View Full Forums : 1/31/19 Build


Liniya
01-10-2006, 06:44 PM
Right now I'm quite fond of the 1/31/19 build. I've been tweaking with it again (as I am wont to do), touching on all the main things that would make a successful feral/restoration druid (in my humble opinion, of course).
http://www.worldofwarcraft.com/info/classes/druids2/talents.html?0100000000000000055052130300015155030 3110100000

I have some questions before unlearing all my talents...

1. This time I'm exchanging my points in Savage Fury into HotW. I hear that's one of the best talents out there, as HotW benefits all forms. Is that wise or should I take two points out of something else to replace the two lost in Savage Fury?

2. The one point in Subtlety and Imp. Rejuv. Should I move those into NF instead?

Thank you before-hand.

Atrus
01-10-2006, 07:51 PM
Although cookie cutters I like 30/21 or 14/31/5 alot better.

Nothing against your build but the 19 points in restoration seem kind of a waste.

1/3 Improved Rejuvination will not do much
The reflection and insect swarm are ok
5/5 in both mark of the wild and furor is ok

I just like the idea of having 10% more damage from natural weapons, omen of clarity, and natural shapeshifter better than a 5% boost in rejuvination, a little threat reduction, and some mana regeneration.

I do appreciate that you do want to think for yourself and not do the cookie cutter builds. Those who think for themselves will probably come up with the more interesting/effective builds.

Liniya
01-10-2006, 08:00 PM
Balance lover? XP

If you will build and save and post the builds you like... I'd love to see what you think is better.

Atrus
01-10-2006, 08:16 PM
I just like the idea of having 10% more damage from natural weapons, omen of clarity, and natural shapeshifter better than a 5% boost in rejuvination, a little threat reduction, and some mana regeneration.

This is what I think is better.

Rockwell
01-10-2006, 08:25 PM
Nature's Focus is one of the best talents we have aviable, I think 5/5 in that is totally worth it.

I really don't understand how people get too caught up in thinking their talent choices make'm unique... usually odd talent builds are intresting but less effective. The player behind the keyboard is what makes a character unique.. choosing from 3 talent trees doesn't.

Claritondeus
01-11-2006, 01:07 PM
I dont understand with that build how you would get so close to NS and not move 2 points into resto for it. Natures Focus is a must. I can't see the build b/c im behind websense, but can imagine what you are getting at.

As far as resto goes, either get 11 points, 16 points or 21 points. IMoTW is a mediocre use of talent points until you get to the highest rank of MoTW. Furor is always used. You are better served putting the 5 points from imotw into something else. I'm Currently 0/35/11 and owning everything. Respeccing to resto at 60, but for now, my feral build is Nasty, and I can still heal well. I really want Imp HT and NS though.

Prax
01-24-2006, 07:06 PM
If you're going that far into restoration you should probably get natures swiftness.

Something along the lines of:
http://www.wowhead.com/talent/?zzZxGMscddLEv0o0o

To me Natures swiftness > Leader of the pack

Liniya
01-29-2006, 09:01 PM
I really don't understand how people get too caught up in thinking their talent choices make'm unique... usually odd talent builds are intresting but less effective.

I'm not building to be unique, dear. I'm building to have a successful feral build while still being a capable healer.

I dont understand with that build how you would get so close to NS and not move 2 points into resto for it. Natures Focus is a must.

Perhaps. However, I find LotP quite helpful and the melee class absolutely loves me for it. While NS is nice, I'm not willing to give up an aura that makes running instances a touch faster. MC + feral build = slightly faster. Yes, I have been in feral form for 'MC trash mobs' and it has seemed to go faster than when we (druid in general) are feraling (only if the priests have got it under control, of course).

So if I were to take a few points away from anywhere, it would be from the feral tree. Subtlety and Imp. Rejuv. for NF, I would say... which answers my question two.

IMoTW is a mediocre use of talent points until you get to the highest rank of MoTW

I now have the highest rank of MotW. I did not have IMotW at one point... I always seemed to be working with another druid - one who usually has five points in IMotW and he would buff my groups too. Sure, it's workable without in low level groups, but at the high end... IMotW is dead helpful with that extra armor, resistance, and attribute pluses.

Bahroo
01-30-2006, 08:01 PM
LoTP is more of a novelty than a useful talent, IMHO. On most of the 40 man raids, the DPS classes are not trying to do burst DPS, they're trying to do consistent DPS until the very end of a fight. Adding to their crit chance, whether they are hunters, rogues, mages (Moonkin bonus), warlocks, or whatever is frowned upon. They don't want to grab the attention of a boss mob until they are pretty sure they won't get aggro. Soft tanking = dead.

