View Full Forums : More Druid Transformation Possibilities
Oryane
09-08-2003, 09:51 AM
I don't know if it's just me, but I think that Druid's should be able to have more transformation abilities. We are afterall pretty much Guardians of nature yet all we can do is turn into wolves and trees. They have Spirit of Eagle as a spell. Why not eagle form and the difference being that we can control how high we fly(they could put a limit to prevent us from flying literally out of zones). We could turn into Skunks which could be the same as we always are yet we look like a skunk and our poison and disease resistance gets a mega boost. Another thing they could add as a morph would be a Dolphin or fish or shark some kind to navigate through water faster and allow us to breathe under water. I would say bears to but Shaman might get testy at that. There are numerous possibilities of what we could morph into if they would sit and think about it. Honestly, I don't see anything that sets us apart from any other class and I think that allowing us to be more true to what our character is supposed to be would give us a great boost to set us apart from other classes to finally be somewhat original.
WyteNK
09-08-2003, 12:29 PM
They usually say...
"Our global models data area has a finite amount of space, and we can't really add anything to it without changing our system requirements".
Meanwhile, they'll put a ton of new illusions into the global file in the next expansion.
Good ideas though, IMO. /thumbs up
If you really want to shapeshift, check out <a href="http://www.blizzard.com/wow" target="top">World of Warcraft</a>.
Edit: Spelling
Sobe Silvertree
09-08-2003, 01:43 PM
I suggested morphing abilities last expansion :( was turned down with that same answer .. but yea WoW and even Diablo 2 had Druid morphing.. just goes with our territory.. IE: Genre (sp)
Believe the Druid in Camelot was more towards pets.. very powerful ones.. wouldn't work in EQ since mages and beast own that territory. Illusions are Enchanters but Forms are more druidish.. while spirits seem to be more for shamans.. tho forms and spirits in some peoples eyes are the same thing.. (anyone getting this?)
/sobe rambling again
But yea I agree and really want morphing abilities! WoW seems to have heard us.
Panamah
09-08-2003, 01:44 PM
I think maybe like this (http://www.absoluteanime.com/admin/favtoy-transformers-hotrod.jpg) would be good, but more green.
Sobe Silvertree
09-08-2003, 01:57 PM
.. that looks like a Bard /blinks
Panamah
09-08-2003, 02:30 PM
... now that you mention it, it does!
Fanra
09-08-2003, 02:31 PM
Add more transformations?
How about fixing the ones we have?
Wolf form is dead. Being KOS everywhere destroyed it. Even if they fixed the KOS problem, which I would love, most people still wouldn't use it because it doesn't offer enough.
Tree form doesn't work most places and you can't be a tree while you have mana regen skin on. So you have to click off your potc / potg / pot9 / bot9, be a tree, then recast your skin. Not worth it.
Even if they would / could add more forms, I wouldn't want them to. Why would I want another form that I can't use?
MiniCookie
09-08-2003, 02:39 PM
Ok Outsider view incoming . . .
Please don't flame me for this because i truely am curious.
When wolf form was added to the LDoN Spells, wasn;t tehre a bunch of complaining that you'd rather have i in a mask form b/c illusions are worthless?
and 2 Side notes here. . .
<blockquote><strong><em>Quote:</em></strong><hr>"Our global models data area has a finite amount of space, and we can't really add anything to it without changing our system requirements".
Meanwhile, they'll put a ton of new illusions into the global file in the next expansion.[/quote]
I play an enchanter and only illusions im away of is the target a mob turn into that model until you zone, so the model is already added and Illusion frostbone which will just be a skeleton which will jsut be skinned differently.
And 2nd thing . . .
<blockquote><strong><em>Quote:</em></strong><hr>Why not eagle form and the difference being that we can control how high we fly(they could put a limit to prevent us from flying literally out of zones). We could turn into Skunks which could be the same as we always are yet we look like a skunk and our poison and disease resistance gets a mega boost. Another thing they could add as a morph would be a Dolphin or fish or shark some kind to navigate through water faster and allow us to breathe under water.[/quote]
We as enchanters have been begging for some usefulness put on our illusions especially since the faction nerf. Yes some have a small stat on them but nothing to go wild over. Hell at 65 we waste a rune for a statless illusion(old model frog), the quest for guktan is insane and again no effects to my knowledge, and some crazy stupid drop rate for Vah shir(sp) which again useless. Ryan Barker, the new EQ spell guy, has been emailed over this subject and here is his response to us.
<strong><em>Ryan Barker wrote:</em></strong>
<blockquote><strong><em>Quote:</em></strong><hr>I appreciate you taking the time evaluate the effects of the enchanter Illusion spells and provide concise feedback. However, I'm not of the opinion that every illusion spells needs a beneficial effect other then the fun factor in being able to change into that form. Honestly I'm not sure why any of the illusions other then the targeted ones every had beneficial effects at all. Especially now with project Illusion, I'm not keen on adding other beneficial effects to spells that would potentially cause stacking issues.
