View Full Forums : Patch message June 11th


Bindy
06-11-2003, 01:34 AM
June 11, 2003 3:00 am
------------------------------

** Experience System Change - Grouping **

We've made some improvements to the way experience is rewarded in EverQuest. These improvements are aimed at positively reinforcing the act of grouping. After all, this is a Massively Multiplayer game.

Prior to this update groups gained a 2% to 20% experience bonus for having two to six members.

As of today this bonus has increased to range from 20% to 80% for having two to five members. When a group adds a sixth member, the 80% bonus remains, but the experience gained is only divided by 5 before being distributed. The sixth group member no longer causes the experience gain to be divided by 6.

Planes of Power zones had an increased experience award above and beyond those of most other zones. Because of these new dramatic improvements to group experience gains, we will be reducing the zone-specific experience bonus for Planes of Power zones a bit. As long as character is grouped with at least one other in these zones, they will see an improvement in experience gain over the old system. The one down side to the new system is that there will be a small decrease in experience for those who do not group, and only for those who do so in Planes of Power zones.


** Experience System Change - Level 60+ **

In addition to the above changes, we have increased the range of NPC levels that give a character experience after they reach level 60. This will open up many of the "old world" zones to players previously restricted to Planes of Power zones for experience gain. The range of NPCs that will be "blue" to a level 65 character has been increased as far as level 50, with the "light blue" range extending to level 45. The best experience gains, however, are still for fighting things around and above your level. This should open up areas for high level characters in groups and solo.


** Interface **

- Shared Bank Vault - We've added two shared bank slots to the interface. These extra bank slots can be accessed by any character on the same account and server. No-Drop and No Rent items can't be placed in these bank slots, and only one of any specific Lore item can exist in the shared bank at any time.

- Spell Context Menus - This is a new interface menu that will make memorizing spells less tedious. To access the spell menu, just right-click an empty spell gem. This will open a list of spell categories. Point your mouse at a category and a list of spells will be displayed. Select a spell from that list to memorize it in that slot. Your character will sit down, memorize the spell and stand back up.

- Spell Favorites - Spell favorites are an easy way to memorize a full set of eight spells without the tedious book searching. Right-clicking on the spellbook icon in your spell window will open up the spell favorites menu. You will be able to save your current spell lineup as a favorite, delete a favorite or memorize all the spells in one of your already saved spell sets. You can save as many as ten sets of spell favorites. As with the new spell context menus mentioned above, this will not replace the spellbook, it is meant to make memorizing large numbers of spells more convenient.

- Spell Descriptions - We have expanded the spell description window. Along with the information that has always been available, we have added an explanation about what the spell does in general that includes damage and duration when appropriate. You can see these new descriptions by right-clicking and holding on the spell scroll, the spell gem in your Spells window, or the spell icon in your spellbook.

- New Camera - We've added a new camera mode to the game. Lovingly dubbed the EQ Cam, it uses the mouse wheel to allow you to zoom away from your character into a "chase" camera. This only works from first person mode (the default view). Using the mouse wheel you can determine the distance of the camera from your character, or to zoom back into first person mode. When in the chase mode, mouselook turns the character and camera together and you can change the pitch of the camera using the mouse.

- NPC Names - Many NPCs will be displaying additional titles to make it clearer what their job is. For example, an NPC that sells tailoring supplies may have the title [Tailor Supplies] under their name. This will help folks find the proper merchant. It's analogous to them hanging out their shingle.

- Rare Character Select Crash - Using the arrow keys to try to change the selected character at the character select screen when there were no characters on the account was causing people to crash out of the game. That's fixed now.

- Guild Message of the Day - Using certain HTML codes when setting up a Guild Message of the Day was causing all members of the guild to crash. While this may have been amusing for pranks on your guild, we still decided to fix it.


** Spells **

- Spell level limits now enforced - Some high level spells cannot be cast on characters under a certain level. In the past a caster could get around this level restriction when casting a group version of a spell by targeting a higher level group member, and the spell would take effect on the whole group, regardless of their level. That loophole has been closed. We're sorry if you have grown accustomed to the system working this way, but those level restrictions are important to the integrity of lower level gameplay.

- Incineration and Conglaciation of Bones - Both of these spells should now crit and stack (when cast by different casters).

- Divine Intervention - This spell should now be reporting the amount of healing it delivers.

- Healing Messages - The target of a healing spell will now get a message telling them the caster's name and the amount of healing they receive.

