View Full Forums : Help with choosing Talents


ToxicMan
03-29-2005, 11:18 AM
I'am new with the druid, ust started out with one, I'am lvl 11 so far, and I wonder which talent tree i should choose to spend point in to be the best a druid possible could be.
So any of you hardcore druids plz help me out :P

Edit: Its the same for me which 1,2 or 3 of the talent tree I choose, I just want to know which talent and which tree I should put talent points in to be the best druid possible could be.

Falloraan
03-29-2005, 11:36 AM
Point for point, Nature's Grasp is probably the most important talent you can get, so I would put your first point in there. After that, it really depends on which direction you plan to take with your druid. If you want to use your forms a lot, obviously you'll go with a feral build to maximize that. But if you go another route in the talent tree, you can still get a lot of value out of your feral forms.

Here's an awesome tool, lets you plan out exactly how you can spend your talent points: IGN Talent Calculator (http://wowvault.ign.com/View.php?view=Talents.View)

A couple of the really popular talents, by tree:

Balance
Nature's Reach
Omens of Clarity

Feral
Feral Charge

Restoration
Nature's Swiftness
Innervate

Also, plan on respeccing your talents at least once or twice down the road. The game changes drastically from your lower levels to your higher ones, so talents that were awesome in your thirties can become rarely used when you're 60.

For an idea of level 60 talent builds, there are plenty of threads on that in this forum on the first page even.

Bovictus
03-29-2005, 11:43 AM
hello and welcome to the druid class friend!. let me start out by saying you have picked a highly versatile class that excels at adapting and surviving. my suggestion to you is that you invest your talent points according to your playstyle. do you mainly solo? or do you prefer groups? do you enjoy healing? etc.
take your time and experiment, get all your feral forms and use them!. i readily use all my forms in combat depending on the situation. having said all that there are talents that are key to every druids success imho. start out with improved mark of the wild, invest 5 pts and max it out. who would'nt want to improve the best buff in the game i ask?.
secondly invest 5 pts into and max natures focus, this gives you a 60% chance to not lose casting time on heals, while in combat an invaluable skill that can save your bacon,especially when fighting 2 or more mobs. this will take you to level 20 where you can evaluate which direction you want to take your druid. and lastly you can always respec so dont worry get out there and find your niche
bovictus

Aitrus
03-29-2005, 11:51 AM
Depends on how much you use your animal forms.

The first talent you should get should be 1 point in nature's grasp (balance tree).

If you plan on using your caster form mostly, then continue with balance by getting 4 poitns in improved wrath, 5 points in improved moonfire, and then 1 point in omen of clarity.

If you plan on using your forms mostly, still get nature's grasp with1 point balance, but then move into the feral tree. Get 5 points in ferocity, 5 points in sharpened claws, and then 1 point feral charge.

After you get either 11 points in balance (for your caster-based druid) or 11 points in feral (form based druid) then you need to move over to the restoration tree and pick up the 5 points in improved MOTW and 5 points nature's focus, as well as 1 point gift of nature that the above poster mentioned.

ToxicMan
03-29-2005, 12:07 PM
I'am not quite sure of what i want, I just got the bear form and i think it rocks, but I also like the caster form where i can heal my self and stuff, what I think right now is that I want to be like the most common druids.
I also like PvP winning of course as much as I like Soloing and grouping, so this is gonna be hard :-/

Aitrus
03-29-2005, 12:32 PM
As an above poster mentioned, you will re-talent at least twice and probably many more times than that. At lvl 60 making 50g isnt very hard, so the cost to retalent is not a big deal (the 1st time costs you only 1g, the 2nd 5g, then 10, 15, 20 etc up to 50).

