Tiane
01-15-2004, 04:27 AM
Good article over at Gamespy. Read it here!
http://www.gamespy.com/previews/january04/wowpc/index.shtml
excerpt...
Picture a playground. There's a slide and monkeybars and a swing set and sandbox and other stuff to do. Then unleash a whole bunch of first graders on it and watch what happens as they try to "create their own fun." There are fistfights as everyone tries to get to the top of the slide and screaming when that one kid just won't get off the swings. It's just a whole lot of grief as everyone jostles with everyone else because the structure of the environment means that your fun comes at the expense of everyone else's. Sound familiar? It should -- it's the unfortunate reality of many MMOs.
According to Kaplan, that's exactly what Blizzard didn't want to have happen in World of Warcraft. "All of our systems are designed to avoid what we call 'player collision' -- when players fight over limited content or generate their own grief-oriented fun for lack of anything better to do.
Good stuff, and sounds like they've really put some thought into what's been wrong with MMOG's to date.
Tia
http://www.gamespy.com/previews/january04/wowpc/index.shtml
excerpt...
Picture a playground. There's a slide and monkeybars and a swing set and sandbox and other stuff to do. Then unleash a whole bunch of first graders on it and watch what happens as they try to "create their own fun." There are fistfights as everyone tries to get to the top of the slide and screaming when that one kid just won't get off the swings. It's just a whole lot of grief as everyone jostles with everyone else because the structure of the environment means that your fun comes at the expense of everyone else's. Sound familiar? It should -- it's the unfortunate reality of many MMOs.
According to Kaplan, that's exactly what Blizzard didn't want to have happen in World of Warcraft. "All of our systems are designed to avoid what we call 'player collision' -- when players fight over limited content or generate their own grief-oriented fun for lack of anything better to do.
Good stuff, and sounds like they've really put some thought into what's been wrong with MMOG's to date.
Tia