View Full Forums : Glyphs glyphs and more glyphs!


Tankwhomee
10-19-2008, 11:05 PM
Ok guys, the patch has been out for a few days and there are already Inscripters at lvl 365.

Since Glyphs are selling cheap on my server (5-20g or so for most) I am not going to take it up as a profession.

My question is this, what Glyphs are you buying/insribing, for tanking and for Kitty DPS ?

I went so far with Glyph of Maul (makes mauls hit 2 targets)
and Glyph of Rip (extends the time of the bleed effect)
and i want the Swipe glyph but have not found it yet (makes your swipe hit one extra target)

what are your thoughts?:iamwithst

Yrys
10-20-2008, 12:08 AM
They took the swipe glyph out... no need for it, swipe has no target limit anymore.

Tankwhomee
10-20-2008, 12:34 AM
ah, that explains why i did not see any on the AH.
anyone using anything different? i think i got the glyph of rake, not rip, i just use it so bleed effects last longer for the dps gains that gives you in kitty form

Kheldar
10-20-2008, 03:41 AM
i've not really decided yet.

the maul one looks ok though.

i really need to see a list of the all the druid ones to decide on the best ones.

Solarflash
10-20-2008, 08:58 AM
Maul is hands down the best best glyph if you intend to tank at all. Maul is the #1 threat generating attack, and the good news is, it doesn't split your damage.

For Example, my maul hits for ~750-850 normal and crits for ~1350-1700 per target! So you effectively double your DPS with that glyph.

tlbj6142
10-20-2008, 09:54 AM
I took the Maul glyph and the FR glyph.

Allahanastar
10-20-2008, 10:54 AM
Well here is the Wowhead link for glyphs (http://www.wowhead.com/?items=16.11).

For tanking I like:
Major:
Glyph of Maul
Glyph of Frenzied Regeneration

Minor
Glyph of Challenging Roar
Glyph of Thorns
Glyph of Unburden'd Rebirth

For DPS
Major:
Glyph of Rip
Glyph of Shred

Minor:
Glyph of Dash
Glyph of Thorns
Glyph of Unburdened Rebirth

skwidrific
10-20-2008, 11:59 AM
It was easier to decide on the major glyphs:

for now:
Glyph of Rip
Glyph of Shred

at 80 i'll add:
Glyph of Maul

for the Minor glyphs:

Glyph of Unburdened Rebirth (YAY for another bag slot!)
Glyph of Aquatic Form (i love the thought of getting from BS to Stabs that much faster in AB)
can't decide between Glyph of Dash and Glyph of Challenging Roar for the last slot... Glyph of Dash would definitely come in handy for WSG flag running, but Glyph of Challenging Roar seems like it would come in very handy for instances...

i think i'm leaning towards Glyph of Dash... there are so many times that i'll run an instance without using Challenging Roar even once, and with a new lower CD anyways, im thinking that will be sufficient

Goose
10-20-2008, 12:25 PM
I liked what everyone already said but for pvp I liked shred and rejuv. mostly i couldn't find the rip one but the rejuv made self healing seem more viable.

Destinae
10-22-2008, 09:21 AM
For the Glyphs, can you have a set of tanking Glyphs and a set of DPS Glyphs?

Or do they get destroyed when you switch them out?

tlbj6142
10-22-2008, 09:48 AM
They are just like weapon enchants or gems. You can't swap them out, just replace them.

That said, when the new "dual-spec" thing is released, I'm told both "specs" will have their own set of glyphs.

Destinae
10-22-2008, 09:55 AM
Oooh, that sounds spectacular Tlbj!

So I'll stick with my tanking glyphs if I can actually get my hands on them. Maul is going to be amazing!

Allahanastar
10-22-2008, 10:01 AM
Maul will be amazing and dangerous. It will be fantastic for multi mob tanking, but when you are single target tanking its going to cause problems if you are near something that is CC'd.

Destinae
10-22-2008, 10:05 AM
This is true. I'll learn to avoid that button when there's a CC'd monster near by, just like I'm learning to avoid Swiping when there's some CC nearby. I'm learning. It takes time to break habits like that if you're just learning to really tank at 70.

Claritondeus
10-22-2008, 12:34 PM
but when you are single target tanking its going to cause problems if you are near something that is CC'd.