My advice would be for you to get the 1 pt in natures grasp, then go for feral talents. The bear form is fun, and cat form will be very powerful up to about lvl 40. You don't need special healing talents really until post-40, maybe even post-50. So for the most fun and best bang in the early levels, get 1 pt nature's grasp (even at 35% its a great skill for pve... later on you'll need it at 100% for pvp tho, hence the retalenting later) then get 5pts ferocity and the rest of your feral is sort of up to you. Sharpened claws is a good bet though. Improved bash is a great pvp ability, but in pve you're gonna get more out of 2 more pts in sharp claws than 2 more pts in imp bash.

ToxicMan
03-29-2005, 01:16 PM
Hmm okay, thanks for the help I will try to find what I want :)
If there is anyone else that can give some more good tips, just come with em.

ToxicMan
03-29-2005, 01:51 PM
Just on thing maxing the mark of the wild talent is a god idea since its the best buff in the game or something?

Aitrus
03-29-2005, 01:53 PM
At some point yes, the 5 points increase the buffs effects by 35% which is great...

But early on (lvl 1-40) the difference isnt that big and there are better things for you to get that will make a much more significant difference in the power of your character.

ToxicMan
03-29-2005, 04:07 PM
Hmm, Is there anyone that could just set up a talent build for me, like the most used talent build for druids? because I still cant chosse what i want...

I'am lvl 13 now, and I've only used one point and thats in nature gasp...

Falloraan
03-29-2005, 04:17 PM
We've listed the really useful ones. Make a decision which way you want to go, and fill in the blanks in-between. Nothing wrong with doing that and re-speccing down the road.

ToxicMan
03-29-2005, 04:20 PM
Hmm, k I will try, I will come with build later that I find good, and then I want to know what you guys think of it :D

Edit: This what I know I want to have so far:

Balance Mastery:
Nature's Grasp Rank 1
Improved Nature's Grasp Rank 4
Improved Moonfire Rank 5
Nature's Reach Rank 2
Omen of Clarity Rank 1
Balance Total: 13

Restoration Mastery:
Improved Mark of the Wild Rank 5
Furor Rank 5
Nature's Focus Rank 5
Gift of Nature Rank 1
Reflection Rank 5
Nature's Swiftness Rank 1
Subtlety Rank 3
Improved Regrowth Rank 5
Innervate Rank 1
Restoration Total: 31

Total
Total Points Spent: 44
Level Required: 53

How dose these sound? any good so far or?

Whoho
04-01-2005, 01:29 PM
I went improved healing touch instead of improved regrowth, but I think i am going to respec and change that, but i don't know for sure since all i do is heal in instances anymore=)

Aitrus
04-01-2005, 01:41 PM
imp regrowth is infinitely better than imp healing touch. imp healing touch is practically useless.

Nuin
04-01-2005, 02:12 PM
I think your talent build is fine for now. As you get more used to playing a druid, you'll realize that you might not like some talents, or that you want to try others. I've already repecced twice, doing the same thing. I'm sorry that none of us can give you a definate answer on what to get; the druid class is SO versatile, that we all have different ideas on what is better.

Go for what you have listed now, and if you decide later on that you're not happy, then change your talents. You'll be happier if you decide for yourself based on how you play your druid.

My talent points are linked in my signature, but I'm sure that I will be dropping Omen of Clarity and some other Balance tree talents for Feral talents when level a bit more, for PvP. Specifically, I want Feral Charge.

Aitrus
04-01-2005, 02:42 PM
If you want to see the best and most efficient druid talent build check my alakhazam profile in my sig. The only change I've made is moved the 2 points in imp root over to 2 points in swiftshifting, and i have 5/5 furor 5/5 regrowth and 3/5 rejuv now (instead of 4/5, 4/5, 5/5).

31 restore, 11 feral, 9 balance = best all-around druid build. You maximize the use of each talent point this way. The only ones that are wasted are the 5 in reflection, but since its a prereq for innervate its something you just have to live with. Also to get imp regrowth you need 25, and if you didn't take reflection you'd just be taking something else that sucked like combat endurance or intensity. Imp regrowth and innervate compensate for the relatively wasted points in reflection.

