View Full Forums : OoW aa's?


Glynna1
08-02-2004, 01:01 PM
Anyone have any info on what the new AA's will be? I have yet to see anything, I suppose Sony is being secretive ( for good reason ).

We are looking at just a few weeks before the expansion will be out.

Tiane
08-02-2004, 06:35 PM
They havent released anything to the public yet. On another board, a class rep hinted that he'd seen the lists but wasnt able to post anything... so yeah, basically it's secret for now for some bizarre reason.

Thicket Tundrabog
08-03-2004, 10:13 AM
Woot... the whining about lame AAs is put off for a while longer. :lol:

Thicket

Glynna1
08-10-2004, 10:29 AM
Those on Beta have any info on aa's yet?

Scirocco
08-10-2004, 10:41 AM
The beta just started this week. In addition, all beta participants have agreed to an NDA.

Wyte
08-10-2004, 03:02 PM
Beta eh? Sooo... I wonder how long till someone does a diff on a certain file to see what the descriptions are... :D

Tiane
08-10-2004, 04:29 PM
Information wants to be free!

Without getting into a big thing about how much I dislike NDA's, I'm sure someone will leak the info soon enough. They could really take a lesson from WoW (or two or three...) The info is going to get out there whether you like it or not, so you may as well embrace it and take the opportunity to spin things (if you so choose) or simply put a big disclaimer up and remain completely silent. Either way, it's free marketing, and the only bad buzz is no buzz.

Kryttos Arcadia
08-11-2004, 12:30 PM
AA's arent even on beta server yet. We dont know

Mannwin Woobie
08-11-2004, 02:46 PM
AA's arent even on beta server yet. We dont know

Oh, no! Where's that NDA? You just disclosed that there is nothing to disclose. ;)

Kryttos Arcadia
08-11-2004, 03:06 PM
heh

Vowelumos
08-17-2004, 08:48 PM
I am sure the folks at Blizzard would like nothing more than to take that decision back, all they have done have caused there extremely over-hyped game to drop down to something that hardly anyone will even notice when it is released.

Tiane
08-17-2004, 11:29 PM
Lol... I dont think so Vowel.

Prax
08-17-2004, 11:41 PM
From what I can gather in looking at Lucy we are getting:

1) improved dire charm (cap is now 55)

2) improved radiant cure

3) improved natures boon

4) improved spirit of the wood.

I haven't finished poking around yet, but that's what I've seen so far.

Edit: Grammar is good.

Tiane
08-18-2004, 12:22 AM
Same ol' crap +10%... /sigh!

Netura
08-18-2004, 12:26 AM
If I can get improved dire charm at level 65...and delevel to 59...and still use it...that would rock! :buttrock:

Kryttos Arcadia
08-18-2004, 01:05 AM
Spirit of the Grove 1
Slot
4: Increase Hitpoints v2 by 300 per tick
8: Increase Damage Shield by 55
9: Increase AC by 54

Spirit of the Grove II
Slot
4: Increase Hitpoints v2 by 350 per tick
8: Increase Damage Shield by 55
9: Increase AC by 60

Spirit of the Grove III
Slot
4: Increase Hitpoints v2 by 400 per tick
8: Increase Damage Shield by 55
9: Increase AC by 66


Boon of the Forest I
Summon Pets: WARDDruidPet6 x 1 for 300 sec

Boon of the Forest II
Summon Pets: WARDDruidPet7 x 1 for 300 sec

Boon of the Forest III
Summon Pets: WARDDruidPet8 x 1 for 300 sec

Resplendent Cure I
1: Decrease Curse Counter by 19
2: Decrease Poison Counter by 19
3: Decrease Disease Counter by 19
4: Remove Detrimental(9)

Resplendent Cure II
1: Decrease Curse Counter by 22
2: Decrease Poison Counter by 22
3: Decrease Disease Counter by 22
4: Remove Detrimental(12)

Resplendent Cure III
1: Decrease Curse Counter by 25
2: Decrease Poison Counter by 25
3: Decrease Disease Counter by 25
4: Remove Detrimental(15)

Advanced Dire Charm Animal
1: Charm(16) Digging into raw data nets this number in same spot as old dire charms lvl 46 cap. (max1 55)

Also this one i noticed raised my eyebrows a bit.

Call of the Wild
1: Unknown #332 (100/1/0)
Cast by you: You call the spirit of your fallen colleague back to its body.
Cast by other: Someone calls the spirit of the fallen back to its body.
Game Description: Revives a slain ally, restoring a great amount of their lost experience.

Druid AA Rez? maybe with a long timer much as Divine Rez? Seems fair

beasthealer
08-18-2004, 01:27 PM
DC cap at 55 Is how shell i put it, Dumb?
It will break old zones even more and still be useless in new zones and will make people cry about the uber druids and nerf.

As for druid rez i already have people in guild whine about it and how druids should be nerfed.
I want my heals to be worth something, i want better nukes, i want some way to cast those two without getting a summon.
Don't give me useless **** like DC (and yes i have DC and know where and how to use it) or an ability that will probably make people so piss at my class getting to uber that not only will SoE take that ability they will also nerf my back to Kunark.

