View Full Version : PoN fishermen?
Ronwann
12-03-2002, 05:58 AM
So far I've fought werewolves, FD spiders, hobgoblins, trees, spiders, and ravens. However, I've heard mention of "fishermen"? I'm not even sure what these MOBs are really called. Does anyone have any more info? Are these group only MOBs or would a raven work against them?
Thanks!
Quaras Shadowscythe
12-03-2002, 12:40 PM
Also known as shargulig. Jump across the river and they are down on the banks near the werewolves. Careful, they are druids.
Milwein
12-03-2002, 03:18 PM
Actually they seem to be a mix of druids and rangers. Will put some nice ranger buffs on your pet if you leave it next to one :)
Broomhilda
12-04-2002, 05:12 AM
yup, something called Force of Nature, whatever that is =)
Aluaeia
12-04-2002, 05:24 AM
Force of Nature is a 3 pt DS, 15 atk and 3 hp regen.
Ronwann
12-09-2002, 06:44 AM
Well, I tried these things over the weekend. It went ok for a while, but then the RNG turned on me. Exodus is sooo nice! I didn't really see a reason to mess with these solo unless the trees and birds are overcamped. Since when can a low 50's ranger cast Winged Death?!
However, I read an old post on another thread that said that these used to drop parchments. Can anyone confirm if they have done this recently?
Also, I've been doing some more scouting trying to find some level 55+ mobs to solo. Does anyone know if the nettling wraiths summon? I've fought them in a group, but I can't seem to remember. I do seem to remember that they aren't casters.
Thanks for any comments or suggestions! :)
Budaas
12-09-2002, 08:35 AM
Theyre Druids too. They are much better than killing yard trash depending on what your after. Radiant cure helps. Depending on how you pull you dont have to worry about being Dotted, rooted, or nuked,
Milwein
12-09-2002, 11:38 AM
It's a fun camp with some nice loot thrown in as bonuses. All I have to say. Egress not needed, just keep SoE, PoTC, self-shield, and rotg up (mots of course if you have). Crap goes wrong, run over the water and egress. The worst thing they can do is WD and root you. WD hard to resist, root is not. If you are feeling nervous keep MR and CoS up.
Ronwann
12-11-2002, 06:30 AM
I've been having fun playing with these guys, but I really haven't figured out a good way/place to pull them yet. I went down near the river with them and ran out of room when charm broke. I tried pulling them up the cliff on the ZI side of the river. They will come up the cliff, but the problem is that they immediately cast on me and my blood raven pet seems to warp down the cliff. This happened even when I parked my pet as far back from the cliff as possible. I'll have to check out other sections of the river.
I'm still curious if the nettling wraiths and the other MOBs on the far side of the river summon. When I get done playing with the fishermen, I'll have to try to get a bird to follow me over there.
Broomhilda
12-11-2002, 06:44 AM
There are safe spots along the sides, you just have to find them. Mostly go in intervals of 3, but more like 6 in terms of safe spots. They can all be single pulled without harmony, but i guess it depends on lvl. If not, just use harmony.
All the nettling wraiths dont summon. The wraith and Banshee's do summon.
Taelail
12-16-2002, 07:46 AM
when killing these what do you charm as a pet?? the gaters along th beach?
Taelail
12-16-2002, 07:47 AM
sorry gator lookin things that are along the water.
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