View Full Forums : Enchanting advice for 1h wep pls ....


Seadancer
12-23-2006, 06:39 AM
I finally got GrandMarshall's Warhammer 1h mace 41.7 dps + 14 sta + 8 Int +134 healing + 6 mana per 5 sec and I want to encahnt it

Im resto, 40/11/0 (11 Feral)
Spi 159
Int 206
+ heals 311

I do mostly PvP BGs have never raided but plan to ... usually in grps im the healer tho often the offtank as well. I solo and duo a lot questing and PvE.

I will eventually get a diff wep for tanking/soloing.

This will be my main heal wep for a long while, dependent of course on new content in TBC.

The Question is what should I enchant?
+20 SPi
+22 Int
+55 Heal.

McKool, First Toon Main of Elune, 60 Druid
(Seadancer Bard EQ, Capt Ace RS)

Myrdim
12-23-2006, 07:47 AM
hope the next quote explains it a bit, I personally got me a +22 int on my soulkeeper

"I have two weapons, The Hammer of Grace and Argent Crusader. I put this enchant (+55 healing) on the hammer and +22 int on the staff. The +healing is good for runs where you can frequently stop to drink, but for long encounters I think most people would want a larger mana pool. I run Molten Core with the hammer, but switch to the staff for Golemagg and Ragnaros. Onyxia and Azuregos I also do with the staff. "

You are wrong m8.

This is not how to do it. Int is better in short fights where you get to drink often. The extra mana will allow you to cast longer in a fight and survive in thight spots, adds etc...

Lets do the math, +22int gives you one extra max rank flash heal, that is about 1000healing. One flash heal gets 24 extra healing from healing enchant. You need to cast 40 flash heals to get 1000 extra healing. You wont cast 40 flash heals in a short battle. You would need like 15000mana. Maybe if you take a major pot, get an innervate etc, but you will still not beat the +22int.

In MC a large manapool is not that important. The hard bossfights take long and you will regen much more from the spirit enchant than you will gain in the beginning with the int enchant. Especially with healing rotation, meditation talent and 3-piece bonus of tier2 set.

Healing power is also good in long fights as the bonus sums up to a big amount. But you need to be careful to not overheal and waste the bonus.

Healing power also helps a bit in short fights. So if you go just for one, take healing power.

If you want different enchant for different situations take +22 int for short figths. And put either spirit or healing power on the other for long fights.

If you want to use the same weapon for everything then I would take the healing enchant.
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Seadancer
12-24-2006, 01:10 AM
Thanks for your response -- that plus a little research and I went w/ +55 heal as this will be my PvP healing wep primarily ....

Thanks so much for yr help.

lumbergh
12-28-2006, 12:55 PM
How much does a +55 heal enchant cost, roughly?

Claritondeus
12-28-2006, 01:53 PM
I can enchant +55 healing, and the mats typically cost around 170-200 gold. I dont charge for enchants, but regularly get tipped 10 - 20 gold for the +55 heal. There are a TON of mats needed.