View Full Forums : Max dot damage. humanly possible =p


Noliniel
10-13-2003, 02:31 PM
Max damage our dots can do per tick. ( without any focus at all. )

ok, I was kinda bored browsing websites and not able to play EQ at all. so I made up this thingie in the meanwhile =p

Most of the info is taken from Lucy. http://lucy.fnord.net/

1. Vengeance of Tunare.
Damage: 300 hp/tick
Mana: 355
Casting time: 5.25 secs
Recasting time: 24 secs
Resists: fire
Level: 64 ( druid)
Last: 30 secs. ( 6 secs per tick so ) 5 ticks in total
Expansion: LDON

2. Swarming death
Damage:240 hp/tick
Mana: 350
Casting time: 6 secs
Recasting time: 2.25 secs
Resists: magic
Level: 63
Last: 36 secs. 6 ticks.
Expansion : POP

3.Immolation of ro
Damage: 140 hp/tick
Mana: 320
Casting time: 3.5 secs
Recasting time: 2.25 secs
Resists: Fire
Level: 63
Last: 1 minute. 10 ticks
Expansion: POP

4. Vengeance of Tunare
Damage: 215 hp/tick
Mana: 340
Casting time: 4.75 secs
Recasting time: 24 secs
Resists: Fire
Level: 55
Last: 30 secs. 5 ticks
Expansion: LDON


5. Winged Death
Damage: 143 hp /tick
Mana: 350
Casting time: 5 secs
Recasting time: 2.25 secs
Resists: Magic
Level: 53
Last: 54 secs. 9 ticks
Expansion: Luclin

Those are the dots that are castble for most of the druids with full spell set. Total damage is 300 + 240 + 140 + 215+ 143 = 1038 damage per tick. with a total casting time of 5.25 + 6 + 3.5 + 4.75 + 5 . = 24.5 secs in total. Mana cost for them in total is. 355 + 350 + 320 + 340 + 350 = 1715 mana Of course this doesn't count into resists and fizzles in spells.

Now those below are the weapons that could cast mana free dots.

1. Blade of the tempest ( off Mith marr in Temple of Marr. raid encounter. )
http://lucy.fnord.net/item.html?id=24576
Has a druid only dot.
Tempest Wrath:
Damage: 75 hp /tick
Casting time: 4 secs
Last: 2 minutes . 20 ticks
Resists: Magic
Expansion: POP ( tier 3 )

2. Nature walker's scimitar ( Druid Epic ! )
http://lucy.fnord.net/item.html?id=20490
Has a druid only dot
Wraith of Nature
Damage: 55 hp/tick
Casting time: 9.0 secs
Last: 3 minutes: 30 ticks.
Resists: Magic
Expansion: Kunark

Most of them have really long casting times, but they mana free. Those are the only 3 items I know that has dru useable right clicking dot. I guess you could cast them in between dot wearing offs. For example there are dots that last only 30 secs and ones last for 1 minute or more. You could cast them in the 30 secs mark and not affecting the total casting time. Though, is nearly impossible to keep all the dots at once unless you a computer of some sort. I am just organize the data etc.. is nearly possible though ! =p Total damage: 75 + 55 + = 130 hp /tick . Total casting time of 4 + 9 + = 13 secs. Add them to the castable dots. 1038 hp/tick + 130 hp/tick = 1168 hp/tick Now if you count the total damage.

Vengeance of Tunare:

300 x 5 ticks. = 1500 damage for 355 mana

Swarming Death:

240 x 6 ticks = 1440 damage for 350 mana

Immolation of ro

140 x 10 ticks = 1400 damage for 320 mana

Vengeance of Nature

215 x 5 ticks = 1075 damage for 340 mana

Winged Death

143 x 9 ticks = 1287 damage for 350 mana.

Tempest wraith:

75 x 20 ticks = 1500 damage for 0 mana

Wraith of Nature:

55 x 30 ticks = 1650 damage

Total of 9852 hp for 1715 mana.

This is just a data without any focus. Now add dot damage focus + haste on dots. You have a very powerful Damage over time spell set =)

Tils
10-13-2003, 02:57 PM
You have a problem though...you cant get in all those dots before some faid


Tils

Noliniel
10-13-2003, 03:08 PM
Hmm, you are right, but I could take off sporecaller off the list. that should solve the problem. sporecaller doesn't do much damage anyways.

pherrot69
10-15-2003, 04:43 AM
vengance of tunare and vengance of nature stack?

iegil
10-15-2003, 09:10 AM
This once again confirms that Necromancers are still king of the Dot.

Iegil

Kalsii
10-15-2003, 10:36 AM
Without the free ones, that's really 6702 / 1715 = 3.91

Summer's Flame is 1400/355 = 3.94 and Winter's Frost is 1550/390 = 3.97. All without focus or AA considerations. You can always layer on the free dots while burning.


Without the LDoN dots, it's a ratio of about 4.05...

Nice data pres, Nol!

Kineada
10-15-2003, 06:53 PM
Also should add 2 seconds in between casts. This can be mitigated somewhat with proper interleaving of item DoTs against spell DoTs but we have a LOT of DoTs to cast if we want to get maximum damage.

I would prolly use the follwing sequence:

NWS (3 mins - 9 sec cast)
Winged Death (1 min - 5 sec cast)
MM Blade (2 mins - 4 sec cast)
Immolation of Ro (1 min - 3.5 sec cast)
TT orb (36 sec - 6 sec cast)
Vengance of Tunare (30 sec - 5.25 sec cast)

33 seconds of total cast time.