The enchanter class has a very diverse and useful spell set that makes them very powerful in many situations, especially as an augmenter of their group's power. I don't think they need an upgrade in the buff department.[/quote]
all i have to say for now, might-of-kinda derailed abit here sorry.
**EDIT 1 last thought just saw was added. . .
<blockquote><strong><em>Quote:</em></strong><hr>Wolf form is dead. Being KOS everywhere destroyed it.[/quote]
Its funny all enchanter illusions that use to do this now drop us to our base faction meanwhile Druid wolf form has been left un touched.
Sobe Silvertree
09-08-2003, 04:12 PM
<blockquote style="padding-left:0.5em; margin-left:0; margin-right:0; margin-top:0; margin-bottom:0; border-left:solid 2">Its funny all enchanter illusions that use to do this now drop us to our base faction meanwhile Druid wolf form has been left un touched. </blockquote>
Don't understand your statement
- I am Allied out of Wolf form.. while in Wolf form I am KoS. I say thats a bit more then untouched.. I say thats Overkill.
Kitsune Sama
09-08-2003, 04:23 PM
I don't see why they don't add more forms for druids. It was the reason I made my druid in the first place. But now that wolf form isnt really usefull, I'd like to see new forms. It would be nice to have a tiger, bear, scaled wolf, aligator forms. As long as their not totally useless, I'd use them.
Gnizmo
09-08-2003, 04:31 PM
What he means is they didnt change the changes in faction to wolf form when they changed the enchanter illusions. If that makes sense to you at all of course.
Nadia brell
09-08-2003, 04:32 PM
what he means is this...
chanter illusions were changed so that nonracial illusions (like Elementals, Skellies, Wolf, etc) have no faction effect
chanters were bumming
they couldnt even buy their enchant mana spells in Lfay anymore (because chanter wolfform didnt make you indifferent to brownies)
there are some <strong>advantages</strong> to faction changing with Wolf illusion
-- even in Gulf of Gunthak, pirates are indifferent to Druid wolf form
MiniCookie
09-08-2003, 04:49 PM
Enchanters had all factions wiped from non-racial illusions.(Elementals, wolfs, skellies, imps) making it so if one of these illusions was used all it was was eye candy and the faction as if you were w/o the illusion.
Druid wolfie still makes you KOS someplaces where on your base faction you would be tolerated and it makes you tolerable in place you would normally be KOS.
Hope that clears it up some. Sorry for any confusion
*edit removed sig
Sobe Silvertree
09-08-2003, 05:04 PM
Dam Pirates ...
So what your saying is though we are mostly KoS.. there are some advantages where your wolf form is base faction and no benefits..
Though I understand what your saying.. I tend to believe that the original intent of the Illusions was to either "trick" your foe into believing you were one of them.. or in natures case.. taking on the form of a wolf and his/her abilities while remaining one with nature.. but then at least they didn't take it one step further and allowed trained pets.. "wolfs" _+ "Bears" + other animal forms to KoS status. - the mentality was to stop some sploiting (cough) and which didn't jive with original intent of these forms.
- yea it makes sense now that its a bit more details.. but thx for the slap on the back.. you oh me $0.50 cents for the coke you spilled. /blinks :) (joke for those that are not into humor)
<strong>Illusion:</strong> An unreal image presented to the bodily or mental vision; a deceptive appearance; a false show; mockery; hallucination.
To cheat the eye with blear illusions. --Milton.
Hence: Anything agreeably fascinating and charming; <strong>enchantment</strong>; witchery; glamour.
---
Thing about EQ is they change .. it to "Your in our World Now" which sorta gives them the ultimate.. excuse "while making there own definitions" - but I believe the original intent was (definition wise) Illusion was for Enchanters.. while Transformation/Morph (Morph'ing) was for Druids (ie: Form of Great Wolf, Form of Wolf, etc...); yes I know its listed under the illusion tab now.. we are talking ancient history expansion wise.
- what happened when they took this away from enchanters.. Roleplaying purposes were basically slashed - Illusions.. for enchanters have become more and more so forms (morphing).. IE: Gaining abilities for those race/non-racial forms that you cast on others. IE: DE form still gives you better vision.. while Ogre form doesn't allow for frontal stun.. to name a few of just racial changes.
---
We are derailing the topic though at hand.. - people like new forms.. something goes along with our class.. but the fact remains.. Tree form + Wolf Form is getting old.. maybe another expansion they may do something.. I rather work on aggro problem before calling for new illusions but that doesn't mean others do not have valid concerns.
Noliniel
09-08-2003, 06:40 PM
Hi, we are not enchanters. Wolf form and treeforms are enough for us imo. The flying thingie is stupid imo cause there is no way it is going to happen to with EQ graphic engine.