- Reporting Damage Over Time - Damage over Time (DoT) done to NPCs will now be reported to the caster every time it does damage. These messages can be filtered in the Options window.

- Boon of the Garou - The level restriction for this spell has been removed. We have also fixed a bug with the spell that would prevent it from being cast on target that are not on a horse if the enchanter is on horseback (spell still cannot affect those on horseback).

- Wake of Karana - To improve the usefulness of this spell, we have lowered the recast time from 90 seconds to 15 seconds.

- Beastlord Warders - Beastlords will once again be able to summon their warders in the Plane of Sky. Sorry for the delay in getting this one fixed properly.

- Familiars - Familiars will no longer attempt to equip items. This was causing them to try to wear weapons inside their heads, which probably isn't a good thing for them to do.

- Spirit spell line - We have added +75 dexterity to the effects of Spirit of Flame, Spirit of Rellic, and Spirit of Snow.

- Spell stacking and blocking - Changed the following spell lines to cause them to bounce off of each other. Each line should block everything from the other line, but still be overwritten by spells of the same line.

Spiritual Strength
Spiritual Brawn
Spiritual Vigor

Strength of Tunare
Strength of Nature

Brell's Mountainous Barrier
Brell's Stalwart Shield
Brell's Steadfast Aegis

- Translocation spells - Fixed a bug with translocation spells. If a second translocation spell was cast on a character before he had accepted the first, both would fail.

- Spell casting pets - In the past, pets were restricted to casting spells of level 20 and below. We have given them access to higher level spells. You may want to be careful with them until you get used to their new abilities.

- Drunken Riders - We fixed an odd bug that allowed people who were extremely drunk to cast spells without mana cost while on a horse. Yes, crazy bugs like that actually happen. :)


** Zones **

- Droga and Nurga - The mines of Nurga have been inhabited by crafty Goblins and stolid Burynai for many long years, digging and slaving away under the earth. It's time to shake them up! The redesign for these zones are now on the Legends server, Stormhammer. The mines of Nurga are a fun zone for characters of levels about 40 to 55. The Temple of Droga accommodates characters around 50th to 65th level. Both zones will have some new events and quest, while retaining the distinct feel of the zones.

- Veksar - Since the rediscovery of the lands of Kunark, there have been rumors springing from the ancient lore of the Iksar. Most of those rumors remain unfounded, as gaining access to the lore of the insular Iksar is no easy task. One of the most persistent legends is about a city that lies buried under the Lake of Ill Omen. That city was called Veksar, and it is up to you to discover the tale of its fate.

- Planes of Power access - Planes of Power has provided us with valuable insight into the group and guild dynamics that are involved in large scale games. The way that we had expected guilds to advance through the story of Planes of Power has become a problem for some guilds as some members have fallen behind and found it difficult to catch up. Obviously this was not our intention. We want people to play with their friends and guild mates.

To correct this issue, we will be allowing characters to enter the following Planes of Power zones by meeting a simple level requirement:

Level 55 and over
Plane of Storms
Plane of Torment
Plane of Valor
Crypt of Decay

Level 62 and over
Bastion of Thunder
Halls of Honor

Characters that don't meet the level requirement may still enter these zones using the existing flags, and raids may still bring additional unflagged or lower level characters with them. All other planes with flag or story requirements for entry will still require those flags, and those flags can still be obtained as they always have.

This will make the majority of Planes of Power zones available to characters over the minimum level, and will allow their guilds to travel and adventure together in the planes. We understand that those that have already earned the entry flags for these zones have put some effort into that accomplishment. We will be giving a reward to those that have done so, in the form of a nice Charm slot item and Alternate Advancement points based on the number of planes you've gained access to.

The reward for planar progression will be available this week. We found an issue with part of the reward on Test server, and are in the process of fixing it. This is a top priority and we plan to bring it to all live servers this week.


- Great Divide - The Plane of Knowledge portal in the Great Divide will now be available when the Ring War is in progress.

- Bastion of Thunder - We have upgraded the loot available from many of the mini-bosses in the Bastion of Thunder to make the reward more inline with the risk.

- Sol Ro's Tower - They look like frogs, hop like frogs and now they even react to spells like frogs. Flame Frogs are now flagged as animals.

- Rallos Zek encounter - Rallos Zek will remove anyone from the zone that attacks him if they are not part of the raid that has him engaged. Even in war, there are rules to be followed.


