View Full Forums : Is Nature's Reach worth it? Or 1 pt improved prowl?


Aitrus
04-19-2005, 04:53 PM
2/2 points gives you 20% range increase on:

root
faerie fire
moonfire
starfire
wrath

I'm debating right now how much difference that 20% makes. I'm sure it lets me root mounted people more easily when they run by me if im stealthed...

But if I freed up those 2 points I could get 3/3 swiftshift and have 1 point leftover to funnel into either an extra point in sharpened claws, or to give me a 20% chance for an extra combo pt on a crit... or possibly that 1 point in improved prowl.

Which raises the question, is that 1 point in imp prowl going to make any difference for pvp detection? or not really?

Badgemagus
04-19-2005, 05:03 PM
The extra 20% will help you get that root off to catch runners. Especially since you get an EXTRA ammount of range for PvP encounters.

If I was in your position, I would go:

2/2 Nature Reach
2/3 Swiftshift

Starky
04-19-2005, 05:06 PM
Prowl would only matter if you use ravage/pounce as an opener, and afaik each level only makes a difference of about a yard (game wise - tested this in a duel with another druid who respecced, putting a talent point in imp prowl one at a time).

In an actual fight reach wouldn't make all that much of a difference, handy in rooting down fleeing horde on mounts though. I would say the extra point in swiftshifting is infinitely more useful though.

TheShambler
04-19-2005, 06:07 PM
If you don't go 2/2 natures reach, then everytime you jab that moonfire key when a low hit point enemy is running away and it says 'out of range' you will kick yourself for not talenting for those extra few yards.

Lycann
04-19-2005, 11:58 PM
Or as soon as you get that "out of range" you stop thinking "spamming the moonfire, spamming the moonfire" and think " oh wait, I'm a druid " and go cheetah, then spam moonfire;)

I'd have to agree with Starky on this one.

Glyss
04-20-2005, 03:07 AM
Think about mass pvp tho. Horde and Alliance both square up against eachother and casters from both sides are occasionally stepping in range to nuke eachother. You can easily chill back behind your front lines and wait for enemy casters to creep up within your 20% extra range you have on them, and land a ninja NS root on them. Then you creep up a little bit and chain root the bastard while the rest of his side backs up after they finish casting their nukes and your rooted friend stays stuck in the front where he is vulnerable to your casters when they step up to fire off their nukes. I've done it several times and I can tell you that Nature's Reach is VERY worth it. This is also great for rooting people and running to extended range to nuke them from. Gives you that much more time to get off a heal, another root, extra nuke, or whatever you need to do to counter for their next attack. I have Nature's Reach 2 and I swear by it.

-Glyss 60 Tauren Druid
Black Blood Battalion - Medivh

Badgemagus
04-20-2005, 03:49 AM
Chain root doesnt exist anymore because of Diminishing Returns :(

Falloraan
04-20-2005, 10:47 AM
I just re-specced and got level 2 of swiftshifting, and not overly impressed with it. The timer is too short IMO, gives you time for one heal (and hopefully you dont get interrupted) and that's it. I find when I shift out I only get the benefit of the swiftshifting about half the time. Maybe it's a practice thing that I will get better at, but I doubt I will ever want to give up extended range for swiftshift 3.

Starky
04-20-2005, 12:34 PM
All other casters have a 20% reach bonus in talents too remember. Fall, I agree the timer is a bit short, but think about how many times you switch to break roots, cast rejuv, cast an instaheal, cast grasp.... (lots for me anyway)

Glyss
04-20-2005, 01:23 PM
I agree with the timer being too short on Swiftshift shape. I don't shift nearly as much as you are doing Starky and maybe it's just our different playstyles but if I got Swift Shiftshape it would be a waste simply because I don't shift multiple times in 6 seconds or less. The druid is an extremely defensive class and it is hardly ever that I need to heal myself, go bearform, then switch out 6 seconds later and heal again. With barkskin now available, I can pop out to caster form, pop on barkskin and cast all the rejuv's, moonfires, and nature's grasps I need to all while protected. I would invest in it if the timer was at least 20 seconds. Like I said, it's probably my playstyle tho. It's never been mana efficient before to shift multiple times in 6 seconds so therefore I developed a playing style to avoid fast multiple shifting. I could always get the talent and play around with it and invent a new playstyle but I see no reason to when the one I use currently works so well to begin with. Don't fix something that isn't broken...

-Glyss 60 Tauren Druid
Black Blood Battalion - Medivh

Starky
04-20-2005, 01:34 PM
My PvP playstyle revolves almost entirely around mana conservation and bearform survivability, which is probably why I find swiftshifting one of the most useful talents around - the 6 seconds is more than enough for me to do most things, if I find my self out of bearform for longer than that I'm usually doing a corpse run.

Badgemagus
04-20-2005, 02:10 PM
The person with mana at the end of the fight should be the winner.

Gooby
04-20-2005, 02:37 PM
The person with mana at the end of the fight should be the winner.

Isn't the person with more than 0 hps the winner? :P JK I know what you mean but couldn't resist!

Glyss
04-20-2005, 04:02 PM
Like I said, different playstyles. I don't have a problem keeping myself alive in bearform even without Swift Shiftshaping (especially with the new bearform regeneration) so it would be useless for me. Obviously you have found a way to make it useful. More power to you.

-Glyss 60 Tauren Druid
Black Blood Battalion - Medivh

Aitrus
04-21-2005, 10:34 AM
I find swiftshifting to be an amazingly good talent.

In pvp I fight almost exclusively in forms (at least in 1v1, in groups I heal more). I shift only to heal or break a snare. That means I am always back into my form within 6 seconds. With 2/3 swiftshift I get a 40% mana savings on those fat ass shifting costs (like 800 mana isnt it? That's a hefty chunk).

The extra 20% would be nice too, but I'm currently at 31 restore 11 feral, so the point would have to come from balance... and the only place it could come is from my nature's reach.

But with pvp looking like a lot of big battles, that range probably will be more useful than the extra point in shifting. Guess I'll hold onto my current build for now... although I am also seriously considering ditching my 3 points in improved rejuv for 3 points in intensity. I find I'm using cat form quite a bit these days.