View Full Forums : Tomorrow's the day - what god AAs?


Remi
02-09-2004, 01:36 PM
Tomorrow's the day! Given their current status, which of the GoD AA's will you be getting first, and why?

I'm a raiding druid, and debating between Subtley and the Healing Ward since they nerfed Sec Forte and raised it's price. But, I'm also open to alternative suggestions since I haven't really looked into them all that much.

Glynna1
02-09-2004, 02:06 PM
I Have 29 aa's saved atm and am leaning towards going towards the boon aa's with rgc haste next in line. Guess I want to see what is actually out there when I log in before making a final decision.

Nimphe Wildwood
02-09-2004, 03:00 PM
I'm with you Remi on Subtley and/or Healing Ward.

We shall see tomorrow!

Balise
02-09-2004, 03:05 PM
Subtlety all the way, then back to finishing off architype aa's then maybe when I have 5 extras Nature's Boon, and when I feel like putting 15 aa's into the miniscule advantage of secondary forte I will do that. NB = 5min pet as shown on lucy...5 minutes for 5or whatever aa's and thats only for first level.

iegil
02-09-2004, 03:05 PM
Secondary Forte first for me!
Boon / Run Speed / Subtlety to follow.

Faedia
02-09-2004, 03:41 PM
I'm not sure yet. Right now, I'm looking at Spell Casting Subtlety and Nature's Boon. Maybe Secondary Forte.

I only have a couple AA points saved, though. :(

DemonMage
02-09-2004, 03:58 PM
Been slacking on saving up, so just getting Ward + Run 4 tomorrow probably, unless i manage to save up enough for run 5 tonight (Doubt it). After that, probably won't touch the GoD AAs unless leveling up ward more proves to be effective (not even sure if level 1 will be that effective, but hey it's fun)

Sayden
02-09-2004, 04:45 PM
Do we have any numbers yet on the Healing ward's effectiveness?

i.e. how many hps per tick, per level?

I am sorry, but I haven't seen any details regarding this new ability other than the generic description.

Avendesoral
02-09-2004, 05:04 PM
All Im saying is that you should all consider buying those runspeeds a little sooner than you would have. Ill be getting those and all the nuke aa then dot aa. Just so I can grind these out faster. Not buying ward until I know if its worth it becuase in its last incarnation it was pretty mild for the investment. SCS would have been first but they upped the cost that int casters had to pay so Im rather annoyed with it, prolly wait to see how much effect it has for others before ditching 18aa there.

princess0fdiabl0
02-09-2004, 05:07 PM
boon or subtlety first, the rest really dont thrill me other than more crits, but i still dont have fom3 yet anyways.

Scirocco
02-09-2004, 05:16 PM
Do we have any numbers yet on the Healing ward's effectiveness?


I strongly suggest that you check back here tomorrow (or whenever the NDA is lifted) before buying more than the first level of Nature's Boon.

DemonMage
02-09-2004, 05:16 PM
Not really sure on how effective the ward is, I know someone was going to test it, and hopefully they got a chance to do so, and will have some results to post before we can all go and buy the AA, but he may not have had a chance to do it =-p

Rovaedne
02-09-2004, 05:17 PM
This is an interesting question. I suppose there are quite a few people (me included) that have 30 AAs saved up. Whats the best bang for your 30 AAs. I imagine as the NDA is lifted there will be some reccommendations. Anyways SCS3, Boon, Crit Nukage is at the top of my list.

~Rov

Tiane
02-09-2004, 05:33 PM
Prolly get runspeed first so I can keep up with the raid when we move around indoors. Then SCS eventually but not high priority. Prolly get one level of hastened cure if that's still in and cheap. /shrug. It's all so ho hum!

Pipeweed
02-09-2004, 05:44 PM
From the 30 AA I have banked, FoM Mastery will be first for me, assuming the crit % increases are something more than negligible. Of everything I've seen described so far, this would probably make the biggest immediate difference in game play. (Secondary Forte was clearly at the top of my list until it was capped at 100 and increased in cost to 15.)

On run speed improvements..... I don't get it. As a druid, when would that ever make any difference? I have no problem keeping up with the raid group when we relocate, and if in an outdoor zone, I always have SoW or SoE up. (Or for that matter, Shrew up if indoors and movement speed is a consideration.)

Suva
02-09-2004, 05:55 PM
NB had me rather excited when i first read about it. Without violating the NDA though, all I can say is that I was rather disappointed even with it maxed out.