** Items **

- Tradeskill item flag - There is a new flag on items. When viewing the information about an item, if you see that it has a Tradeskill flag, it is an item that can be used in a tradeskill recipe. This isn't to clearly spell out every item that is used in every tradeskill recipe. The intent is to assist those who are finding items that do not already have an obvious use, by letting them know that the item is used in a tradeskill recipe, somewhere.

- LoY "Fine Steel" - Many of the more commonly dropped weapons in the Legacy of Ykesha zones were a bit too powerful for the ease and level needed to get them. Some of the most out of line items were the Harpoon, Luggald Trident, and Luggald Dagger. We've decided that it is necessary to tune them down a bit.

- The Hollow Acrylia Obelisk - This is the old Acrylia key. It has been changed into a charm. This charm can be used by anyone, not just those that own LoY.

- Bows - The Longbow of the Grimlings and the Bow of Gloaming have both been given ranges. They can now be used properly.

- The Burning Flame Shield - This item had the wrong resist modifiers. It now has a +30 fire resistance and a -10 cold resistance.

- Bazaar Search - Non-instrument items with instrument modifiers will now show up in instrument type searches in the Bazaar.

- Ornate Stone Medicine Totem - This item can now be equipped.

- Storm Reaper Thorn Machete - This newbie Halfling quest weapon is now flagged as magical.

- Charm of the Brotherhood - This item will now give a bonus when grouped with others of either the same class or race.

- Dagger of Distraction - This item can no longer be used by Monks.

- Edge of Eternity - Beastlords and monks can no longer use this item.

- Veil of Lost Hopes and Orb of Clinging Death - The casting times on both of these items has been lowered.

- Magi`Kot's Pants of Convergence - The effect on this item has been changed to summon a Rod of Mystical Transvergance.

- Cloak of the Falling Skies - The focus effect this item has changed to Preservation of Solusek

- The Wristguard of Keen Vision - This item is now useable by int. casters.

- The Mask of Conceptual Energy - This item is now useable by priests.


** Alternate Advancement **

- Lifeburn - This ability would cause an undue amount of aggro to be generated because it would bring the caster to an extremely low number of hit points, making them look like tasty targets to enemies nearby. To lessen this problem, Lifeburn will no longer reduce the caster to 10 hit points, but to about one fourth of the caster's hit points. This should prevent the additional agro generated while retaining the risk for using the ability.

- Feigned Minion - The Child of Bertoxxulous pet will no longer cast buff spells to break his feign when under the Feigned Minion effect.


** Quests and Tradeskills **

- Bankers - There were a few quests that required giving an item to a banker. When we recently removed the ability for characters to give items to bankers to help prevent mistakenly losing items, those quests became unavailable. We have moved those quests to new NPCs. If you see any other quests that ask you to give something to a banker, please use /bug and report it to us.

- Newly Stackable Items - Valor Crystals, Ceramic Linings, Holgresh Fur and Casks are now stackable. Also, Valor Crystals can be sold to vendors.

- Sewer Catfish - These unappetizing fish have begun to appear in Cabilis.

- Klok Foob - Will now accept a Catfish Croak Sandwich.


** Changes for New Characters **

- Newbie Starting Locations - We've modified all locations where new characters start to make them a bit more convenient for the new player. They should all start very near their guild masters.

- Nudging - New characters will be given a text message to encourage them to hand in their newbie note to their guild master. For new players, this is one of the key things to get them involved in gameplay, and one of the easiest to overlook.

- Guild Masters - To help guide new characters, Guild Masters now take a more active role in helping out new recruits by directing them to some starting points for quests.

- Quests - There are even more quests in the newbie zones, most of them revolving around the pests that seem to inhabit even the grandest cities.


** Miscellaneous **

- We are working on an update to the Luclin player character model animations. This will not be a complete revamp of all the animations, but will address some of the most common concerns. However, in the mean time you may see some unusual animations, particularly when shorter PCs are running.


** UI File Changes **

NOTE: In order to see the new Shared Bank slots, you will need to use the default bank window, or modify your custom bank window to include the new slots.

EQUI_Optionswnd.xml
EQUIhelpwnd.xml
Bankwnd.xml
BigBankwnd.xml
Help.html

BriennaMonk
06-11-2003, 01:41 AM
Lots of good changes... but you know, if they make it any easier for new players, people will quit for EQ being too easy, rather than too hard. :)

tinsi
06-11-2003, 01:42 AM
<blockquote><strong><em>Quote:</em></strong><hr>Wake of Karana - To improve the usefulness of this spell, we have lowered the recast time from 90 seconds to 15 seconds.[/quote]

Yey, I'm balanced!
:P

Tilien Venator
06-11-2003, 01:50 AM
Droga goes up to 65!
and RZ is now zerg proof!

