View Full Forums : Looking for healing add on


Croesus
06-15-2005, 09:25 AM
I thought i've seen references to one here before, just can't locate the thread.

Is there a macro or add on that prevents "over healing"? Meaning, when you cast a heal on your target, it automatically selects which level of the spell is most appropriate.

Thanks

guice
06-15-2005, 09:55 AM
Kind of takes the skill out of healing, no?

Ndainye
06-15-2005, 10:06 AM
Cast Party or BeneCaster both select the level of heal. Cast Party can also be set to select the type of heal based on damage done/being done.

As to selecting the level of heal, while it takes away a degree of skill it really only allows you to not have 10 ranks of each heal up on your screen at one time. Type of heal yeah I agree this takes away the thought process of healing that equats to skill.

You can get both mods at http://ui.worldofwar.net/top20.php or http://www.curse-gaming.com/mod.php

Croesus
06-15-2005, 11:38 AM
Kind of takes the skill out of healing, no?


I don't know about that. Seems to me all it does is conserve mana. After running some instances as the main healer, it was confusing having multiple hot bars set up with different levels of HT and Regrowth.

Mazikeen
06-15-2005, 12:15 PM
I in no way wish to say these type adds are in any way a cheat, or that you are "wrong" for using them. I will say however, that I do not, and I do consider them improper tools that take the bulk of the skill to play the character out of the game.

Conserving mana, not overhealing and losing the heals effectiveness, predicting the amount of damage the toon will be receiving while you spin the cast are all the challenging aspects of the game. Mods that control these aspects in difference to the actual player controlling them is just to "bottish" for me and would negate the reason I play the game, the challenge. I would suggest you learn the amount of HP restored per spell, the mana cost, and the HoT levels, and give yourself a chance to do it on your own and see if that allows you to have more fun in the game.

But, GL, HF.

As for 10 ranks of heal? hmm.... do you mean of each spell?

I consider myself a "primary" healer into MC and obviously below. I do not wish to sound or come across "elitest" with these comments. I have 3 HT spells, 8, 9, 10, the top 3 regrowth spells, only the top tier rejuv ( I do have a mid level rejuv on another tool bar I use to cap people a few hp in between battles) and top tier tranq on my right lower toolbar. With those tools, I am consistently in the top 5 healing done amongst the may healers in a 40 man raid, and nearly always the top druid. I say this realizing that my build/equipment dictate where I'm assigned in a raid, and as such have much more opportunity to spam heals over other healers sprinkled amongst the raid in groups that are not taking the damage the top 3-4 groups are taking.

so that's just 8 healing spells, with innervate,and NS rounding out the 10. I have absolutely no use for any other level of spells for healing.

Ndainye
06-15-2005, 02:15 PM
Casting a level 8 HT when the target only needs a level 4 HT is using more mana than necessary that's the only point. I use benecaster for clean up healing on my group and that's about it.

I only have 4 heals on my main bar.
HT 10 is rarely used. I only use HT 10 in combination with nature's swiftness for the omg they're gonna die save.
HT 7 is my bread and butter HT it's a top off heal, our priests and shaman are fast healing constantly and rarely does my 3.5 second cast HT ever hit.
Regrowth 9 - The only regrowth I ever use, the only reason I use regrowth is for the buffer of the regen, so I want the maximum regen.
Rejuvanation 10 - Ditto Max Regen

In MC the name of the game is overheal, everyone is overhealing. Damage meters does not take overheal into effect since the game records amount that the spell could heal not amount that the spell actually heals. That said yeah I'm generally the top Druid healer normally in the top 3 overall. It's generally the MT Druid, the MT Priest, and the MT Shaman in the top slots, this is because we are all overhealing to even out/avoid the MT spiking. We don't even look at damage meters for healing these days since they seem to record crusader procs - ever had the MT the top healer in MC? we have.

On non boss fights Regrowth/Rejuv is pointless. The regen is usually wasted. There are a few exceptions to this Lava Giants and any healing done on a warlock (warlocks love seeing a regen buff so that they can lifetap).

Most of my buttons in MC are covered with target macros for various tanks. I have macros for every warrior in raid on my screen. We switch out tanks depending on the fight, we have high AC tanks, high FR tanks, high SR tanks, high defense tanks ect.. I also have buttons I move in for our warlocks on Garr and our mages on Domo.

