View Full Forums : Class that needs the most help


Seriena
10-14-2003, 10:28 PM
Just curious. I know I left a class or 2 out but the max number of poll choices is set to 10 :)

Karanthal
10-15-2003, 07:53 AM
When the class specifically desinged for tanking is actually thought of as 3rd best for groups theres something wrong.

Warriors are only broke in an xp environment, I dont see anything wrong with their raid abilities. How you fix one and not overpower the other is the hard part.

Tils
10-15-2003, 08:20 AM
ooh nice poll.


Monks for me :)


Tils

Philomath
10-15-2003, 11:30 AM
Warriors by a long shot.

Hybrids have there place.

As it stands now a parallel with healing classes would be Druids and Shammies being the first pick for ALL exp group (with some peeps always excluding Clerics), Druids and Shammies doing all the healing on plows and only when the boss is reached using the Clerics for the CHeal chain.

Having the specialist class be the last pick for there primary job in every situation but one is just wrong.

corlathist
10-15-2003, 11:39 AM
My Scale. 9 = Overpowered. 5 = Balanced 1 = Underpowered

9 = bard
8 = enchanter
7 = beast, necro, mage, wizard
6 = pally
5 = Shaman, Cleric, Ranger (if wall archery bug fixed and autoarchery added bump them to 7)
4 = Druid, SK
3 = rogue
2 = warrior
1 = Monk

Druid needs minor adjustmetns like removal of outdoor only tag
on harmony, and quad spells.

All classes 5 and below could use some additional mana regen

Aldarion_Shard
10-15-2003, 12:32 PM
i like that scale.

of course, on your scale, paladins should actually be rated as "11"... but I'm not one to split hairs.

gimli fan
10-15-2003, 12:58 PM
Monks dont do all that much DPS and forget all
the kung fu movies you have seen, can not tank.

Utility stripped and in some cases strip and given
away.

Warrior can tank, but geez correct the aggro bug already..
pathetic. Compare to a pally and you have someone who can tank right (warrior utility) with a free utility belt of spells to boot.

Rogue got lucky with a bit more useful utilty and they can rely on best melee DPS...but I would agree place #3.

Thus my list is 1 worst - 10 best

10- anyone with a spell book
05- I wish
01- any "melee specialist" who of course have no spell book.

Selnia
10-15-2003, 01:32 PM
I voted monk, but I think warriors, rogues, and monks all need fixing, and necros/mages should be looked at as well to a lesser degree (especially necros).

Panamah
10-15-2003, 01:54 PM
I think necros rock in LDoN. I find myself looking for them specifically now. Although, Absor said they don't balance classes with expansions, it always seems to happen anyway.

9 = bard (but they're so damn rare because they're so hard to play, let them be good)
8 = My right buttock cheek
7 = beast, wizard, pally, ranger, SK, enchanter
6 = mage
5 = Druid, cleric, necro
4 = My left foot
3 = rogue
2 = The toenail on my right little toe, it keeps falling off. Fix this, SOE!
1 = monk, warrior

DemonMage
10-15-2003, 03:05 PM
I voted warrior, but I think all the pure melees (rogue/monk/warrior) need at least some help.

Oryane
10-15-2003, 06:51 PM
Monks definately. First of all they can't take because of the nerf. After that nerf, monks could not get hit without it having a major effect on their hp bar. They take so much more damage now. They also, are no longer the best class for DPS. They are way underpowered if you ask me.

Telaman
10-16-2003, 03:22 AM
Monk got my vote to... they just seem to have no purpose these days.

Northerner
10-16-2003, 05:24 AM
Originally posted by corlathist
My Scale. 9 = Overpowered. 5 = Balanced 1 = Underpowered

9 = bard
8 = enchanter
7 = beast, necro, mage, wizard
6 = pally
5 = Shaman, Cleric, Ranger (if wall archery bug fixed and autoarchery added bump them to 7)
4 = Druid, SK
3 = rogue
2 = warrior
1 = Monk

Druid needs minor adjustmetns like removal of outdoor only tag
on harmony, and quad spells.

All classes 5 and below could use some additional mana regen

I agree with the first three (and frankly in that order) but SK at number four? That I couldn't swallow with a teaspoon of honey. Without going into detail, I find well AAed SKs to be near the top of the food chain both for raids and exp groups. Bards at the very top I do certainly think is appropriate though. Druids at fourth from the end is also a little absurd I figure but in the remaining places one might make the argument.