DemonMage
02-09-2004, 05:59 PM
Run 3 == Shrew, Run 3 = permanent and undispelable
Run 5 is 20%~ more then Shrew, and that's a fair bit faster, meaning you'll get somewhat left behind.. big deal? No, but it's definently nice to move at the same speed as your group/raid, and move even faster then the mobs.

Run speed is one of the best AAs they added no matter what your class is. I always use FoE when I can, but I can't always go zoning to an outdoor place to put it back up, nor do I care to.

Wyte
02-09-2004, 06:14 PM
I strongly suggest that you check back here tomorrow (or whenever the NDA is lifted) before buying more than the first level of Nature's Boon.NDA is now lifted.

So, the 1st level is worth it, but that's it?

Sildan
02-09-2004, 07:28 PM
Secondary Forte all the way!!! Alt/Evo
Sublety3
Boon

Fairweather Pure
02-09-2004, 07:33 PM
All 30 of my banked are going into Crit DoTs. After that, I'll get Nature's Boon unless it sucks. Then I'll maxx Nuke Crits (again!).

As I was running 4 snared Soldiers around the tables in PoF while the wizards and other druids rained critical death on them, I placed SCS at the bottom my list.

DemonMage
02-09-2004, 07:34 PM
Sildan, you do know that Secondary Forte is limited 100 spec right? Ala a 2.5% mana savings? And it costs 15 AA now.

Kaige
02-09-2004, 07:43 PM
level 1 of Nature's Boon is pretty decent, I'll have to report to ya what level 2 is...I forgot the amount healed/tick it was. Going invis or put enough distance (quite a length) between you and your ward makes it poof btw.

Its effect is basically like a heal song...it goes in your short term buff window and stacks with bard songs (meaning it doesn't get overwritten by theirs). Not sure on ward vs ward or cleric vs druid on this, but I imagine we'll have plenty of feedback on that soon :P


I'll probably buy the first level of that, and of course FoM mastery for kicks...plus I'll definitely be investing in Critical Affliction. I was using Vengeance of Tunare with it and getting a double damage tick pretty frequently. On one occasion, I actually got 2 out of 5 ticks as double damage. Might have been a rare instance, but for a level 1 investment, that one moment practically sold me.

Scirocco
02-09-2004, 08:47 PM
Nature's Boon:

My numbers below (other than AA cost) are based on levels 1-3. You hit the NB hotkey, and a little invisible warder pops at your current location (it has the name "Scirocco's Warder" for me). It does not move, is not a pet, does not show on the pet window, and does nothing but cast a continual regen spell. HP only, not mana.

The point cost is 3/6/9/12/15. 45 points total to get all 5 levels.

The range of the area of effect appears to be constant for all levels. It is about 59.5 units (using the /loc numbers) for levels I-III, and I assume it is the same for IV and V. Relatively short range.

The duration is constant. It is 30 casts of the healing buff (which appears in the song window), with a cast every two ticks. It still heals every tick, so the actual time of effect is about 6 minutes. It is constant for levels I-III, and I assume it is the same for IV and V.

The regen per tick is 25/30/35/40/45. Levels I-III add another 5 per level, and I assume it is the same for IV and V.

The refresh time is a constant 30 minutes regardless of level.

Overall, the benefits from sinking additional points into this AA appear to be no more than an additional 5 pts per tick. No increase in duration or range or reduction in refresh time. In light of the AA cost, you get the bulk of the benefit from the first level.

Some other issues:

The healing effect appears to apply to mobs. I still have to test to see if this makes it live.

The warder disappears when the druid goes invis, just like a pet would. But the warder is not a pet, and the warder doesn't prevent the caster from having a pet. IMO, the warder should stick around even when the caster goes invis.

Scirocco
02-09-2004, 08:48 PM
With regard to FoMM, be aware that wizards previously have reported that FoMM appears to be broken. That is, there is no increase in crit rates with FoMM.

Tudamorf
02-09-2004, 08:49 PM
So far, there's no "must have" GoD AA, so I'll wait to see what the content is like and how good the currently unknown AAs are (such as the healing ward and the critical affliction).

SudaWilde
02-09-2004, 10:06 PM
I am looking forward to SCS. Anything to reduce agro is good. It is really sad that the only AA I am looking forward to is one the devs mooched from another class...

Toprem
02-09-2004, 10:37 PM
Well now that Sec. Forte only raises it to 100 & it's cost is now 15... **** that **** in it's ass. If it raised it to 200 for 15 I'd contemplate it, but 15 for only 50 more points? No way.

SCS III - Hell yes, this is the first thing Im buying. When I take agro, sometimes even LR V can't save my ass, so I will gladly buy it.