You'll get max dps for prolly 3 ticks with this setup before having to recast the fast DoTs.

Not that it would matter. You'll be dead in short order if you stack these many DoTs on a boss type mob.

pherrot69
10-17-2003, 01:20 AM
eh so vengance of tunare and vengance of nature stack yes or no?

Corvalis
10-17-2003, 04:06 PM
Yes

Toprem
10-18-2003, 01:08 PM
What is the percent of mana that SCM III and Specialize 200 take off of a spell? I'm trying to figure out how much mana it would take me to cast all those, but I'm totally drawing a blank on what those two save :\. I know it would cost me a lot less to cast those w/ SCM III, AE IV, and Specialize Conjuration 200.

Noliniel
10-18-2003, 04:46 PM
SCM III is 10% mana save on spells. Not sure on spec =/

tatankawd
10-18-2003, 05:26 PM
Yes, SCM3 is 10% savings (off base).

Spec saves 3% or 11% depending on if it's spec = 50 or 200.

And AE4 saves from 1-25% off base mana, so averages to 13%.

So with max spec, SCM3 and AE4 item, you save, on average, 26% on spell with a 50 spec, and 34% on spells with a 200 spec.

Not too shabby at all.

<-- Currently shopping for components for a ceramic gavel of justice =)

Tat

Toprem
10-18-2003, 07:38 PM
Hehe, I killed Untel`dak and he dropped a Sharp Claw Ahslpeiss which I realy like for when I'm Rot kiting mobs. Now to do some math...

EDIT:

OK, math done. It would cost me, on average, 1157.5 (Which way does everquest round? Up or down?) to cast all of those.I rounded down for DPM and mine would be 5.792566984 not including the free dots I can do.

Wildaiena
10-19-2003, 10:27 PM
Where do you buy vengeance of nature?

Tils
10-20-2003, 07:16 AM
Nature is from Ruj (also Mira I believe).......Tunare is from Tak


Tils

Callahad
11-11-2003, 11:10 AM
1 - Dots do 1 more time of damage than their numbers of ticks. I have a log that I can bring out to prove it. VoT is thus 1800 damage, not 1500

2 - I was under the impression that mana redux items provided a fixed (not random) amount?

Callahad

Morningmist Avalanche
11-12-2003, 02:27 PM
I want to second Callahad's post. It amazes me that people still think Swarming Death does just 6 ticks---it does 7. It is now very easy to see this with the new dot damage on. This makes this spell 1680 dmg in 42 seconds.

He says VoT also is the same--I don't have it yet but I will trust him as SD is this way.

Callahad
11-12-2003, 04:19 PM
actually it does 1680 dmg in 36 to 41 seconds. According to my log and another one I have seen, it takes between 0 to 5 seconds for the first tick to hit, then it hits every 6 seconds thereafter. I believe for all Focus purposes it counts as a 36 second DoT...

Callahad

Kineada
11-12-2003, 07:32 PM
Possible explination:

The extra tick is an artifact of the old moving mob DoT nerf. While they took the two thirds penalty off, they didn't take the serverside DoT tick to balance out root breaks in the middle of a DoT.

Another possible explination:

DoT damage is applied at the start of a tick. The extra tick is the damage applied when the DoT lands followed by 6 ticks of duration damage (for SD).

Noliniel
11-13-2003, 12:23 AM
My infos are taken from Lucy. Is like an offical source so /shrug. I trust them.

Callahad
11-13-2003, 09:16 AM
Thats it? Want me to bring out the log then? How many logs will convince you?

Better yet, I challenge you to try it out. It will take a whopping 1 minute of your in game time. Or are you so bent on not seeing this that you will not even try it out?

Lucy is not wrong in its info, per se. It just fails to mention how that info fits in the game.

Callahad

Grygonos Thunderwulf
11-13-2003, 11:04 AM
silly rabbits... the extra tick comes from the natural 6 second counter... every six seconds = an_eq_tick .

It operates under the same principal as the shaman canni-dance if your dots hits on second 6 or close to it... you may get the additional tick because your tick counter for the dot would start when it hits... which would be out of sync with the internal eq tick counter.

thats my understanding of it.. sometimes you will notice the dot dmging right off.. that means you got a good hit on the tick... sometimes it take s a few second... a bad hit on the tick... all you are guaranteed is what the spell says on lucy.. but you may get one more tick ... although its not guaranteed.

Noliniel
11-14-2003, 11:57 AM
Thats it? Want me to bring out the log then? How many logs will convince you?

Erm, you talking to me? =p

Scirocco
11-14-2003, 03:01 PM
*sigh*

Not this again. I thought ALL druids knew that the duration of their dots was one more than the duration typically listed in most spell info sources (which now includes Lucy). That's apparently because that duration information assumes that there is an initial application of damage when the DoT lands, and to that is added damage/tick * listed duration. So, for druid DoTs, take the "listed duration" and add an extra tick. (Unless SOE has modified DoTs again recently....I'll have to test this again, I suppose.)

This is not news, folks. And it's one of the easiest things to test in the game (especially now that you can see the damage being applied).

http://forums.thedruidsgrove.org/showthread.php?s=&threadid=3852

Noliniel
11-14-2003, 04:08 PM
Hmm ok, I will remake the list I guess =p thanks for info.