ToxicMan
04-01-2005, 03:58 PM
Thx for the help all, I've decided to try to come up with the talent tree I think will be the best, but I dont think it will be as much diffrent from the "standar" druids.

ToxicMan
04-10-2005, 10:52 AM
How is this lvl 60 build working you think:
Feral Combat Mastery
Ferocity Rank 5
Improved Bash Rank 2
Sharpened Claws Rank 3
Feral Charge Rank 1
Feral Combat Total: 11

Balance Mastery
Nature's Grasp Rank 1
Improved Nature's Grasp Rank 4
Improved Entangling Roots Rank 2
Nature's Reach Rank 2
Balance Total: 9

Restoration Mastery
Improved Mark of the Wild Rank 5
Furor Rank 5
Nature's Focus Rank 5
Gift of Nature Rank 1
Reflection Rank 5
Improved Rejuvenation Rank 4
Nature's Swiftness Rank 1
Improved Regrowth Rank 4
Innervate Rank 1
Restoration Total: 31

Total
Total Points Spent: 51
Level Required: 60

I'am also maybe thinking of taking 4 in furor and 3 in Improved Entangling Roots instead, but I'am not sure...

Aitrus
04-11-2005, 09:36 AM
change 2/3 improved roots for 2/3 swiftshift and you're playing exactly my build.

Falloraan
04-11-2005, 11:56 AM
/agree

Aitrus
04-11-2005, 01:50 PM
note i used to use roots instead of swiftshift, but after the patch I changed for 3 reasons

1. Barkskin can be used if you really need to land a root.
2. imp root only really useful in pve. Rogue will stun your ass anyways, warrior is cake.
3. Swiftshifting is now GODLY. I wish I could get 3 points in it, but I'm not willing to sac 10% of my range.

ToxicMan
04-11-2005, 02:33 PM
change 2/3 improved roots for 2/3 swiftshift and you're playing exactly my build.

And your build is good in partys,soloing and pvping? :P

Aitrus
04-11-2005, 03:28 PM
Yep. But my advice to druids is to make a feral build (with 1 point in nature's grasp)from lvl 1-40, and then switch to the above build around lvl 40. The order that you take the talents in is up to you, at lvl 40 you'll have 31 talents to use, so you could just drop your 31 restore talents right away and then build up your balance and last your feral, or you could your 5/5 nature's grasp, 2/3 swifthshift, 5/5 ferocity, and put the rest in restore and build from there.

For the end-game this build is great. You've got the healing for instances, the feral +swiftshift + insta-root + range for pvp. Soloing is okay, you could probably go faster with a pure feral build, but with this innervate at least helps limit your downtime.

ToxicMan
04-11-2005, 03:54 PM
Yep. But my advice to druids is to make a feral build (with 1 point in nature's grasp)from lvl 1-40, and then switch to the above build around lvl 40. The order that you take the talents in is up to you, at lvl 40 you'll have 31 talents to use, so you could just drop your 31 restore talents right away and then build up your balance and last your feral, or you could your 5/5 nature's grasp, 2/3 swifthshift, 5/5 ferocity, and put the rest in restore and build from there.

For the end-game this build is great. You've got the healing for instances, the feral +swiftshift + insta-root + range for pvp. Soloing is okay, you could probably go faster with a pure feral build, but with this innervate at least helps limit your downtime.

How important is Feral Charge? Is it really worth its points? think off it, do you use it very often?

