View Full Forums : Who should snare?


Ladred
11-04-2003, 08:38 AM
In your average adventure or exp group, who should do the snaring?

Tils
11-04-2003, 08:54 AM
You missed SK....gonna add it hope you dont mind :P

Tils

Ladred
11-04-2003, 08:59 AM
OH MY GOD! That messed up my alphabetical arangement of the classes, it's going to be biased now! hehehe. :D

Tils
11-04-2003, 09:02 AM
fixed :P


Tils

Kuolon
11-04-2003, 09:29 AM
If I'm only snarer in group - I snare, but if there's a SK/Necro/Ranger I always expect them to snare.

Noliniel
11-09-2003, 11:04 PM
Ranger if I have one in my group. I am too lazy to snare anyways lol. If something went wrong, blame the ranger !

katinka
11-10-2003, 12:37 AM
Have not been grouped with an SK in forever, but I would assume snaring duties to them for agro etc. Other than that, would only prolly get a ranger to snare if in group. I usually will snare over a nec or wizzy, just cause ensnare costs next to no mana and lasts so long.

Arienne
12-07-2003, 11:07 AM
OMIGOD WIZZIES! Don'tcha LOVE to watch them die? :D

Avasha
12-09-2003, 07:21 PM
I prefer the necro/sk to snare because of the added dmg. Otherwise, next would be ranger (preferably before my enchanter's mez wears off for agro purposes). I usually run with my RL sweety who 2boxes ranger/cleric so I snare only when the ranger is dead before he snares. {G}

Koldriana
12-29-2003, 03:35 AM
It totally depends on the makup of the group. Who is healing / tanking / dps etc..

If you have a Shadowknight tank then they would be first on the list. Their snare is a DoT and adds to thier aggro.

If you do not have a SK tank then a necro also does damage - although depending upon the ability of your tank to hold aggro and your healer to heal quickly you may not chose to go with necro's because of the aggro genarated.

Rangers would be the next choice, especially at the higher levels because the snare should be used in conjunction with root to get aggro and 'root-park adds' - if there is no chanter. Rangers do not have alot of use for thier mana, since they mostly use it to self buff or DS, so they shouldnt have a problem having enough to snare.

Wizards are best to save thier mana for nuking, that is thier specially and snaring would be a waste of dps for them. Unless they are the ONLY snare capable class in the group they would be at the bottom of the list.

Druids - when not healing - should be right near the top, assuming there is not SK and no ranger. Rangers usually have a few more hp's and therefore can take a couple of hits if they get aggro from the snare.

If the druid is healing, I do not believe that they shoud be snaring also (unless they are the only snare capable class). Snaring too early means you may get aggro and we all know that druid heals genarate enough of that without help :p

Tenidina
12-29-2003, 07:49 AM
I play both druid and ranger. If there is a ranger in the group, i ask them to snare, #1 - they get an AA skill mana free snare
#2 - Let them get on the agro list higher than me since there is a chance they can tank the mob if for any insane reason the MT goes doe (Or if they are the MT in theg roup to let them hold agro better)
#3 - If I am on my druid in an exp group it means I am healing and I try and let another class snare because I get enough agro just from healing/nuking sometimes.

Panamah
01-06-2004, 10:04 PM
LOL! Just saw this poll. Funny... vewy vewy funny.

quinalla
01-12-2004, 02:50 PM
As others said, really depends on the group make-up and who is doing what. The most important thing is for all snare-capable classes to communicate who is snaring so you aren't wasting mana or get one of those classics where you have 3 or 4 snare-capable classes and no one snares :) Then you have to consider who will actually remember to snare :P

Telaman
01-21-2004, 09:10 PM
Hehe can someone who said they think necros should snare please explain why? Necro snare is: shortish duration, highly costly in terms of mana, bad mana to dmg ratio esp. if you use dot version, breaks mez. How is that better then a druid snareing? I can understand if the druid is healing but otherwise its much better for druid to snare then necro.

Panamah
01-21-2004, 10:30 PM
I bet you do this same poll on the ranger forum they'd vote for druid to snare. :p

Telaman
01-29-2004, 05:34 AM
Hehe without a doubt ;)

Logilitie
02-24-2004, 10:18 AM
Ranger snare in non-ELEMENTAL zones.

Necro/Wiz good to snare when aggro kiting at picnic tables when DPS is high.
Druid snare at picnic tables when DPS is low just cause it last long enough to kill mobs.

Regnon
02-24-2004, 12:45 PM
I heal, you wanna heal, i will snare.

Sialata Anjelita
05-13-2004, 01:27 PM
If there is another snaring class in my group then I usually let them do it. But if I'm the CC I'll snare for agro's sake. I don't think there really is a class that has to snare in a group, if there is more than one. I tend to not snare though, because I've become so used to other people doing it or the mob not running. It also depends on if your group can hold agro well.