Shouldn't have to worry about that until wotlk instances :) . Pretty much everything in the game (pre t5 / t6 stuff) can be aoe tanked.

skwidrific
10-22-2008, 01:03 PM
i think it's awesome if our glyph sets change with our spec option... Avioding the Maul button shouldn't be too difficult, either... we should be able to generate plenty of threat on single targets with mangle and lacerate

Kheldar
10-23-2008, 03:34 AM
That said, when the new "dual-spec" thing is released, I'm told both "specs" will have their own set of glyphs.

W00t !

cant wait for dual specs tbh.

Kheldar
10-29-2008, 04:00 AM
ok after being somewhat busy in RL recently i finally got to run 2 heroics last night, my first since the patch went live.

and ofc the first since i bought the maul glyph a couple days ago....


arghhhhhhhhhhhhhhhhhhhhhhhhhh

how many times did i have to apologise for breaking a close CC cos i used maul /ashamed

i cant decide if i should immediately ditch it or if its just a case of needing to get used to it and condition myself to not use maul when CC mobs are nearby as with not using swipe ?

maybe i'll try it tonight as i've got a few hours spare again and may as well get another couple of the heroic achievements that i should already have !

s3Rgio
10-29-2008, 04:57 AM
Glyph of Maul is AWESOME.
Multi-Mob Tanking = OWNAGE^^

And as for the problem with CC:
Maul hits only targets in front of you (not like Swipe now).
So show your butt to the CC'd mob and your fine.

Did someone notice, if there are 2 mobs and 1 CC in front of you, is Maul choosing the 2 non-CC or is it random?
Never watched at that.

And as posted above CC is not needet until WotLK(except SW).
Right now even BT is AOE-tanked^^

Solarflash
10-29-2008, 07:52 AM
Did someone notice, if there are 2 mobs and 1 CC in front of you, is Maul choosing the 2 non-CC or is it random?
Never watched at that.


It definatley choses a second target at random. It could just be the location of that second target, but it seemed without fail, as soon as I would hit maul with multiple targets and CC around me, I would break the CC.

Its really not a problem if you have a proactive DPS'er, it only causes headaches when you are pinched between pulls (skipping mobs) and your CC'er is a little slow on the trigger.

s3Rgio
10-29-2008, 08:00 AM
...and your CC'er is a little slow on the trigger.

Always fear the worst!! :grin:

Solarflash
10-29-2008, 08:25 AM
I find that while lacerate is not the uber threat generator it was before, it will do the job when mixed with mangle if you are in a pinch and can't maul.

At the moment maul is just the overkill threat generator. I typically generate threat about 2:1 vs my DPS. By the end of most boss fights the DPS (who actually manage their threat) are usually around 60% of what my threat is.

Shammies and Pallys are on my "List" right now for blowing every cool down they have before mobs even get to me for positioning....grr.

Kheldar
10-29-2008, 08:40 AM
i'll try the glyph again tonight.

but i'm not in the 'awesome' camp for it atm !

Allahanastar
10-29-2008, 08:43 AM
I don't think most of the druid glyphs fall in the "awesome" camp unless you are a caster.

The boomkin combination of the Moonfire one and the Starfire one is a very nice combo for sustained strong DPS.

Solarflash
10-29-2008, 09:46 AM
Glyph of Maul definatley belongs in the "Awesome" camp!

It builds tons of threat on your second target so that you have a strong hold when your DPS switches over and will also easily hold the target when your donkey DPS can't tell the difference between a "skull" and "X".

tlbj6142
10-29-2008, 10:23 AM
It builds tons of threat on your second target so that you have a strong hold when your DPS switchesUnfortunately, you can't tell the glyph to attack X, which means it could be hitting your 3rd target. Plus it breaks CC, but that's just a learning curve issue.

Solarflash
10-29-2008, 11:23 AM
Unfortunately, you can't tell the glyph to attack X, which means it could be hitting your 3rd target. Plus it breaks CC, but that's just a learning curve issue.

With so many classes having CC now, it is unlikely that you are unable to position yourself and targets to only have primary (skull) and secondary (x) in range.

Most non AoE pulls are between 2-6 mobs atm. You can usually burn 1-2 mobs (imp, succy, pet, whatever) and then just have 2 CC'd and 2 tanked.