Glynna1
08-18-2004, 02:27 PM
Call of the Wild
1: Unknown #332 (100/1/0)
Cast by you: You call the spirit of your fallen colleague back to its body.
Cast by other: Someone calls the spirit of the fallen back to its body.
Game Description: Revives a slain ally, restoring a great amount of their lost experience.

Could be a shaman rez or maybe druid/shaman

Bavaral
08-18-2004, 03:12 PM
Why getting a rez aa with a long timer would piss anyone off is beyond me. Nice to have in a pinch but hardly game changing.

Rovaedne
08-18-2004, 03:53 PM
As long as they include Hasten Call of the Wild. /tease

Just the idea of some AA rez is exciting. $$$$

~Rova

Tiane
08-18-2004, 04:44 PM
I actually agree with beasthealer... putting in a new DC is a bad idea.

And a rez AA with a long timer is stupid and solves none of the issues surrounding the farming out of the rez ability. It becomes a self only rez for the druid that likes to solo (in the whopping 3 places it'll be possible to do so in OoW, 2 after they nerf it some...) and thats about it.

Balise
08-18-2004, 06:08 PM
Single shot rez aa with long timer solves the problem of cleric dieing in group and having to either go fetch them from their bind or restarting the expedition.

A druid is able to get into a LOT more places than either cleric or paladin, Necros are able to get to more, but are not as plentiful. Druid one shot long reset res allows us to get back there and start a CR much more faster than escorting a fragile cleric around that only has the options of DA/Zone/Gate to get out of trouble.

Balise
08-18-2004, 06:10 PM
Resplendant Cure looks nice as well....with the additional Poison, Disease, curse, and Detrimental counters it becomes a decent aa to get, especially when combined with the hastened cure to bring the reset counter down. I have always found it useful when going against a mob with an AE or even in regular groups where you routinely run into mobs that slap on annoying little debuffs/dots.

Anyone have Hastened cure maxed and could say what the reset time on RC is with it? I am assuming (and it would be stupid to be otherwise) that the Hastened Cure aa also applies to Resplendant cure, since it is an upgrade to RC.

Tiane
08-18-2004, 06:19 PM
Single shot rez aa with long timer solves the problem of cleric dieing in group and having to either go fetch them from their bind or restarting the expedition.

Ya, and how often does that happen really? I had thought the idea was to make druids (and shamans) viable replacement healers for more single group content. Adding this AA with long recast doesnt address this at all, since you still require a cleric in your group. And honestly, when was the last time you let a cleric die before you died yourself? They are *much* more survivable than us... so much more it's not even funny. When the crap hits the fan it's the druid that dies first.

As for getting into more places... that's hogwash. There's no place a cleric with an invis potion or two and pacify cant go than a druid can, and probably more because pacify is a superior spell and works everywhere.

Macnbaish
08-18-2004, 06:40 PM
I agree with Balise. A long refresh AA rez would be great for us. It would be good for bringing back a cleric when we need to. If not an AA spell then just have it bring the person back to their corpse.

Balise
08-18-2004, 09:46 PM
I have been able to get all the way through Vxed to where the final Hail npc using innate camo, sneak, and some speed....with Exodus as a backup incase something does catch me I have two chances to get back there for a quicker CR than me escorting a cleric there.

Yes clerics with ample invis potions can get to the majority of the places with no problem, BUT, a druid can do it a hell of a lot faster when he doesnt have to go find wherever the cleric is and escort them to where the wipe happened.

Its true that the druid will die before the cleric 70% of the time, but othertimes the cercumstances cause a cleric to go down first for some reason no matter what the druid is doing (probably trying to heal with our less than savoury fast heal).

Yes we are trying to make shamans and druids viable group healers without usurping clerical roles and this spell does little to nothing to alieviate that problem. This spell solves another issue that has been in this game since Luclin, where getting to a groups spot of wipe or losing a cleric started causing groups to have to totally reset and possible summon corpses on a regular basis.

The healing changes will come, just not with the initial push off aa's.

SOTW definately needed an upgrade, but it would have been great if they were on two separate timers :-).

Radiant Cure needed an upgrade due to the insane number of dis/poi/curse points on various spells (usually from raid mobs).

DC upgrade might be nice *if* they implement some DCable pets in a couple zones where level 70 people will actually get experience.

Boon Wards wont be useful till the song regenerates at least 100hp/tick.

beasthealer
08-19-2004, 01:58 AM
Why getting a rez aa with a long timer would piss anyone off is beyond me. Nice to have in a pinch but hardly game changing.

Simple as an old druid i know that's that exactly the kind of things that stop this class from getting upgrade.
It's haveing all kind of utilities who are not really viable in 90% of the time that give people, who dont play Druids, reason why druids shouldn't get upgrade

Druids> We need better heals
Soe> you have DC pet, so you are not getting heals

I can just see how it's going to be, we will get a Rez with a 72 minute timer and then they will tell us that healer are balanced or that we would not get an upgrade to our agro mengment, both of those are much more importent then a rez in my mind.

So would i like to have a 72 min rez? sure i would, but i know at what price it will come and i am not willing to pay it.