Grendul3164
05-13-2004, 04:52 PM
Hehe can someone who said they think necros should snare please explain why? Necro snare is: shortish duration, highly costly in terms of mana, bad mana to dmg ratio esp. if you use dot version, breaks mez. How is that better then a druid snareing? I can understand if the druid is healing but otherwise its much better for druid to snare then necro.

I said necro before reading any of the above. And for several good reasons:

1. Necros almost always use it anyway - theyre used to it soloing, and since it overwrites our snare (but not vice versa) my casting time is better spent elsewhere. I have yet to meet a necro that doesnt snare no matter who is in their experience group - until after I ask that is.

2. Extra damage. Not much, but Ill take some over none any day.

3. Mana - well given that they regen mana way better than I can the higher mana cost is really a nonissue.

4. Snare time - nothing lasts 15min anymore, hell most things die under a minute - so a minute snare is all that is really needed.

5. I usually have a healing roll of some kind - I likely wouldnt be there otherwise. Better them to get snap aggro then me.

6. Versatality - Necros have little else to do on a regular mob but pump out the dots/pet/wrack. Whereas we are likely needed to heal/ds/regen/dps and another cast would just add to that.

7. Necros are in love with their snare-. IF they can cast it - they will. Ive tried =)

Just a few thoughts as im sitting here falling asleep at work.... heh

-Grendul
Storm Warden of Zeb
Iratus Lepus

nuther
05-14-2004, 02:08 PM
Our spell slots are too valuable to waste on a snare. Anyone else in the group who is capable of snaring should do so, especially rangers. Druids should be the last one snaring, period. I cant believe how many lazy rangers I encounter who dont know that they are the ones that are supposed to snare. Luckily I dont have a problem educating them. Peace. Out.

Grenoble
08-16-2004, 04:18 PM
As a druid, I don't mind snaring. Having it up is sorta peace of mind for myself.

As a wizard, I hate it. It's 100 more mana than ensnare, very often resisted, and in ldons is notorious for setting off barrels and crates. Tanks often pull mobs too close to me, so I have to back way up (assuming I have room) so as not to catch myself. And if there is no cc for multiple mobs, one snare grabs aggro from all of them..eep.

With my SK, I always snare. CD is one of the better aggro tools.

Mirik
09-21-2004, 06:40 PM
whoever can snare should snare :p and dont forget bersker Snare :P and hell monks get an AA snare now too so hell im never goina snare agin


and i always let necro SK snare becasue they do do it anyways and after one message of your spell did not take hold i stop trying

Guvwenea
09-24-2004, 03:02 PM
If there is an SK tank I let them snare because they just do lol and mine won't overwrite theirs. If there is a Ranger I let them otherwise I tend to do so. However I always have snare up for my piece of mind :wiggle:

But of course it never fails, the SK decides not to snare all the sudden then its hey why didn't you snare, drood. :eek: lol

Jennafae
09-27-2004, 08:59 PM
:lmao: Panamah is right. I chuckled when I saw the results. Of course all the druids are going to point fingers at the rangers!Bard husband sitting next to me and he said "What are you doing??? Druids should snare!"

Zacory
10-04-2004, 04:53 PM
How about the bard? Does he / she get a chance to snare? Or is he / she twisting too many other songs to snare? :rolling:

Karanthal
10-05-2004, 06:00 AM
Our spell slots are too valuable to waste on a snare.

I can't remember have removing snare from my spell lineup nomatter who im grouped with. Spell lots are an issue but there are some spells that you cannot afford the mem time, these being Heals (usually KR + SI), DD (Sfire or Frost), Evac and Snare. If im short on spell slots and Exodus is up I'll do without the succor. If were in a tight area I like to have root memed at all times too. Its nice to have buffs memed and ready, but people can wait for a new damage shield, mobs wont wait to be snared before running off.

Truid
10-15-2004, 11:34 PM
If a Druid or Ranger has a Tanglewood Shield (http://everquest.allakhazam.com/db/item.html?item=6463), then I'd expect them to snare since it costs them no mana to use.

Kamion
11-09-2004, 11:11 AM
If a Druid or Ranger has a Tanglewood Shield (http://everquest.allakhazam.com/db/item.html?item=6463), then I'd expect them to snare since it costs them no mana to use.Any druid who has mana issues with snares needs to quit EQ.

As for who should snare in xp groups, Rangers > Wizards > necros > druid.

Rangers and wizards have almost no agro on their snare, and since they dont have to watch hp timing on spells isnt as important as a druid. 5+ Snare resists can make late on a heal if you been XPing for 3+ hours straight.

Druid snare is generally just high agro. If im grouped with a non guildy tank I find myself pulling agro at least once or twice just with ensnare.

I've tested the agro on ensnare before -- I kited a mob and just chained ensnare and asked a wizzy to nuke as fast as they could to try to pull agro, and my name didn't leave HoTT box. Another time I tanked a mini namer during a raid, and with just chaining ensnare (ok and i few debuffs, I cheated) I kept my name in HOTT box the entire time.

Edit -- Whoops, been awhile since I've seen a SK, forgot about them =(. If the SK is tanking in group they should be the snarer, since most of them already do it for agro anyways.