Kow
06-15-2005, 02:27 PM
I use benecast for group healing, and love it especially when I bring my lower friends around (how HoT's won't land on the low levels, it selects the appropiate level one to use). I also have CTRaid up, and there is a selection in there which can cancel your healing at certain target%'s. IE: say you set your threshhold to 90%, and you begin to cast Healing Touch on your target when he has 50% life, and just before your spell would go off, someone else drops a heal and puts them over the 90% mark, it will cancel your spell and thereby save your mana. However it sucks to use this in like MC where you do overheal, so I turn it off there.

mekell
06-15-2005, 02:41 PM
i personally use cast party and love it. Right now cast party is going thru some overhauls and managment changes, so it can be difficult to find a version that works well. I suspect things with it will be going well in a week or 2.

Croesus
06-15-2005, 02:48 PM
Alright, i'm convinced that i don't need an add on. It's obvious what i do need is more practice as a healer.

Thank you for the excellent tips though.

Ellyen
06-15-2005, 03:00 PM
Not going to get into the argument of the rights/wrongs of macros & UIs to help healing - I just say play the game the way you want to. To answer the original question, you can also do it with a macro. From This thread on official boards (http://forums.worldofwarcraft.com/thread.aspx?fn=wow-druid&t=75723&p=1&tmp=1#post75723)

Healing Touch (Will work correctly only for members in a party) EXPERIMENTAL
This spell is not affected by level caps but mana management is nice and important.

Without 'Gift of Nature' talent (pulled from Thottbot)
/script r=Spell_Rank;H=UnitHealthMax("target")-UnitHealth("target");S="Healing Touch(Rank ";SR={0,87,194,362,571,741,935,1198,1515,1889};for i=r,1,-1 do if (H>SR[i]) then CastSpellByName(S..i..")");break;end;end;TargetLastEnemy();

With 'Gift of Nature' talent (Only for level 46 Druid)
/script r=Spell_Rank;H=UnitHealthMax("target")-UnitHealth("target");S="Healing Touch(Rank ";SR={41,98,213,394,617,799,1005,1269};for i=r,1,-1 do if (H>SR[i]) then CastSpellByName(S..i..")");break;end;end;TargetLastEnemy();

Badgemagus
06-15-2005, 03:43 PM
I use Healix. Check it out. Easy to use, and it makes sure everyone knows who you are healing. And you dont have to get involved in all of that macro business.

Zimp
06-16-2005, 01:35 AM
I don't use any mods to control my heal levels or whatever. But I do use an interrupt program that will abort my heals if the target is above a certain percentage. I find that this alone can help preserve a lot of mana, especially on raids when multiple people are healing the same target. I use the CQMC mod for this, but like Kow said, ctraid comes with their own version of it.

mekell
06-17-2005, 09:33 AM
Seems the dev's agree with those of you that don't like the idea of the addon choosing the spell and best rank. The posted on the UI forums that they don't like it, and at this point there just isn't a way to prevent it. Something to keep in mind anyways. Here is the link:

http://forums.worldofwarcraft.com/thread.aspx?fn=wow-interface-customization&t=161068&p=1&tmp=1#post161068

Nika
06-23-2005, 02:28 PM
I don't use an AddOn to choose which rank of spell I cast for healing, probably because all of those years of clericing in EQ. =P It just feels wrong.

We use CT_Raid, but I've not mucked about with setting the heal % thresholds. Again, it just feels wrong to let the game decide whether or not a heal should land. I'm a pro at moving just enough to interrupt my spells and that's what I rely on to stop casting if need be. But again, I'm all for over-healing. No one has ever died from getting too many heals ...

However, I do use the macros which put the highest level buff on a player for MotW and Thorns, it was way to frustrating to dig though my book to find the right one when doing my fly-by newbie boosters.

;)
Nika
~ Cadia (http://www.gnomercy.com/cadia/) ~
Darkspear

Just wanted to add: I only have the highest level HT up also; I don't mess around with the lower ranks. And my HT lands plenty of times during raids. Yes, 3.5 seconds is a long time but once you get into the healing groove you learn quite quickly when and how to use it.