View Full Forums : GOD Sewer expeditions.


Feebbil
02-11-2004, 06:07 AM
Just wondering has anyone been able to complete any of them ?

We did the first one with a guild group. Something kill 9 mobs, then after we killed them some boss spawned, killed him and recived a temporary charecter flag. Some people in the group did not recive the flag, anyone know why this happened and what they are supposed to do to fix it ?

We then headed into our second mission. Collected 4 skulls, then made it to some area with 4 named mobs, killed them, and got some kind emote that we should now make haste to the blue crystal area to join the celebration. We then headed to the crystal area, where there was 4 ghost up there waiting for us, but we could not in any way start this celebration or anything, we tryed just about everything. The ghost where KOS to us, but they did not attack us, and we was not able to attack them eather. We tryed handle the 4 skulls we collected to them, they wont accepts it, tryed clear the entire area to see if anything happend. We was simple not able to do anything, I think maybe it is bugged somehow, and would like to know if anyone has been able to win this expedition.

Not asking for spoilers really, just wondering if the whole thing is bugged, or anyone has been able to complete any of these at all ?

Balise
02-11-2004, 09:44 AM
Did the same thing last night and had the same problem at the end of the Crematory Sewer expedition. We figured we forgot to say "ceremony" or some other triger word while standing around the crystal as after a while we got an emote saying "You have failed to start the ceremony on time" and the ghosts when red and KOS and started attacking us, but after we killed them we got nothing, so you have to start the ceremony somehow.

The group members not getting the flag is a mystery to me as everyone that I was with got a temporary flag till they were able to go to the Scribe npc that stands beside the High Priest npc (quest giver) and say "what issues" to fix the flag to permanent. You will only get a permanent flag right away if you have talked to the High Priest before you did the adventure, else you get a temporary flag until you talk to the Scribe after the adventure.

DemonMage
02-11-2004, 03:46 PM
Ya, for the first one you have to talk to the high priest, hailing him twice(well in a group ready to go to dungeon for second), and then inside you have to hail a guy too, then you can kill the boss, then go back out and hail the high priest and he'll give you info on the second mission.

dalien
02-11-2004, 07:25 PM
Had the same problems on the second mission, we were unable to get anything to happen in the blue crystal room. Tried clearing the room, handing the skulls to the wisps, and even killing the blue crystal (not sure how, but I managed to target it.. was unable to open a trade window with it though).

DemonMage
02-11-2004, 07:55 PM
The second expedition is not quite so straight forward as the first. I'm not sure of the full details, but it's a little more complex then just pulling and killing a few mobs, I believe.

Balise
02-12-2004, 02:22 AM
it is Demon. The skulls needed to spawn the four spirits are random drops. When you go to the center of the furnace room with the four skulls (remains) then you will spawn the spirits that you will need to kill. Upon death the spirits turn into purple wisps that travel back to the big crystal room. Two nights in a row I have been down there and done this with a group and then cleared back to the big crystal room and tried everything under the sun to triger a mob or something (the four wisps are waiting aroun dthe crystal), but nothing.

Some are reported to have finished this, but I havent been able to talk to anyone that has.

DemonMage
02-12-2004, 04:42 AM
I just finished it.
You kill the 4 spirits in the furnace, and this causes a spirit to spawn in the crystal room. You then have 15-20 minutes to turn in the 4 skulls, or the spirit despawns, and you have to get an instance again and start over.

Tudamorf
02-12-2004, 04:43 AM
You then have 15-20 minutes to turn in the 4 skulls
To whom? Is there a container in that room?

DemonMage
02-12-2004, 04:53 AM
The spirit or something that spawns in the middle.. let me see...hrm.. well, don't have a screenshot of the info, and I wasn't the one who did the turn in =-( Pretty sure it's something that spawns in the middle between the 4 hovering essences of the guys you killed.

Or, uhm, based on the flavor text I was looking at "AN alluring, glowing crystal floats on it's point. The spirits in the room seem to be drawn to it. The stone itself seems to whisper with thousands of souls"

Maybe to a crystal then =-p

Feebbil
02-12-2004, 05:12 AM
Yeah finally managed to win expedition nr 2.