Crit Affliction - Well, this is something Ive always wanted, but until I know how much % chance i have to crit at level III I will hold off since it costs 30 ****ed AAs for it.

Healing Ward - Meh, from the sound of it it's just too restrictive.

Nuke AAs - Prolly just gonna buy this and SCS III for now.

I have 27 saved up for tommorow and since the things I really want blow goat, Im just gonna stick with SCS and FoMM.

Alaten
02-09-2004, 11:26 PM
Looks like now that secondary forte's nerfed, it's SCS and FoM Mastery as a raiding druid.

Macnbaish
02-09-2004, 11:44 PM
Looking at Nature's Boon... two words: utterly dissapointed.

Can't think of any time I would use that cept when I want to save some mana getting my group to full after a hard fight.. Not worth 1aa IMO

Fayne Dethe
02-10-2004, 12:39 AM
Since NB doesnt stack with cleric version, let some cleric max it out for raids, lol. I am going to get SCS3 first, then probably level 1 of critical dots. Thats all I have saved up for now...

But I'd also like run5, crit nukes, and to eventually finish crit dots.

Screw getting NB, 2ndary forte, hastened radiant cure, or extended track (if track allowed sorting, it would be a must buy ;p). As for the rest, who knows. I guess less stunning would be good if cost is low. Well, I may break down and get NB level 1 if it is only 3 points just as a little extra, but not gonna waste 45 points on it.

Accretion
02-10-2004, 12:49 AM
Believe it or not, I'll probably sink some points into tracking. I'm the only tracker in my small group of friends and I'd kill to have a larger range. RS will be a priority as well. Critical Affliction will be nice and Healing Ward could help depending on it's range and duration.

However, considering how many AAs they're adding this is a very disappointing list. I may just pick up tracking and RS and head back to my Class/Archetypes.

*sigh*

Mikar
02-10-2004, 05:13 AM
Does anyone know (preferably based on tests) that SCS works for benifitial spells too? I could see it only working for detrimental spells.

Tudamorf
02-10-2004, 06:03 AM
Does anyone know (preferably based on tests) that SCS works for benifitial spells too? I could see it only working for detrimental spells.
I don't think anyone really knows if it works on anything. However, the description of the skill just talks about "magical activities", not deterimental spells. I'm going to try to test it out while buying to see if I can prove or disprove its effectiveness.

B_Delacroix
02-10-2004, 06:08 AM
I don't play enough to gather even more than 1 aa every few weeks. I haven't even thought much about the skills GoD add on as I am way behind already.

Netura
02-10-2004, 07:21 AM
What % does hastened RC take off? Would maybe be nice for Rathe council ><

Macnbaish
02-10-2004, 07:38 AM
I believe maxxed out it takes 50% off RC timer

Callahad
02-10-2004, 07:50 AM
I am unclear about NB... You say it heals 25 hp per 2 ticks (at level 1)? That applies to everyone in range? Not just group members, but raid and creatures as well?

If so that is *seriously* underpowered. That's like a 750 hp heal, distributed over 6 minutes. Compare that to the bard song Chorus of Marr, which heals *more* than that, can be done all day long, and *also* heals 20 mana/tick, or 40 mana per 2 ticks. Roughly, that song is about 50 times better than this...

What's more, the cost is simply *outrageous* for the increases you get as you increase levels in it. From level 4 to 5, 15AAs for a simple increase of 150hp healed to that ability. No one will be stupid enough to even consider this before everything else is gotten.

Here is something that would make a LOT more sense : keep it a constant 25 per level, and make it per tick. That, level 5, for 45 AAs, would heal 125/tick for 60 heals total, distributed evenly over 6 minutes. I think it would be about fair. If you feel its overpowered, keep it per 2 ticks.

Callahad

Matafleur Mistwalker
02-10-2004, 08:57 AM
I'll be buying Subtelty, Boon first. Those two interest me the most.

Scirocco
02-10-2004, 09:12 AM
Callahad, what part of "it still heals every tick" or "regen per tick" didn't you understand?

It's 25 hp/tick at level I.

Teaamillie
02-10-2004, 09:14 AM
I got the feeling that Nature's Boon wasn't to be viewed so much as a heal but as a regen, much like Bard song or our own regen spell line. The added boost to existing spells/skills is nice :)

Macnbaish
02-10-2004, 09:25 AM
Sure... a little extra regen is handy.. but considering the costs.. nobody is gonna spend 45 aa to max this out unless they have nothing else to spend it on.