View Full Forums : Lucy Changes


Oldoaktree
07-03-2003, 12:28 PM
Not seen them mentioned yet but interesting news for the druid crowd.

They are at least looking at converting Extended Affliction into something called Burning Affliction (I think).

Instead of extending the duration of dot spells, this would increase their dmg.

Be interesting to see if it goes live this way. Changing extended affliction this way would make items with the effect much more valuable.

Had I known I would probably have gone for one of those Grummy shields at some point ; ).

L1ndara
07-03-2003, 01:44 PM
It could be a focus made in addition to extended duration. It could even be a new set of spells. It also (right now) effects 30 second cast time DOTs which means it'll include the sucktacular cleric DOTs and the aborted magician DOTs.

Sawin
07-03-2003, 01:56 PM
/e hugs his Coladin Military Bracer


Any word on how much extra dmg they add per tick?

Lalian
07-03-2003, 04:14 PM
No, they changed Extended Affliction into Burning Affliction. It increases spell damage by 20%.

Gwynet Woodsister
07-03-2003, 06:27 PM
Ok I don't get it - does it mean that currently DoTs don't do more damage with extended affliction? I would think that a few more tics would do more damage overall.

TeriMoon
07-03-2003, 06:40 PM
Well, fights in PoP are very short duration. DoTs tend to be less effective because they last longer than the mob. So, extending that DoT is not so helpful. Making it do more damage through a focus item would be one way to increase their effectiveness without changing the spell.

DemonMage
07-03-2003, 08:56 PM
Increasing the duration of a DoT gives it a better ratio. You get more damage, because it lasts longer, for the same amount of mana.

Increasing the damage done per tic increases the DPS and ratio. You get more damage for the same mana, and you pack that higher damage into the same time as before.

An extended DoT doesn't gain in DPS, since it's still doing the same damage as if you just refreshed it yourself.

L1ndara
07-03-2003, 09:13 PM
<strong>Ok I don't get it - does it mean that currently DoTs don't do more damage with extended affliction? I would think that a few more tics would do more damage overall.</strong>

20% longer duration vs. 20% more damage per tick should give identical damage (if the DOT lasts the full duration) for most druid DOTs. Swarming Death might be more or less damage depending on rounding.

As DemonMage said, this ups DPS, which is good. It also means DOTs are more likely to do their full damage in a group since they do the damage faster they're less likely to only be partly done before the mob dies.

Depending on how agro is handled it <strong>might</strong> mean magic based DOTs end up being slightly less agro per damage. The downside... if there is no more extended duration focus it'll mean more frequent refreshing of Immolation of Ro on a raid which probably means MORE agro.

Palarran
07-04-2003, 02:50 AM
It also takes away rounding issues, like our 9 tick winged death only getting one extra tick.

Gnizmo
07-04-2003, 10:44 AM
Wrong Lindara, very wrong. Think about it really. Unless the dot runs long enough for each percentage to increase the damage EA does the same effect over multiple percentages. IE 10% is as good as 11% in effect. Now on pre 50ish dots you are correct, you might not see a difference really. However, most dots in the 50s deal 100+ per tick, meaning every percent does make a difference. It also means that short duration, high dps dots actually get a worthwhile damage upgrade, rather than the maybe-one-extra-tick-if-your-lucky crap they have now. Excellent move and long over due.

L1ndara
07-04-2003, 11:35 AM
<strong>Wrong Lindara, very wrong. Think about it really. Unless the dot runs long enough for each percentage to increase the damage EA does the same effect over multiple percentages.</strong>

What I said was correct. Most druid DOTs should give identical damage. Swarming Death will give more because EA rounded down and this won't. As someone else pointed out, Winged Death too.

Are DOTs still giving the "rooted" bonus? If so you might lose a bit of damage depending on how the new focus interacts with that bonus, but it's a trivial amount.

<strong>However, most dots in the 50s deal 100+ per tick, meaning every percent does make a difference.</strong>

The amount of damage they do per tick is irrelevant. Think about it really.

ZorxEQ
07-04-2003, 12:44 PM
This is a huge increase in dmg for the 9 tick lasting druid dots.

Ticks are small numbers, damage are higher numbers.
Real numbers to integer value conversion is better for
higher numbers.

==================
Example: Winged Death
==================

Winged Death, 143 dmg per tick, 9 ticks duration.

No Focus items:
1287 Damage

Old way: 20% focus item
12 * 9 / 10 = 10
10* 143 = 1430 Damage, 11% more dmg

New Way:
143 * 12 / 10 = 171
171 * 9 = 1539 Damage, 20% more dmg

rezinn
07-04-2003, 01:00 PM
This is probably a way of dealing with splurt and at the same time helping out classes that cast dots. With the addition of the dots showing how much damage they did each tick, we found out that splurt was one of the most efficient and one of the most damaging dots in the game, and it was only a level 51 spell. Then it became broken and didn't work with EA. Now this will reduce it's efficiency compared to EA, but fix it at the same time.

Sonari2
07-04-2003, 08:57 PM
I am excited about this change. But I find only 2 items that have this focus effect at this time.

Miserable Bauble off Saryne
Ceramic Shackles of Torment a trade skill item requiring a torment hoof, putrescent blood, and a purple diamond of torment.

I understand that putrescent blood is rarer than rare. I was not able to find what mobs the items needed drop from.

Are there other extended affliction (soon to be burning affliction) items in game I am unaware of ? Can any of you tell me where the items drop for the shackles?

It seems unless more items are added it will be a cold day in hell before I see this type of focus item .

Thanks for your input.

Sonari

Palarran
07-04-2003, 09:17 PM
I've been told the putrescent blood drops from some stomach event in torment related to gaining access to saryrn's tower. Supposedly 3 groups, or 2 well geared groups, can handle the event.

The bad news is, the purple diamond of torment requires--you guessed it--a second putrescent blood.

Palarran
07-04-2003, 09:20 PM
Oh, the level 1 to 3 focus effects are much easier to get of course--see the coldain military bracer for extended affliction III (being changed to burning affliction III I assume). It's only the level 4 ones that are very difficult to get.

ccLothar
07-05-2003, 10:22 AM
DoTs are boring. Gimme a triple damage item for my critiical hit nukes and I'd be excited. :) 20% more damage on DoTs, though really nice, will benefit Necro's and Shaman's 2x fold more than us Druids.

SilleyEskimo
07-05-2003, 01:32 PM
<blockquote><strong><em>Quote:</em></strong><hr>20% more damage on DoTs, though really nice, will benefit Necro's and Shaman's 2x fold more than us Druids.[/quote]

The "2x more than druids" remark is an unneccessary exaggeration. That may be your opinion, but is far from fact. It would be <em>extremely</em> beneficial to me personally, as well as several druids I know and play with in-game.

L1ndara
07-05-2003, 02:26 PM
<strong>The "2x more than druids" remark is an unneccessary exaggeration. That may be your opinion, but is far from fact. It would be extremely beneficial to me personally, as well as several druids I know and play with in-game.</strong>

Necromancers and shamans don't exactly quad kite, they don't have as many free DOT clickies as druids and so they use their DOTs on raids and off far more than druids. This will increase necromancer DPS on raids, it'll do very little for druid DPS. Necromancer and shaman DOTs are also more efficient than their nukes, the reverse is true for many druids which makes DOTs pretty much pointless much of the time for them. I'd say 2x is a pretty low estimate personally.