their pop points.
root / dot / nuke this bug to death, keeping above the water along the cavern wall.

Once that one is dead, you now have to get the second small one. Agroing this one will cause one or both big bugs to add. Do the same thing as before, egress out, but expect that one or both of the big bugs will add and beat you some. It's okay, they are pallies, so np.

Heal, invis, and back in to kill this small bug, same as before.

Same pull technique to split off the big bugs, if you work at it tho you can single the first. Root dot along the cavern wall, but watch distance with these big ones. They are pallies so they LOH themselves and cast some minor self heals. All in all it won't stop you killing them. You can sometimes cause the bugs to regen if you aren't careful about the wall (have to experience this to get my point) - if they don't loose hp for a reasonable period, even tho you have 3/4 dots on em, move the bug and re-root.

Having now killed 2 big and 2 small bugs, it is PROBABLY time for the little ones to repop. You can ignore the first one, since you can pull using the other side of the cavern now. As long as you keep the "2nd" little bug dead you should not get adds, but now you have kinda switched ends along the wall.

You should have no problem taking a few beats from the bugs also, as I mentioned the big ones are pallies. Also you have the new heal nowdays.

Make sure the bugs stay ON the wall, not IN the water, or you have the annoying water / land casting issues. Keep em parked, and dotted. Make sure you use ensnare to pull, it lasts 10 mins.
Also if you don't like egressing, bind at the Twilight exit, gate there and click to drop agro. Shorter run back in too.

Hopefully this all makes sense, I don't play any longer, so this is from memory of 6 months + ago. Did this for the "challenge" of it. To have done it. Don't do it for the shard tho imo, the drop rate is so low. Yeah you could get lucky, but with even a small group you can increase the kill rate from 2-3 per pop up to ALL of the big bugs per pop & warlord when he repops.

Tist, Just another druid~ (retired)

Tistali0n
10-10-2002, 04:40 PM
lol, been reading this board for ages, and that's my first post? heh ../sigh, coulda been a better topic than soloing SoL Timesink stuff ;-(

Oakendale FW
10-12-2002, 08:14 AM
Interesting tactic. Now what about the warriors? I dont remember off hand if those 2 are in that water cave area or if its just the advisors? Main thing im looking to kill are the warriors also...


Oakendale ForestWalker
60 Druid

Tistali0n
10-12-2002, 01:49 PM
Even with KEI, I think repop beats you before you can pull the warriors to the back room if you are clearing to them.

If you don't care about the others and can take a few hits, you could pull and ensnare park the warriors into the back of the cave (same fight place as above) .. then egress, come back and kill.
But there isn't much benefit to actually fighting in that area, as such .. You may as well pull the wars out as noted above.

Also as folks said there are 2 warriors at the entrance area, easy to pull them out using ensnare and (without even invising) train to Twilight, zone out, back in to kill the parked war.

Splitting off the inner wars and the named seems pretty impossible - I couldn't single pull them. With the named up, it's worse. So you end up Ensnare parking regardless of what / where you kill... in order to break at least.

The cave tunnels leading in to the named room both have roamers IIRC, so again you are clearing non-shard droppers to provide a kill place. If you had an enc available to mem-blur for the break, you could kill the roamer in the westmost tunnel (facing out from named pop, it's left) .. then pull the warrior or named if up, mem blur the add (possible to get a couple), pull the "target" back some more and root dot. Once broken you can hold the camp.

The other tactic you can consider is using the 10 mins + focused duration ensnare to park things you /don't/ wanna kill out of the way. Maybe Ensnare / Egress pull the Wars in named room to the left, and park em there, then pull the named to the right and park him there and kill him. As long as you pre-killed the roamer in this tunnel it should be no problem.

For SoL high level mobs, all these guys do comparatively low damage. A warrior is always gonna take less damage due to their mitigation, but grouping here I had no problems tanking one and occasionally 2 with others / myself doing a "standard" amount of healing on me. Bringing an odd balanced group here, or lower level group, can be fun .. these mobs are totally doable, and it's a break from the standard group xp grind. Ghetto em /nods. Pally, Druid, Mage. Or .. Enc, War, Druid (before the new heal, both of these). Advantage being usually you can find some or all of these classes soloing in FG and every soloer likes a break now and then.
Despite the above ground AOE groups, very few "non-ubers" seem to do this camp at all. The impression I got was "it's for the VT shard, so it's for ubers, so the mobs are uber, and we're not, so we stay away" ... which is just plain wrong. Maybe this has changed tho since I was playing. Maybe the XP modifications have made the camp more attractive?

Oakendale FW
10-19-2002, 03:17 PM
Okie I've done it both ways now - with group and without. To be honest solo exp on these is average at best, and group exp is a lil above average. For the ammount of hps and time it takes to solo actually imo - your better off elsewhere. Group wise they can be fun and a nice break from the norm. Also you can single pull any of them as long as a named is not up within aggro range of what yer pulling aka warlord or whatever.

Oakendale ForestWalker
60 Druid

YudarRZ
01-14-2003, 12:07 PM
I solo'd the warriors for my shard, stayed in the same "room" as they were in. Where you need to stand is just to the left of one of the tunnels that leads you into their "room". You will be facing the priest and all the warriors from this position. Stay high up and to the left of this tunnel and pull right to this spot and fight there. If you are in the proper spot you will have the tunnel you came in on your right and just behind you, a hill on the right and just in front of you..the priest spawn almost directly ahead of you but still on the right side.. the Warlord or whatever his name was directly in front of you and if I recall 2 warriors that would be on HIS right side directly in front of you and just to the left. Very easy solo I think. You dont need to pull anywhere at all just fight in place moving back and forth if root breaks. Simplicity =) GL to you.

Elder Yudar
Storm Warden of Rallos Zek

p.s. if you are a Storm Warden and have mad solo skills and wish to share strategies / tricks...
serverwide.stormwardens:elite
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