View Full Forums : Nature's Bounty Replacement


Aelfin
08-23-2004, 04:29 PM
There is a poll stickied for whether or not we would like to replace NB, I'd like to hear others' ideas on what it should be replaced with.

My suggestion: Nature's Will, each succesive level gives a better chance at resisting summons (50/60/70). Unique, useful, 'nuff said.

Tubben
08-23-2004, 04:50 PM
There is a poll stickied for whether or not we would like to replace NB, I'd like to hear others' ideas on what it should be replaced with.

My suggestion: Nature's Will, each succesive level gives a better chance at resisting summons (50/60/70). Unique, useful, 'nuff said.

Yeah and then you overagro on an raid, resist an summon and the mob come and chase you?

Thanks no.

Aelfin
08-23-2004, 06:11 PM
oooh good point. was purely thinking solo potential. hmph. so much for nuff said.

still, could this be approached with level caps? some of the other class AAs have like "works up to level 70"?

if still no, how about an unresistable snare, level-capped? 50/60/70%, 8/10/12 mins. the idea of unresistable snare on GoD run5 mobs appeals to me.

still interested in hearing other ideas. while i view the top 10 list that scir pushes for us as being things that should affect "current" issues, if we could replace that NB AA, i'd like to shoot the works and go for something totally new. well, within reason. even something that reduces cast speed on *all* heals. say 20/30/40?

Len the Druid
08-23-2004, 07:34 PM
to hold onto whatever RP is left..let us have an mgb'ble/ group full resist..like 30 seconds? a minute?

Or silence!!! there's tons fo things they could have done rather than make me drop more trash all over the place.

Aluaeia
08-23-2004, 09:53 PM
I think they tried giving players Silence back in velious or luclin beta.

It was stupidly unbalancing.

Tudamorf
08-23-2004, 09:58 PM
Here's a concrete suggestion for a rewrite of this AA, while still keeping within the scope of foraging:

<b>Nature's Bounty</b>
<i>Level 1</i> (10 points): Increases the chance of a forage from the rare forage table by 50%.
<i>Level 2</i> (20 additional points): Brings up a menu that lets you decide what you want to forage from the entire forage table of the zone.

Since many trade skill recipes call for special forages, this skill will be very useful to those who engage in trade skills.

Mellen
08-24-2004, 01:28 AM
Chances are any forage related aa will benefit macro foragers the most... that's kinda lame =/

Aluaeia
08-24-2004, 02:25 AM
Here's a concrete suggestion for a rewrite of this AA, while still keeping within the scope of foraging:

<b>Nature's Bounty</b>
<i>Level 1</i> (10 points): Increases the chance of a forage from the rare forage table by 50%.
<i>Level 2</i> (20 additional points): Brings up a menu that lets you decide what you want to forage from the entire forage table of the zone.

Since many trade skill recipes call for special forages, this skill will be very useful to those who engage in trade skills.


For 30 aa total? Uh. Are you insane?

Mannwin Woobie
08-24-2004, 06:57 AM
I like those suggestions, Tumadorf. Much more useful. But, yes, way too expensive.

Bavaral
08-24-2004, 09:39 AM
If they wanted to make a useful foraging aa that would be great Tudamorf. Sounds too useful to be something they'd do though hehe

Logilitie
08-24-2004, 09:44 AM
wow expensive, BUT if you could choose what to forage WOW..
tradeskiller heaven there


needless to say , this is last on my list

Xitix
08-24-2004, 09:52 AM
The problem with silence is the coding just prevents all effects, procs and spells. If they recoded a version to just prevent cast spells it wouldn't be like when paladins got it where it stopped dragons from doing AE's.

Callahad
08-24-2004, 10:17 AM
Another mechanic that works similar to silence but is less drastic is a debuff that causes spells to take longer to cast. It would not affect AEs, since a huge majority of them are instant cast. 50% longer than 0 is still 0 ;)

Callahad

Afinity
08-24-2004, 11:56 AM
I like Tumadorf's suggestions. Id spend my first 10aa's in OOW on that ability for sure. 20 for the other, not so sure, but I'd get it eventually.

Aluaeia
08-24-2004, 02:03 PM
I like Tumadorf's suggestions. Id spend my first 10aa's in OOW on that ability for sure. 20 for the other, not so sure, but I'd get it eventually.

You're insane.

glory
08-24-2004, 03:31 PM
Nature's Bounty
Level 1 (10 points): Increases the chance of a forage from the rare forage table by 50%.
Level 2 (20 additional points): Brings up a menu that lets you decide what you want to forage from the entire forage table of the zone.

Since many trade skill recipes call for special forages, this skill will be very useful to those who engage in trade skills.
__________________________________________________ ______

OH excellent idea....I forage branches in PoG, cragmeat in Natimbi and so...for someone in tradeskills, which druids often are....excellent idea.

Tiane
08-24-2004, 04:44 PM
I have to do it...

I like Tumadorf's suggestions.

And to paraphrase a certain California governor, from one of his best movies..

"It's NOT a Tuma!"

;)

Firemynd
08-24-2004, 06:08 PM
No thanks on foraging-related AAs in the druid list, period.

They should put the double forage ability on the general list, available to all who can forage. Characters of a race which cannot forage innately could pick up the basic 'Forage' skill first, for 3 points or so. After traveling Norrath and beyond for 60+ levels, it just makes sense that hearty adventurers of any class/race would be capable of learning how to scrounge up some food in the wild.

As for a replacement that is druid-specific, here are a few ideas:

- Wrath of Seasons; lowers any single target's fire and cold resistances. Refresh timer 15 minutes. Rank1 (-50 FR/CR), Rank2 (-100 FR/CR).

