View Full Forums : Do we need new LDoN augment?


elty
07-03-2004, 04:35 PM
Well, consider that tehre is a lot of new augment dropping everywhere, the demand for new augment is lower than before. Also when people can remove augment and then refund it, they will have even more points. Is it the time to introduce more augment?

Some suggestion...

2000 points
(type 2/7/8 as usual)
60 hp
60 mana
30 hp/mana/endurance

(the following is lore, ALL slot)
2% spellshield
2% shielding
2% dot shielding
2% strikethru
4% stun resist
10 acurracy
8 combact effect
10 avoidance
20 ac
all resist +10
DS +5

Preservation of xegony
speeding thought
marr's gift
anger of soluek (if such thing exist)

also maybe new types of armor
2100 points
bp have 130 hp/120 mana, other part has less accordingly. (well, 760 armor has 75 hp, 1450 has 100hp so i figure 2100 armor should have around 125 hp)

Aluaeia
07-04-2004, 02:59 PM
No.

Marklar Thistleblade
07-04-2004, 06:34 PM
Sure ..i think we could use some other augment choices

Not the ones youve listed tho ...too powerful

Glynna1
07-04-2004, 06:54 PM
Quite honestly I don't think many would be interested in saving 2000 pts for an aug at this state of the game. Many augs can be obtained in single exp groups in GoD (assuming you can do KoD'taz).

Tudamorf
07-04-2004, 07:35 PM
Quite honestly I don't think many would be interested in saving 2000 pts for an aug at this state of the game. Many augs can be obtained in single exp groups in GoD (assuming you can do KoD'taz).
That's the point. If you go to the trouble of saving 2000 points, you should receive a commensurate reward, not something worse than you can get in a quick exp group.

Esanguiner
07-04-2004, 10:24 PM
Some are too powerful, and others too easy to obtain better without saving LDoN points.

Tinsi
07-05-2004, 06:00 AM
Some are too powerful, and others too easy to obtain better without saving LDoN points.

I'm curious - since hp augs and mana augs etc stack, I assume you mean the focus effect-augs or the armor pieces listed here are the ones that are easy to obtain better without saving LDoN points. Which would that be?

Quite honestly I don't think many would be interested in saving 2000 pts for an aug at this state of the game. Many augs can be obtained in single exp groups in GoD (assuming you can do KoD'taz).

I'd save 2k points to upgrade my current 40hp augs without even blinking an eye. And the GoD augs are LORE, so adding LDoN-bought augs for the slots that are still open after you make room for GoD augs can easily be done.

(And yes, Anger of solseek exists /points at her primary hand item)

Aluaeia
07-05-2004, 03:01 PM
I <3 my cudgel!

Callahad
07-05-2004, 04:02 PM
Can see better augments. The thing about augments from GoD is they are all Lore, while LdoN-bought there are many that are not Lore. That would have to be taken into account.

Callahad

Flintwick
07-05-2004, 04:24 PM
They could always create new types of augments, ones you can't spend refunded points on.

Or more slot types.
Or ways to take quested/dropped/tradeskill gear and quest to have more augment slots/types added to them.

But in any case, they should make them so that the amount of work required to get them is significant but not impossible.

Personally, I think it would be wonderful for them to implement quests that use the 1492 armor and improve them... maybe a minor stat boost to the item and then additional augment slots.

Firemynd
07-05-2004, 05:09 PM
As it stands right now, it's unreasonable to offer significantly better items on wayfarer merchants because for many players, Normal adventures offer an almost trivial path to acquire the best items from any merchant, giving the same weight to 100 easy missions as they do 50 difficult missions.

Rather than new augments being added to the existing Wayfarer merchants, I believe entirely new merchants should be created.

These NPCs would only sell augments and items based on the number of points you've earned by completing "Hard" adventures. Players would not be able to buy any of these new items/augs using points they accumulated from 'Normal' adventures. The lesser items on old merchants would continue to be available based upon the player's total points (hard and normal).

Since the risk is obviously much higher in a hard adventure and challenge is much closer to that of raid encounters (certainly greater in some cases), it would be perfectly sensible for these new merchants to sell better focus types than the standard 'Focus N' varieties; instead of 'Improved Heal IV' for instance, the hard list would have a Marr's Gift aug for 1150 *hard* points. And instead of hp or mana augs, they might sell augs with modifiers more typically found on raid mobs, such as 10% specialize abjure, effects like koadics heightened focus or lunar whispers, etc.

~Firemynd

Zaaree
07-06-2004, 12:45 PM
a 60 HP or so 1500 pt Ldon aug wouldnt be bad, something like that of the 40 hp EF one.


http://www.magelo.com/eq_view_profile.html?num=618507

Grendul3164
07-06-2004, 01:23 PM
I dont see any downside to creating more other then more time spent not fixing the real problems. Those aside, it would put more of a timesink into LDON (which SoE loves to do) and give people a bit more of a reward. Hell, Id do more ldon for any of the +% modifiers listed above. Can never have enough +% Shielding/Spell Sheild !

Loral
07-06-2004, 03:38 PM
I asked for this at the guild summit and spoke of it many times with other summit represenatives and developers. While I think adding new augments and new armor helps people gear up for Gates as well as breathe some new life into LDON, it is unlikely to happen.

The largest argument against adding new items to LDON is that there is no increased difficulty in acquiring them other than time. Earning 750 points, 1500 points or 3000 points requires no progression in power or ability, only time.

While I still don't think this is enough of a problem to keep from releasing newer equipment on LDON vendors I think other methods can be created such as requiring hard points for a new set of 1500 point armor or setting up an adventure merchant for the sewer trials in Gates with such gear.

The adventure point system is one of the three best things in LDoN and it hasn't been used since. I think this is a mistake and I hope SOE considers it when they design Omens of War.

My next Mobhunter article talks about this subject in detail.