Salacious Corpse 01
06-11-2003, 01:51 AM
<blockquote><strong><em>Quote:</em></strong><hr> Wake of Karana - To improve the usefulness of this spell, we have lowered the recast time from 90 seconds to 15 seconds[/quote]


Now if only we can convince them about spirit of cheetah *grin*

TeriMoon
06-11-2003, 01:52 AM
Mmm, I can hardly wait to log in tonight. Shame about having to wait longer for the reward though =(.

BriennaMonk
06-11-2003, 02:08 AM
<blockquote><strong><em>Quote:</em></strong><hr>Yey, I'm balanced![/quote]

:rolleyes:

Glarnor
06-11-2003, 02:14 AM
Except for the solo nerf, it's a good patch, I gather.

I'm fairly happy with the reward, allthough from what I've understood, you can currently get the xp as normal xp on test, which I gather it wouldn't hurt to keep as an option.

The problem, imho, is this. Do you reward for the effort or for the loss. These rewards are fair in relation to the effort, but I'm not sure they cover the loss. (By which I mean, I'm selfish and would rather have those zones to myself and the ones who are able to cooperate enough with others to get flagged. *grin*

Up to now, zoning into some of the more empty zones are tranquil, it's nice to go there with a few friends and no ooc chatter, no training, plenty of mobs for the few groups that was in there... Oh well, guess we'll just have to work harder towards elemental planes.

Klath
06-11-2003, 03:00 AM
> Except for the solo nerf, it's a good patch, I gather.

Yes, this definitely appears to be a good one. I wonder how much the small decrease in experience for those who do not group will be mitigated by the increase in the range of NPC levels that give a character experience. Will we be getting more exp (ignoring ZEM) for solo killing a dark blue mob of a given level since it is darker blue than it was before? Or, does extending the range of mobs that give exp simply mean we'll now get some token amount of exp for killing mobs that were previously green to us while the mobs we've been exp'ing on will continue to give the same exp (ignoring ZEM)?

One nice side effect of expanding the range of levels that give exp is that, with mobs being light blue at 45, it makes it easier to find a decent DC pet.

-Klath

Glarnor
06-11-2003, 03:11 AM
Well, xp per kill gets an additional trait after level 50, namely a bonus if the mob is close to your level. In tier 2-3 you're frequently killing 60+ mobs, so you'll (if my memory serves me right, been a while since I read the numbers) have about 50% extra xp on top of the xp granted for kill being close to your level, and add in ZEM (and group). (I assume all of them are additive, but I don't really know how SOE stacks them together.)

So if you go back and kill in zones with blues, you'll get significantly less xp, because most of the xp mobs, if my memory serves me right are around 45-52? in the older zones before Luclin. The question is rather, will you be killing mobs fast enough to make up for the ZEM and the mob level bonus?

High DPS groups with a druid healer may be viable here, but you do risk running out of mobs. *grin* Don't forget, they're also doing partial zone revamps and looking at the ZEM's of the older zones, so I'm expecting the zones at that point to, while not reaching PoP xp, be competitive at least. Wouldn't mind a stint back to CD just for fun. :)

TeriMoon
06-11-2003, 03:13 AM
<blockquote><strong><em>Quote:</em></strong><hr><strong>The range of NPCs that will be "blue" to a level 65 character has been increased as far as level 50, with the "light blue" range extending to level 45.</strong> The best experience gains, however, are still for fighting things around and above your level. This should open up areas for high level characters in groups and solo.[/quote]

I'm trying hard not to sound cynical, because I have been wanting this for a long while now. I am just wondering about the exp changes on these mobs, I could care less what shade of blue they are.

Mannwin Woobie
06-11-2003, 03:30 AM
Yes, Terianya. That's EXACTLY what I'm looking to find out after I log in ;)

Paldor
06-11-2003, 04:05 AM
I am happy that "Cask" now stack.. But it does now make getting 240+ brewing skill the EASIEST/cheepest of all the tradeskills (Jewelcraft may be easier, but not cheeper).

Minotaur Hero Brew (Trival 242?) can be made from Vendor items.. and the only thing that slowed people down was that the casks were not stackable.

