View Full Forums : Questing in Elfland vs. Humanlands


straatius
05-16-2005, 04:54 AM
Any comments on the number and quality of quests in elf homeland vs. the Human (Stormwind) option? I know I made this run with the help of a couple more experienced players, and they've assured me that the quests are more plentiful in this area.

What do you all think?

Yrys
05-16-2005, 05:29 AM
From what I've seen, there do seem to be more quests in the human area, though that might just be perception and not reality. However, if you run out of human quests, you can go do dwarf quests pretty easily. It's a little bit more of a hassle to do such in night elf lands since you have to travel further.

However, I love the ambiance of the night elf areas.

Eridalafar
05-16-2005, 10:37 AM
The distance in the elf land is shorther that in the human land (for the level 1-12 quest) And about the same for the level 12-20 (Darkshore).

Eridalafar

straatius
05-16-2005, 11:38 AM
Hmm, ok, so what you are saying is the time involved is about equal to Darkshore quests?

Stormhaven
05-16-2005, 11:41 AM
I'm playing through again with my lowbie gnome mage and to me it feels like the human/dwarf areas are much more "condensed" than the night elf area. I hate Auberdine's configuration of the long zone - every other quest seems to have you running the breadth of the zone. Most of the Stormwind quests are very "hub and spoke" configured - one central quest location and the mobs are outside from there. Not only that, but the griff flights in this area seem to make a whole lot more sense (see: direct) than in and from Auberdine.

Tygre
05-17-2005, 02:00 AM
If you have any free time, might I suggest researching the quests for any particular zone you may be in for said level range. Great info can be found at Allakhazam's or Thottbot. By doing so you can prevent much of the "running around" you get in many of these larger/odd shaped zones. Darkshore quests for instance can be made in figure 8's. For example, head south to do some remains/murloc quests, head east inland to do some furbog/animal quests, and then by that time your bags are full it's time to head back north to Auberdine for turn-ins/selling. Another round may take you on a north loop, etc. Rinse and repeat. Up until the 45ish zones, only the Barrens has been difficult for me to become quest efficient on any of my characters.

Just my handful of coppers worth.

straatius
05-17-2005, 02:10 PM
That's a good idea. I might do a quick pick up on quests in auberdine before moving over to sentinel tonight.