As a Feral/Restoration Druid, you probably want to have fun doing DPS when you're doing BG, PVP'ing, and casual PVE content, but also be an effective healer in raids. Nature's Swiftness is such an important talent for our spec (Feral/Restore), that it's difficult to comprehend why someone wouldn't want it. There will always be times when someone grabs unwanted aggro, and that instant heal can benefit the group as a whole. Ultimately in a group, the plan is to have no casualties.

Hmm, there are 3 builds that I like. One is a strong feral build, one is a feral/restore build, and the other is a strong restore build. If anyone cares, I can try to explain why I picked certain talents over others. :O

Strong feral build (14/32/5)

Balance (14 points)

Nature's Grasp (1/1)
Improved Nature's Grasp (4/4)
Natural Weapons (5/5)
Natural Shapeshifter (3/3)
Omen of Clarity (1/1)

Feral Combat (32 points)

Ferocity (5/5)
Feral Aggression (5/5)
Feline Swiftness (2/2)
Feral Charge (1/1)
Sharpened Claws (3/3)
Improved Shred (2/2)
Predatory Strikes (3/3)
Blood Frenzy (2/2)
Savage Fury (2/2)
Faerie Fire (Feral) (1/1)
Heart of the Wild (5/5)
Leader of the Pack (1/1)

Restoration (5 points)

Furor (5/5)

Feral/Restore build (0/30/21)

Balance (0 points)

None

Feral Combat (30 points)

Ferocity (5/5)
Feral Aggression (5/5)
Brutal Impact (1/2)
Feline Swiftness (2/2)
Feral Charge (1/1)
Sharpened Claws (3/3)
Predatory Strikes (3/3)
Blood Frenzy (2/2)
Savage Fury (2/2)
Faerie Fire (Feral) (1/1)
Heart of the Wild (5/5)

Restoration (21 points)

Improved Mark of the Wild (5/5)
Furor (5/5)
Improved Healing Touch (5/5)
Nature's Focus (5/5)
Nature's Swiftness (1/1)

Strong restore build (5/11/35)

Balance (5 points)

Nature's Grasp (1/1)
Improved Nature's Grasp (4/4)

Feral Combat (11 points)

Feral Aggression (5/5)
Thick Hide (5/5)
Feral Charge (1/1)

Restoration (35 points)

Improved Mark of the Wild (5/5)
Furor (5/5)
Improved Healing Touch (5/5)
Nature's Focus (5/5)
Reflection (3/3)
Tranquil Spirit (5/5)
Nature's Swiftness (1/1)
Improved Regrowth (5/5)
Innervate (1/1)

Liniya
06-21-2006, 06:10 AM
Wow, finally checking this board again.

Yes, but those are so... common it's boring. Oh, sure, NS is nice, but more likely than not I'd forget to use it. Instant heals are nice, but I'll save that for the true Restoration druids. I have not seen that loss yet, and it's not too bad of a build for raiding either, now that I think about it.

I'm a relatively good healer but can still play DPS whenever I fancy (read that as when raid leader lets me - which is quite often with this raid).

Ghost Bear
06-21-2006, 08:08 AM
Since you seem pretty firm in your templat I did not change much but a couple twiks which I think will serve you better.

http://www.worldofwarcraft.com/info/classes/druids2/talents.html?0100000000000000503052132300015155050 3100000000

I traded 5 points Feral Aggression for 5 points Ferocity. Also I moved 2 points out of Feral Instinct and put them into Imp. Shred. Reason being is that the energy savings are going to go a long way in increasing you damage output with cat. Also you will be able to make more out of your rage so your tanking shouldn't see a decline from the 2 less points in FI. I never really had problems with holding agro with only 3 points FI.

In addition I decided to take those two lose points in resto and put them into Nature's Focus to max that out. That will definitely suit you better than a mediocre benefit from a couple stray points in Imp. Rejuv and Subtlety.

Depending on how you play there are a couple other things I'd change. How much do you heal vs. going feral? If you heal in boss fights then Reflection is good. But it only helps while you are casting so during feral mode you won't be using it. So it depends how much you heal as to the use out of it.

Also do you PVP? If yes then I'd consider putting some into Imp. Nature's Grasp for some better predictability. If not then you can drop NG all together along with Furor. Furor is really best served in PVP with Feral Charge. For straight up raiding just using enrage in a timely manner will be more than enough.

DaEsoteric
06-21-2006, 01:18 PM
I dont think it really matters, If your profile fits your play style then its a good build. I agree as stated before its the player behind the keyboard that truly makes the difference. I was Balance/Moonkin while leveling and unless i shifted people had no idea i wasnt resto when called on to heal. Now I am very high into resto and even tho the dmg crits aren't as big I can nuke nicely and tank well enough in that rare situation. After getting geared up I fell in love with playing my druid all over again. (And I was very worried about having to go resto for end game)