Edit:

Feral Combat Mastery
Ferocity Rank 5
Improved Bash Rank 2
Sharpened Claws Rank 3
Feral Charge Rank 1
Feral Combat Total: 11

Balance Mastery
Nature's Grasp Rank 1
Improved Nature's Grasp Rank 4
Nature's Reach Rank 2
Swiftshifting Rank 2
Balance Total: 9

Restoration Mastery
Improved Mark of the Wild Rank 5
Furor Rank 5
Nature's Focus Rank 5
Gift of Nature Rank 1
Reflection Rank 5
Improved Rejuvenation Rank 4
Nature's Swiftness Rank 1
Improved Regrowth Rank 4
Innervate Rank 1
Restoration Total: 31

Total
Total Points Spent: 51
Level Required: 60

So here is the ultimate end game build for druid for the moment right? :)

Aitrus
04-11-2005, 05:01 PM
In pve feral charge is basically useless. You can stop a runner now and then, but usually someone else had it under control anyways. It is a crucial pvp ability though. No lvl 60 druid doing pvp should be without feral charge. We don't have many stuns (bash, and warstomp if you're tauren) so the extra interrupt ability helps a tonne.

So if you don't care about pvp you could live without it, but if you have any plans on pvping you're gonna need it for sure. Same with improved bash, not that useful in pve but in pvp its godly.

katahn
04-12-2005, 01:16 PM
Here's my prospective build, comments/feedback appreciated. This is coming from the perspective or concept of a druid that assumes caster-form only when interacting with NPCs or needing to cast (and solo or group that is going to primarily be healing and buffing) but otherwise relies on shapeshifting.

Balance Talents (0 points)
Feral Combat Talents (20 points)
Ferocity - 5/5 points ("mana pres" for rage/energy)
Sharpened Claws - 5/5 points (more crits = more damage)
Improved Prowl - 2/5 points (stealth is fun ;) )
Blood Frenzy - 3/5 points (crits have 60% for +1 combo)
Predatory Strikes - 5/5 points (improved attack power)

My objective in the Feral Tree is to go for pure damage and efficiency of it where possible. The exception here is the bonus ranks of improved prowl, which is based on seeing a huge benefit in being able to be effectively sneaky when I need it.


Restoration Talents (31 points)
Improved Mark of the Wild - 5/5 points
Improved Healing Touch - 5/5 points (mana pres on heals...)
Nature's Focus - 4/5 points (fewer interrupts casting)
Gift of Nature - 1/1 point (+5% healing effectiveness is nice)
Improved Rejuvenation - 5/5 points (instant-cast is good)
Reflection - 5/5 points (prerequisite for Innervate)
Subtlety - 5/5 points
Innervate - 1/1 point

This tree was tough, particularly since I'm basically guessing at what constitutes the best "bang for the buck." Hearing how good Innervate is, its hard to ignore that, and so it became a goal in this build. The rest of the talents are designed around increasing mana efficiency as I'm not going to be matching the raw manapool of a priest with a hybrid focus like this.

My focus is primarily PvE group/solo with occasional PvP and raiding as the whim strikes me.

Aitrus
04-12-2005, 02:58 PM
If you are serious about your feral you don't need innervate. You definitely need swiftshifting.

Best bet would be some sort of 22/21/8 build.

22 restore: nature's swiftness, furor, intensity, nature's focus, imp motw, gift of nature

21 feral: feline swiftness, feral charge, ferocity, imp bash, sharp claws (the rest is up to you, do NOT get pred strikes. be sure to get either blood frenzy, primal fury, or both)

8 balance: 5 pts nature's grasp, 3 swiftshift.

This would be a serious feral build without being stupidly feral. Your forms are never going to be so badass that you don't have to shift-heal. Nature's grasp and Nature's swiftness make it easier on you to heal when you need to, and swiftshifting helps compensate for the lower mana pool you should have if you sport str/sta gear instead of int/sta.

The problem? Feral is only really viable from lvls 1-40, and then at the end game once you're no longer doing raid instances. Without the healing abilities you'll be gimping yourself from 40-60 + pve endgame. Feral can be sweet for pvp though, and if thats your target 22/21/8 is likely your best bet.

katahn
04-12-2005, 03:42 PM
What is the issue with predatory strikes? More to the point, precisely how effective or what effect does improved attack power have?