Also very nice that Ceremic Lining stacks... Now Casserole dishs to Pottery 190+ will be a viable way to skill-up.

buzweaver
06-11-2003, 04:17 AM
You think they made changes to MOBs in the Deflagged zones now so as to make soloing them difficult if not undesirable to ever try? I wonder if they made our Bear Pets more powerful, wouldn’t that be interesting, haa, haa.

Thankfully my Shammy is buffed with KIE and BoA, guess I’ll enjoy it while I can.

SuburbanLife
06-11-2003, 05:29 AM
<blockquote><strong><em>Quote:</em></strong><hr>- Sol Ro's Tower - They look like frogs, hop like frogs and now they even react to spells like frogs. Flame Frogs are now flagged as animals. [/quote]

Soooo does this mean CoT will get some more use here? Or does it just mean that we can now tash em?

Gwynet Woodsister
06-11-2003, 05:30 AM
Yeah I buffed my necro with bo9 before logging last night too, let's hope it hasn't disappeared when I log on :p

I'll go see what the exp change is in PoP for sure, otherwise I agree with the poster above, the problem of old zones will prolly be that people run out of mobs to kill too fast.

I wonder also if the rewards for being flagged will still work for people who get the flags after today - in this case I think everyone would be happy.

But yes, good patch overall, you'll just see me whine and rant if solo exp in PoP has decreased more than the 'bit' that they announced :)

Clakar
06-11-2003, 05:40 AM
I think it is a good patch but I'm curious to see the exp penatly / bonus numbers now that it is on live servers.

I also wish they had just said what will land on what regarding twinks and group buffs. As it is right now, will skin like nature land on my level 30 twink?

How hard would it have been to say "In order for a buff to land on a target, the buff must be within X levels of the target" (e.g. x=10, 20?, 25?). Or did they put some custom crap code that only involves 50+ spells, or 60+ spells :p ?, wouldn't that have been a mistake :p

Labbie54
06-11-2003, 05:47 AM
Skin like nature will stay on your twink at 30. Almost for certain this is to get rid of the crack crazed KEI users that think they need it from level 1 on.

Zephaus
06-11-2003, 05:54 AM
Basically, if you could cast the single target version on someone before, you can cast the group version now. Otherwise, you can't.

Batou062671
06-11-2003, 06:10 AM
Most likely any spell that said the spell was too high for the intended target when you targetd them directly, will no longer hit even with a group spell. I doubt the are going back and adding level restrictions to existing spells, only enforcing the current ones.

Rynz NReap
06-11-2003, 06:15 AM
Flag reward.

<blockquote><strong><em>Quote:</em></strong><hr>
From a Test Server beastlord:

Talk to Gram Dunnar (near soulbinder)in pok, say "tell stories" repeatedly and you get 1 AA or 19% normal xp depending where you have your xp set, for each major flag. I got one for poj trials/bot/cod. Doesnt work for the quest versions far as I'm aware.

Also say "what craft" and you get a charm which improves with flags.

3 flags = Intricate Wooden Figurine, AC 4, Str 4, Sta 3, Wis 3, Agil 4, Hp 27, mana 24, 3 to all resists
required lvl 51
Bst
All

increases with power as you gain access to more plains.

Automatically recieve one for your class.
[/quote]

Lifted from another board.

Autumn10
06-11-2003, 06:35 AM
I was going to say the exact same thing as Brienna about the changes to the newbie levels of the game. Can they make it any easier? :p

Stormhaven
06-11-2003, 07:15 AM
From the spell forum (http://pub149.ezboard.com/fthedruidsgrovespells.showMessage?topicID=3308.top ic)...
We can scratch one off and mark down another point for the Grove!

<strike>remove the long re-cast time of Wake of Karana</strike>

We need a scoreboard somewhere.

Cronuus
06-11-2003, 07:18 AM
Decent charm =/
To bad having both mob and quest flags doesn't get you more >:D

LilWolf
06-11-2003, 07:28 AM
with the xp solo nerf...

do you get the xp bonus if you are grouped... but soloing across the zone? How about different zones?

It might add some solo groups that are all running around in different parts or zones...

But I've been excited about all the changes and have only played on test for the last few weeks!

I wish the 1st person / 3rd person change was closer to the controls in SWG though.

Panamah
06-11-2003, 07:44 AM
Hmmm.... Flag reward not bad. Clever idea of making a charm. However, if they don't reward the folks that did the quests they're going to have some really mad people on their hands.