After you release the four spirits, A NPC will spawn, whom you shall turn in the 4 skulls to, then you will recive your flag, and be able to proced to expedition nr 3.

I still think it is broken somehow, they only way to win it atm dont really make any sense, anyway it is posibel to win it.

Tudamorf
02-12-2004, 05:59 AM
Pretty sure it's something that spawns in the middle between the 4 hovering essences of the guys you killed.
That's just it, I got to the room with the big pointed crystal on the pedestal and there was no NPC. (The room was in tracking distance of the furance area and I didn't track any new NPCs after the furnace event.) The ghostly essences just sat there for a while and after about 10 minutes I got a fail message. I'm wondering whether it's just very buggy or whether something went wrong.

DemonMage
02-12-2004, 12:35 PM
Did you kill the slime in the room east of the furnace room? That may be a requirement.

Tudamorf
02-12-2004, 02:58 PM
Did you kill the slime in the room east of the furnace room? That may be a requirement.
Yes. And it respawned later.

DemonMage
02-12-2004, 03:20 PM
Ya, it does respawn, I'm pretty sure it's not a requirement, but was just an idea.
Only thing I can think of is you didn't get there fast enough.
When you see a yellow message telling you to hurry to the crystals, the spirit spawns, and doesn't stay up for that long. Like I said, only have 15-20 minutes, max, to get to the crystals from the time the fourth spirit dies.

And you want to turn them into Gzifa The Pure One

Mellen
02-13-2004, 08:27 AM
Some people in the group did not recive the flag, anyone know why this happened and what they are supposed to do to fix it ?

Only the person who got the expedition gets the full flag at first, the rest are fixable by asking the scribe by the HP what issues (then maybe hailing the hp again can't remember if that was needed as wel)

dalien
02-13-2004, 09:15 AM
When you see a yellow message telling you to hurry to the crystals, the spirit spawns, and doesn't stay up for that long. Like I said, only have 15-20 minutes, max, to get to the crystals from the time the fourth spirit dies.

And you want to turn them into Gzifa The Pure One


We managed to beat this one tonight, and you have to resort to some pretty dumb tricks in order to make it in time. There's absolutely no chance in making it there if you try to clear the way as a group (which is probably how it's intended).

I'm thinking it may be bugged and the NPC despawning too fast. If you hang around for like an hour in the zone after killing the furnace spirits, Gzifa (who despawned 45 minutes ago) will shout to the zone that you have failed, etc. She's probably supposed to stay up until the fail message /shrug

djerren
02-24-2004, 05:25 AM
Ouch!!! In the first expedition, where you must kill the 9 aged stonemites, and then kill the boss stonemite, we invissed our way nicely to the room with the 9 aged stonemites in it, and proceeded to pull one to the corner. First of all, since that room is all water, it makes seeing if spells are landing a problem (you aren't sure if you are in the water with the bug, or out of the water with the bug). But mainly, that durn little bug AE rampaged, and since all 3 healers (druid, shaman and cleric) were smashed in the corner with the tank, we wiped. So I thought I'd give a warning here. Still had fun though, and will probably try again tomorrow :)

- DJ

AmonraSet
02-24-2004, 06:29 AM
What happens with in the final stonemite room is that all the players are in the water, but the NPC's are out of the water (it seems that the NPC models extend out of the top of the water making them count as out of the water).

What this means is that if you want to heal you need to be in the water, but if you want to cast offensive spells (slows, dots, nukes, etc) then you need to be out of the water, typically by standing on one of the columns.

Need to be careful of aggro too because the tank cant generate any beyond simple melee aggro (tank will be in water where spells wont land).

djerren
02-24-2004, 05:06 PM
Thanks Amonra! Will try this out the next time we do it :)

-- DJ

Teaenea
02-24-2004, 05:15 PM
What we do in the stonemite room is invis and lev up to the ledge that surrounds the room. You can easily single pull the mobs up onto the ledge with just a bow, no problems with spells not landing due to being in or out of water. When I did my run, I made sure to heal our tank before anyone else got on the agro list. This put me on the rampage list where I just stood back out of melee range never taking rampage damage and saving anyone else from taking it.