Geddine
09-08-2003, 07:48 PM
What I'd like rather than a new form would be to make wolf form so you didn't move at all while in attack mode. How hard can it be to keep the camera still instead of moving with the wolf head. Example you don't see peoples cameras flipping everytime your Guktan casts a spell and they do their flip, why not use the same principle for the wolf form.
princess0fdiabl0
09-08-2003, 07:55 PM
raven model from pon + removal of sinking code when leving = flying druid
Araxx Darkroot
09-09-2003, 12:17 AM
Not only for Enchanters, but definitely for Beastlords the global file was filled with their pet files. Scaled Wolves, Alligator, these were not in the global, only localised zone files. Some enchanter illusions are not localised Zone characters either (don't ask me to list them, I'm at work, its early, and I'm tired :P).
We all know the Global file will be skinned out again, the Devs will find a new space """HERE""" for some illusion, and it won't be for druids, mark my words.
Roleplaying-wise we should have these abilities. Each shape we change into should offer some advantage, be fun, and not be a total waste of mana. I can't remeber the last time a rogue or a monk asked me for Wolfform, yet everyone enjoys turning into a gnome when they're really a high elf, despite no advantage in doing so. Lets not forget the massive DEX increase in that pumpkin man form. That was added to the global file when it was just zone specific.
I vote yes for more forms, it would be fun, and it would be appropriate.
Araxx Darkroot
09-09-2003, 02:48 AM
From today's patch:
- We have added new Skeleton models for pets, illusions, and transformation spells.
Whilst these are not new illusions ADDED to the global file (these REPLACE old models I should imagine... and hope) it shows they are doing stuff to illusions. Who knows, maybe the new files are actuallys smaller (yea, fat chance) and wil allow some room for our new forms... oh, I'm ahead of myself again :P
nanyea starrym
09-09-2003, 03:33 AM
really don't seem too keen on doing illusions, although the new skelly models are fun, and maybe they will update the werewolf models to be like the ones in Plane of Nightmare, but its expected that illusion : deceptification will go live broken or not go live (enchanters were really excited about this one) but one day it just was disabled in beta, with no word about it, except that there were issues.
Tettsuo1
09-10-2003, 05:56 AM
What surprises me is that Druids can't turn into Treants at higher levels. You'd think that becoming a treant would be the ultimate expression of being one with nature no?
Araxx Darkroot
09-10-2003, 06:57 AM
Treant form would PWN!
Maybe we should make a petition to change our epic to make it "<span style="color:red;">proc</span>" Treant Form on us... /ducks.
Ok ok, I apologise :P
Duskwalker
09-13-2003, 07:48 AM
Actually, they haven't removed the old skeletons. One of my SK guildies has a spell that hasn't been fixed yet and turns him into an old (not oldest but previous) type skeleton.
Oryane
09-13-2003, 09:19 AM
To the person who said Flying would be stupid with no reason given I think you are completely wrong. The flying aspect of an illusion could be extremely useful in all zones. For instance, imagine something went terribly wrong and half the raid was wiped out. A flying form would allow us to safely retrieve the corpses for our guildies. It would also allow us to scout areas to see how many mobs are in the way and what type they are so that your group is prepared for what's to come. IMO, If we were given an eagle form which allowed us to do this, not only would it become one of the most beneficial things in the game safety wise, but would also make druids wanted again.
Glynna1
09-13-2003, 09:20 AM
I find it interesting that there are quests for Illusion masks and the only one that is all/all is a wood elf if I'm not mistaken. Wood elves have no quest where we can turn into something else? That would be fun :)
Palarran
09-13-2003, 10:13 AM
Flying will never happen. See gflux exploits and the resulting changes.
Zones are designed with the idea that people can't just move to an arbitrary height. Flying would break that.
Oryane
09-14-2003, 07:20 AM
Well like I said in my original posting about it. They could easily fix it where the person could only bring themself up to a certain point in the sky in order to prevent them from literally flying out of the zone.
Gnizmo
09-14-2003, 06:26 PM
Actually flying form would give no extra safety at all really. Mobs ignore the z axis pretty much all the time. Try it. Go to TD and get KoS to the birdies and sit down underneath the treehouse. The whole thing will start beating you. So yeah, it would only be useful in getting up higher than would be normally possible. So taking that away would make the spell pretty useless.
Oryane
09-15-2003, 09:44 AM
The whole Z axis plane is a whole new complaint I have. In my eyes, I see it as wrong and illogical for a mob to be able to hit me when it's 100 feet above me yet me not be able to hit it. If they could fix the whole thing with the Z axis it'd work, but they probably never will which is the big problem with adding that form. It'd help navigate faster though because you'd be able to avoid objects. That wouldn't be as helpful though so...
Regnon
09-16-2003, 04:43 AM
I just wanna be a bear or Werewolf dammit. :) P
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