View Full Forums : Feral Stats
02-07-2008, 11:59 AM
I am new to the druid class. I played an alliance warlock on Stomrage and quit once I got to 70. After a year break I decided to give WoW another try. I rerolled as a hrode druid on Akama, and I power leveled to 60 in under 4 days played, kitty form FTW.
But now I am 62, and I main tank BC instances pretty often, but I am alittle unsure of how important certain stats are for tanking. Armor, Defense rating, resilience, so many to choose from.
In my old guild as a warlock, myself and another made a "point" system, to give people the general idea as to how to detirmine if something was an upgrade.
Example. 1 Spell Damage = 1 point
1% crit = 5 points
10 int = 1 point.
I was wondering if anyone has such a forumula for Feral tanking gear? Or any insight as to which stats are the most important.
02-07-2008, 12:19 PM
You know. I wish someone did this as well. But pre-70 feral tanking is fairly straight forward...
1) Haven enough +def (or +res) to be uncritable for the boss in the instance you are running.
2) Take as much +sta, +agi and armor as the gear you have in your bags allows.
Once you reach lvl 70, there is a nice pre-Kara gear guide mentioned in this thread (http://thedruidsgrove.org/wow/forums/showthread.php?t=12272) that you should look at. In fact, check it out now. As some of the items you can get from the early instances.
02-07-2008, 01:23 PM
In slightly unelated news, in mutiple mob situations (Example, the trash pulls in underbog) does demoroar really do anything in the threat department? Further more, is demo roar useful enough to keep in a hotbar? or just save my rage for single target Mangles and move Demo roar back to the spellbook.
02-07-2008, 01:46 PM
Demo roar has a use, but it is not for handling multiple mobs. I use it at some point after i have established a good amount of threat on a single mob (typically bosses) as an AP debuff. It does not generate enough threat to help hold multiple mobs.
As a new feral tank, I highly recommend you read the "Useful Articles" (top left side) of http://teethandclaws.blogspot.com/ and "Useful posts" (middle right side) of http://bigbearbutt.blogspot.com/. Both of those bear blogs offer top-notch advice.
I've read them all a few times. And keep hard-copies in the bathroom. ;D
BTW, here's the direct link to the tanking multiple mobs (http://bigbearbutt.blogspot.com/2007/10/bear-tanking-strategies-for-multiple.html) article. In short, make sure everyone gives you time to establish agro (~10s is great, but don't expect more than 3s!) before they start spaming their DPS, or heals, and use a mouseover lacerate macro, followed by swipes.
02-08-2008, 03:11 AM
3 seconds and you'll be lucky !
last night doing a quick Arca run a pally and a shammy seemed to try to get in the attack even before i'd pulled the mob to the spot i wanted for tanking.
pally even said i was doing a good job cos i was keeping above her threat which people usually have trouble with :rolleyes:
i always say to people 'you pull it, you tank it'.
a couple of deaths or so usually proves my point :biggrinfl
02-08-2008, 09:16 AM
Agree. I ran Durnhold 2 nights ago (all of us lvl 70) and one of the super-geared shammies kept spaming chain lightning almost as soon as I pulled. Needless to say, he tanked a few mobs most of the night. We had excessive DPS, so in the end it really didn't matter.
When it really counts (raid/heroic trash, boss mobs) most DPS'r know they have to wait a bit, even with a warrior tank. Sometimes, though, they have to be reminded.
02-08-2008, 09:51 AM
A pally tank inspiration of mine is (in)famous for quipping -
'You yank it, You tank it'.
I suspect he has it on a macro button, but I'm proud to say he's never had to say it to my hunter.
vBulletin v3.5.4, Copyright ©2000-2010, Jelsoft Enterprises Ltd.