Glarnor
06-11-2003, 07:59 AM
<blockquote><strong><em>Quote:</em></strong><hr>with the xp solo nerf...

do you get the xp bonus if you are grouped... but soloing across the zone? How about different zones?[/quote]

I'm not really in the mood to go track down the source, but they stated that xp bonus only applies to the members within reach, as always. So if someone has zoned or is out of range on the kill, it counts as if he was ungrouped. I believe it was in one of the test messages regarding the xp changes, but I'm not sure.

Autumn10
06-11-2003, 08:33 AM
I hope the reward for flags doesn't go the way of the dodo, like the supposed tower boss fix did. Speaking of which, I hope they are TRULY going to be dropping loot more often this time.

Tilien Venator
06-11-2003, 10:19 AM
<blockquote><strong><em>Quote:</em></strong><hr>We can scratch one off and mark down another point for the Grove! remove the long re-cast time of Wake of Karana[/quote]

Not really. The Gnome rocket (http://lucy.fnord.net/item.html?id=8998) is still faster and cheaper to use. It's 10 seconds compared to the now 15 and you get 5 charges out of it. Plus, a level 1 can use the rocket, while we have to wait till 56.

Sad, but I've been waiting for our Tinker freak to get back off his break so I can get a rocket. Wish I could sell the damn spell to a mechant or something for more opals.

FyyrLuStorm
06-11-2003, 10:23 AM
No one has mentioned it, so I will.

"- Healing Messages - The target of a healing spell will now get a message telling them the caster's name and the amount of healing they receive."

Who do you think they put that in for?

willain
06-11-2003, 10:34 AM
<blockquote><strong><em>Quote:</em></strong><hr>"- Healing Messages - The target of a healing spell will now get a message telling them the caster's name and the amount of healing they receive."

Who do you think they put that in for?[/quote]

It's for all the mobs I've healed immediately after rooting myself. Actually, I thought this has been in for a while - I'm sure I've seen them in my logs before. Maybe they had just shown the caster - "You have healed An_orc_pawn_01 for 300 points".

Klath
06-11-2003, 10:43 AM
<blockquote><strong><em>Quote:</em></strong><hr>"- Healing Messages - The target of a healing spell will now get a message telling them the caster's name and the amount of healing they receive."

Who do you think they put that in for?[/quote]

It will certainly help backup healers to get recognized for their timely heals. I've been in a number of close fights where I've landed a heal that saved the life of a tank only to have everyone attribute the deed to the cleric.

-Klath

BGrifter
06-11-2003, 10:43 AM
The patch that saved everquest?

Not for most people I know, but certainly for me. :) I'd cancelled my account and was searching for something to keep me busy til WoW, til I heard about this patch. I must say it turned out even better than expected.

There was enough negative stuff for it to feel like the real deal, but the real surprise for me was...

STACKABLE CASKS???????????

248 brewing just got infinitely easier. ;)

oddjob1244
06-11-2003, 10:49 AM
Wasnt that healing message thing already in the game? hehe

RZ is zerg proof!

Stormhaven
06-11-2003, 11:01 AM
Tilien said: Sad, but I've been waiting for our Tinker freak to get back off his break so I can get a rocket. Wish I could sell the damn spell to a mechant or something for more opals.

/shrug, some people'll never be happy. I always had opals on me, whether for the novelty of WoK or just in case clerics needed it (for whatever spell they used them for). In a land of eight backpacks with ten slots, I can't say my fire beetle eye and one stack of opals caused me much concern. My food takes up more space than my reagents - even when I had batwings and fishscales.

Besides, I can't really say I've used WoK enough as it is anyhow. WoK, much like our bear pet, was a "ooh ahh" spell.

Accretion
06-11-2003, 11:03 AM
Solo nerf aside (and it's no small nerf, btw) I think this is a promising patch. Of course, it will all depend on how many "stealth nerfs" we uncover and how severe they.

<img src="http://sun.he.net/~justin1/eq/sig4.jpg"/>
Magelo Profile (http://www.magelo.com/eq_view_profile.html?num=562742)

Colcannon
06-11-2003, 11:28 AM
>>The patch that saved everquest?<<<

Until Star Wars goes live on the 25th :)

Demasia
06-11-2003, 11:37 AM
<blockquote><strong><em>Quote:</em></strong><hr>However, if they don't reward the folks that did the quests they're going to have some really mad people on their hands.[/quote]

There would be no logic or reason for compensating existing forms of access differently. I agree with you, but don't want to believe they would make such an obvious error in judgement.