- Nature's Balance; instantly restores 50% of a single target's health. Refresh timer 15 minutes.

~Firemynd

Len the Druid
08-24-2004, 06:37 PM
yeah..double forage should just be what happens when you master it. Dont even put it up there as an AA choice, it's embarassing.

I cant believe they couldn't think of something nifty like something to do with debuffing resists or protecting from ae's or for the love of god..make treeform do something interesting...like speed up mana/health regen some insane rate so it's a good mgb after a wipe.

or etheral form? sorta like an sos but group invisi..sorta an evac with evacing..

or as suggessted griffon form, or take form of (zone animal) or a mana ds that absorbs some damage from an ae and converts it to mana or some way of making a rain storm actually do damage..anything... other than double forage.

Tudamorf
08-24-2004, 09:13 PM
For 30 aa total? Uh. Are you insane?
No, I think 30 AA would be reasonable when you consider the costs of GoD AAs and AAflation. Thirty AAs is about 15 hours in Kod'taz for the average group, and if you're a serious tradeskiller doing complex recipes, you know that 15 hours is peanuts compared to the time it will save you. As I stated it, the skill may even be <i>overpowered</i> considering the cost.

Sunwukong Stormrider
08-24-2004, 10:55 PM
Three Easy and SIMPLE ideas
1) Quick healing haste AA - Helps with druid patch heal role. pretty self explanatory. Obviously will not affect 10second heals.
2) Improved quick damage AA - improvement of the Luclin AA. Helps us keep up with other DD classes.
3) Healing subtlety AA? - Decreases healing aggro significantly. Only priest with no HoT. Cut us some slack here.

Something simple, like really really really simple, and will addresses some known druid issues.

Aaeamdar
08-25-2004, 06:55 AM
My Class is not Tradeskiller nor Forager. Those skills are class independant. If they are going to take up a slot in my Class's AA it should be related to what my Class does. TS AAs should be general. So should Forage ones.

Afinity
08-25-2004, 02:18 PM
Sorry tuNadorf---didnt mean to offend :). I still think an AA ability that allowed you a greater chance of foraging the RARE items in a zone would be worth 10aa's for sure. And no, im not in some raiding guid---or any guild for that matter. Unless I'm charming nightstalkers, I get an aa every few weeks. I spend hours per month running around Misty trying to forage acorns while picking up the groundspawns and hours foraging tufts of dire wolf fur in Thurg or EW. The aa as it is currently proposed does not excite me all that much, though. Oh and Aluaeia (see unkempt)

Once agian --- Great Idea Tunadorf

Aluaeia
08-25-2004, 03:38 PM
No, I think 30 AA would be reasonable when you consider the costs of GoD AAs and AAflation. Thirty AAs is about 15 hours in Kod'taz for the average group, and if you're a serious tradeskiller doing complex recipes, you know that 15 hours is peanuts compared to the time it will save you. As I stated it, the skill may even be <i>overpowered</i> considering the cost.

Well, coming from the dev chat at http://eq.stratics.com/content/hoclogs/oowhoc.php

*Brannoc* *Give_monks_more* The cost of aa's in oow... will they be like PoP or GoD in terms of pricing? Most ppl consider GoD aa's overpriced, and will there be any refund of GoD over priced aa's?

*Rashere* The cost of AAs in Omens of War is not fixed at the moment, but I’m expecting them to be priced below the level of Gates AAs. I’ll be taking a look at the cost of Gates AAs in the near future and may make adjustments

Banbin
08-25-2004, 06:44 PM
I want my 15 AA back for CA3 :burn:

Feldaran
08-25-2004, 10:27 PM
GoD sucks, that is all.

Hehe. I think even Sony realizes it now.

Ravara
08-26-2004, 04:23 PM
I always wanted an AA to let me forage from horseback.

*edit*
Always= since I bought my horse. :)

Mellen
08-27-2004, 04:35 PM
http://lucy.allakhazam.com/spell.html?id=6134&source=Test

looks like a gar aa (there's 3 lvls) -- wonder if that's supposed to be substitue for rangers NB

Durgon
08-31-2004, 03:29 AM
I'm pretty sure NB is still listed as being both ranger and druid AA, and since it is targeted to tradeskillers I'm hoping they won't count it against us as a class specific AA. So, if that's the case and there will be more real AAs then I am fine with it staying on the list, though if could use a few changes. As Tumadorf suggested it would be nice for a rare forage filter instead of double, though I'd like it a little more specific. Namely let you pick common food /common drink /common inedible /rare food /rare drink /rare inedible with perhaps an increased chance to fail the forage when looking for rare items (at least you won't be wasting bag space with crap you don't want or deleting/droping every 5 minutes) Many times I find myself in need of drink and get nothing but food, and vice versa. If it is kept as a double forage, then it would be fun to get a crit message with it, "Duragon scores a critical forage (roots) would be entertaining to me (and yeah I know MB name is durgon, missed the "a" when typing it =/ )

Scirocco
08-31-2004, 07:55 AM
The pattern appears to be the same as all previous AAs. There are general AAs (for everyone), priest AAs (we share with the other priests), and class AAs. There is no druid/ranger category. As you can see from the list derived from test, Nature's Bounty is one of our class AAs.

Durgon
08-31-2004, 03:40 PM
Maybe you can push for a "tradeskillers" catigory of AAs then, between this, all the "xxxxx mastery's" salvage etc I would think there is enough of them to merit it now, and this way they're happy and rest of us don't waste class AAs on them.