Actually I must admit that everyone with mana is reasonably well balanced at the moment in my opinion (save perhaps Bards). The others certainly have some purpose of course and I'd even go so far as to say "Classes are not that out of balance" but Rogues, Warriors and Monks are all hurting badly in the situational impact department. With weak AAs and frankly defunct disciplines (save perhaps Defensive and Evasive) the pure melee classes really need some help, even if it is in non-core areas. Situational damage or emergency abilities would go a long ways to evening things out and making these classes more fun and interesting to play.

I personally hate it when I see trouble developing, know what the solutions might be and all I can do is send messages to the appropriate people and hope they see what I see. I have no solutions of my own after all... I can continue to fight or I can run away really. I can't hit burst dps, I can't CC at all (beyond a vain attempt at non-taunting TMing) nor heal beyond a bandage.

Eh, I am still ok though but many classmates have left long ago in frustration.

corlathist
10-16-2003, 10:18 AM
Part of the problem for a SK and why I moved them down to 4
is there still is very little incentive to do hard dungeons.

And on normal, any toon with high level gear and aa can tank.
Hell my druid can tank on normal.

So once you take tanking out as a need... SKs are one of the lower melees to stuff in front of a mob to me.

Evilisity
10-16-2003, 02:45 PM
Bards are way overpowered.

Limit bard rapture so that it can only mez players 59 and under.
/smack bards with big stick omg!



Sks need cast times on their dds greater than 1.0 sec and need to have their lifetap resist mod changed from -500(lol) to at least -200.

Who needs help?
I would agree that monks do. I can't remember the last time I grouped with one.

Fix warrior agro.

Druids are well off IMO. We're good at a lot of things, it's a good time to be a druid :p

Tils
10-16-2003, 06:17 PM
ok question:


Tell me one thing a monk can do better than all other classess.


If you ask the same for rogue and warrior.....youll get DPS and tank.


Tils

weoden
10-17-2003, 02:44 AM
There is one task that a warriors has, occupy the mob and warriors have some real problems in this relm relative to pallies and sks. VI put some weapons in the game to help but not all warriors have the time or inclination to get these weapons OR even have friends to go help them get them.

Warrior taunt needs to be addressed and/or reduce aggro generated from stun/spell based taunt spells in an xp environment.

Goretzu
10-17-2003, 06:53 AM
Monks and Warriors without a doubt.

Mysthyl
10-20-2003, 11:54 PM
Tell me one thing a monk can do better than all other classess

Tell me something a druid can do better then all other classes? Just because a class isn't surperior in any area doesn't mean they are underpowered. To answer the question though pulling 66+ mobs is something monks do better then any other class. This ability to pull hard encounters added to their really nice damage gives them rolls in both raids and exp groups. No, monks are not completely balanced atm but they aren't doing too bad either and are better off then warriors imo.


While i agree bards are a very powerfull class i don't buy into them being overpowered. Yes bards have utility out the wazoo and can do practically anything to a certain degree of competency (most can be done better by other classes) however the nature of songs and twisting restricts them from doing all of it together. Ya a bard can buff melee, buff casters, slow, mez, manaregen, lull pull, snare, ds, dd, dot and just about everything else however they can't do more then a few of each at a time. Add to that they are a pita to play and i think bards are fine just where they are at.

Tils
10-21-2003, 07:38 AM
You know whats funny. I just noticed Bard and Necro isnt on the list..

So I added them :P


and yea for some reaosn I can add more than 10 /shrug

Tils

Galamar
10-31-2003, 08:14 AM
Definately warriors. A wizard can unleash hell and use up half their mana with a paladin, and yet with a warrior he'll ride at close to full mana with decent clarity since the warrior can't keep aggro very well - unless he has some rare drop weapons from wherever.

A class shouldn't need weapons from some out of the way area in order to be functional. They should always be useful, especially the 'main tank' of Everquest. I mean, heck, they don't even have spells!

Oh, and I would shift druids up on that power chart. I think we're a really powerful class if played correctly. I love playing assassin druid, sneaking into a zone, and assassinating a mob and taking it's lewtz. ;)

There's just so much we can do by ourselves and with a group as well. Go us!