Scirocco

08-18-2002, 12:27 PM

Did some testing on HGs last night with Winged Death. First determined the base HP of a couple HGs with rooting and DDing (to within a couple points), then added a WD to the mix for the next two HGs. I tried to keep the total kill time to about 2 minutes in order for the regen effect to cancel out.

First two HGs burned down with MF, rooting, Ignite and Burst of Flame.

HG1 = 2569

HG2 = 2572 (let's say 2570 for round figures)

Next two HGs tagged with snare and root, then WD, then finish up with root/ignite/burst of flame.

HG3 = WD + 1140

HG4 = WD + 1143 (let's say 1140 for round figures)

Thus, the damage from WD = 2570-1140 = 1430

Divided by 10 ticks, we get 143 damage per tick (which is the "listed" damage per tick for Winged Death, natch!)

Thus, the mystery of the druid dot is now resolved. What I was interpreting as more damage per tick was based on the assumption that the total listed damage of, for example, 1287, was divided by the duration as seen in the game (10 ticks, which gives 128.7 damage per tick). That 1287 is just 9 x 143...they were leaving out a tick. The damage per tick is as listed, it's just that the "listed" total damage is based on duration-1.

Thus:

1. Damage/tick is the "listed total damage" / "listed duration."

2. Actual duration is 1 more than the "listed" duration.

3. Actual total damage is higher than the "listed" total damage by exactly one tick of damage.

Accordingly, this is the updated DoT table with ACTUAL damage and durations:

Stinging Swarm: 13/tick, 10 ticks, 130 total

Creeping Crud: 21/tick, 11 ticks, 241 total

Immolate: 24/tick, 11 ticks, 264 total

Drones of Doom: 34/tick, 11 ticks, 372 total

Drifting Death: 65/tick, 11 ticks, 715 total

Breath of Ro: 92/tick, 11 ticks, 1012 total

Winged Death: 143/tick, 10 ticks, 1430 total

First two HGs burned down with MF, rooting, Ignite and Burst of Flame.

HG1 = 2569

HG2 = 2572 (let's say 2570 for round figures)

Next two HGs tagged with snare and root, then WD, then finish up with root/ignite/burst of flame.

HG3 = WD + 1140

HG4 = WD + 1143 (let's say 1140 for round figures)

Thus, the damage from WD = 2570-1140 = 1430

Divided by 10 ticks, we get 143 damage per tick (which is the "listed" damage per tick for Winged Death, natch!)

Thus, the mystery of the druid dot is now resolved. What I was interpreting as more damage per tick was based on the assumption that the total listed damage of, for example, 1287, was divided by the duration as seen in the game (10 ticks, which gives 128.7 damage per tick). That 1287 is just 9 x 143...they were leaving out a tick. The damage per tick is as listed, it's just that the "listed" total damage is based on duration-1.

Thus:

1. Damage/tick is the "listed total damage" / "listed duration."

2. Actual duration is 1 more than the "listed" duration.

3. Actual total damage is higher than the "listed" total damage by exactly one tick of damage.

Accordingly, this is the updated DoT table with ACTUAL damage and durations:

Stinging Swarm: 13/tick, 10 ticks, 130 total

Creeping Crud: 21/tick, 11 ticks, 241 total

Immolate: 24/tick, 11 ticks, 264 total

Drones of Doom: 34/tick, 11 ticks, 372 total

Drifting Death: 65/tick, 11 ticks, 715 total

Breath of Ro: 92/tick, 11 ticks, 1012 total

Winged Death: 143/tick, 10 ticks, 1430 total