View Full Forums : FT cap likely will be raised with OoW AAs


Scirocco
08-06-2004, 08:43 PM
From the just released Wizard top 10 issue list:

3) Mana Regeneration - First: Raise the cap from mana regen received from buffs. Currently wizards are the only class which gets hurt by the limit. Second: Raise the worn mana regen (FT) cap from 15 to 25 to represent the better equipment available in PoP and GoD.

Dev notes – “To my knowledge, there is no cap for mana regen from buffs. The FT cap will be going up via AAs in Omens, but not much.”

Ashlanne notes – If the Community believes there is a cap can I get that information? Otherwise I am going to change this to (This is something that will be considered in future expansions.)--

Firemynd
08-07-2004, 01:20 AM
Dev notes – “To my knowledge, there is no cap for mana regen from buffs. The FT cap will be going up via AAs in Omens, but not much.”

I hope OoW is much more reasonable with AA point costs than GoD was, and much more creative with abilities.

It is absolutely mind-boggling how much less benefit we get from GoD AA abilities relative to their costs, than the benefit we got from Luclin/PoP abilities relative to their costs. I could understand the reason for raising points a bit in GoD, but the amount Sony raised them was highway robbery.

Instead of giving us a dozen useful abilities to work towards earning, they gave us half a dozen of dubious value, each at three times greater cost than would've been appropriate. Insult to injury for druids was providing such a drastic margin of diminishing returns from additional ranks of Nature's Boon; and 15 points for the piddling 3% gain from Secondary Forte when they increased the second specialization from 50 to only 100 instead of the original 200 but without reducing the cost...

~Firemynd

Tudamorf
08-07-2004, 01:36 AM
I hope OoW is much more reasonable with AA point costs than GoD was, and much more creative with abilities.
We'll probably get the equivalent of MC 1/2/3 for something like 10/20/30 AAs. Since AAs are so much easier to get now than when PoP started, and because powergamers have used up all existing AAs, a larger amount is to be expected.

Tiane
08-07-2004, 02:25 AM
Balancing AA's (or anything really) for the fraction of a percent of players who are powergamers and get an AA every 10 minutes is foolhardy. They did that for GoD and that, combined with many other things, helped to drive people away of *all* playstyles. There's a point of diminishing returns, and there's also a point at which the goal just becomes too far away so it feels like there's no point in even bothering.

To Sony: New benefits must be attainable in a reasonable fashion for *everyone*. Period. Accept the fact that the powergamers will fill them up quickly - they'll fill them up regardless of the price, but if you make them cost too much, the casuals just wont bother to try, and you lose accounts. Accept that some very small percentage of people will eat up the content quicker than you want them to, and accept it as a price of keeping your cash cow casuals playing.

Tudamorf
08-07-2004, 03:30 AM
if you make them cost too much, the casuals just wont bother to try
If we're talking about the raising the FT cap (as opposed to adding mana regeneration), the true casual player won't be affected anyway, as he will be unlikely to have greater than FT15 and thus be able to make use of the AA. Besides, the true casual player likely hasn't even worked through the cheaper PoP AAs (such as MC, SCM, etc.), so more advanced AAs are meaningless.

If you consider the AAs as a steep progression, and remember that AAs are much easier to get today, you'll see that a high AA cost is a logical choice.

Scirocco
08-07-2004, 08:18 AM
The SOE AA guy will be looking at reducing AA costs of several GoD AAs in the future, but he's working on OoW AAs right now, I believe.

MadroneDorf
08-07-2004, 02:22 PM
nm you fixxed it

Tiane
08-07-2004, 06:47 PM
Yes, they said that back at the summit, about how they'd be reviewing GoD aa prices. Course, that, like most of the real problems they promised to address, seems to have fallen victim to the rush of the money men too.

If you consider the AAs as a steep progression, and remember that AAs are much easier to get today
Not everyone is Elemental or KT flagged or has a regular group to go hunting in PoE. What's easier for you isnt much changed for many others since the release of PoP. And you overlook the psychological impact of placing such small marginal gains of power so far out of reach... the act of obtaining the extra FT is enough of an effort to justify a raise in the cap, without putting a rediculous AA price on top of it. If that's trivial for some classes at the very high end (and it is, though I wouldnt say druids are one of them, we need so many focus effects it takes some planning ahead to get them all while keeping max FT), well so what? That's a problem with high end itemization and the rest of the EQ populace shouldnt be penalized for it.

Tubben
08-08-2004, 02:41 AM
GoD AA's are WAY to expensive imho.

Up to this point i didnt even bothered to spend only one AA into GoDAA, they are imho for the 400+ AA crowd.

My opinion is, Sony went nuts with the costs of the GoD AA, let them be easy to get or not. I simply dont have the time to XP that much.

I am not workless who can play 24/7. If i come from work, i raid. After raid i go to bed.

Tubben.

corlathist
08-08-2004, 11:45 AM
I could see uped costs for Gates, just not to the degree that they were.

For examples:
SCM3 saves 11% and costs 12 AA
Sec Spec saves 3% and costs 15 AA
Sec Spec should cost 4 AA. I could see uping it to 6AA

For Example:
7% Nukes cost 12 AA
7% Dots cost 30 AA
7% More Nukes Cost 24 AA
again I could see uping it around 50% and making it 18 AA for FOMM3 CA3

For Example:
Hastened POP Abilities Cost 6
Hastened Quickend Curing Cost 30
again I could see uping it aroun d50% and making it 9 AA

I doubt they will ever go back and swtich them though. People are already maxed Gates AA Xp.

elty
08-08-2004, 10:00 PM
you wish there is 7% more nuke from GoD FoMM (24AA). I bet there is at most 3% there

GoD AA is a rip off. not only they cost a tons, druid does not get any unique one as well. Unlike many other class who get a unique and useful AA.

Yakk
08-11-2004, 03:56 PM
They should have done two teirs of GoD AA.

Cheap efficient stuff, and expensive inefficient stuff. And lots of both. What they did was a very small amount of marginally useful medium-price stuff, and some slightly more useful expensive stuff.

They should have done two teirs of GoD AA.

Cheap efficient stuff, and expensive inefficient stuff.

Secondary Spec should have had 3 levels
2 AA for L 1 -- ups secondary spec cap to 100
6 AA for L 2 -- ups secondary spec cap to 150
18 AA for L 3 -- ups secondary spec cap to 200

Quite possibly they did some of that, but they should have done it more.

Having very expensive AA for people who do xp a huge amount is a good thing.

Having cheap and useful AA that make people who do not xp that much happy is a good thing.

Scirocco
08-11-2004, 04:39 PM
What they did was a very small amount of marginally useful medium-price stuff, and some slightly more useful expensive stuff.

You forgot the third tier: Very expensive and about as useful as a screen door on a submarine.