View Full Forums : Spirit of the Wood = own
Evil Hobbit Jarvalor
10-23-2002, 06:02 AM
At level one, it does about 1300 hp, 30ac, 25damage for 5 ticks for your whole group. thats right guys, GROUP HEAL. sure it isnt gonna be avaiable all the time, but its only a 22 minute refresh. At level 3 imagine how this scales. 2500 heal, 90ac and 55 damage shield or something. And it is not very point heavy, first train took 4 points and it says next train will only take 3 points. I will be investing in this. Unfortunately, the time doesnt decrease supposedly.
10-23-2002, 06:39 AM
/agree. Spirit of the Wood is nice. Yeah.
Evil Hobbit Jarvalor
10-23-2002, 06:41 AM
however i would suggest getting healing adept, gonna need it with everyone getting more HPs.
10-23-2002, 06:43 AM
Watch it or you'll get it nerfed by posting about how much you like it and why.
10-23-2002, 06:49 AM
Patch Message 10/23/02
All druid AAs are now level 65 minimum requirement and points requirements have doubled.
Please do not try to find usefulness in the future so fast or the nerfs will continue.
~ The Dev Team
10-23-2002, 06:54 AM
I like it a lot, but its drawbacks are the slow recast and issues with running out of buff slots. The one time we really needed it last night, it didn't land on 4 of 6 party members. Also, I can't hotkey it, like you can abilities to announce it. I am casting...
10-23-2002, 09:29 AM
Why would you train in the new healing adept or critical heals? Unless the new 5k heal takes to it, is an absolute waste of time. Tunares heal is capped at 2925, and in group raids, or groups, thats all you will be using for a long time. H healing adept and criticals dont take to tunares renewal. And I dont suspect that many people will be finding or getting the 5k heal soon. And if they do I bet healing adept and criticals wont take to it either. so, healing adept and criticals at THIS time, is a 100% waste of points and time.
10-23-2002, 09:44 AM
HA does affect TR. I heal for a max of 3217 I think it is at HA3.
10-23-2002, 09:44 AM
Last was reported, HA certainly modifies the % heal. HG doesn't, unfortunately.
10-23-2002, 01:45 PM
Unless the only thing you are doing is grouping (as main healer) for exp you will be using small heals which are still affected by HA and HG. Both aa's still both important skills to have.
Timer on spirit is way to high should only be a 5-10 min recast.
10-23-2002, 02:11 PM
Dont click on link i am sure its full of viruses or something he has been hitting a lot of EQ sites with random posts and useless stuff.
hit eq traders earlier today.
10-23-2002, 02:43 PM
Well, it didn't triger Nortan Antivirus but it certiantly wasn't a log of anything everquest related.
10-23-2002, 09:08 PM
Evil Hobbit Jarvalor says: At level 3 imagine how this scales.
You <a href=http://lucy.fnord.net/spelllist.html?searchtext=spirit+of+the+wood>don't have to imagine</a>:
<table cellspacing=2 cellpadding=2 border=2><tr bgcolor=yellow><td>Level</td><td>HP/tick</td><td>Dmg shield</td><td>AC</td></tr><tr><td>1</td><td>200</td><td>25</td><td>30</td></tr><tr><td>2</td><td>225</td><td>40</td><td>39</td></tr><tr><td>3</td><td>250</td><td>55</td><td>48</td></tr></table>
Obviously, the first point is the most critical, which is probably why it costs more.
Looking at how it scales looks like its worth atleast getting level 1 in this just to have the ability.
10-23-2002, 11:16 PM
Definitely worth getting the first point. It's an excellent emergency ability for single groups that doesn't waste a spell slot and can be cast instantly in times of need.
By the way, although Lucy says this skill lasts 5 ticks, it did 7 ticks when I tested it. It's possible the reinforcement AAs modify it, since I have all 3 spell reinforcement levels and spell reinforcement mastery.
10-24-2002, 06:00 AM
I bought this and I love it.
However, the 22 minute refresh time sucks.
10-24-2002, 06:08 AM
A mana free 1000 point group heal and you are complaining about a 22 minute refresh time? It could have a 90 minute refresh time and still own.
10-24-2002, 01:48 PM
yeah 22 mins is just fine. If you heal everyone in the grp for the full 1250 thats 7500 hp healed for free every 22 mins. Can't say thats bad =)
Evil Hobbit Jarvalor
10-24-2002, 06:45 PM
ya reinforcement works with it but you need atleast level 3 for it to last an extra tick, and mastery for the 2nd extra tick.
10-24-2002, 06:59 PM
ok dumb question, but can you cast this spell in doors and out doors? does it turn your group into treants or trees or nothing?
10-24-2002, 07:42 PM
but can you cast this spell in doors and out doors? does it turn your group into treants or trees or nothing?
You can cast it wherever you want, it's instant cast, and it leaves a buff icon that looks like primal essence (criss-crossed swords) while it's working. Unfortunately, it doesn't turn your party into trees.
I agree that a lower refresh time would be useful and not unbalancing. If it were more around the 5 minute mark, this spell could be more of a real group heal instead of just an emergency ability. In fact, I'd rather have the next two levels of the ability reduce the reuse time than slightly increase the strength.
Larellion the Elder
10-24-2002, 07:50 PM
I bought this skill tonight and found it useful indeed.
Even for regular exp groups having that extra mana free heal can often save a groups lives.
10-24-2002, 07:52 PM
in door use is cool, but group treant form would own =)
10-24-2002, 08:47 PM
One question. DOes this stack with ROTG or more importantly Replenishment. And does it stack with Damage shields? I'm thinking on getting this ability for raids, but I'd like to know what it does/doesn't stack with if someone who has it would be willing to post that here.
10-24-2002, 09:11 PM
I have stacked with replenishment, natures recovery and sheild of blades, no probs.
I stacked it with Mage DS once and at that time I am quite sure Shielf of the eitgth was on the tank too.
I have also had dots/slows on party members and it has not been a problem with those either, it takes a spellslot though, so make sure to have one open.
10-24-2002, 10:28 PM
Thanks for the stacking info, I'm got it right away.
Just used it together with MGB for uber spam at a Rhag2 raid. The whole guild got 1000HP heal, this aa kicks @#%$. I used my AA points meant to go to SCM3, but that will have to wait some more. I can't wait to use this on AE mobs. Now I might save MGB for this instead of regrowth on those.
PS: For anyone from Sony reading this. It didn't really work it sucks don't change it!
10-25-2002, 07:07 AM
that's the stacking info~
10-25-2002, 07:10 AM
At level 3, it's a 1250 group heal. Invest in SCRM and it's a 1750 group heal.
Cast that over a raid of 60 and that's a <strong>105k</strong> heal...
The instant cast makes it more useful still. Satisfying? ^_^
The Lucky Cabbage
10-25-2002, 09:44 AM
This skill + MGB = serious healing! I usually use MGB for regen or glades. In this case, everyone had it, and we were fighting ae mobs. Insane healing once / hour if people don't have 15 buffs up.
Very happy with this skill so far.
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