View Full Forums : Crit build redundant for Arena PvP?


Oakenhoof
02-13-2008, 02:33 PM
Im looking to start doing some 2v2 arenas with a rogue friend and have started looking at a respec. With a lot players now packing 300-400+ resilience, is there much point in investing in talents and gear that work off of crit rate?

Kauroth
02-14-2008, 10:47 AM
I would say no.

The massive amounts of Resilience out there right now pretty much stop anyone from critically hitting any regular-pvp player.

I mean, if a Feral Drood only needs 103 Res to become uncrittable, 400+ makes anyone else the same.

Claritondeus
02-14-2008, 03:26 PM
Kauroth, a player can never be uncrittable in pvp. That is only a pve thing. If you look at your resiliance, it will tell you the reduction in chance to be crit (something like 10% at 400 resil). Which means if a warrior in zerker coming at you has 30% to crit base, they will only crit you 20% of the time.

Oakenhoof
02-14-2008, 03:44 PM
Kauroth, a player can never be uncrittable in pvp. That is only a pve thing. If you look at your resiliance, it will tell you the reduction in chance to be crit (something like 10% at 400 resil). Which means if a warrior in zerker coming at you has 30% to crit base, they will only crit you 20% of the time.

Thx!

Offhand do you know if resiliance stacks with Survival of the Fittest and + Defense or is there a crit resist cap?

Kauroth
02-14-2008, 04:09 PM
True, nobody ever becomes completely "uncrittable" no matter how much resilience/defense you stack....but for PvP I would focus more on Attack Power than Crit Chance as you can increase the damage your non-crit attacks do instead of trying to rely on those huge crits we Droods seem to get.

The more resilience your opponent has, the more you will rely on raw attack power in my opinion.

But hey, give it a shot and let us know how it works.

I'd love to be proven wrong, that would make my set a bit easier to build.

:D

AppleJax
02-14-2008, 09:15 PM
I'd love to be proven wrong Haha, memes. Anyway.

I forget the exact math, but for a ballpark figure, you'd need resilience in the thousands to be uncrittable to a player with 40% crit chance. And that's just not possible with the available gear in-game.

nit666
03-12-2008, 02:05 AM
Haha, memes. Anyway.

I forget the exact math, but for a ballpark figure, you'd need resilience in the thousands to be uncrittable to a player with 40% crit chance. And that's just not possible with the available gear in-game.

I thought there was a limit that resilience could cut off the crit chance of about 12.5%. I don't know that not critting is the real problem anyway, it's the reduction in damage done to crits that makes a crit build not as viable as a pure damage one. Trouble is, crits do more than just provide extra damage, for cats they add combo points, bears they add rage and for both heal a bit of life back (with ILOTP), so discounting crit altogether would be a bit silly.

Claritondeus
03-28-2008, 03:05 PM
There is some limit to resil reduction in crit chance, which I don't know off hand. 12.5% sounds right. Technically ppl could be well over 500 (gemming with all +8 resil gems and getting all available resil enchants), maybe pushing 600, but its not worth it a) because there is a point where you gimp your overall dmg to increase resil too high, and b) after 490 something resil crit reduction is capped.

I do agree with stacking AP for arenas, but don't gimp your crit rate, especially with a rogue. Rogue / Feral can put out some ridiculous burst, and if even a single ravage / shred / mangle crits on the focus target the match could be over.