View Full Forums : Resto Druid...
Feolin
02-20-2006, 10:34 PM
One of my m8's has recently stopped playing his druid and I said I would play on his account for a change from my MC warrior...
The druid is lvl 49 and fully Resto specced and I seemed to be questing and using the spells np within a couple of hours.
Decided to try a ZF grp as a backup healer to see how the healing side would go...
The grp did seem to be over pulling and have a few idiots in (I have less polite words but do not want to break forum rules :P) and they just constanly whinged about me chucking in the odd moonfire and healing badly. I was using Rejuvanation, regrowth mianly and using the large Direct heals when ppl were low, and I always seemed to have lots of mana left unless there were 4 or 5 mobs (surely not a normal pull?!) - but any suggestions or recommendations are more than welcome :) Should I be concentrating on HoT or using the lower rank direct heal spells or? /shrug How is it done :) Usually It is Sunder, Sunder, Taunt, Shield slam for me hehe
Thx
Everyone heals differenlty but overall, if you aren't drinking every other mob and people aren't dieing, then you are doing it a good way. Prior to patch 1.8 regrowth was about as good as healing touch depending on how you spec'd. Now though, healing touch blows it away in everything but cast time, which I personally think sucks. Then again I hated the resto rewrites with 1.8 as it moved some stuff to places I didn't like.
mistalarry
02-21-2006, 02:33 AM
i was (and still am) fully feral-specced (10 points in balance and 5 in resto; the rest are in feral), and have had no problems main healing every instance so far up to, and including BRD (i skipped ulda and maura, but did everything else). i usually use regrowth on the tank and pop rejuvs on others as needed; i only dust off healing touch if the tank drops lower than the regen effect covers (i dislike its slow cast time versus the spiky damage inherent in WoW). i haven't really had any problems at all- the only times anyone has died is when they're dumb and don't listen to the pulls/pay attention
Annikk
02-28-2006, 06:29 AM
People get very stressed out if you start dpsing as well as healing. I'd save moonfire for mobs that are almost dead and fleeing, and spend the rest of the time concentrating on healing. If you find you are constantly full mana and not much healing is required, tell your group you have too much mana, and to pull faster! :)
-Annik
Anubrim
02-28-2006, 06:53 AM
Big question is, did anyone die? If not tell them to do their jobs and you will continue doing yours. Really you can use any combination of heals that you like. As long as nobody dies and your not blowing through your mana to fast it dosent really matter. I like to get both HoT's on early in the fight and then use HT rank 7-10 as needed.
Tossing on a moonfire, insect swarm, or whatever spell you like only helps end the fight sooner. Once again if nobody dies and your not burning through your mana tell them to relax and play their character not yours. Funny how alot of people dont want to play a healer because they say its boring, but then they will try and tell you how you should play yours.
Rayze
02-28-2006, 05:31 PM
Funny how alot of people dont want to play a healer because they say its boring, but then they will try and tell you how you should play yours.
:lmao:
uller30
02-28-2006, 08:38 PM
For my self iv run across this incertain times when people compliain that Oo druid is DPSIng and hes not healing. Mind you the mob is running away and the DPS classes are all focused on one thing. Kill off the runner with the moonfire so you dont get swamped by another pack. Sides all you have to do is go ummm ok ill do my job with my guild and run a different instance and get better items and buy.
If the group cant mesh dont heal and leave em
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