SilleyEskimo
06-11-2003, 11:46 AM
<blockquote><strong><em>Quote:</em></strong><hr>Until Star Wars goes live on the 25th[/quote]

It is my understanding that SWG will be the largest failure in recent MMORPG history. It will have high initial sales, but subscriptions will drop off to nothing as soon as people realize how god awful it is. Just wait until the non-disclosure is lifted. You'll be hard pressed to find any Beta Testers with anything good to say about SWG. Well, any Beta Testers that are still playing, that is. (Who, in their right mind, would pay to beta test anyway? /boggle)

Excellent concept. Failed execution.

So I've heard, of course ;)

Qwin
06-11-2003, 01:02 PM
<blockquote><strong><em>Quote:</em></strong><hr>Until Star Wars goes live on the 25th[/quote]

Since it is going to be run by SOE, no point in even buying it. Fact is it will be a very long time before I even consider buying another game from these rocket scientist.

Thandril
06-11-2003, 02:16 PM
Not sure what they meant in the patch message but the reward NPC already exists on Xev at least. He is in the building behind the Soul binder, first internal door to the right as you enter.

*Wanders off to admire his new charm and consider where to spend the AA*

:)

stripe bl
06-11-2003, 02:17 PM
<blockquote><strong><em>Quote:</em></strong><hr>It is my understanding that SWG will be the largest failure in recent MMORPG history. It will have high initial sales, but subscriptions will drop off to nothing as soon as people realize how god awful it is. Just wait until the non-disclosure is lifted. You'll be hard pressed to find any Beta Testers with anything good to say about SWG. Well, any Beta Testers that are still playing, that is. (Who, in their right mind, would pay to beta test anyway? /boggle)[/quote]

Your understanding is probably wrong.

Liira
06-11-2003, 02:24 PM
<blockquote><strong><em>Quote:</em></strong><hr>Your understanding is probably wrong.[/quote]

I don't know.....I have heard ONE person say they liked it, but 99% of the feedback I have gotten about it has been negative.

Gimli fan
06-11-2003, 02:31 PM
I think Tilien was laying out some facts about WoK and a gnome firework.

It is possible that his point was something along the lines of woo-hoo lower cast time on WoK our most needing spell, lets all carry around a backpack of opals or some such gem and impress level 1 charecters who have not heard of fireworks.

But you could be wrong, maybe he was just stating facts to which you called him out on emotion which, IMHO is wrong.

Actually its sort of ironic that I am commenting on both issues when each are super unimportant.

Oh well.

I think this patch is pretty cool, had I not cancelled my account I may have given it one more round.

Garanth
06-11-2003, 02:48 PM
<blockquote><strong><em>Quote:</em></strong><hr>I don't know.....I have heard ONE person say they liked it, but 99% of the feedback I have gotten about it has been negative. [/quote]We are getting off-topic talking about SWG, hehe, but from what I've heard it has the same problem as Earth & Beyond. Beautiful graphics, but so incredibly repetative and easy that it gets boring quick. At least, that's what I've heard. ;)

Bindy
06-11-2003, 04:47 PM
Does anyone have any figures on exactly how much % increase xp you get in groups now?

I personally went to test out the PoS frogs and discovered that the xp per mob is 25% lower than pre-patch (5 or 6% per mob instead of 8 or 9%).

Unfortunately, by the time the guild was done raiding tonight only a few went grouping for xp and as they were tired, all I could get out of them when I asked if xp had improved was 'not really' and 'a bit' (god love 'em :p ). Now bearing in mind the large percantage of xp lost when solo'ing I was kinda hoping for more than just 'a bit' for the new 'improved' group xp.

Has anyone here worked out any figures? :)

*edit* Its late and I cant spell :)

oddjob1244
06-11-2003, 05:56 PM
I am surprised we didnt have to pay for this patch.

Tilien Venator
06-11-2003, 06:46 PM
While I haven't used that spell in about 6 months, I don't think that a tinkered item should be better then it. If they had not touched it fine, but to actually work on it and its still worse then a tradeskill item is kind of insulting imho.

While I'm really very happy with this patch so far and am in love with my new charm, to call the changes to WoK a nice improvement are not accurate as far as I'm concerned. We're still better off with a tradeskilled item then a higher level spell.

About SWG, I know a few people in beta and only one actually plays and says he likes it. I'm personally of the opinion that he's more into the EQ break thing then SWG is that much better...

FyyrLuStorm
06-11-2003, 08:00 PM
Hell half the time, by the time I scrounged up an opal, and found the spell, the rain stopped on it's own.

