View Full Forums : Quick Damage


seraa
02-02-2003, 04:07 AM
Do any of you that have this trained (to the 3rd level) found it to be worth the investment?

I never considered doing this at all, but all the wizards in my guild swear this is valuable, especially for quadders.

L1ndara
02-02-2003, 07:00 AM
Nice but not a must have. Wizards have the benefit of concusion and should literally never stop castings spells until they OOM so quick damage for them will in fact increase their DPS. Druids on the other hand tend to have ample time to cast our spells in since our nukes and DOTs generate far more agro than they should and we get to sit there doing our nails while the fight rages around us because we can't cast anything at all or die.

But yeah, handy for soloing since we can't simply buff ourselves like clerics to haste all our spells, we get to spend 18AA points instead for a self-only damage-but-not-DOT-spell only haste. *sigh* At least it stacks so we can overagro faster.

Oldoaktree
02-02-2003, 10:11 AM
NT

Fayne Dethe
02-02-2003, 11:35 AM
I dunno if level 3 is really worth it. However, I did get level 1 cause it reduced my nuke cast times by 0.2 seconds for only 3 AA points. Then again, I had 18% spell haste so the extra 2% helped reduce it by 0.2. If you have 0 spell haste, I think level 1 will only reduce nukes by 0.1 seconds. Eventually, I think its worth maxing out, but not until you have most of your other AA skills. So I really wouldnt think about quick damage until you have over 200 AA points.

Matafleur Mistwalker
02-02-2003, 02:29 PM
Can someone tell me how much per level this costs to buy?

Tiane
02-02-2003, 04:49 PM
3 / 6 / 9

Bit rough!

Tia

Spuzy
02-02-2003, 07:21 PM
Hi Seraa! Spell haste/detrimental spell haste is really nice to have, especially if you quad kite a lot or nuke kite unsareble stuff like Valorian Sentries. There are a lot of spell haste or detrimental only spell haste items out there (in PoP that is). With a spell haste IV item, Winter's Frost casting time goes from 6.3 seconds to 5.4 seconds, a noticeable difference if you nuke a lot. Karana's Rage goes from 7 seconds to 5.9 seconds and Swarming Death from 6 seconds to 5.1 seconds.

Being able to cast all of your damaging spells faster is really nice, soloing or raiding, just have to be careful at raids with detrimental spell haste. While under normal circumstances, chain nuking isn't a very healthy thing to do, I can usually get away with it for the most part, but with spell haste IV, my DPS went up enough to draw agro attention to myself fast :) , even more so if I nuked AND healed. I assume this AA stacks with focus effects as well, just not sure which % is done first or if they're both calculated from base casting time. Guess a spell haste IV item and level three of this ability would take Winter's Frost to 4.8 seconds??? That's fast!

Sglanton33
02-04-2003, 10:23 AM
BoR (cant remember the full name) stacks with it as well.
I have Haste of Solusek and with BoR it brings Winters Frost from 6.3 to 4.9sec ... so it definitely helps.
I agree with waiting to max out Quick Damage. I dont see it being worth anything lvl 3, and its a bit of an obstacle to get there, but if you have the aa's to burn.. by all means.. (wish I did. hehe)

Any word on if Spell Haste IV stacks with HoS?

Lotusfly Stewnicely
02-04-2003, 11:52 PM
This skill is darned <em>expensive</em>, and gives a small (10%) improvement at best.

Given that druids rate their DDs in damage:mana, and very rarely damage:second (DPS), simply because it's not sustainable due to aggro and mana concerns.

As such, this skill is a very late purchase.

Having said that, I love it. Combined with Speed of Solusek and BoR, your nukes are <em>fast</em>. It really is very noticeable. Winter's Storm weighs in at 2.something seconds.

Is that a boon, really? Perhaps not. I would certainly not buy it unless I had literally everything else first. If you're wondering where to spend your 330th point or so, then perhaps you might consider it. It's a luxury: hideously expensive, with a nice, but non-vital, addition. ^_))


Toodlepip,

Rebecca
The Lucky Cabbage

P.s. To answer the above poster: Spell Haste IV (small, generic haste) and Speed of Solusek (large, detrimental-spell haste) do not stack. They're both item-based focal effects.

seraa
02-07-2003, 11:14 AM
I just started working on Combat Stability and was going to go through Innate Defense as well, but I was wondering if I should stop and just go through Quick Damage.

I have quite a few AA points, all I really have left to do is Mental Clarity, Channeling Focus, Spell Casting Reinforcement and Mastery, and Quick Damage.

I was just considering on prioritizing it and putting it above all those skills I listed above.

Nuppin
02-07-2003, 11:44 AM
You have a lot of AA and you don't have SCM yet?

seraa
02-07-2003, 01:01 PM
of course i have scm, by saying spell casting reinforcement and mastery i meant the luclin class ability called "Spell Casting Reinforcement Mastery" that costs 8 points.

Fayne Dethe
02-07-2003, 06:05 PM
Serra, I'd just skip combat stability/ID. Its not really that useful for priest class. I think Spell casting reinforcement would be good to get next, then Quick Damage. SCR3 will add an extra tick to Spirit of Wood and its also nice to increase duration of regen/damage shields.

seraa
02-08-2003, 06:26 AM
When I'm raiding and I'm casting that lovely instant deathtrap spell called "Nature's Infusion" 95 percent of the time, anything that will help me die less seems like a pretty good investment to me.

:)

Abru
02-09-2003, 08:23 AM
If all you're doing is grouping/raiding, who cares about this skill. For soloing, it helps me a lot, as that's often about chain casting and casting before a mob reaches you.