Using H-Mgt as an example of max pulls. I can't think of a non-raid/non-AoE pull that has more that 6 mobs...I could be wrong.

Oiysters
10-29-2008, 11:59 AM
Glyph of Maul is teh leetness, imo. There is definitely skill involved in positioning mobs to avoid breaking sheep. Having the mage sheep pull helps with this.

Rorgg
10-29-2008, 03:13 PM
Glyph of Maul is hands-down the best Feral glyph we have right now. Maul is essentially the threat generator of choice, right after Mangle, and the damage it puts out is impressive to say the least.

Yes, it takes a little adjustment to get used to. Either your CC will need to do their bit before the pack gets to you, or you need to not use CC, or you need to not use Maul at the start of the fight -- given that you're still using your rage applying Lacerates at that point, that's not necessarily a bad thing.

Sinful81
10-31-2008, 08:52 PM
Major:
Glyph of Maul
Glyph of Frenzied Regeneration

Minor
Glyph of Challenging Roar
Glyph of Thorns
Glyph of Unburden'd Rebirth

That's my setup atm. If you're a tank those are probably your best choices hands down.

Kheldar
11-01-2008, 05:42 PM
tbh its more a case of whats not rubbish rather than wots good choices.

Solarflash
11-10-2008, 12:28 PM
Major:
Glyph of Maul
Glyph of Frenzied Regeneration

Minor
Glyph of Challenging Roar
Glyph of Thorns
Glyph of Unburden'd Rebirth

That's my setup atm. If you're a tank those are probably your best choices hands down.

Just somthing I thought I would try since I have been respec twice a weekend at least to get into raids. But the Glyph of Healing touch essentially turns HT into flash heal.

The big upside to this isn't so much when I am resto spec'd (would much rather have Glyph of Rej) but when I am feral spec off healing. I have found that feral spec off healing means you can HT heal, and every other healer lights up your target first, or HoT heal, and again, other healers seem to have the target topped off before your hot ticks twice.

The real upside to the Glyph of HT in this case is that you don't waist so many heals/mana. While casting HT, Healbot tells the rest of the healers a heal is on the way, so they don't over heal, a weakness of HoTs is that they do not show up on Healbot (yours do, other peoples don't). So I have found that my Feral Spec off healing is much more effective with Glyph of HT. (its also very nice in PvP, hits for about 2k without a crit in caster gear/feral spec, definatley can keep a target up a long time spamming it)

EDIT: I replaced my Glyph of FR with the HT. The FR is nice, but I get more milage out of this one.

Goose
11-18-2008, 04:05 PM
I'm annoyed that at 80 we have 3 major glyph spots but there are only 2 major tanking glyphs. I guess this forces the idea of a hybrid class, and i'll probably get something for my kitty. Still annoying though. I'd love it if blizzard allowed stacking glyphs. I'd have all 3 be maul improvement <3

Kheldar
11-19-2008, 02:59 AM
i'm still underwhelmed by them but am hoping to see high level people getting better/different ones than were appearing in the AH following the release of inscription ?

i've still only got a Maul glyph ! however if i change to oomkin for a while whilst levelling i may look at some suitable glyphs.

s3Rgio
11-21-2008, 05:50 AM
I love the "Glyph of Shred" for questing.
Cause R&T works on bleeding targets and the glyph on stunned and incapacitated ones.
So Pounce = 40%+damage to shred :-D

Maul is kickass for tanking.
And my minor glyphs are:
Glyph of Thorns
Glyph of Unburden'd Rebirth
Glyph of Aquatic Forms (this kicks ass^^)

Kheldar
11-21-2008, 07:58 AM
what does the Aquatic one do ? more speed ?

if so i have found myself using aquatic form a lot more recently questing in BT.

i dont use shred but I might now go for the rip one as mobs in Wrath have more hit points i could benefit from the longer rip allowing me to more onto another mob more quickly than i do now....

Yrys
11-21-2008, 10:40 AM
Yeah, Aquatic Form glyph makes you faster. You go from 100% speed (normal land running speed) to ~133% speed... pretty handy.

Kheldar
11-21-2008, 04:31 PM
yeah could be cos am in the water again doing q's in dragonblight !