And no, I don't carry opals; peris, pearls, coffins, star rubies, EEs, yes, opals batwings and fishscales no more. If you want it, you gimme.

Aaliane
06-12-2003, 04:27 AM
I noticed a small decrease in solo exp, and (it may have been my imagination) I thought i noticed an increase in the rate of exp for raids. One other thing I noticed as I travelled around zones (was trying to finish a quest) was there were actually a good number of individuals soloing. Aside from the average druid, wizzy, necro I saw classes that weren't able to solo before soloing now. I think the increased ranges in exp mobs may have "fixed" some classes issues with being able to solo when they want (and it not be totally useless exp).

Stewwy
06-12-2003, 05:50 AM
I got nearly a yellow of AA on a two hour hate raid last night where we killed just the entrance level 52 or so mobs plus a Deathrot Knight thrown in. That aint bad and is certainly better than we had been getting.

<em>*HUGZ the new patch*</em>

Demasia
06-12-2003, 05:54 AM
The spell sets are awesome. I know that is something that people have asked to have for years. Nice job with this feature.

lanyslinas
06-12-2003, 05:57 AM
<blockquote><strong><em>Quote:</em></strong><hr>Wasnt that healing message thing already in the game? hehe[/quote]

The healing messages have been there for a while now. I did notice new amounts in the direct damage messages from other casters or procs. They must have mixed up the patch message.

eqduffer
06-12-2003, 07:07 AM
I never noticed that *I* got healing messages saying how much I healed the MT after yesterday's patch. The patch a couple of weeks ago added a message to the recipient of the heal that said who had healed them and for how much, but now the caster gets the same message.

Freaked me out seeing all the nuke data last night first thing though. =)

Should allow for some more accurate parsing of damage done to various mobs ... will be interesting.

Autumn10
06-12-2003, 07:30 AM
I wasn't THAT impressed with the patch. The nerf to solo experience kind of makes up for the other stuff, something SoE loves to do. God forbid they just give us something without taking away...oh well. It's more than a little hit on soloing exp too, looked like at least 30% less if not more. I like the free stuff as much as everyone else and I think that's why most people like this patch so much. The AA's help and there's actually a good charm to have now, plus the spell sets and dot messages are great but...the exp, the exp! Bleh.

Kytelae
06-12-2003, 07:38 AM
So, were there tons of lower level types training and dying in the newly opened Planes? We had company last night so I didn't get on for long.

I got my charm, but with only one flag it's kind of wimpy :) I had no charm at all though, so it's better that nothing.

Stormhaven
06-12-2003, 08:29 AM
<blockquote style="padding-left:0.5em; margin-left:0; margin-right:0; margin-top:0; margin-bottom:0; border-left:solid 2">- Magi`Kot's Pants of Convergence - The effect on this item has been changed to summon a Rod of Mystical Transvergance. </blockquote>

.....
........
............... they did just really say that, right?

Stormfront
06-12-2003, 08:49 AM
<blockquote><strong><em>Quote:</em></strong><hr>So, were there tons of lower level types training and dying in the newly opened Planes?[/quote]

Well, shortly after I logged on last night, I heard about Carprin being trained to ZI in CoD.... fun, fun :p

SilleyEskimo
06-12-2003, 09:12 AM
<blockquote><strong><em>Quote:</em></strong><hr>Well, shortly after I logged on last night, I heard about Carprin being trained to ZI in CoD.... fun, fun[/quote]

I've seen that before the flag removal.

Stormfront
06-12-2003, 09:17 AM
True enough Eskimo :) True enough.

I was just answering the question !

Colcannon
06-12-2003, 02:20 PM
I've not seen any comments on Veksar.


Is there a threaded started anywhere?

Tilien Venator
06-13-2003, 01:14 AM
While solo'ing took about a 20% hit on the mobs I kill, grouping, raiding and duoing are much much much better.

I found a certain area where a guild mage and I were getting almost the same exp duo'd that I was getting solo. Was sick exp. 11% per kill and with the new mage pets nuking, was fast kills.

Corvalis
06-13-2003, 06:56 AM
Bindy, what level are you? I checked the solo exp in PoS for the zone-in frogs. Pre-solo-nerf I was getting 7% AA per kill (am set at 100%). Last night I was getting 4% AA per kill. That's almost a 50% exp nerf in PoS.

/rude SOE

*edit* doh...nm...saw sig

Curious how you are getting 5-6% at the same level...