View Full Forums : Speaking of glyphs...

10-20-2008, 12:50 PM
Figured I'd start this one over here, since the other thread was about feral glyphs.

What do you guys think of the healing touch glyph? It speeds it up quite a bit, but cuts the heal in half.

"Use: Decreases the cast time of Healing Touch by 1.5 sec., the mana cost by 25%, and the amount healed by 50%."

10-20-2008, 12:57 PM
I looked at that for quite a while last night, and ended up not getting it.

I'm waiting to see some numbers on it, or hear some reactions from people who tried it out.

10-20-2008, 01:20 PM
yea, even though im feral, i was looking at that and wondered wth... sure cast time goes down, along with mana cost, but it doesn't seem like a beneficial return of your heals are getting cut in half

I'm wondering if HT is the new Lifebloom. It would have get a significant boost from spellpower over other healing spells for that glyph to make any sense whatsoever...

10-20-2008, 01:22 PM
I thought about it. It almost becomes a flash heal then, but that leaves you without any big heals. So you'd have to rely on extensive use of HoTs as well as rapid fire HT use.

10-20-2008, 01:44 PM
I have to agree with Allahanstar,

You are killing the only big heal left for druids, and its cost mana efficiency. 50% the cast time, 50% the heal, @ 75% of the cost....somthing sounds a little funny??

10-20-2008, 04:18 PM
I can see it being really nice if it just reduces the base heal amount by 50%, but still applies the base +heal (or spellpower) coefficient now.

Average base heal for rank 13 HT is ~2500, and the cast time of 3.0 sec base means that it gets a lot of the bonus spellpower, So if the spell is reduced by ~1250 but still keeps the base coefficient, it could be a really strong 'flash'

Good point about taking away the one true big heal.


10-21-2008, 01:09 PM
does it cut a crit by 50% as well?

if you're critting with HT fairly often, then it might be worth it, too... and i imagine it would also lower healing threat if the big heal isn't as big...

im still trying to wrap my brain around it

10-21-2008, 06:54 PM
A list of Druid glyphs can be found here:

10-22-2008, 07:59 AM
and i imagine it would also lower healing threat if the big heal isn't as big...

Healing theat is simply amount of HP replaced with your heal(over healing = 0 threat). It doesn't matter if you hit them with 2k health in one hit or 1k health 2 times, its the same threat.

Some would argue that the heal is spread over more time, but I would say it is not. Your 2k cast is 3 secs, your 1k's are 1.5 secs, so the tank has the same amount of time to build hate.

10-22-2008, 12:47 PM
From what I've seen too, tanks have a TON of aggro generation tools now. Every tank that I've talked to has said that tanking is really cake right now, with all the aoe type spells, threat isn't much of an issue.

I'm sure that will change with LK, when we aren't fighting severely nerfed mobs in all the 5 and 10 mans.

10-22-2008, 02:22 PM
I was level 63 caster teaming up with a level 63 Warrior... he generated 13k threat before I even wound up my first spell... that's insane.

10-23-2008, 11:07 AM
What do you guys think of the healing touch glyph?

I got it. Used it. Hated it. Removed it.

/the end.

10-23-2008, 12:24 PM
Woot... now that's a brief explanation for you :p

10-23-2008, 12:57 PM
Ok, that pretty much sums that up :)

10-27-2008, 12:10 PM
Woot... now that's a brief explanation for you :p


10-28-2008, 04:57 AM
I got it. Used it. Hated it. Removed it.

/the end.
care to elaborate Mag, i'm not sure on your views of it from such a brief posting....


tbh i've been somewhat underwhelmed by them to now. maybe i expected more or simply too much but i'm not impressed by any of the feral ones i've seen although i'm sure some are good for some specs and esp for people who are raiders... ?

for the bit of pvp i do the dash cooldown maybe useful and i think there is one to extend the duration of rip ??

i did buy the maul one last night to try but need to see if it affecting 2 targets is a problem for me with cc'd mobs in 5 mans.....

10-28-2008, 09:27 AM
Maul and Frenzied Regeneration Glyphs are really nice for bear. The rip and shred glyphs are really nice for cat DPS.

The thorns and minor rebirth glyphs are nice as well.

I suspect we will start to see uber glyphs in LK, as all of the new major glyphs have to be discovered (rather than vendor trained). I'm hoping we get some sort of boost to thorns damage to help with AoE tanking a bit.

10-29-2008, 07:19 AM
Glyph of Rip is a massive boost to raid DPS. It allows for more Shreds to be on a bleeding target and makes better rotations possible.

10-29-2008, 08:45 AM
yeah Ab, as i said above i thought probably some would be good for raiders etc but as a non-raider i was not impressed and did not feel they would make much difference to the way i play wow.

10-31-2008, 11:10 AM
tbh i've been somewhat underwhelmed by them to now.