Lady Bryarrose Athenus
01-26-2005, 03:52 PM
Class makeup of group determines group need. The joy of being a druid is the wearing of many hats and knowing when to fold ( exodus ). /smile

Carthiel_Silverleafporter
02-28-2005, 09:16 PM
I think the druid should.....this is of course a druid site. if not him/her than a Ranger :Eyecrazy:

Lullaien Wolfrunner
03-03-2005, 12:46 AM
if u have multiple snarers in a group, i.e. a druid and ranger, i think the ranger should snare. hehe, druid could already have lots of responsibilities already, such as healing, damage shielding, regening, nuking, doting, etc. but thats just my views.

as for necro/sk snares,they have a short duration which can be bad if they are not paying attention. same with wizzy snare.

Lullaien Wolfrunner
03-03-2005, 12:48 AM
also; snare aggro :(


just what druids need,lol,make the ranger snare,they are used to dying by now :D

Galain
06-14-2005, 11:24 AM
Nothing bugs me more than a Necro or SK overwriting my snares and not keeping the mob snared. If you are going to take the snare role, keep it snared!

Juniper
06-16-2005, 09:47 PM
The necro will often do it by default if they are generally a soloist. The SK will do it to keep aggro if they are a tank. Just have a discussion about who is doing what and you'll be fine.

Eloron
06-30-2005, 11:09 AM
I snare if no ranger or SK but will let someone else do for agro reasons so I can do more :frocket: !!!

Lobenderbaum
09-15-2005, 03:45 PM
If a Druid or Ranger has a Tanglewood Shield (http://everquest.allakhazam.com/db/item.html?item=6463), then I'd expect them to snare since it costs them no mana to use.

Aye! I have one of those and I love the buggers!

Every little bit of mana is precious and should never ever be wasted. And no, I don't want to buy your "Identify" spell -- I'll just turn in both Golden Emblems and he'll either give me Healing Waters or not!

Silxie
09-22-2005, 04:16 AM
Haha I just saw this

Nothing bugs me more than a Necro or SK overwriting my snares and not keeping the mob snared. If you are going to take the snare role, keep it snared!

Amen!

I prefer to be the sole snarer, or not snaring at all. I don't share that task well. Now that we have our new snares that don't resist as much I prefer to snare, even if I am healing. I don't entirely trust necro/SK snares and dont trust wizzy snares at all. However, if their is another druid or a ranger in the group, they are welcome to it, and I have learned to accept that for reasons of agro, SK tanks should take snares too. But it makes me crazy when they don't keep it snared.

Dayuna
10-30-2005, 08:07 PM
I find that not snaring at all makes for a much more fun time, and saves the time spent on "pulling"!

>:P

Riverwinter
03-03-2007, 10:54 AM
If they are healers, Druids should snare only if no one else is there to do it. Otherwise Rangers and SKs, then anyone else that can't take a hit if they take the agro. If anyone is using a DoT snare, then they have the job, cause I am not in the business of wasting time snaring when you are going to overwrite me.

I don't have agro issues so snaring doesn't bother me that much. My tanks kick ass.

Hotoru
04-21-2007, 02:47 AM
Have not been grouped with an SK in forever, but I would assume snaring duties to them for agro etc. Other than that, would only prolly get a ranger to snare if in group. I usually will snare over a nec or wizzy, just cause ensnare costs next to no mana and lasts so long.


is a DoT AND reduces run speed even more....

Hotoru
04-21-2007, 02:49 AM
I find that not snaring at all makes for a much more fun time, and saves the time spent on "pulling"!

>:P
I agree, snaring can slow down pulling especially on long runs. I used to love pulling in EJ with a DoT running back to camp then snaring the mob as it ran towards the group. I am a master at this.

Riverwinter
04-21-2007, 11:23 AM
I use Hand of Ro to pull on short pulls, since it's a pretty low agro spell and saves me time debuffing.

The proper druid pulling spell for a long run back to camp is low damage nuke so you don't do enough damage to the mob that a summoner will keep you from reaching camp, and the tank can snatch agro from you without having to taunt.

For a long pull I use a White Ceramic Band and click a 4 point fire nuke on the mob instead of snaring. Clickable from inventory and gives me a low damage pulling tool without sacrificing a gem slot, which if I am pulling, I probably have a harmony in whatever free utility spot I have.

But I digress. We were talking about snaring, not pulling.

Palarran
04-21-2007, 12:56 PM
To continue the pulling digression:

If it's a long run and the mob runs fast, consider Stinging Swarm or Drones of Doom. They (along with higher level spells in the same line) have a base range of 250 instead of 200.

If you want it in clicky form, Velious quest bracers and Elder Spiritist Vambraces have Drones of Doom. Orb of Clinging Death (with clicky Swarming Death) would work too if Swarming Death is not enough to bring a mob below 97%.

Lainie
05-29-2007, 10:23 AM
I snare almost all the time and don't worry if someone snares over mine. It is really sad that anyone can still snare over a level 75 druid...but such is the way it goes.